Consoles with upgraded hardware... Could this be the next step the industry takes?

Please no. This is one of those lines that I will not cross. I want to be able to buy something for 300-450€ and be able to enjoy that for 5-7+ years. I feel upgrading PC parts every year or two is dumb in itself (if said previous parts still work perfectly fine), don't want that crap to infest consoles.

I don't even understand how this would work, consoles are not phones and tablets. By the time a new hardware is ready you might as well start a new cycle.

Please leave this to the PC market.
 
I have a hypothetical question for those that are against the thought of such a thing. Let's say someone who bought the PS4 at launch has the exact same experience he or she would have had over the life of the console as they would today, however a newer better PS4 is released a few years in, which has better framerate in some games, maybe improved image quality or effects. Would you rather this new iteration not exist, even if your experience keeping the launch console doesn't change in this scenario?

I don't even understand how this would work, consoles are not phones and tablets. By the time a new hardware is ready you might as well start a new cycle.

Please leave this to the PC market.

When they switched to a common architecture that is already being iterated on regularly, it's not the same as when everything was so custom. However, I expect that a combination of platform holders' business models being focused on subscription and license fees and not hardware profit and the push back mostly from publishers would prevent this situation anytime soon, even if the situation seems more feasible now.
 
No, most mainstream gamers don't care about graphics.

They like knowing what they buy is all they need for a few years.

You start pumping out more necessary upgrades and games that require said upgrades, and not only will you confuse them, but you'll have some refusing to upgrade, which means devs will have to cater to even more different hardware or risk losing sales.

Yeah, if "most" is including mobile gamers. For console gamers this is a laughable claim
 
I never understand the comparison of the console industry to the smart phone industry, they are totally different. One is a luxury toy that is nice to have, another is basically an essential electronic thay you need to have for school/job.
 
I hope not, as others have said it's not really the point of consoles and at that point you may as well go PC. I am interested in the idea of new to the market consoles having a completely optional 'back compatibility' module containing the bare minimum chipset required, at least on the first 'pre slim' model.

Edit: chipset
 
It would be a bad idea, the graphics race needs to slow down to keep the industry viable. It would also make development cycles longer than the hardware lifespan. And finally, these things always fail to gain popularity.
 
No, most mainstream gamers don't care about graphics.

They like knowing what they buy is all they need for a few years.

You start pumping out more necessary upgrades and games that require said upgrades, and not only will you confuse them, but you'll have some refusing to upgrade, which means devs will have to cater to even more different hardware or risk losing sales.

You mean like phones?

Every game would still run on every version of the console and developers would have to target the base platform (like they do now), but the new models could run those titles with more bells and whistles (30 vs 60fps, higher resolution or detail, etc).

I hope not, as others have said it's not really the point of consoles and at that point you may as well go PC. I am interested in the idea of new to the market consoles having a completely optional 'back compatibility' module containing the bare minimum chipset required, at least on the first 'pre slim' model.

Edit: chipset

Consoles are no longer exotic hardware designed for the sole purpose of gaming. They are almost off the shelf PCs nowadays. The difference is mainly in OS and in that way they can compete with PCs.
 
No, most mainstream gamers don't care about graphics.

They like knowing what they buy is all they need for a few years.

You start pumping out more necessary upgrades and games that require said upgrades, and not only will you confuse them, but you'll have some refusing to upgrade, which means devs will have to cater to even more different hardware or risk losing sales.
Exactly. I have my pc for this. If consoles go the same route I'll just be a PC only guy and stop buying consoles.
 
Why wouldn't it be simple and just work?

I haven't bought a n3DS yet because I don't know how to open my old 3DS and install the new CPU and extra (V)RAM. Also I don't want to mod in the new analog nub.

I ended up selling my 3DS because it doesn't run new games anymore. I can't believe Nintendo is forcing me to upgrade.
 
There's nothing saying you won't be able to do that in this scenario.
Maybe if one lives in some la-la fantasy world. But you can be certain the OG PS4 versions would be even worse off than they are in the current way of doing things. Instead of developers aiming for at least a somewhat acceptable 30fps@1080p on all PS4 hardware, they would probably just aim the PS4.5 version to be 30fps@1080p and then just push out some crap with the OG PS4 version. Because that's what would happen with quite a lot of games, especially as the improved hardware becomes more common.
 
Maybe if one lives in some la-la fantasy world. But you can be certain the OG PS4 versions would be even worse off than they are in the current way of doing things. Instead of developers aiming for at least a somewhat acceptable 30fps@1080p on all PS4 hardware, they would probably just aim the PS4.5 version to be 30fps@1080p and then just push out some crap with the OG PS4 version. Because that's what would happen with quite a lot of games, especially as the improved hardware becomes more common.

nice tag
 
The xbox 360 elite is what I assume you're referring to? AFAIK, the 360 elite did not have more powerful hardware. If you're referring to the xbone with the elite controller? That also doesn't have more powerful hardware, it has a different controller. It's highly unlikely that someone with an xbone would sell their console to upgrade to the elite when they could purchase the controller separately.

No. I'm referring to the Xbox One Elite console. And the percentage of buyers that were upgrading from the standard Xbone.
 
unlike the smartphone market.... annual or bi-annual Hardware refreshes for game systems aren't possible due to

1. the radical changes in hardware architecture.
2. changes in operating system
3. changes in SDK's
4. no subsidy model or payment plan to make the system affordable to low income households


I believe this will change with the Nintendo NX... with their system Nintendo plans to borrow many strategies that they see from Apple & Google and standardize their hardware architecture, provide a unified OS with a number of SDK improvements, while also leveraging cloud computing for storage and account management. This gives them the option to provide hardware upgrades while keeping previous generation titles playable. If they can provide a compelling reason for the consumer to upgrade on an annual or bi-annual basis... then providing a payment plan to accommodate would allow them to completely adapt the smartphone model and change the console market forever.

Sort of legitimizing Apple's platform (if it wasn't legit already)
 
Not gonna happen. Don't worry, OP.

I'm not sure what Nintendo was thinking when they made the N3DS more powerful... it's going to be an under-utilized platform that is not worth buying into...

If anything, Hyrule Warriors running terribly (I haven't seen the vid yet) is going to blow up in their face more than anything...

And it shows that they are desperate to make it work on regular 3DS instead of just making it a N3DS-Only game like Xenoblade... which is more proof that the whole idea behind N3DS was a bad one.
 
Isn't external processing starting to become a thing? I can see Sony and Microsoft (more likely Microsoft) releasing a box that increases the power of their console.
 
unlike the smartphone market.... annual or bi-annual Hardware refreshes for game systems aren't possible due to

1. the radical changes in hardware architecture.
2. changes in operating system
3. changes in SDK's
4. no subsidy model or payment plan to make the system affordable to low income households


I believe this will change with the Nintendo NX... with their system Nintendo plans to borrow many strategies that they see from Apple & Google and standardize their hardware architecture, provide a unified OS with a number of SDK improvements, while also leveraging cloud computing for storage and account management. This gives them the option to provide hardware upgrades while keeping previous generation titles playable. If they can provide a compelling reason for the consumer to upgrade on an annual or bi-annual basis... then providing a payment plan to accommodate would allow them to completely adapt the smartphone model and change the console market forever.

Sort of legitimizing Apple's platform (if it wasn't legit already)

However, both MSFT and Sony adopting the x86 platform, and MSFT integrating Win10 into the Xbox, both of them are also heading towards 'gaming as a service' just like Mobile, and like Nintendo wants to head. That alone will knock the first 3 off the list.

Do I think it will happen this gen? No, but I would not put it past next gen. Basically Steam boxes with different power ranges for both of them. Considering they are PC-like now, and most of the game engines used are highly scalable, and have been built this way for some time now.
 
The Hyrule Warriors 3DS thread should be proof to you that this isn't a good idea. You'll have games that barely function for your customer base.
 
Except that they sold a ton of them in 2015 with hardly a software title to go with.

Yup. It spiked 3DS hardware hugely. And that was with little software support.

If Sony / MS wanted to release a higher spec system utilizing the same OS and actually had like 10 games day 1 that ran great, yeah it would do some gangbusters
 
Maybe if one lives in some la-la fantasy world. But you can be certain the OG PS4 versions would be even worse off than they are in the current way of doing things. Instead of developers aiming for at least a somewhat acceptable 30fps@1080p on all PS4 hardware, they would probably just aim the PS4.5 version to be 30fps@1080p and then just push out some crap with the OG PS4 version. Because that's what would happen with quite a lot of games, especially as the improved hardware becomes more common.

I'm sure console makers would evaluate all the scenarios to avoid excluding their main userbase from playing games.

It's not as simple as you put it, also all of you putting 32x and 64dd as examples of failure should consider times have changed, electronics have become cheaper and more accessible and with that, more disposable.

Also the business model of those peripherials most likely wasn't ideal for the times, not saying that same business model would work now, but maybe they could offer something attractive to the consumers, and that isn't exclusive to hardware upgrades, because nowadays people like to have the latest stuff for the sake of it, that said, console makers could exploit this and get profits.
 
This would only work if you could trade in your old console for like 75% the cost of the new model. Advertise it as a $100 upgrade fee and then the manufacturer sells the trade-ins as refurbs.
 
Possibly.

Assuming they stay on x86 hardware, there would potentially be little difference between a PS4.5 and a PS5, other than the name. Even if they brought out a full new console, you'd still get cross gen games on both old and new for quite some time, so the practical result would be the same.
 
However, both MSFT and Sony adopting the x86 platform, and MSFT integrating Win10 into the Xbox, both of them are also heading towards 'gaming as a service' just like Mobile, and like Nintendo wants to head. That alone will knock the first 3 off the list.

Do I think it will happen this gen? No, but I would not put it past next gen. Basically Steam boxes with different power ranges for both of them. Considering they are PC-like now, and most of the game engines used are highly scalable, and have been built this way for some time now.

I agree... i don't see this happening for Microsoft & Sony until next gen... but I can see Nintendo making the first attempt 2-3 years after the NX launches. That should line up with a launch of the next playstation and xbox platforms.
 
I think it could be done just don't replace the version 1, just make the following versions to play games improved as PC does. It is not meant to compete against PC, its to cut the platform migration every generation. I think we are at a point when the basic arquitecture of the platforms won't change drastically and upcoming versions will be compatible with curent gen games. I think it is more visible in the case of the Xbox One, it already runs W10 and probably next xbox will run Windows too and will have X1 BC from the begining, so it could be posible for they to sell a Xbox One version 2 for xbox enthisiasts while keeping version One to newcomes.
 
I'm putting my money on Nintendo NX to lead this charge. Not upgrade-able hardware, but new hardware each year.

It will lock you into their ecosystem and they will never be that far out of touch on power.

Recurring payments / subscriptions / annual upgrades are becoming the new reality.

Every other tech product has yearly upgrades. Consoles need to jump on this or they will lose out ... to mobile (not PC).
 
This would only work if you could trade in your old console for like 75% the cost of the new model. Advertise it as a $100 upgrade fee and then the manufacturer sells the trade-ins as refurbs.

Exactly. A trade in program to bring console costs down would be huge, and would make the business model practical.

This exact scenario happened with GameStop and the n3DS launch. Look at 3DS hardware for that NPD. It was a crazy spike.

Xbone also won an NPD month using this same strategy from 360 to Xbone.

Its a business model that very very well may work, and I expect someone to try it. Though in a way I gues Nintendo already has
 
Yes, it would be win-win to everybody. The same people freaking about this idea are the ones who go the lengths of buying a SSD for their PS4 to improve loading times. New version of the console that is stronger and has better HDD and other improvements is great for everybody involved. If i'm going to buy a console in middle to end of its cycle why would i want the first version if i could buy the newer one that might guarantee 1080P and locked 30FPS at worst?

The only people who wouldn't like this *OPTION* are ones who think that will make game exclusives to certain iteration. That wouldn't be the case - all the games will work on all versions of the console but obviously they would run and perform better on the stronger version. That's it.
There's also the fringe people who think that by having a game offer a 60FPS option your game on current consoles (let alone for the stronger iteration) is a disaster because that somehow means 'devs aren't pushing this one specs to the limit' or 'compromising the vision'.
 
I agree... i don't see this happening for Microsoft & Sony until next gen... but I can see Nintendo making the first attempt 2-3 years after the NX launches. That should line up with a launch of the next playstation and xbox platforms.

Good point about Nintendo as well.
 
I don't think anybody in this thread wants consoles to be perpetually underpowered. What we're saying is that it's not worth it for both the hardware manufacturers and the developers. Developers don't want to develop for PS4, PS4.1, PS4.5, PS4.999999 etc. They want to develop for PS4.

Games are already programmed for this exact configuration of hardware. Throwing more power into the current architectures doesn't mean that games automatically get better. For example, DSfix for Dark Souls on PC. It leverages the more powerful hardware of PC, but at some point it breaks the game so much so that you have to be able to turn the mod off on the fly to cap it at 30fps so that you can do basic things. Games would have to be re-done at least on some level and developers are already squeezing what they can out of their games AND their staff.
 
Even if one of the big three even thought of this idea, fans would make sure it backfired like a shotgun blast to the head...

I seriously doubt Sony, Microsoft or Nintendo would attempt this with a home console.

Sony would surely lose all the consumers it has gained this gen and destroy the rep it has gained over the years.

Microsoft don't need to piss off anymore of its user Base after the 180. Also with the sales it's been trying to scrape back this past 2 years because of its stupidity at E3.

Nintendo, well, I don't think Nintendo needs another WII U situation tbh.
 
I don't think anybody in this thread wants consoles to be perpetually underpowered. What we're saying is that it's not worth it for both the hardware manufacturers and the developers. Developers don't want to develop for PS4, PS4.1, PS4.5, PS4.999999 etc. They want to develop for PS4.

Most of these games are on PC. Developers already did the work of having better performance and more gfx features for those with better hardware. The changes in hardware aren't going to be dramatic so it would be pretty easy to offer a 60fps\better gfx preset for those with the stronger consoles.

Your DS example is irrelevant since it was a port after few years that was developed with FPS tied to game logic. Not something you're going to see much from going on.
 
I'm not sure why people keep specifically saying that you can't compare consoles to phones. This is not just the phone model. It's phones, tablets, computers, streaming boxes, televisions, etc. Basically every consumer electronic outside of consoles that I can think of.
 
If Nintendo are good enough NX may be that. A platform with a sort of OS / Game Engine / Librairies / ... that can work on different devices sharing the same architecture but at different scales of power.

So yeah it's the future but hopefully in an even better handling of the hardware / peripherals / OS / Software ecosystem so there's less power wasted and a better usage of each component technical capabilities.

That's the future yeah. imo.
 
The problem with the OP's scenario is too many what-ifs. In my mind there's two extremes here; 1.) devs still focus most attention on the base console as it already has a huge user base and the upgraded console just gets the benefits of improved framerate and resolution with no other special attention given, then 2.) the opposite where the new version gets most of the attention and old version users are boned with whatever poor performance and fidelity they get as their version wasn't the primary focus. I just don't see all versions being equally optimized.
 
Cheaper less powerful machines (like the PS4) that you replace every three years and have full backwards compatibility is the only way I could see this working. But honestly I think the five year cycle is the right way to handle the console market.
 
Yeah, if "most" is including mobile gamers. For console gamers this is a laughable claim

Your average console gamer is your MADDEN/Call of Duty gamer. They care about graphics enough that they wouldn't get a WiiU to play their games, but not enough that it's a reason of why they purchased a console.
 
Wonder if this thread will be a lot of fun to revisit after E3.

Yeah I mean we just had a scenario like this happen last year with n3DS and it was a huge success. And it wasn't even all that well supported and consumers ate it up.

I'm not sure why people keep specifically saying that you can't compare consoles to phones. This is not just the phone model. It's phones, tablets, computers, streaming boxes, televisions, etc. Basically every consumer electronic outside of consoles that I can think of.

Yeah thats truth. The console industry is the only form of technology still using the long term "cycle' idea. Its a bit archaic compared to all other consumer technologies
 
I guess they could, but if certain portions of the PC market and console add-ons/expansion paks of yore are any indication, most devs will continue to tailor their games to baseline specs and owners of the new hardware aren't going to have much to show for their trouble.
 
I would love to be able to buy faster consoles and to put my existing ones in a spare room in the house.

Playing anything on them already feels like a degraded experience to playing something on PC.

Now, they would never be able to do things that are unique to those new consoles, or stop supporting the old versions. Having to QA on the low spec and then just have it run better (solid 60fps..) on a high spec wouldn't be that much extra effort.
 
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