FINAL FANTASY XV - Niflheim Base Battle Footage

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It does. It still looks sort of finicky to me, I dunno. Especially when the air stuff comes into play. The air combat on the big enemies looked surprisingly solid, but it looks weird when he starts doing air moves on the shorter knight/soldier enemies.

I'm sure it's fun to play though. I'm just stoked to be getting a more action based FF tbh. Can't do most turn based systems anymore.

It lacks the impact that you would tend to see in the best of action games for that aerial spear move, but overall I'm glad it flows much better now.
 
I dont think Ive been more skeptical of a game in my entire life. Everything about this game on paper is a dream game I have wanted since I was a kid and I just dont know if they can pull it off. It is the epitome of "If it looks too good to be true it probably is". Really keeping myself from getting to excited as it looks like this game could just crash and burn at a moments notice.

Take a leap of faith.. I mean it can't be worse than TPP.
 
Also Star Ocean 5, Nier Automata, DQVII and VIII 3DS.

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That Setsuna one too. That one looks like a true spiritual successor to Chrono Trigger.
 
As someone who have never played a ff and as a fan of everything action (action adventure, character action games, action rpg ecc.), i think this looks great.
 
To be honest I really like the Dragoon outfit EXCEPT the helmet. It just looks dumb. Like, they wanted a Dragoon helm on her but also wanted her face visible so we have that. Still excited for her character and inevitable boss fight.

That said I'm interested how they'll handle humanoid boss fights in XV. If it's one on four that boss has got to have some amazing mobility and/or fantastic AOE attacks.
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).

This is where I see leveling up handling this issue. I'm sure at some point you'll be able to wreck common enemies.
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).

In order for the combat system to be successful it needs enemies/bosses that make you actually think and have you engaged. Of course, I'm assuming the combat is actually functional.
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).

If you have skills based on weapon slowly open up changing your play style it can work. If you had close to most of your abilities early on then it would drag on too much.
 
I'll agree to that I meant story wise

FF stories never interest me, or i guess are the least interesting thing to me.....all about that world and creature designs baby, and since they are swiching to realtime, but backed off on going full Kingdom Hearts to please everyone is making me very nervous.
 
This battle footage looks amazing! I've always been excited about this game, but that really looked great.
The only thing left that I'd like to see at a "final" quality are the VFX. It's the one thing that I feel has been understated since the E3 2013 footage. I've always looked at FFs to be the quality apex for VFX in any game, so based off of their history I'm not too worried - I just keep waiting to be wowed and thus far haven't quite been (Ramuh was very close!).

I'm sure the March trailer will be tight and right - well it better be. :P
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).

Witcher 3 was what, 60 hours at least? It'll be fine.
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).

A good/fun combat system and good enemy encounters doesn't really get tedious.

lately I have been playing Dragon's Dogma on PC and already spent over 133 hours playing it and still not bored.


hell I even played KH2 final mix over 150 hors and I still come back from time to time because it's fun.
 
Take a leap of faith.. I mean it can't be worse than TPP.
I mean the level of hyperbole regarding the game is ridiculous. Even I agree story isn't as good but better then most AAA titles. GAMEPLAY and thematically alone TPP stands as a phenomenal game. GAF is just gonna GAF when it comes to comparing something they love or hate.
 
Witcher 3 was what, 60 hours at least? It'll be fine.

To me the combat in Witcher 3 is just something you occasionally have to do because its in the way of where you are trying to go or what you want to see.

Nothing like combat in this or a kingdom hearts game IMO there will be plenty of battles that are about just killing it asap, but also plenty of battles that require changing your tactics and using whats around you. The witcher is supposed to be about that, but I dont feel the need.
 
This continues to look like pure fucking shit. Man fuck square enix. How could they go so far off the rails? I can't believe it. The combat looks like some stupid ass quick time event. Turret sequence? Stealth kills? Warping around? Drab boring environments. Fuck this game, fuck everyone at square enix. I'm so disgusted by this garbage. Why did you do this to my favorite series? Why did you ruin it? I'm almost in tears over this shit.

Just make a new, good Final Fantasy. Please. Not whatever the fuck you're trying to make now.
Why do you hate your fans? Why are you constantly fucking us over? I'm sick of this shit.

Yikes.
 
Witcher 3 was what, 60 hours at least? It'll be fine.

But, precisely, combat is one of the weakest parts of W3.

IMO an action game, be an ARPG or a normal action game, lives or dies by the enemy/boss design. You don't look at Ys and say, "oh, there's like 40 different skills and magic to use, so fun", you say "this boss battle was so fun".

To me the combat in Witcher 3 is just something you occasionally have to do because its in the way of where you are trying to go or what you want to see.

Nothing like combat in this or a kingdom hearts game IMO there will be plenty of battles that are about just killing it asap, but also plenty of battles that require changing your tactics and using whats around you. The witcher is supposed to be about that, but I dont feel the need.

If you plan to explore all the map and do most sidequests there's a LOT of fighting to be done in Witcher 3.
 
I haven't really been able to follow the news/this thread, but have they said anything regarding how attacking works compared to Duscae? I really didn't like how it let you just hold a button down for auto attack and I'm hoping it changes into a system that requires input for each attack.
 
I haven't really been able to follow the news/this thread, but have they said anything regarding how attacking works compared to Duscae? I really didn't like how it let you just hold a button down for auto attack and I'm hoping it changes into a system that requires input for each attack.

That's still not clear, afaik, meaning they haven't talked about it yet. I'd love to know that, too.
 
I haven't really been able to follow the news/this thread, but have they said anything regarding how attacking works compared to Duscae? I really didn't like how it let you just hold a button down for auto attack and I'm hoping it changes into a system that requires input for each attack.

I dont understand this particular sentiment, like really whats the difference? But if thats what you prefer just hit the buttons instead of holding it. I think it would work either way.

If you plan to explore all the map and do most sidequests there's a LOT of fighting to be done in Witcher 3.

I know, but the fighting itself isnt ever anything special. Thats what I was trying to say.
 
Put me down for another slightly disappointed with the combat system (or what we've seen so far of it). Kind of a shame, since everything else about the game I love.
 
I dont understand this particular sentiment, like really whats the difference? But if thats what you prefer just hit the buttons instead of holding it. I think it would work either way.

I too neither really understand this sentiment, if there was some kind of timing based combo system..., but that dosn't seem to be the case...

I know, but the fighting itself isnt ever anything special. Thats what I was trying to say.

In that case, I don't fully understand what you mean, 90% KH2 battles can be won just smashing attack button (and QTE attacks) and ocasionally using cure.
 
I mean the level of hyperbole regarding the game is ridiculous. Even I agree story isn't as good but better then most AAA titles. GAMEPLAY and thematically alone TPP stands as a phenomenal game. GAF is just gonna GAF when it comes to comparing something they love or hate.

Thematically? What do you mean?
 
I'm curious if this battle system is going to hold up over a 50+ hour game. Dodging, parrying, teleporting etc all look cool but I wonder if it'll get tedious considering how much battling FFXV will likely have. Most games with this type of combat are much shorter (sans Kingdom Hearts).

This is true. The key will be how many tools they give you from jump, if every encounter requires actual finesse and skill, and how things escalate. I think the KH games do a good job of this via constantly giving you new moves and spells (and forms) up until the end so you are always adding new tools to your arsenal. But also just mashing buttons doesn't always work as enemies are tougher and thus you have to still pay attention...plus things escalated. That way by the time you tire of the gameplay..the game is nearly over ( i also enjoy KH's brand of "storytelling" so that helps too).

Dragons Dogma does the same thing as you are grinding to get better moves and loot while also wondering what monsters the game will begin to throw at you. The end game of that game is the strongest stuff. On the flip side Xenoblade Chronicals X (My GOTY for 2015 even) struggles with this as after you get the flight deck things start to die down (the weaker story doesn't help).

so it will be interesting to see if they hit that needed balance. It does look like however the set piece moments will be the driving force...which could suck for those not into that. I'm just glad it SEEMS like the auto combo stuff has gone away.
 
Waiting but keeping expectations low. Either way I'm liking what they revealed of the world, lore and story.

And that is really the best approach. Just keep it low key unless there's something you see that really gets you hyped for the game. For me right now it's the music. I want that OST so bad right now.
 
I too neither really understand this sentiment, if there was some kind of timing based combo system..., but that dosn't seem to be the case...



In that case, I don't fully understand what you mean, 90% KH2 battles can be won just smashing attack button (and QTE attacks) and ocasionally using cure.

As long as you dont pause too long before the next press, you can do the full combo by mashing the button. It works, but again there is literally no point to doing so. the combo is meant to be a chain of attacks, there is no system in place to benefit from breaking that up in duscae. The new system with d-pad weapon switching should allow for much more creative play but again, there is no point in mashes vs holding the button.. I mean wouldnt that just get tiring if you're playing for a long time?.. This isnt Ninja Gaiden.

The combat the witcher bores me, let me just say that. I love the game tho.
 
Im guessing he means the story and what its about.

I figured, yeah, just wondering if people have been analyzing the story and gotten something more out of it. I'm bad at recognizing themes, usually, but even I could tell what TPP's story was going for, and I thought it was heavy-handed and frankly.. Shit. Loved the game otherwise, tho.

But I guess this isn't really the thread for it.
 
Wait, so did Suzuki arrange the track in the trailer?

Yokoooo, where art thou?!!!!

I know she's still working on the game, just hope she's still the primary composer with Suzuki supporting.
 
Wait, so did Suzuki arrange the track in the trailer?

Yokoooo, where art thou?!!!!

I know she's still working on the game, just hope she's still the primary composer with Suzuki supporting.

I'm sure she is. Every work other than this one has been hers.

it was good though
 
Wait, so did Suzuki arrange the track in the trailer?

Yokoooo, where art thou?!!!!

I know she's still working on the game, just hope she's still the primary composer with Suzuki supporting.

its not Yoko? well im sure she composed it even if this is someone elese's arrangement.

I remember the intro to Parasite Eve had an absolutely incredible track with amazing use of the piano. I believe that was Yoko?

I know it is when i hear the piano because she does amazing things with it.

This isn't a bad thing. His work on FFXIV is masterclass.
See: https://www.youtube.com/watch?v=CLQAHMY-9j4

Yup sounds like were in good hands alongside Yoko.
 
Honestly the combat looks more interesting than the floaty, hack and slash Versus. Still worried about the story though. We've barely seen any cutscenes.
 
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