My guy was indeed moving faster, but he approached at a better angle. The green shotgun had to turn 15º before he could start aiming.Also: Wth happened with the shotgun fight in round 2? Why didnt AnotherDinosaur get the shot in?
And 18 minute commentary:
https://youtu.be/tPMzlwE0U0c
Wouldnt have thought that talking about these matches takes so long.![]()
My guy was indeed moving faster, but he approached at a better angle. The green shotgun had to turn 15º before he could start aiming.
Thanks for the commentary, fun to watch and listen. And about that adventorous part, I felt like I was stalling, so decided to go check the upper part of the map with the MG. But rewatching that match and listening the commentary shows the errors I know I made, and tought me few others I made.
My guy was indeed moving faster, but he approached at a better angle. The green shotgun had to turn 15º before he could start aiming.
Perhaps I just got lucky. There is likely a RNG determining the spread of the bullets.
Already 2 losses, and one draw. Looks like I'm not going to make it far. Congrats to the winners.
Edit: Your matches havent been posted here yet, right?
Group: D
Player A: Acccent // Win // Killed Soldiers: 4 // Lost Soldiers: 2
Player B: Corto // Loss // Killed Soldiers: 2 // Lost Soldiers: 4
Game ID: 1340102
Youtube Link: https://youtu.be/cXonQuwJcVE
![]()
Uh, I have a technical problem. In one game against Super Inframan, one of my soldiers refuses to do anything. The first turn, I had him quickly switch between standing and ducking in order to distract Inframan's shotgunner. Now, in the second turn, there's still a smidge of the 'wait' timer left but it refuses to run out. Any commands I give the soldier is automatically added to the wait timer, and thus never performed. I've tried to delete the 'wait' order, but it doesn't work (and caused the game to stop responding twice). It seems this is a bug.
How should we continue? I don't know if it's fair to redo the match as Inframan killed one unit and I killed none, but on the other hand I lost a second unit due to a bug in the game.
I can make a gif if you want.
Yeah, please make a gif. If it really is such a big bug, we'll redo the match. I hope Infra is fine with it.
This is the unit at the start of the turn:
![]()
And here is how it responds when I try to give it commands: https://gfycat.com/DapperAjarIrishsetter
It still tracks enemies, but doesn't shoot, even though it's not on continue on sight. Also, looks like gifcam doesn't like FS's colour palette?
I don't think you're actually questioning the result, but still, I don't see bullets going through walls in the video or even in the game itself?Those last 2 kills were strange though. The bullets can go through walls?hehe
Uh, I have a technical problem. In one game against Super Inframan, one of my soldiers refuses to do anything. The first turn, I had him quickly switch between standing and ducking in order to distract Inframan's shotgunner. Now, in the second turn, there's still a smidge of the 'wait' timer left but it refuses to run out. Any commands I give the soldier is automatically added to the wait timer, and thus never performed. I've tried to delete the 'wait' order, but it doesn't work (and caused the game to stop responding twice). It seems this is a bug.
Uh, I have a technical problem. In one game against Super Inframan...
I can make a gif if you want.
Yeah, please make a gif. If it really is such a big bug, we'll redo the match. I hope Infra is fine with it.
I don't think you're actually questioning the result, but still, I don't see bullets going through walls in the video or even in the game itself?
The way the game renders the bullets is independent from its calculations about which unit should die, so sometimes you do see weird stuff like a unit dying from a shotgun bullet even though the unit seems to have walked away behind a wall and should be safe, but I don't see that happening here.
I can confirm that this happens sometimes, I've had it happen to me several times recently... I never saw it before (ie when I played it after the game's and the dlc's releases, and on and off after that) so it must be linked to changes the devs made fairly recently :s
I think the orders actually go through, like if you continue on sight then duck the unit does duck in the actual turn, but you just don't see it in the preview, so it can be hard to plan ahead obviously. Just specifying this in case it doesn't affect games and people can avoid restarting them; if you don't actually need the preview, try priming after giving the orders even if the behaviour seems off in the preview, and maybe it will actually behave like it should during the proper outcome.
Those last 2 kills were strange though. The bullets can go through walls?hehe
Yeah, let's rematch. I noticed myself that the guy wouldn't move but I thought it was just a bug on my side during testing my superior strategies
edit: after seeing the new match I'm against playing a new round!
just joking, but damn, that shit is rough
Don't worry, I just lost our other match to make up for it ;_;
Group: E
Player A: DunderHassan // Win // Killed Soldiers: 3 // Lost Soldiers: 0
Player B: Large Professor // Loss // Killed Soldiers: 0 // Lost Soldiers: 3
Game ID: 1340108
Youtube Link: https://youtu.be/jcz5tAQ7OVo
Did a commentary on Toma V AnotherDinosaur.
It breaks down the match, starting areas and I go into a bit of game theory. Also touches on a few key elements (like make sure your explosives detonate in the same turn!)
A bit lengthy, but hopefully helpful, especially for those who will face Toma ahead.
https://youtu.be/cLF1nj03EDA
Group: C
Player A: xVladx // Draw // Killed Soldiers: 2 // Lost Soldiers: 2
Player B: smalltrouble // Draw // Killed Soldiers: 2 // Lost Soldiers: 2
Game ID: 1340049
Youtube Link: https://youtu.be/7vRxTmD9jyM
For posting these results, in a case where someone's FS name is different from their GAF one, which should I be using?
A Sentient Keyboard destroyed me in our second match... I blame the starting positions... and my bad playstyle
Group: H
Player A: A Sentient Keyboard // Win // Killed Soldiers: 4 // Lost Soldiers: 1
Player B: The_Super_Inframan // Loss // Killed Soldiers: 1 // Lost Soldiers: 4
Game ID: 1340346
https://youtu.be/E7YkyECSdiA
GGs. That match felt like shotgun vs shotgun with artillery support. If I hadn't made the right call (read: flipped the right coin) on that first turn grenade, the match could've turned out way different.
Played all my moves today, your turn guys.
No games so far from:
Group A
We do not share the same timezone, so it is 2 moves per night for the first game.
Games are ongoing against everyone except Volodja.
I am onto your "How to beat Toma"-talk, Najaf. Trying to get nobody to notice how good you are actually playing.![]()
Another one in the books. Good game CzarTim! Explosions everywhere.
Group: G
Player A: Najaf // Win // Killed Soldiers: 4 // Lost Soldiers: 2
Player B: CzarTim // Loss // Killed Soldiers: 2 // Lost Soldiers: 4
Game ID: 1340162
Youtube Link: https://youtu.be/UR4FBTxNuwI
Good games! I really should have practiced more before the tournament. I haven't played since the iPad version released.
Another match in the books.
Group: G
Player A: Najaf // Win // Killed Soldiers: 4 // Lost Soldiers: 0
Player B: CzarTim // Loss // Killed Soldiers: 0 // Lost Soldiers: 4
Game ID: 1340017
Youtube Link: https://youtu.be/WN4zC2uWiZc
How have you all recorded them locally without the outcome splashed on the screen?
No games so far from:
Group B
I haven't gotten match requests from everyone in my group yet so I'm going to send the rest out.
Are there specific rules I should put in? I'm not quite sure how to set things up with the invite.