Uncharted 4 preview thread. New footage/info

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Cool. Take your time.

Yes!

Waiting for your impressions. Take your time.
I reccomend right clicking and looking at the screens in ful screen and not having the browser rescale them, just so you can see what I mean much better.

You can see the internal resolution of motion blur in the footage, perhaps bokeh is at the same res (I would think it is fiven the same stuff you could see in the last footage). Look at Sully's hand and the aliased edge on the phone. Looks half or quarter res, I did not count the steps.

Shadows are still screen space dithered

Hair is still dithered

The overworld shadows though, at gameplay camera distance look decidedly less dithered this time around. Perhaps it is an art reason on this level or just something else.

I like the material and specular highlight on nate's thumb nail here

Overall, you see decidedly quite a lot less of those obvious TAA/Motion blur black outlines that the previous footage had. Either it is for colour reasons (a lot less contrast here) or they fixed up to handle high contrast areas much better. I think it is the latter, as you can see, that instead of producing those thing wire edge pixels in high contrast regions (of black or white colour like in the last trailer), the TAA seemingly just breaks and turns off. I think it is better looking that some strange errant black or white outlines that hovered around objects.

AA breaking in high contrast, but no floating black line. Instead, just a hard aliased edge. (look at the jeep antena). Or at worse, a black outline that does not hover around the object in question, instead, just encapuslates it. (hand edge)

When the camera changes quickly, the closest cube map (or ibl probe, whatever) takes a bit to stream in and you see it pop (look into the binoc glass)

Standing grenade, and normal map ground (no pom or battlefront like terrain displacement)

Some nice and obvious circular bokeh shape

It is not intuitively obvious from a screenshot, but I am pretty sure the water has a fog volume in it that has shadows cast volumetrically through it. A lot of games have one of two things usually, just have shadows cast past water volumes (most games). Or have shadows cast past water volumes and onto water volumes (MGS V). Rarely do games have the shadows cast through the medium of the water (usually represented by a fog volume: this game, Cryengine stuff, probably some other game I do not know of). You notice it when the camera moves as the shadows have a depth to them in the water that changes with perspective.

Coming back to this screen, you can see the previous frame data (last 2 frames) being ghosted with in the shadow (you see the light relief of nate's hand from the 2 previous frames). This is a pretty common TAA error though from what I have seen in other games.
 
Potential new thread about game length? I don't want to make it coz I've been spamming Gaf with Uncharted threads recently :p
 
Man, my mind is racing away seeing that footage. Can't even begin to imagine how incredible The Last of Us 2 will be.

Seems the old saying rings true once again: Next-gen doesn't start until Naughty Dog (and Rockstar) says it does.

The 8th gen is still young folks...
 
Eurogamer preview is basically garbage. They play a small portion and over criticise. Play the full game folks FFS.

I like Martin Robinson, I liked him back in his IGN days, but he has never exactly been a big Uncharted fan, he reviewed Uncharted 2 highly but when he talks about it, it's not with much enthusiasm.

He has never been keen on the gameplay, which is fine, and what he says in the preview is in line with his view, he says he has forgotten how annoying it can be, which I feel says it all. So if people feel that way about the gameplay then it will make sense. I have never had an issue with it, so his gripes with the gameplay don't worry me at all.
 
Couldn't resist and skimmed the video a bit to see some stuff on it. Love the jeep exploration. Looks like a ton of fun. The combat looks incredible. The verticality, the advanced stealth, the rope kills. They are pushing the combat in the exact direction I'd have wanted them to. I don't like the marking/color highlighting, but I will probably just turn that off. And man the attention to detail. Just hanging out and chatting with your Sully and Sam (and hopefully Elena if she isn't too mad at you!) and discovering things is going to be great fun.
 
Eurogamer preview is basically garbage. They play a small portion and over criticise. Play the full game folks FFS.

I love the stuff they added to the game, but it looks like Naughty Dog hasn't fixed the combat, which is a huge part of the game. You don't have to play the full game to understand that the combat is still cumbersome. Besides, Uncahrted 2 the Uncharted games haven't really had good combat mechanics so it's a little disappointing that this game follows suit.

Naughty Dog really doesn't innovate they take stuff from other games and wrap it up with an amazing blockbuster story. I love that they borrowed the marking element from Metal Gear, but may be they should have borrowed some of the fluid combat. Oh well, most of us will just have to work through the cumbersome combat to see the spectacle.
 
Something I haven't seen anyone mention is that clumps of dirt/mud get picked up and stuck to the tires of the Jeep, and the vehicle itself gets dirtier when you go through mud, and splashes on the windshield. And if you drive through water it washes off.
 
Disappointed that the hitmarker sounds didn't make it into the SP. They were big part of what made the gunplay in MP so satisfying.

I love the stuff they added to the game, but it looks like Naughty Dog hasn't fixed the combat, which is a huge part of the game. You don't have to play the full game to understand that the combat is still cumbersome. Besides, Uncahrted 2 the Uncharted games haven't really had good combat mechanics so it's a little disappointing that this game follows suit.

Naughty Dog really doesn't innovate they take stuff from other games and wrap it up with an amazing blockbuster story. I love that they borrowed the marking element from Metal Gear, but may be they should have borrowed some of the fluid combat. Oh well, most of us will just have to work through the cumbersome combat to see the spectacle.

If you'd played the beta, you would realise that's completely false. The game feels so much better than the previous entries in terms of control and gunplay.
 
people just give eurogamer the benefit of the doubt. they played a small portion of the game. im 100% sure that they will change their minds.
this demo reminds me of the tlous demo, it was very simple but you could have a taste of the gameplay without nothing mind blown. although that rope mechanic hnng
 
I love the stuff they added to the game, but it looks like Naughty Dog hasn't fixed the combat, which is a huge part of the game. You don't have to play the full game to understand that the combat is still cumbersome. Besides, Uncahrted 2 the Uncharted games haven't really had good combat mechanics so it's a little disappointing that this game follows suit.

Naughty Dog really doesn't innovate they take stuff from other games and wrap it up with an amazing blockbuster story. I love that they borrowed the marking element from Metal Gear, but may be they should have borrowed some of the fluid combat. Oh well, most of us will just have to work through the cumbersome combat to see the spectacle.
The Uncharted games have some of the best combat in the industry in my opinion (Gears beats it by a hair). Especially when playing on higher difficulties.
 
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