Oxenfree |OT| Alle Alle Auch Sind Frei

I'm really excited to play this but so many other things came out recently that it's probably gonna have to wait for a bit, hah. Still, really nice to see it out earlier than I expected.
 
I just played a couple hours and hot damn is it good. Exactly what I'm looking for right now, and oh boy am I glad all I saw of this game going in was the first 10 minutes because it is amazing.
 
Some pics
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Going to download this overnight. Been waiting for this for what feels like forever.

The vibes I get from this so far are half Kentucky Route Zero and half Lovecraftian.

It just feels like one of those games where you curl up with a blanket on your couch at night with a warm thermos of tea and play in the dark with your headphones on while everyone is sleeping. Mmmm can't wait.
 
so far this is really cool. the dialogue system is neat and feels really natural in a scene in a way telltale style games dont. the dialogue and performances are very convincingly conversational. the little inflections in erin yvettes performances really sell it as normal speech between people. what really hard things to succeed at but they do and its awesome.

cant unhear sasha from tftb.


Am I the only one had that issue with the NPCs not properly climbing up/down walls?

i had alex glitch out on me on a wall but no npcs.
 
On the latest episode of DLC Sean Krankel was on talking about the game. Sounds very interesting. Will get on PS4 when it releases.
 
So no reviews yet? I really haven't heard anything about this game yet, is it a good idea to go in blind? I'm off work early today (in less than 2 hours) and I need something to play...
 
Try to describe why ;) I want to be hyped also

Mainly because of this quote:
Polygon said:
It's called Oxenfree — an adventure game Krankel describes as Freaks and Geeks meets Poltergeist, with a little bit of Stand By Me and The Goonies mixed in.

But then I'm an absolute sucker for an adventure game that lives out/imitates a lot of the media I've watched/listened to whilst growing up.

It just seem like one massive blast of nostalgia that will appeal to all my senses.
Of course, I might be eating my words in a few hours time but this should tide me over until Firewatch!
 
I'm downloading this now, though it'll be about 12 hours before I get to play. Been looking forward to it since it was announced.
 
Mainly because of this quote:


But then I'm an absolute sucker for an adventure game that lives out/imitates a lot of the media I've watched/listened to whilst growing up.

It just seem like one massive blast of nostalgia that will appeal to all my senses.
Of course, I might be eating my words in a few hours time but this should tide me over until Firewatch!

That quote is exactly what got me interested. Freaks and Geeks is the best.
 
LOL What's up with the German in the OT???
Could have been the title of an Euro-Techno-Track from the 90s produced in Italy.

Or Gametrailers staff coming up with German names - I will go all in and say that both Huber and Bossman have German ancestors and that's their idea of a German name: Schluffe?!?!?! WTF, not even close!HAhaahaha
 
LOL What's up with the German in the OT???
Could have been the title of an Euro-Techno-Track from the 90s produced in Italy.

Or Gametrailers staff coming up with German names - I will go all in and say that both Huber and Bossman have German ancestors and that's their idea of a German name: Schluffe?!?!?! WTF, not even close!HAhaahaha

Because that's the original words that the title is based on. It's what you say when you're giving up a game of hide and seek
 
Ho, boy. Game was pretty great. I think it started to lose me towards the end, but I really enjoyed how whimsy the whole thing was. The dialogue system was really the best system of the sorts I've ever seen, with a very natural series of interrupts and pauses and motions you'd get in real conversations. Well, barring the occasional oddity.

The art was fantastic and reminded me a lot of Broken Age. The 3D character models lent pretty well to the small freedom of movement you get, and it leads to some cool visual moments that are very minor, but appreciated.

However, movement around the island was really quite tedious by the end, and I reached a moment where I was about 70% into collecting all the collectables when I just said "fuck it".

Rest is spoiler zone so y'know, tune out now.

The game starts of really, really well with the same kind of teenage drama you saw in Life is Strange. The banter between characters worked really, really well and was the major thing that kept me captivated in the final hour or so of the game.

The moment where you use the radio to summon the Vetrex Space Ghosts was a true "what the fuck" moment where I was suddenly gripped with the fear that I didn't know if I'd done fucked up or what. Going into this game completely blind, I had no idea of this game was going to have failure states or enemies or choices or branching paths, and it's one of those feelings you so rarely get in games.

I was pretty happy to learn that Oxenfree was more or less just a point and click adventure game, because I really wasn't feeling the idea of having to run away from stuff or be faced with any sort of mechanical challenge. The dialogue system was just so engaging, and the characters were interesting and volatile, so I was happy that I could just explore that system fully instead of having to do any kind of mechanical speedbumpy thing.

I went to check up on Clarissa first after the shit gets wild, and I immediately had the feeling of "oh shit I fucked up" as everything happened in that military area. I still wasn't super sure what to make of the game's enemy, as it sure went full supernatural super fast. I'm glad the characters were 'aware' of this though, because it was kind of nice having the characters be on the same page as the player. Spooky future ghost submarine nuclear universe soul monsters? Cool, got it. Anyway, by the time I got to Renn(?) and sorted out his shit I think I was coming down on the game's premise a little. Game looses a lot of its momentum as it turns into this jaunty adventurey little thing, and it's completely charming no doubt, but I guess I was sucked so far into the stuff immediately preceding it that I really kind of wanted some more fucked up Until Dawn shit. Once the gang was more or less together, the urgency of the plot felt really, um, not urgent.

At some point I worked out there were stones around the map and started getting those thingies when I came across them, but the game had basically lost all of its horror-ness by this point and they felt just kind of quaint. Then you get the super radio, and find notes, and I got about half of them and decided that the content just wasn't really interesting. Then Mettaton comes out again and asks you to defuse some bombs lying around the environment and then I did some more radio puzzles and then a character said "you best be sure you don't want to find any of the other collectables because this is the point of no return" and I was like, okay, these collectables aren't the best and I'm four hours into this game and I never want to vertically scale a wall ever again, so let's go for it.

So, actually, I'll try and stop being flippant for a while (which isn't speaking to the game's quality I just got bored writing this two paragraphs ago), but I think what I like most about this game - the casual as heck goof troop teen dialogue - is the thing that completely robs the game of atmosphere in the back half. And, like, the very end of this game is kind of the prime example. These kids have gone through some fucking lovecraftian doctor who monster horror show and they're just like "woo boy that was some hot mess right there." Like, guys, I just necromanced my brother from the dead and the game only gives the characters about two minutes to ponder this before the credits roll. So, yeah, the ending felt really... sudden. Like, everything just... worked out. Except Daria hated me, but whatever, that character only existed for about 15 minutes in my entire game without being a little glowy eyed necronomicon goblin. And I guess I just... wanted more. I wanted more of the fucking terrifying stuff from the start. I wanted the angry submarine Vetrex triangles to be more of a threat instead of just being comedically inept at basically everything they attempted.

Still, it's a frigging amazing game that does SO MANY things right. And I know the spoiler zone was kinda negative, but that's largely because I got real invested in a certain tone the game had, which then got flipped around into something that I also really, really enjoyed, but I just wasn't feeling it as much. Moment to moment the game was superb, and the art (both 2d and the 3d gelled really well) looked really good. And I can't speak highly enough of how well the conversation system flowed, and I hope every single game shamelessly rips the entire thing off.

Anyway. Game is great. Play it!
 
Played about an hour of this tonight, and it's totally great so far. Visuals are gorgeous, control is really nice, voice acting is excellent and the script is funny and clever.

The sense of mood and atmosphere is fantastic, can't wait to see where things go.
 
Because that's the original words that the title is based on. It's what you say when you're giving up a game of hide and seek

That theory is long proven wrong because it doesn't make sense gramatically. It would make sense if it said "Alle, alle Ochsen frei". There's the German term Hornochse for a stupid person. So it could be related to that in regards to all the players that still hide despite the game being over. But that would still be gramatically strange because the verb is missing.
 
I'm so excited about this game. I wish a lot of success to the devs, because this is probably the indie game I'm looking forward to the most.
 
That theory is long proven wrong because it doesn't make sense gramatically. It would make sense if it said "Alle, alle Ochsen frei". There's the German term Hornochse for a stupid person. So it could be related to that in regards to all the players that still hide despite the game being over. But that would still be gramatically strange because the verb is missing.

Whatever, correct or not, that's what it's from.
 
Just bought the game. I can't wait to get starting. But today is all about Fifa and Tekken, so I'll probably start it up tonight or tomorrow.
 
With all the gratuitous German I would have guessed this to be a japanese game.

Still the game looks nice. I'll have to play it to say more.
 
That's not the point... because that's not where the phrase comes from.

Holy shit at the people in here who haven't heard the phrase "Ollie Ollie Oxen Free" before.

English isn't my first language, I have never heard that phrase before for example. I don't think that's hard to imagine.
And whatever the German is supposed to be, it makes no sense either way.
I know, this is hilarious. I guess the kids don't say that in Deutschland.
Edit: Wow... it's not supposed to make sense..........

Okay?
People have been bringing it up as some kind of etymology for the term "Ollie Ollie Oxen Free" in English. This can't be the case because no one says that in German.
If it's not supposed to make sense and is just random German words someone made up that's cool I guess. But dumb.
 
That's not the point... because that's not where the phrase comes from.


Holy shit at the people in here who haven't heard the phrase "Ollie Ollie Oxen Free" before.
I know, this is hilarious. I guess the kids don't say that in Deutschland.
Edit: Wow... it's not supposed to make sense..........
 
Looks gorgeous. But if it's only 7-8 hours long that's disappointing when you consider that Life is Strange is also $20 and much longer. Gonna put this on my radar and wait for a sale.
 
Played about an hour so far and enjoying it. Worst bits have been a weird glitch when climbing a wall when I couldn't get off until I went super high in the opposite direction from the ledge and when I forgot to hit a button so had to climb down a tower, realise my mistake, climb back up, hit it, climb back down and continue.

I'm liking the dialouge and characters and it's a really pretty game and I'm already interested in what's going on.
 
How did I not know about this game? Played it for the last two hours or so and a few technical issues aside, it's pretty aces. Looks beautiful and the dialogue flows really naturally. Maybe a bit too talky but I guess that's part at the concept. Looking forward to how my "choices" play out later on. Also, smh at "it's only 8 hours long and $20". Holy crap...
 
Bought this as soon as it was available on the Xbox store. Launched it thinking I would check it out for a few minutes before going to bed.

Ended up playing a lot longer. I love the art direction, the writing, and the music is great too.

The conversation system they have is really natural sounding. You can interupt people, ignore questions, etc. I had one guy telling me a story as I made a big jump across a gap. He reacted immediately freaking out about the it. The story never came up again.
 
Played for about 3 hours. It's really great and the conversations feel incredibly natural, although I'm sometimes annoyed that I'm forced to interrupt someone, which prevents me from hearing some cool dialogue. Excellent VA too, especially Alex.

Overall story is pretty strong so far. A few individual scenes were kinda odd, but nothing that would sour the experience too much. I really hope it delivers in the end, since I love basically everything else about this game, but the story could really go either way at this point.
 
People have been bringing it up as some kind of etymology for the term "Ollie Ollie Oxen Free" in English. This can't be the case because no one says that in German.
If it's not supposed to make sense and is just random German words someone made up that's cool I guess. But dumb.

It might come from a dialect and have vanished since. That could also explain the unconventional grammar.

But it's also possible it's just folk-etymology.
 
Played about an hour so far and enjoying it. Worst bits have been a weird glitch when climbing a wall when I couldn't get off until I went super high in the opposite direction from the ledge and when I forgot to hit a button so had to climb down a tower, realise my mistake, climb back up, hit it, climb back down and continue.

I might wait for the first patch before buying, but the GAF impressions sound really great so far. Island looks so calming to explore. Such a serene atmosphere.

Ok so turns out i love this game. About 4 hours in and currently my opinion is: Everyone needs to buy this! The vibe of this game is something truly special, im already dreading the moment when the credits start rolling...

NICE!
 
Ok so turns out i love this game. About 4 hours in and currently my opinion is: Everyone needs to buy this! The vibe of this game is something truly special, im already dreading the moment when the credits start rolling...
 
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