okay! even though that exam won't be coming up trabhouse :l man, as if oral exams aren't the worst thing anyway. I can't talk. especially if someone is grading what I'm saying moiwecrmeicrvfdgre
ooh neato!! can't wait for the final result and your PAX t-shirt giveaway. *buy my game*
haha sand sounds romantic.
speaking of...I hate how every guy seems to be still hung up on some ex. ~.~ I don't wanna hear it. this is really becoming annoying. I need to find someone with 0 exes but extraordinary relationship skills. can someone take my order pls? I'll be paying in virtual high-fives.
Jack just jumped into my arms on the couch, out of nowhere, almost taking the wind out of me (he's a BIG boy) and then he wanted to hug for a long time.
Agh talking about exes to prospective dates? Who does that?
I'm sorta hung up on an ex (to the same degree most people probably are) but I know not to ever talk about it! If I'm going to go out with someone I keep the conversation about the person I'm out with and things relevant to her, I mean, I'm not a guru that just seems like common sense!
every fucking dude. I mean it's okay to mention it but I really don't wanna get involved in any unresolved drama. it shouldn't be a prominent issue, I agree with you on this.
every fucking dude. I mean it's okay to mention it but I really don't wanna get involved in any unresolved drama. it shouldn't be a prominent issue, I agree with you on this.
speaking of...I hate how every guy seems to be still hung up on some ex. ~.~ I don't wanna hear it. this is really becoming annoying. I need to find someone with 0 exes but extraordinary relationship skills. can someone take my order pls? I'll be paying in virtual high-fives.
yeah I should start praying too. I've tried all other options and there's nothing else left.
brb listening to common children and other christian signed emo.
yeah I should start praying too. I've tried all other options and there's nothing else left.
brb listening to common children and other christian signed emo.
No gonna lie, ive made the mistake of bringing up the mention of an ex on a number of dates. Theres no introduction of drama, but i was totally unaware i was even doing it and it wasnt like i was hung up on my ex, it just seemed like i had a good story to tell, which involved my ex.
Anyway, making an effort from today to not drink as much as Im used to every weekend. Im going to die before i reach 30 at this rate, wasting myself like real trash.
I completely understand you, I am going through the similar stuff, but female related
And I would also need a prayer. First for a new job and then for normal GF
I like the fast travel option in GTA: taking a taxi. You have to pay for it, and you have to pay extra if you want to get there instantly. It's barely any money, so there's no real cost, but it's just enough to make you think "maybe I shouldn't."
I completely understand you, I am going through the similar stuff, but female related
And I would also need a prayer. First for a new job and then for normal GF
No gonna lie, ive made the mistake of bringing up the mention of an ex on a number of dates. Theres no introduction of drama, but i was totally unaware i was even doing it and it wasnt like i was hung up on my ex, it just seemed like i had a good story to tell, which involved my ex.
Anyway, making an effort from today to not drink as much as Im used to every weekend. Im going to die before i reach 30 at this rate, wasting myself like real trash.
I completely understand you, I am going through the similar stuff, but female related
And I would also need a prayer. First for a new job and then for normal GF
fast bonfire travel from the start *absolutely* detracts from the souls design. In Souls 1, the feeling of placement -- Placement mattering -- gave a sense of heft and meaning to the world and environment that can't be understated.
I am 100% against bonfire warping from the start (eventually adding it in the later sections of the game is fine) but I think the dummies just have to win this one. I can live with it.
fast bonfire travel from the start *absolutely* detracts from the souls design. In Souls 1, the feeling of placement -- Placement mattering -- gave a sense of heft and meaning to the world and environment that can't be understated.
I am 100% against bonfire warping from the start (eventually adding it in the later sections of the game is fine) but I think the dummies just have to win this one. I can live with it.
fast bonfire travel from the start *absolutely* detracts from the souls design. In Souls 1, the feeling of placement -- Placement mattering -- gave a sense of heft and meaning to the world and environment that can't be understated.
I am 100% against bonfire warping from the start (eventually adding it in the later sections of the game is fine) but I think the dummies just have to win this one. I can live with it.
If you can't have bonfire warping then at least get whoever designed the shortcuts for Bloodborne. Those were perfect and cut down on the need for multiple bonfires because several paths would inevitably loop back to the same area, so unless you were backtracking a hilarious or to an area that was other unreachable you didn't need to warp that often.
fast bonfire travel from the start *absolutely* detracts from the souls design. In Souls 1, the feeling of placement -- Placement mattering -- gave a sense of heft and meaning to the world and environment that can't be understated.
I am 100% against bonfire warping from the start (eventually adding it in the later sections of the game is fine) but I think the dummies just have to win this one. I can live with it.
I'm more forgiving of this due to the 2d nature and some of the inherent differences that causes, (it's harder to use all your senses to navigate since the game takes place in a more arbitrary, stylized two dimensional reality) and the fact that there are some limitations is essential.
First time in The Depths, or Blight Town, or The Tomb of Giants, with truly no guide and no spoilers and no idea how anything worked... I felt like the entire world was on top of me, above the ceiling... I felt deep. You can't have that feeling in a game where you can just teleport around at will. You simply can't. Dark Souls 2 had similarly intriguing locations but the one two punch of incoherent, inconsistent topography and free bonfire warping extirpated any possible sense of placement or tension.
Free form warping from bonfires is borderline blasphemous after the sublime and carefully tuned experience of the first Souls game, but I've made my peace with it. Life is a compromise.
For my part, in my game, there's an introduction of "warp plants" midway through the game. You awaken a network of plants that can be used to warp between predefined points. It became necessary. I understand the design challenge.
A little bit. There's a lot of thinking on your feet and you're suddenly thrown out into this world where you can technically do anything but it takes time and often a lot of luck.
I really don't like my beardless face, it just looks weird, and somehow makes me look older too. I mean, this is me around four months ago, just looks all around much better IMO
I dont get what a beard means for professionalism. The only way I see facial hair being an issue is if you are working with food products and nothing else really.
I don't want to read too much between the lines here, but if you're not consistently making people laugh then you might not be as funny as you think you are, or more likely your humor just hasn't found a good audience yet.
I enjoy talking with you so, I don't know, maybe just put yourself out there more?
I'm more forgiving of this due to the 2d nature and some of the inherent differences that causes, (it's harder to use all your senses to navigate since the game takes place in a more arbitrary, stylized two dimensional reality) and the fact that there are some limitations is essential.
First time in The Depths, or Blight Town, or The Tomb of Giants, with truly no guide and no spoilers and no idea how anything worked... I felt like the entire world was on top of me, above the ceiling... I felt deep. You can't have that feeling in a game where you can just teleport around at will. You simply can't. Dark Souls 2 had similarly intriguing locations but the one two punch of incoherent, inconsistent topography and free bonfire warping extirpated any possible sense of placement or tension.
Free form warping from bonfires is borderline blasphemous after the sublime and carefully tuned experience of the first Souls game, but I've made my peace with it. Life is a compromise.
That makes sense. I'd also say it's hard in S&S because that game doesn't have very many landmarks and no map, plus it's extremely interconnected, so it doesn't lend itself well to learning your way around. It's kind of cool from the getting lost and exploring perspective, but that gets old when there's no reprieve.
I like having a pile of laundry made and just watching the cat decide what to do with it. They can't decide if they can sleep on it, but they can't figure out how to go around it and eventually they give up and walk away.