Raise the flame shield: Your "controversial" gaming opinion.

The last 2 Gran Turismo's were horseshit.
Uncharted is Tomb Raider with Lara's cousin.
Gears Of War is fun for 30 minutes.

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Agree on Gran Tourismo. All the PS3 ones were awful.

Uncharted is a funnier Tomb Raider. I miss old Tomb Raiders where you had to jump perfectly and it wasn't all scripted.

Gears of War I could agree with you on in a way.
 
Just had this realization after taking nearly a month to finish it...

Undertale is one of the best experiences of the year, but it is a bad video game. Moderate spoilers below.

Everything from movement speed, to its' menus, to its' item and combat systems are unnecessarily dependent on the standards of retro RPGs. The game intentionally ignores every advancement in RPG design of the past 20 years, all in the name of 'nostalgia'. Getting from place to place is a chore thanks to confusing level layout, and lack of a map/fast travel system. And the single save file... It's clunky for the sake of being clunky, which speaks to a remarkable lack of confidence. As if the characters, music, or art design would be any less spectacular if the game wasn't a perfect replication of a 1995 SNES RPG.

The combat experience is awful, yet also spectacular. I adore the creativity, and style in every encounter. It's so sharply written, with incredible moments that twist the bullethell style around. It's so great. The first time.

Then you encounter the same enemy a second time. Then you get stuck on a boss encounter. Then you slowly go mad from repetition as you beat your head against an active combat system that uses fun as a moral punishment. Combined with how heavily the game winks and nudges you into a Pacifist run, it essentially ensures that you'll have a miserable time either way.

Despite all this, it's easily still in my top 10 for the year. But at the same time, it can go fuck itself. Pick it up and play it, until you get sick of its' shit. Then just watch the rest on YouTube, and get on with your life.
 
Agree on Gran Tourismo. All the PS3 ones were awful.

Uncharted is a funnier Tomb Raider. I miss old Tomb Raiders where you had to jump perfectly and it wasn't all scripted.

Gears of War I could agree with you on in a way.

Yup, the GT series was fine until the whole standard/premium stuff, Lunar Rover stuff etc.

GT was all about racing, tuning etc back on PSX and PS2, but it tried too hard becoming an interactive automotive museum...

Uncharted is good fun though, enjoyed them quite a bit, but replace the characters with the ones from TR, and you can basically rebrand it.

GoW was cool, but the pacing was so fast, you knew every move within the first 15 minutes of the game.. Doesn't take away the fact that it was above all else in the genre when it first came out.
 
I find indie games... Boring and totally uninspired. Gameplay is always lacking.
And I am starting to hate the 8bit graphical approach, it is just non sense.

You do realize, that there's a plenty of indie games without retro looks? Like The Vanishing of Ethan Carter, SOMA, The Swapper, Transistor, Trine, Rocket League, Never Alone, White Night, Outlast... The indies have offered some of the best gameplay experiences this gen for me.
 
Maybe it's cause as you get older all the new stuff is shit in your eyes,(nostalgia is a bitch) but I've been very disappointed with all the big game releases so far.

Fallout 4- boring as fuck story and just a visual upgrade from fallout 3, I was expecting something next gen.

Halo 5- argh, actually, as above.

Gears ultimate edition- 30fps campaign and looks like the original, get outta here.

Forza 6- same same....

Black ops 3- your dead before you know it (multiplayer) running around like headless chooks, gimme the older cods remastered please.

I dunno, maybe too much choice is the problem these days.

All the games you listed are shooters, except Forza. Maybe you should try something different.
 
The Last Of Us was the worst "game" I have ever played. Crappy I likeable characters and an overly simplistic snooze fest mario style story.
Final Fantasy 6 is horrible due to the one dimensional characters with one personality note and a boring story.
The Final Fantasy 13 trilogy is one of the best trilogies I have seen/played. Amazing characters and a great story.
 
I don't know if this really counts as controversial - But I find myself cringing at everything David Cage does/creates.
I don't hate the man, I just l don't like anything he does.
His games are boring to me.
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You do realize, that there's a plenty of indie games without retro looks? Like The Vanishing of Ethan Carter, SOMA, The Swapper, Transistor, Trine, Rocket League, Never Alone, White Night, Outlast... The indies have offered some of the best gameplay experiences this gen for me.

Yes, they all kinda suck. :P
 
Just had this realization after taking nearly a month to finish it...

Undertale is one of the best experiences of the year, but it is a bad video game. Moderate spoilers below.

Everything from movement speed, to its' menus, to its' item and combat systems are unnecessarily dependent on the standards of retro RPGs. The game intentionally ignores every advancement in RPG design of the past 20 years, all in the name of 'nostalgia'. Getting from place to place is a chore thanks to confusing level layout, and lack of a map/fast travel system. And the single save file... It's clunky for the sake of being clunky, which speaks to a remarkable lack of confidence. As if the characters, music, or art design would be any less spectacular if the game wasn't a perfect replication of a 1995 SNES RPG.

The combat experience is awful, yet also spectacular. I adore the creativity, and style in every encounter. It's so sharply written, with incredible moments that twist the bullethell style around. It's so great. The first time.

Then you encounter the same enemy a second time. Then you get stuck on a boss encounter. Then you slowly go mad from repetition as you beat your head against an active combat system that uses fun as a moral punishment. Combined with how heavily the game winks and nudges you into a Pacifist run, it essentially ensures that you'll have a miserable time either way.

Despite all this, it's easily still in my top 10 for the year. But at the same time, it can go fuck itself. Pick it up and play it, until you get sick of its' shit. Then just watch the rest on YouTube, and get on with your life.
I think it uses the classical design also to subvert it. I agree that the p... run failing at the end is a slight against what the game was trying to do.
 
I'd be interested in knowing what games you do enjoy then.

Here's a list of games I've played:
http://psnprofiles.com/Kraft

Everything goes except sport games, platformers, and PVP online shooters. (EDIT: + fighting games) That's why I was curious about the person's tastes, as indies vary from one genre to another. So disliking them in general makes it seem it's mostly about them not being AAA games.
 
Here's a list of games I've played:
http://psnprofiles.com/Kraft

Everything goes except sport games, platformers, and PVP online shooters. (EDIT: + fighting games) That's why I was curious about the person's tastes, as indies vary from one genre to another. So disliking them in general makes it seem it's mostly about them not being AAA games.

Wow! I totally meant to quote their post, not yours. How does that even happen :D I blame mobile
 
You do realize, that there's a plenty of indie games without retro looks? Like The Vanishing of Ethan Carter, SOMA, The Swapper, Transistor, Trine, Rocket League, Never Alone, White Night, Outlast... The indies have offered some of the best gameplay experiences this gen for me.

Well this is a Safe Space where we can let it all hang out, so I'm not particularly interested in pushing back. We all simply like what we like, right?

But I do find the "uninspired" part of the quote just REALLY strange when talking Indies. I mean, in my head you don't get much more uninspired than the AAA space, where everything is focus-tested into middle of the road pablum to reach the largest sales demographics. They either play it completely safe or take the latest trend and drive it into the ground, copying each other and chasing after that mass-market dollar.

There are exceptions of course.

To me Indie represents the free-spirited Wild West of gaming, where anything and everything is possible. There's no Big Publishers gate-keeping your vision. Digital-distribution, self-publishing, and cheap, accessible engines like Unity means that anyone with a vision can deliver direct to the consumer. This makes the possibilities virtually limitless and is the very definition of "inspired". There's never been more creativity and risk-taking in the industry than we have today, thanks in large part to Indies.

There are exceptions of course.
 
I really enjoyed God of War Ascension, in addition to the single player campaign it had one of the best multiplayer experiences on PS3 IMO. At least, when it wasn't lagging hard. And the bosses in this game man, few know how to capture scale like Sony Santa Monica. I hope they consider bringing the multiplayer gameplay back in the next game or at least spinning it off into it's own God of War game. I would love a team/objective based or PSO style God of War game built like Ascension's multiplayer.

Here's a gameplay video for those unfamiliar:
https://www.youtube.com/watch?v=MUhMmB0kHQA

Agreed. I was expecting another perfect Ezio type role who can do no wrong but it was nice to see a confident but flawed character. Having said that what makes him shine is the contrast between him and Evie's more grounded approach to things. Together they are probably my favourite lead characters in an AC game.

Oh yeah no doubt, their chemistry is really done well. Especially between siblings which is really hard to execute. Though I don't think I'd put them at the top of my favorites list, they're up there but the series has traditionally had good protagonists.
 
I find indie games... Boring and totally uninspired. Gameplay is always lacking.
And I am starting to hate the 8bit graphical approach, it is just non sense.
There are tons of indie games, in every genre and art style imaginable. Some are story/narrative-driven, some are gameplay-driven, some mix both. Did you really not find a single one you enjoyed?
 
Speaking broadly, a lot of indie games end up lacking because they attempt to combine the strengths of classic games with modern gaming conventions in ways that only serve to dilute the former. There are some real gems (I recommend Gigantic Army, Volgarr the Viking, Bleed, and Mute Crimson on Steam), but I think playing actual old games is a better use of your time than picking random indie games out of a hat, for the most part.

That's a good point! I prefer to play a good classic/old game that feels more natural against play a new indie game that feels forced to please hardcore and new audiences. They don't feel consistent and polished enough to say "Ok, I will try this new game"


Have you tried SOMA or The Vanishing of Ethan Carter? The latter puts most of the AAA games to shame visually. Both of them are fantastic when it comes to the atmosphere.

At this time I'm playing Alien Isolation with my girlfriend (great game BTW), the next one in the list is SOMA. I'm not a big fan of the amnesia saga but I'm in love with the aesthetics in SOMA.


Unprovoked game suggestion, but give FTL a chance on PC or iOS. It's a pseudo-strategy roguelite with RPG elements and very rewarding gameplay. I'm not too much of 'indie' guy, I usually stick to more middleware games (still independent, but bigger budgets) but FTL has me coming back every couple of weeks for years now. Fantastic music, great artstyle and full of moments where you feel like Capt Kirk.

I tried FTL but it's not my kind of game, I kinda suck in strategy games lol.
 
You're playing bad indie games, maybe, since there are a ton of them. Do you guys really think games like Cave Story, Kero Blaster, Maldita Castilla, Shovel Knight, or VVVVVV are bad? :0
 
The whole Halo series is about as mediocre (to absolutely terrible in the case of the first) as it gets, from Game mechanics to Characters. The only thing interesting about any of it is the background Lore.

Outside of maybe SC2 (even there there is some ifs n buts) Blizzard hasn't actually made a well made Game in years, they are all a mess in most ways, even down to very basic design choices (read decisions made by the team just to do it, even if it negatively impacts the Gameplay), be it Hearthstone, Heroes, Diablo3+RoS or WoW, Overwatch is a TBD for now.

Mass Effect 3 was probably the best overall Mass Effect to date, be it the Character stories or Gameplay. And is still a more satisfying experience than 1 and 2, 1 simply because the Gameplay makes it such a terrible experience to get through, 2 is like working down a check list of stuff you gotta do and sadly with the way its structured it's not even trying to mask that.

Fallout 4 is a terrible RPG that feels more like a FPS ARPG and even manages to be atrocious at being that.

(This might not be so outlandish) RB6 Siege is actually a pretty fun game, I think most people got soured by the betas (so was I for the record)

Origin has been pretty good for a long time. Uplay is actually terrible anymore from what I've experienced lately.

Assassin's Creed was always mediocre in every way imaginable (ofc some of em were absolute trash)

(Also probably not breaking any new ground here) This console generation so far has been absolutely not worth having and we're already 2 years in.

You will never have that MMO experience again, be it the one you had with early WoW, EQ, Lineage or what ever.

Remasters are the new cancer that just as terrible a trash early access games. FFS we are getting games that aren't even old remastered.

In the same vein, the FF7 remaster is the biggest cash grab by a developer that simply doesn't know what to do anymore and millions upon millions of people will gobble that stuff up for nothing other than nostalgia (and probably be heavily disappointed)

Civ5 was awful with an amazingly terrible AI, it's predecessors were way better games. (Even with the DLCs)

BF Bad Company 2 wasn't all that 3 and 4 are better.

Need For Speed Most Wanted was worse than Underground 2 and even Carbon.


Okay I'm good for now, had to dig deep for some of these, also reading it back I feel like I'm jaded af
 
For all the grief MGSV got and even though it's not a good Metal Gear game, it's still the best game to come out this year. Edit: Konami's microtransaction nonsense definitely soured it though.

As the Wii U enters its twilight, I can safely say there's not a single game on the system that I consider worth owning the system for.

As far as "walking simulators" go, I think Everybody's Gone to the Rapture is the best one out there because its story is interesting, its setting is interesting and its music is sublime.

Terraria is one of the worst games I've ever played.

I'm glad Rise of the Tomb Raider's sales are in the gutter, if only because it proves a point.
 
Bloodbourne fanatics need read-only access to GOTY threads.

This wouldn't be an issue if every third poster in these GOTY threads didn't have some insatiable need to bring it up. Seriously, why is it ok for people to generalize an entire community of nice, helpful people who really like this one game because a few people are a little douchey? Every community has people like that but something tells me if the tables were turned and people were generalizing about you and a community you were apart of, you probably won't appreciate too much so why is it ok to do it to the souls community?
 
The whole Halo series is about as mediocre (to absolutely terrible in the case of the first) as it gets, from Game mechanics to Characters. The only thing interesting about any of it is the background Lore.

Wow. First one is by far the strongest in those areas, imo. Guessing you didn't play it when it was new/new-ish.
 
Driveclub is the most soulless boring racing game ever made. Coming from need for speed 2015 and hearing the incredible audio sounds, drivrclub sounds like a bunch of digital vacuum cleaners. Drive the Ferrari 599 in drivrclub and if it doesn't put you to sleep....

I'll never understand why gaf hypes the shit out of it. The handling is boring and strange. The traction control is on by default so it makes drifting difficult. The cars don't feel like they have power unless I'm in a supercar.

I don't know how anyone could enjoy the after playing forza horizon 2 or just about any other racing game.

I have tried to give the game so many chances, I have tried hard to love it, I have suggested to evo to overhaul aspects of the game but I guess it's catered for casuals.

That's my controversial opinion.
 
People who complain that (console-style) turn-based RPGs being dated are are wrong and have picky taste in games.
Now, I'm not really sure if this is controversial or not but I've been seeing people call PSOne RPGs dated more and more often.

It all started when someone created a thread on GAF, I forgot what it was about, probably someone trying to getting in turn-based RPGs and there were people saying that Final Fantasy 7 hasn't aged well and so people were agreeing with poster (yet the poster and some others suggested the thread creator play Chrono Trigger). It wasn't the graphics that people were agreeing with which I understand, it was also the gameplay and that's what shocked me .

Why? Because the core mechanics have barely evolved at all since Ultima (not calling it a console styled RPG but inspired them).

There definitely has been improvements don't get me wrong, necessary grinding for the most part started and stopped at the NES/SMS era and we don't need be on top of the stairs and open a menu to actually use them.

This doesn't apply to all games some games like Soul Hackers do feel old.
 
-From a game design and creativity standpoint, Western productions get crushed by Japanese game design. Japan is to game design what France is to cuisine.
There is more genius and creativity in the combined output of Kojima and Myazaki than in 90% of the rest of the video games industry.
Exception: Sid Meier and Firafix

-I think that American art direction is mostly abysmally bad particularly compared to Europe and even more so to Japan.
Dark fantasy = spikes armor and black and red skull background
Enemies: Horns, teeth, muscles the more, the scarier,
American hero = square jawed douchebag trying to be badass
As subtle as carpet bombing

-I hate the Xbox. I can't stand its design and its in your face interface
I find it quite telling than its only selling well in the US

-I don't understand the appeal of modern GTAs (from GTA 4 on)
The driving, shooting and mission design are mediocre and the script feels like something written by a high school student trying to be ironic and clever while taking itself very seriously and with no ability for wit or actual satire

-Bioshock Infinite is a pompous mess of the game with very dated and boring gameplay

-A lot of video game directors and "auteurs" strive in video games because they would get laughed out of the room if they were to compete in film or in literature. And they know it.

-I think most of the video game press does not deserve to be called "journalists"
Most of them are completely tamed when it comes to publishers and do not seem to possess a culture beyond video games, comics and mainstream films making their fields of reference quite narrow and them as a result, easily impressed

-People who call something the "Citizen Kane" of video games prove by that statement that they don't understand what makes Citizen Kane great

-Video game is not an art form
Game Design is.
Closest classical art would be architecture

-Video games are at the moment the only modern and sincere art and popular culture medium

That feels so good!
Thanks for creating this thread !
 
I find Uncharted to be a generic TPS with cinematic visuals... Nothing special, probably because Sony didn't have a iconic franchise really so they just banked on some Tomb Raider rip-off, especially since Lara was retired at that time.
 
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