I'm more forgiving of this due to the 2d nature and some of the inherent differences that causes, (it's harder to use all your senses to navigate since the game takes place in a more arbitrary, stylized two dimensional reality) and the fact that there are some limitations is essential.
First time in The Depths, or Blight Town, or The Tomb of Giants, with truly no guide and no spoilers and no idea how anything worked... I felt like the entire world was on top of me, above the ceiling... I felt deep. You can't have that feeling in a game where you can just teleport around at will. You simply can't. Dark Souls 2 had similarly intriguing locations but the one two punch of incoherent, inconsistent topography and free bonfire warping extirpated any possible sense of placement or tension.
Free form warping from bonfires is borderline blasphemous after the sublime and carefully tuned experience of the first Souls game, but I've made my peace with it. Life is a compromise.