Uncharted 4 preview thread. New footage/info

Man this is a dumb hypothetical conversation

It's a VERY scripted single player game. It be like trying to make Portal 2 co op. You would have to make a completely separate mode.

Let me have my dumb hypothetical conversations in peace!

I can't say I agree with the comparison. Ones a puzzle game, other's a shooting-adventuring game, I suppose.
 
Am I correct in assuming all 3 of the gameplay segments shown are from the same area (Madagascar)?

I can't wait to see how it all connects.

First footage actually might be that other island area, nvm.
 
Let me have my dumb hypothetical conversations in peace!

I can't say I agree with the comparison. Ones a puzzle game, other's a shooting-adventuring game, I suppose.

It's a game with very scriped sequence designed around one player. The moments where you lose control, the moments where drake is hanging behind that jeep chasing Sam, the moments where Drake can do optional interactions and Sully comments and animates specifically to the player. There will be scripted events that activate when a player crosses an invisible line and the camera is very specific about its placement for cinematic effect. The stealth alert status is built around one main player and whether he's in sight or not. The fail states are built around one player and the difficulty is balanced around one person. The failing ledges and broken bridges are scripted around one player.

Everything about it is completely one player. There's no way to just slap in some ghost player without extensive redesign of the entire video game.

Some things are not co op things
 
It's a game with very scriped sequence designed around one player. The moments where you lose control, the moments where drake is hanging behind that jeep chasing Sam, the moments where Drake can do optional interactions and Sully comments and animates specifically to the player. There will be scripted events that activate when a player crosses an invisible line and the camera is very specific about its placement for cinematic effect. The stealth alert status is built around one main player and whether he's in sight or not. The fail states are built around one player and the difficulty is balanced around one person. The failing ledges and broken bridges are scripted around one player.

Everything about it is completely one player. There's no way to just slap in some ghost player without extensive redesign of the entire video game.

Some things are not co op things

Yeah, hey, maybe? I'm not even trying to say coop would be GOOD, I just find the whole notion that the game would suffer from its inclusion absolutely hilarious.
 
My argument that the game doesn't function with multiple people lol. And I'm not seeing an argument against it besides , "well hey idk other video games have coop so this could too"

Like...no, lol. That's not how game design works guys.
 
My argument that the game doesn't function with multiple people lol. And I'm not seeing an argument against it besides , "well hey idk other video games have coop so this could too"

Like...no, lol. That's not how game design works guys.

Well, I mean, I'm not actually trying to argue for a coop mode. Not sure where you're getting that.
 
Yeah, hey, maybe? I'm not even trying to say coop would be GOOD, I just find the whole notion that the game would suffer from its inclusion absolutely hilarious.

It's not really a maybe situation, it would be flat out broken unless they designed for coop from the beginning. If they did implement some half-assed coop full of shortcuts like you're suggesting ND would have to deal with endless articles and comments about the god awful campaign coop that doesn't even work
 
It's not really a maybe situation, it would be flat out broken unless they designed for coop from the beginning. If they did implement some half-assed coop full of shortcuts like you're suggesting ND would have to deal with endless articles and comments about the god awful campaign coop that doesn't even work

Probably, yes, but it wouldn't devalue the single player experience.

Maybe I should have said proper or functional instead of good.
 
It would be a completely different video game lol

Where's the line on when a game is completely different? If they added Unkarted, a multiplayer kart racing mode later in the game, would the game again be completely different from what it was before? If yes, would it devalue the single player experience?

Cause wouldn't coop be essentially the same? Another multiplayer mode on top of the pre-existing game?
 
It's a game with very scriped sequence designed around one player. The moments where you lose control, the moments where drake is hanging behind that jeep chasing Sam, the moments where Drake can do optional interactions and Sully comments and animates specifically to the player. There will be scripted events that activate when a player crosses an invisible line and the camera is very specific about its placement for cinematic effect. The stealth alert status is built around one main player and whether he's in sight or not. The fail states are built around one player and the difficulty is balanced around one person. The failing ledges and broken bridges are scripted around one player.

Everything about it is completely one player. There's no way to just slap in some ghost player without extensive redesign of the entire video game.

Some things are not co op things
god, i remember having this exact discussion with some dude on reddit when Fallout 4 released. i don't understand how some people just don't get this. Co-op usually isn't something you tack on, your game, your story, your internal systems, your world design, etc. etc. all have to be designed around the mechanic or at least designed to accommodate the mechanic. Uncharted 4 with co-op would literally have to be an entirely different game than what we're getting now in order to include co-op, unless they did what they did with U2 and U3 and included self-contained co-op levels.
 
I love when Drake is on his own. I want co-op to be a purely multiplayer thing and not in the single player.
 
Probably, yes, but it wouldn't devalue the single player experience.
I said it will, from ND's prespective that take their work more seriously than your dumb ghost player suggestion, you keep insisting it's only optional and it's not a problem, ND won't put a broken option just to check list co op.

Besides, fuck co op, even as a player I don't want every developer catering for co-op in any way, it will result eventually into more co-op specific campaigns, and I hate those as a single player dude, they are never as good.

Anyway, this topic got out of hand, it's not happening (fortunately) let's focus on U4 news.
 
yeah. why don't you go try it sometime? i'm sure it'll leave you wanting more.

lmao

Just saying it exists, buddy. e: i'm sure it's fun, though, i doubt the modders are developing just to prove a point or something.

You lot are very angry people. Just a bit of hypothetical banter, no need to take it so seriously!

I said it will, from ND's prespective that take their work more seriously than your dumb ghost player suggestion, you keep insisting it's only optional and it's not a problem, ND won't put a broken option just to check list co op.

I'm not sure what you're trying to even say so sure, let's leave it at that
 
Just saying it exists, buddy. e: i'm sure it's fun, though, i doubt the modders are developing just to prove a point or something.

You lot are very angry people. Just a bit of hypothetical banter, no need to take it so seriously!

I'm just saying, that mod is exactly what I'm talking about here. It puts another player in your game. Another player who can't do shit. Basically an NPC in your game. because the game is designed around player 1 being the god sun that the entire universe rotates around, and to accommodate a second player on any worthwhile level would necessitate massive changes to the game, on multiple levels.
 
I'm just saying, that mod is exactly what I'm talking about here. It puts another player in your game. Another player who can't do shit. Basically an NPC in your game. because the game is designed around player 1 being the god sun that the entire universe rotates around, and to accommodate a second player on any worthwhile level would necessitate massive changes to the game, on multiple levels.

Yeah, sure. I have no idea how the mod works, so I can't really comment on it.

Again, I wasn't trying to argue for a coop mode, I wasn't trying to say the game should have it, or if it would even be functional. I'm sure viewtiful understands what I WASN'T trying to say at least, now! ;---)
 
Building Halo 5 around coop is one of the reasons it was shit. I'd prefer Uncharted had a separate coop mode...maybe a Cutter/Chloe team up if they aren't in the main story.
 
Uncharted has done CO-OP before, and that's probably the best way they could do it. Take 6 combat-heavy chapters from the campaign, re-order them, change enemy layouts and let multiple players play through them.

Uncharted's campaign wouldn't be helped by CO-OP: set-piece design would have to account for two players, so instant death sequences would mean both players could mess it up, CO-OP gets in the way of the narrative as two players communicate over the game, puzzles would probably have to be designed for Solo and Cooperative modes individually, and that's only a few things.
 
Uncharted has done CO-OP before, and that's probably the best way they could do it. Take 6 combat-heavy chapters from the campaign, re-order them, change enemy layouts and let multiple players play through them.

Uncharted's campaign wouldn't be helped by CO-OP: set-piece design would have to account for two players, so instant death sequences would mean both players could mess it up, CO-OP gets in the way of the narrative as two players communicate over the game, puzzles would probably have to be designed for Solo and Cooperative modes individually, and that's only a few things.

And that's how it would essentially work! Without the reordering and whatnot. Either play out the set pieces, cut scenes, whatever like you were playing a single player game, or just completely skip them, and whenever you get to a combat section, in comes player two. There, coop campaign.

Well, I suppose it's a stretch to call it coop campaign, if either you're skipping the story and most/all of the set piece stuff or the other player is present for maybe a third of the game, but I was essentially saying that combat parts could be playable with multiple players. Clearly they are, if it has been done before, albeit with tweaks.

KORNdoggy understood what I was going for, so I'm pretty sure my point was fairly obvious from the beginning. Things just got muddled when Gurish started talking about all kinds of weird stuff.

Point is, and has been from the beginning, that you would only have two players during these combat parts.
 
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And that's how it would essentially work! Without the reordering and whatnot. Either play out the set pieces, cut scenes, whatever like you were playing a single player game, or just completely skip them, and whenever you get to a combat section, in comes player two. There, coop campaign.

Well, I suppose it's a stretch to call it coop campaign, if either you're skipping the story and most/all of the set piece stuff or the other player is present for maybe a third of the game, but I was essentially saying that combat parts could be playable with multiple players. Clearly they are, if it has been done before, albeit with tweaks.

KORNdoggy understood what I was going for, so I'm pretty sure my point was fairly obvious from the beginning. Things just got muddled when Gurish started talking about all kinds of weird stuff.

Point is, and has been from the beginning, that you would only have two players during these combat parts.

What about story beats? What about the slow and deliberate build up to an emotional moment? What about pacing? Even just THINKING about co-op would destroy the narrative native of UC games. They're deliberately and meticulously designed to give you freedom when necessary and agency when the story needs it. The reason The Witcher failed to come close to an UC game in terms of story is because of the ridiculous freedom you were given.

ND know what they're doing and take it seriously. They don't just throw this shit together and expect the plot alone and some childish sentimentality to carry the narrative. They'e got real emotions and real characters. You'd have a moment set up to make you feel comfortable so that it contrasts with another moment later when you're in danger. Stretch the time between those beats and it's destroyed. This is how films work and it's how ND design their games. This isn't Transformers we're talking about here. Going to the toilet and returning doesn't change anything while watching a film like that. They're brain dead shite and I don't want a brain dead mentality infecting ND games.

Bloody hell ... NOOOOOOOO!

It really rubs me the wrong way when people suggest co-op for nearly every game. I want to hit people with my laptop when they constantly go on about it in No Man's Sky threads. Fake anger finished! But seriously, just no.
 
What about story beats? What about the slow and deliberate build up to an emotional moment? What about pacing?

Well, I would imagine they'd stay unchanged, except for the fact that you'd have a friend next to you. But you could have that even when playing alone. But gameplay-wise, the only difference between coop and single player would be that there's two guys shooting around during the combat sections, not just Drake. Otherwise it'd be exactly like the single player campaign.

But, AGAIN, that is not my point. I'm not talking about story, Uncharted is not JUST about the story. The coop mode would absolutely not be there to experience the story. Uncharted is also fun combat encounters. It would be there to have fun together in these combat sections.

And my point is, having that sort of coop mode would not make the surely incredible campaign any worse. Make it an unlockable bonus mode after finishing the game once to make sure people experience Uncharted 4 the "real way" first.

e: the best way I can put it is this: having an optional mode where you can play through the combat sections (and possibly others that CAN be played) together would not make the single player campaign worse in any way. As it turns out, they've actually done it before!

The reason The Witcher failed to come close to an UC game is because of the ridiculous freedom you were given.

That is such a weird comparison.

It really rubs me the wrong way when people suggest co-op for nearly every game.

Well, good thing I'm not suggesting that, then!
 
But you'd never see it because you wouldn't be playing in co-op? So again. Explain how co-op in that situation affects your precious single player atmosphere again? The answer IS obvious...it wouldn't.

That´s especially true when you are already playing co-op with 2 AI partners. All this ruin the atmosphere is nonsense.
 
Where's the line on when a game is completely different? If they added Unkarted, a multiplayer kart racing mode later in the game, would the game again be completely different from what it was before? If yes, would it devalue the single player experience?

Cause wouldn't coop be essentially the same? Another multiplayer mode on top of the pre-existing game?

Not really. From how you describe it, Unkarted would be a self-contained gameplay loop which exists in an instanced section late in the game.

The idea being propagated in this thread is that a Nate 2 could be dropped in at any stage throughout the entire singleplayer experience, making it co-op by brute force. This wouldn't "break" the game by any means - it would functionally work and probably be pretty fun - but it would break the immersion.

Naughty Dog want you to experience intimate moments in their modern games. Personal moments. Momets where the player has all of their attention focused closely, 100% on a character or two, invested in their trials and tribulations. We listen to every word they say, see every carefully sculpted shot and movement. This gives ND a great degree of artistic control over the narrative, characters and experience - ultimately leading to unforgettable experiences like The Last of Is.

Plonk in a Nate 2 in the background during a key cutscene - twatting about, or babbling down the microphone while Nate 1 tries to listen - would ENTIRELY ruin what Naughty Dog want to achieve in their singleplayer experience. The intimacy would be gone. You could be laughing with a friend while they try to convey crucial aspects of their experience. Campaign co-op is the last thing Naughty Dog want in their game.

There's still going to be a parallel co-op mode, though, right? Pretty sure i recall Druckmann saying that. Co-op was great in 2 (was ok in 3).
 
What about story beats? What about the slow and deliberate build up to an emotional moment? What about pacing? Even just THINKING about co-op would destroy the narrative native of UC games. They're deliberately and meticulously designed to give you freedom when necessary and agency when the story needs it. The reason The Witcher failed to come close to an UC game in terms of story is because of the ridiculous freedom you were given.

ND know what they're doing and take it seriously. They don't just throw this shit together and expect the plot alone and some childish sentimentality to carry the narrative. They'e got real emotions and real characters. You'd have a moment set up to make you feel comfortable so that it contrasts with another moment later when you're in danger. Stretch the time between those beats and it's destroyed. This is how films work and it's how ND design their games. This isn't Transformers we're talking about here. Going to the toilet and returning doesn't change anything while watching a film like that. They're brain dead shite and I don't want a brain dead mentality infecting ND games.

Bloody hell ... NOOOOOOOO!

It really rubs me the wrong way when people suggest co-op for nearly every game. I want to hit people with my laptop when they constantly go on about it in No Man's Sky threads. Fake anger finished! But seriously, just no.

Haha I was with you until you mentioned No Man's Sky, maybe I don't fully understand the concept of that game but I think that the sense of wonder and discovery can be shared with a friend. For instance I remember the best time I had with Destiny was in beta stage when they opened the moon for a couple of hours and me and my friends went off to look for secrets and we found and area designed for a strike when we weren't supposed to. That's what I get from No Man's Sky, travel thought the galaxy and discover worlds and awesome stuff. That sentiment can be shared with friend, emotional storytelling can't... unless you are Jenova Chen.
 
Haha I was with you until you mentioned No Man's Sky, maybe I don't fully understand the concept of that game but I think that the sense of wonder and discovery can be shared with a friend. For instance I remember the best time I had with Destiny was in beta stage when they opened the moon for a couple of hours and me and my friends went off to look for secrets and we found and area designed for a strike when we weren't supposed to. That's what I get from No Man's Sky, travel thought the galaxy and discover worlds and awesome stuff. That sentiment can be shared with friend, emotional storytelling can't... unless you are Jenova Chen.

No Man's Sky is meant to be a very personal journey, too - but you're not wrong: structurally, co-op makes infinitely more sense in NMS than in an Uncharted main campaign.
 
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