I love the "oh crap" when he did the move.![]()
OH GOD
Needs to be a new thread on this!
Nice shitpost. Anyway, nothing i've seen from UC4 has looked more natural than this incredible moment from Quantum Break's later sections. I've already praised UC4 without resorting to hyperbole like "it's levels above everything else" because that's bull imho. Especially with games like SC and Hellblade coming soon.
Sadly chances of a PS4K version are so minimal sicne the game is releasing so soon. I hope at least TLOU2 will get a PS4K version.
I've watched 4 of these play throughs now, and realised that every single one approaches the final combat area completely differently. Pretty cool that there's so much scope to how you can approach the segment. Game should have tonnes of replayability.
Big 1st party titles like this will get patchedSadly chances of a PS4K version are so minimal sicne the game is releasing so soon. I hope at least TLOU2 will get a PS4K version.
Big 1st party titles like this will get patched
Which are the 4 ones you watched and made you realise approaches were different? I watched just the Digital Spy version.
I see rope melees seem to be as satisfying as in multiplayer god i can't wait
Seriously..lol I feel like the game is just a graphical showpiece like the The Order. Gameplay looks a tad shallow though and it doesn't seem to be groundbreaking in anyway judging by reviews. UC4 is another step above because it seems to be firing on all cynlinders. This is GOTY stuff here, it's just above graphics and animations. I like the ROTR comparison better, at least they are more similar titles.You know I wonder if Uncharted 4 & Quantum Break were both multi-plat would they still be compared?
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Nice shitpost. Anyway, nothing i've seen from UC4 has looked more natural than this incredible moment from Quantum Break's later sections. I've already praised UC4 without resorting to hyperbole like "it's levels above everything else" because that's bull imho. Especially with games like SC and Hellblade coming soon.
I love the winch animations: how to tie it to the tree and when folding after releasing it.
Eurogamer's criticisms seem a bit out of place when compared to the other previews which praise how the game feels.
Another detail I like is that the clouds seem to cast shadows.
Watching the Gamersyde video now, there's some temporal stuff going on for AA and shadow filtering. You can see in cutscenes, the first frame when it switches to a new camera angle looks a bit rough, then over the next few frames it smoothes out. Aliasing, hair dithering, and shadow dithering all smooth out a bit.
Here's frame 1 after a cut:
And a few frames later:
And when something in the foreground moves over a shadow there's a weird king of ghosting artifact of the shadow that takes place. See the trail left behind as his hand moves over the shadow here:
Motion blur artifacts look better than as seen in earlier builds and the MP betas. Shadow and hair dithering is still disappointing (I seriously hate dithering). I think the biggest ugly thing is the shadow treatment. The dithering, the temporal ghosting thing, and the resolution isn't outstanding. Other than that, the game visually looks really good.
There's some type of global illumination effect going on as you can see the red from the dirt/rocks casting light up on the characters, but I'm not sure it's a true global illumination system or if it's kind of faked. The end result looks nice though. The LOD draw in/transitions are pretty nice and subtle. If you look close you can see a couple of small bushes pop in occasionally, but it's not often and for the most part there isn't noticeable draw in. Shadow draw distance seems pretty good, especially compared to stuff like Fallout 4 and MGSV.
And the gameplay itself looks so damn good.
Reading between the lines, the previewer kindof sucked at it.
Yeap. There's a point in the Kinda Funny play through towards the end of the video where as the cloud above them sweeps across and away, sunlight comes through and lights up the area surrounding them.
Magic moving rope at the end.
What are you talking about ? Since when is Uncharted 4 "open world" ?Don't know how I feel about this... getting a bit sick of open world being dumped into everything. I didn't find the open world'y segments of the footage to look very entertaining whatsoever. Just completely standard stuff. I come to Uncharted for a rollercoaster linear ride, not rolling around an area finding collectables.
With Ellie, Naughty Dog had to cheat by making her invisible to enemies: She could sneak around in plain view without getting spotted. But that was a necessary compromise for the stealth-heavy combat in The Last of Us. The alternative would just lead to frustrating deaths that would be out of your control. While you still might see odd moments like that in Uncharted 4, Newman said that the smarter A.I. means it wont happen as often as it did with Ellie.
So good.
How have they managed LOD so well, it stays so clean with no obvious pop in.