Reddit [verified] User shares NX info: x86 Architecture, Second screen support etc.

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Jesus..hype levels for NX are reaching a boiling point! It really sounds like Nintendo is reverting back to their old self. With Iwata no longer with us, I think Nintendo is going to take a more aggressive and competitive stance going forward. Music to Nintendo fans ears!

History may or may not repeat itself. :P........ :'(
 
Somehow I doubt Zelda is going to be a killer app that generates appeal for the "new concept" at the core of NX if it's a port of a Wii U game.

At best, it'll be Nintendo's answer to Zelda's market share going to shit while open world games have ascended.

Yeah, zelda is what keeps nintendo fans coming back, it isn't what attracts new people to the platform. It's the game you pick up if you got a nintendo system, but it's rarely the reason why you got the system in the first place. To some it is (me), but to your average PS4/XB1/PC gamer, or to your 6 year old nephew or niece, zelda is not what makes them buy an NX.

Hope Nintendo releases a black version of NX.
Matte preferably.

Yup, my entertainment center, TV, Sound system, and all of the consoles are black. A white (or any other color) system would stand out like a sore thumb.
 
Jesus..hype levels for NX are reaching a boiling point! It really sounds like Nintendo is reverting back to their old self. With Iwata no longer with us, I think Nintendo is going to take a more aggressive and competitive stance going forward. Music to Nintendo fans ears!
So you are saying that Iwata gimped the WiiU?
 
So, we're a little over 2 weeks out from Nintendo's FY briefing/meeting right? Surely we'll get some kind of info. Maybe the announcement of a live conference or presentation before E3? Final name perhaps?

4JyoCi8.gif


I'm ready.
 
So, we're a little over 2 weeks out from Nintendo's FY briefing/meeting right? Surely we'll get some kind of info. Maybe the announcement of a live conference or presentation before E3? Final name perhaps?

4JyoCi8.gif


I'm ready.
Nintendo's FY 2015 Financial Results Briefing is tentatively scheduled for April 28, 2016 (JST), 09.00 or 10.00 AM JST. This corresponds to Pacific time:

t1461801600z4.png


There's likely a news conference on April 27 (JST) as well.
 
People were posting this word for word back in 2012. Be careful.

True but at that time Nintendo's previous system wasnt a complete failure but a huge success. I'm sure they thought they didnt need to change their strategy up from the Wii but continue it with a half assed attept and making an all inclusive system. Difference now is they just got a huge reality check with the Wii U, pretty much getting their asses handed to them and even better, they got to watch Sony succeed at taking the right approach and being the market leader. Nintendo could go in any direction at this point but I think its feasable for them to finally come back down to earth. The fact that they are copying Sony/Microsofts strategy of revealing and releasing the console in the same year is a good sign that they are paying attention to what works today.
 
Rösti;200699804 said:
Nintendo's FY 2015 Financial Results Briefing is tentatively scheduled for April 28, 2016 (JST), 09.00 or 10.00 AM JST. This corresponds to Pacific time:

t1461801600z4.png


There's likely a news conference on April 27 (JST) as well.

Ahh, yes, there's that countdown. Thanks for the info!
 
True but at that time Nintendo's previous system wasnt a complete failure but a huge success. I'm sure they thought they didnt need to change their strategy up from the Wii but continue it with a half assed attept and making an all inclusive system. Difference now is they just got a huge reality check with the Wii U, pretty much getting their asses handed to them and even better, they got to watch Sony succeed at taking the right approach and being the market leader. Nintendo could go in any direction at this point but I think its feasable for them to finally come back down to earth. The fact that they are copying Sony/Microsofts strategy of revealing and releasing the console in the same year is a good sign that they are paying attention to what works today.
Yeah. If the Wii U really was gimped at the last second I wonder what its specs were? 768GFlop GPU was commonly thrown around. Maybe 3GB of RAM (max for a 32-bit architecture). Still not good enough for PS4/XB1 ports.

Well hopefully this week the event is announced.
 
People were posting this word for word back in 2012. Be careful.

True..but that was a very different time compared to now. Their egos were inflated coming off the juggernaut that was Wii and they thought they could take their foot off the gas. In a way, I'm glad they went through this slump with Wii U. It was a big wake up call and made them realize that in today's market you have to be competitive.
 
Somehow I doubt Zelda is going to be a killer app that generates appeal for the "new concept" at the core of NX if it's a port of a Wii U game.

At best, it'll be Nintendo's answer to Zelda's market share going to shit while open world games have ascended.

It's a trojan horse. Much like motion control. People have been waiting for this exact Zelda game for years, maybe even decades. Why do you think they're taking so much time and effort on it? Oddly enough, Twilight Princess did the same thing but for a different reason -- people hated Wind Waker style so Twilight Princess was justification to pick up a new console. It was the hardcore gamers that were the communicators during the Wii era. They communicated the Wii, and then it exploded.

Zelda NX will be the same damn thing, we just don't know what they are communicating quite yet since NX is so shrouded in mystery there is a new thread on GAF every day about it.
 
True..but that was a very different time compared to now. Their egos were inflated coming off the juggernaut that was Wii and they thought they could take their foot off the gas. In a way, I'm glad they went through this slump with Wii U. It was a big wake up call and made them realize that in today's market you have to be competitive.

I remember Reggie saying something along the lines of "we simply don't care what the competition is doing" around e3 2013. They kept restating that they were not competing with Sony/Microsoft, like, bruh you dont get to make that call. 2013 was an infuriating time to be a Nintendo fan.

Yeah. If the Wii U really was gimped at the last second I wonder what its specs were? 768GFlop GPU was commonly thrown around. Maybe 3GB of RAM (max for a 32-bit architecture). Still not good enough for PS4/XB1 ports.

I think with specs like that there wouldnt be that initial bad word of mouth about the Wii Us power in comparison to the 7th gen consoles, or at least not as much. Compared to the PS4/XB1 is a different story but I think it still would have been more favorable.
 
People were posting this word for word back in 2012. Be careful.
With a shared library, studio restructuring and Hd development under their belt it should be less of an issue.
Development resources wouldn't have to be split between struggling to save the 3DS and Wii U or developing a game for Wii U because it needs games or developing games on 3DS because it would sell better.
Nintendo handhelds got powerful enough to produce similar experiences so they had to get traditionally console only franchises on there like 3D Mario, Smash, etc.
Even if the NX console is a bust, it'll get a lot more games than the Wii U did. More than the 3DS most likely.
If the shared library wasn't so heavily hinted at or doesn't happened then maybe it'll be boned. Don't see them being able to continue as it
 
Yeah. If the Wii U really was gimped at the last second I wonder what its specs were? 768GFlop GPU was commonly thrown around. Maybe 3GB of RAM (max for a 32-bit architecture). Still not good enough for PS4/XB1 ports.

Well hopefully this week the event is announced.

About ports for NX even if the architecture will make it easy for developers to port game they will still drop support for the platform if the console or more importantly their games won't sell just like it happened on the Wii U. Truth to be told Nintendo home consoles have not had big core 3rd party support since SNES. N64 was left far behind PSX, GameCube was battling with the best selling console of all time with insane amount of 3rd party exclusives and the Wii with all of it's success didn't see that support (outside of shovelware) because of inappropriate control scheme and specs compared to 360 and PS3 where 3rd party found success. Nintendo home consoles are notorious for being a platform where Nintendo games are the bulk of overall software sales while the rest in left in the dust.

So if Nintendo fans want those 3rd party games they will have to buy them because I don't think the mass market will jump in the first few months if ever. Yes I'm very sceptical of Nintendo going for what we call "traditional" home console market. As they said themselves there not competing with Sony and MS, so I think they realize this to some degree.
 
I'm being very cautious as far as what to what to expect, but I REALLY hope the Wii U was a big wake up call for Nintendo. They have to come out super strong and show they mean business. Was it Iwata that said something along the lines of "If our hardware cannot surpass GC numbers, we have no business making consoles anymore."? Seeing how Wii U performed, perhaps Nintendo is thinking "Okay, Wii U failed miserably in comparison to GC, so we need to get serious with NX and kick ass. We cannot go through another generation of abysmal console sales."
 
Honestly, I found kind of depressing we have to rely on waiting until that investors meeting to know about the damn NX. An event that it's only held in Japan, in an hotel room, to a select group of angry business men/investors, instead of doing a massive hype event for the fans/customers across the globe like Square did with the Uncovered event with FFXV. I'm simply feeling more and more indiferent with Nintendo as each day pass by due to the awful way they communicate things. It's like they don't want to be relevant again like they used to be during the Wii era and only please it's most loyal customers by releasing anime rpgs and spinoffs, while ignoring most of it's customers as always. They had 4 years to do whatever the heck they want with the Wii U and look how it turned out. Hope they can turn things around and quickly because the competition is going to be insane this year with VR, awesome exclusives from Sony/MS and even new enhanced hardware by them...
 
Would the graphical jump from XBO level to PS4 level, really make a difference in the downporting to handheld format? This seems rather trivial. I mean, if you want do downport the latest Assassins Creed (just for instance)... would it really matter if it came from XBO or PS4 level graphics?

As for the other two arguments, i guess the primary question is, how expensive (or cheap) is the tech now, 3 years later. So i was thinking about that, if you look at it from the same perspective as the CPU.

It's more a matter of Nintendo's internal games. Assassin's Creed is going to be difficult (or impossible) to port to a handheld regardless of how powerful Nintendo's home console is, as it's going to be built around the highest possible target (and in Unity's case a higher target than any console could reach). For the next Mario, Zelda, Splatoon, or whatever else, if Nintendo wants to develop it in tandem for a 1080p console and a 540p handheld, then the easiest case is a console which shares the same GPU architecture as the handheld and is roughly four times as powerful. They would have to use lower-res textures (trivial) and simpler models (easy if you've got the tools), but they could use the same graphics pipeline, the same lighting techniques, the same shader code, etc. Effectively if you made a game which runs at 1080p and 30fps on the home console, you could be pretty confident that it would easily scale down to run at 540p and 30fps on the handheld (unless it's CPU-limited, which is a more difficult issue to deal with).

The further you move from that ratio the more difficult (and more expensive) it becomes to develop a game for both. There isn't a sudden step change where it's easy at 1.2 Gflops but expensive at 1.3 Gflops, but it gradually adds to Nintendo's development costs, and deteriorates their attempt to have two devices share the same library, the further they push up the performance of their home console. If they are fully pursuing the shared library concept, then they may decide that roughly XBO-level performance is a happy medium for them; it would bring them just within the scope necessary for third party games while keeping their own cross-device development feasible.

A Polaris 11 variant would be a good fit in this range if they pushed hard for 14nm. Bristol Ridge is rumored to have a 16 CU GPU part on its APU at 28nm as well, though it seems to be speculation. It would only make sense as a semi-custom part since it would still be limited by DDR4.

I'm with Blu in believing that 14nm and 16nm are extremely unlikely for a 2016 home console. By most accounts we won't be seeing a full changeover of PC GPUs to the new processes until 2017, which points to a slowly maturing node (by comparison both Nvidia and AMD had fully switched over to 28nm within a few months of the node's existence).

Basically, I can only see two reasons Nintendo would go with 14nm for the NX home console

1. They want to significantly outperform PS4, and effectively get an early jump into next gen performance rather than a late jump into this one.

2. They want to use exactly the same GPU architecture for both home console and handheld, and pre-finfet AMD GPUs would have been incapable of achieving sufficient perf/W for the handheld, so they have to use 14nm Polaris for both.

The first option is not only very unlikely, but simply wouldn't be possible for an affordable price this year. In 2017 we could potentially see something with double PS4 performance on 14nm for a somewhat reasonable price point, but I can't see it happening this year.

The second option would be theoretically possible this year, if we were looking at perhaps XBO-level performance, but would likely be more expensive than the same performance out of a 28nm chip. In fact if they did take this route I would be very surprised if it was any more powerful than XBO for the reasons above; it wouldn't make much sense to spend extra on your home console SoC for parity's sake only to have a massive differential in performance between the two.

Very interesting, especially the part about the 4 chips vs 1 not being the major factor in why HBM is expensive. Do you think 4GB HBM+1 6GB LPDDR4 chip on a 128bit bus (2GB reserved to the OS and 8 total for games) is feasible for a 299$ console? Or at least 2GB HBM+6GB LPDDR4?

It's hard to say. To be honest for $299 I think the best we'd be looking at is 8GB of either GDDR5 or LPDDR4, but I suppose that depends on the expense of other components and Nintendo's willingness (if any) to take a loss. The packaging costs of using HBM will certainly come down over the next year or two, but I'm not sure how much HBM1 will come down in cost with HBM2 coming along so soon to replace it.

In fact, I think that it would be worthwhile to consider likely cost reductions over the life of the console in addition to just the launch costs. The Wii U had almost no scope for cost reductions, with a GPU made on an already mature 40nm node without scope to shrink (due to the eDRAM), an MCM package that is unlikely have come down in cost much, a small CPU which could have been shrunk but for trivial savings, DDR3 which was already mature and commoditised, etc. This may be good reason for Nintendo to favour technologies which have clear scope for future cost reductions this time around.

HBM1 would certainly see cost reductions on the packaging side, but perhaps not a whole lot on the chips themselves (having only one vendor wouldn't help Nintendo on that front). On the other hand, if they used two 1GB HBM1 chips on a 2048-bit bus in the launch console, it may be possible for them to switch to a single 2GB HBM2 chip running at twice the speed on a 1024-bit bus when they shrink to 14/16nm. DDR3 and GDDR5 are unlikely to see much in the way of cost reduction, whereas DDR4, LPDDR4, GDDR5X and HBM2 should all come down in cost quite a lot over the next few years. Using industry-standard tech which is currently in the growth phase means you have ample opportunity for cost reduction over time, even if it means spending a little more at launch.

On a similar front, I put together a quick little table of potential RAM options for a late 2016 console (obviously some of them more likely than others). The specs are all per chip, and the higher speeds aren't always available on the highest capacity. They're ordered roughly in increasing order of power consumption:

Code:
	Max capacity	Max speed	Max I/O		Max bandwidth
LPDDR4	6 GB		 3733 MT/s	  64 bit	 29.9 GB/s
HBM2	4 GB		 2000 MT/s	1024 bit	256.0 GB/s
HBM1	1 GB		 1000 MT/s	1024 bit	128.0 GB/s
DDR4	2 GB		 2666 MT/s	  16 bit	  5.3 GB/s
DDR3	2 GB		 2133 MT/s	  16 bit	  4.3 GB/s
GDDR5X	1 GB		12000 MT/s	  32 bit	 48.0 GB/s
GDDR5	1 GB		 8000 MT/s	  32 bit	 32.0 GB/s

This is just based on the publicly available information I could find, so any corrections would be welcome.
 
With a shared library, studio restructuring and Hd development under their belt it should be less of an issue.
Development resources wouldn't have to be split between struggling to save the 3DS and Wii U or developing a game for Wii U because it needs games or developing games on 3DS because it would sell better.
Nintendo handhelds got powerful enough to produce similar experiences so they had to get traditionally console only franchises on there like 3D Mario, Smash, etc.
Even if the NX console is a bust, it'll get a lot more games than the Wii U did. More than the 3DS most likely.
If the shared library wasn't so heavily hinted at or doesn't happened then maybe it'll be boned. Don't see them being able to continue as it
Even if Nintendo outputs 20 games a year, that's not enough to sell a console. We've seen enough evidence that Nintendo can't just release a box with only their games selling well on it o be successful. They need third party support, namely, western third party support. There will be some sales cannibalization of having a shared library. If for example the nx console and handheld both get Pokemon, you may see less handhelds sold and more consoles sold because people aren't forced to play it on a handheld anymore.

Now to counteract that, they'd need royalties from third party games being sold on their platforms.
 
Didn't a few popular game journalists or let's players or something recently have a twitter convo about how they were hearing the NX is a disappointment from their developer friends? I remember reading it on here a while back but can't find the tweets. I guess it wasn't legit info since it hadn't been discussed since.
 
Jesus..hype levels for NX are reaching a boiling point! It really sounds like Nintendo is reverting back to their old self. With Iwata no longer with us, I think Nintendo is going to take a more aggressive and competitive stance going forward. Music to Nintendo fans ears!

Do you seriously think that in the few months since iwata passed (its only been like... 9 months???), nintendo COMPLETELY restructured the plan they had with the NX?
 
Didn't a few popular game journalists or let's players or something recently have a twitter convo about how they were hearing the NX is a disappointment from their developer friends? I remember reading it on here a while back but can't find the tweets. I guess it wasn't legit info since it hadn't been discussed since.

No...? At least I've never seen that.
 
Didn't a few popular game journalists or let's players or something recently have a twitter convo about how they were hearing the NX is a disappointment from their developer friends? I remember reading it on here a while back but can't find the tweets. I guess it wasn't legit info since it hadn't been discussed since.

It was the artist for a Sonic the Hedgehog comic book, I believe.
 
Honestly, I found kind of depressing we have to rely on waiting until that investors meeting to know about the damn NX. An event that it's only held in Japan, in an hotel room, to a select group of angry business men/investors, instead of doing a massive hype event for the fans/customers across the globe like Square did with the Uncovered event with FFXV. I'm simply feeling more and more indiferent with Nintendo as each day pass by due to the awful way they communicate things. It's like they don't want to be relevant again like they used to be during the Wii era and only please it's most loyal customers by releasing anime rpgs and spinoffs, while ignoring most of it's customers as always. They had 4 years to do whatever the heck they want with the Wii U and look how it turned out. Hope they can turn things around and quickly because the competition is going to be insane this year with VR, awesome exclusives from Sony/MS and even new enhanced hardware by them...
Nintendo's news conferences in conjunction with earnings releases are usually held at the Osaka Stock Exchange:

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That's a more general event for press to ask questions. Where they have their Financial Results Briefing I am not sure, but it's usually, as you mentioned, at a hotel (in some banquet hall). And the Financial Results Briefings are for selected analysts and investors, yes.
 
2. They want to use exactly the same GPU architecture for both home console and handheld, and pre-finfet AMD GPUs would have been incapable of achieving sufficient perf/W for the handheld, so they have to use 14nm Polaris for both.

Wouldn't this be the exact reason the expect Polaris, and it even somewhat makes sense to me with the deferred release schedule (tentative and assumption on my part).
 
Even if Nintendo outputs 20 games a year, that's not enough to sell a console. We've seen enough evidence that Nintendo can't just release a box with only their games selling well on it o be successful. They need third party support, namely, western third party support.

We don't know that. We have reason to believe that's not true. The 3DS did well without western third parties even though Nintendo flunked the launch majorly. The NX will theoretically have an even better line-up than the 3DS.
 
Wouldn't this be the exact reason the expect Polaris, and it even somewhat makes sense to me with the deferred release schedule (tentative and assumption on my part).

It's a reason that they may be willing to go with Polaris for the handheld, but using Polaris for the handheld doesn't mean that they have to use the same for the home console. A GCN 1.2 console and a Polaris handheld would still be far, far more similar in architecture than any home console & handheld pairing have ever been.
 
Honestly, I found kind of depressing we have to rely on waiting until that investors meeting to know about the damn NX. An event that it's only held in Japan, in an hotel room, to a select group of angry business men/investors, instead of doing a massive hype event for the fans/customers across the globe like Square did with the Uncovered event with FFXV. I'm simply feeling more and more indiferent with Nintendo as each day pass by due to the awful way they communicate things. It's like they don't want to be relevant again like they used to be during the Wii era and only please it's most loyal customers by releasing anime rpgs and spinoffs, while ignoring most of it's customers as always. They had 4 years to do whatever the heck they want with the Wii U and look how it turned out. Hope they can turn things around and quickly because the competition is going to be insane this year with VR, awesome exclusives from Sony/MS and even new enhanced hardware by them...

If we don't hear anything until the fiscal results briefing, all we'd be getting then is Nintendo saying when they're going to talk about/reveal NX (whether that be a specific date or time-frame).

There's basically 3 windows at this point where they could have a reveal event:
- Now until the fiscal results briefing
- Mid May, from after Golden Week in Japan to Memorial day weekend in the US (May 9th-27th)
- E3
 
Do you seriously think that in the few months since iwata passed (its only been like... 9 months???), nintendo COMPLETELY restructured the plan they had with the NX?
To be fair, he said " Nintendo is going to take a more aggressive and competitive stance going forward".
Not saying Nintendo completely restructured their plans for NX (as Kimishima himself said he'd still follow Iwata's instructions/philosophy) but that doesn't mean they can't start tackling their weak points now that he's gone.

It was the artist for a Sonic the Hedgehog comic book, I believe.

A nobody in the big scheme of things..
 
It's more a matter of Nintendo's internal games. Assassin's Creed is going to be difficult (or impossible) to port to a handheld regardless of how powerful Nintendo's home console is, as it's going to be built around the highest possible target (and in Unity's case a higher target than any console could reach). For the next Mario, Zelda, Splatoon, or whatever else, if Nintendo wants to develop it in tandem for a 1080p console and a 540p handheld, then the easiest case is a console which shares the same GPU architecture as the handheld and is roughly four times as powerful. They would have to use lower-res textures (trivial) and simpler models (easy if you've got the tools), but they could use the same graphics pipeline, the same lighting techniques, the same shader code, etc. Effectively if you made a game which runs at 1080p and 30fps on the home console, you could be pretty confident that it would easily scale down to run at 540p and 30fps on the handheld (unless it's CPU-limited, which is a more difficult issue to deal with).

The further you move from that ratio the more difficult (and more expensive) it becomes to develop a game for both. There isn't a sudden step change where it's easy at 1.2 Gflops but expensive at 1.3 Gflops, but it gradually adds to Nintendo's development costs, and deteriorates their attempt to have two devices share the same library, the further they push up the performance of their home console. If they are fully pursuing the shared library concept, then they may decide that roughly XBO-level performance is a happy medium for them; it would bring them just within the scope necessary for third party games while keeping their own cross-device development feasible.

I get that, but they could easily just use that gap (1.2 to 1.8) for improved lighting or nicer shadows, and it basically would not hamper the handheld downport. I mean, Had WiiU and new3DS shared a similar structure, i think MK8 should be able to run on the handheld... with worse lighting, shadows, resolution and textures obviously, but the game would still offer the same gameplay.
 
We don't know that. We have reason to believe that's not true. The 3DS did well without western third parties even though Nintendo flunked the launch majorly. The NX will theoretically have an even better line-up than the 3DS.
It's their lowest selling handheld ever, on pace to sell half or less of its predecessor and Nintendo lost money on each unit sold for awhile when they cut the price to $170 from $250.
 
It's their lowest selling handheld ever, on pace to sell half or less of its predecessor and Nintendo lost money on each unit sold for awhile when they cut the price to $170 from $250.

That has more to do with mobile taking over rather that a side effect of poor western third party support tho
 
That has more to do with mobile taking over rather that a side effect of poor western third party support tho

But you still can't ignore the fact that a large chunk of Nintendo's handheld business are Japanese consumers, whereas a large chunk of any of the Big 3's business are Western consumers. So console and handheld businesses need different kinds of support.
 
I think she's exaggerating. I heard the similar things about the Wii U pre-launch. "Oh it's going to have all of the first party games at launch including new IPs" "It's going to get third party support" "It's going to be powerful."

When I say the NX is over hyped I mean statements like Roger's tweet. Not saying it can happen but it never hurts to keep your expectations in check. You're never going to feel let down not expecting anything compared to expecting "Mario Galaxy 3, Smash Bros, Metroid and Zelda all on launch day."
 
So if we take the verified Reddit leaker info along with what he PM'd a gaffer, the summary of the info is

x86 architecture
DDR4 6-8GB for games (hoping for at least 8 to Match PS and XB)
Said to look at Bristol Ridge APU for reference (so I'm guessing quad core excavators at 28nm)
Achievements are MyNintendo missions
Second screen support (optional touch screen controller)
4k resolution output support
At least one third party Wii u game successfully ported over
physical dev kits out there in the wild but highly doubts devs would break the NDA

The bolded is what was PM'd to the gaffer and not in his post.
 
Even if Nintendo outputs 20 games a year, that's not enough to sell a console. We've seen enough evidence that Nintendo can't just release a box with only their games selling well on it o be successful. They need third party support, namely, western third party support. There will be some sales cannibalization of having a shared library. If for example the nx console and handheld both get Pokemon, you may see less handhelds sold and more consoles sold because people aren't forced to play it on a handheld anymore.

Now to counteract that, they'd need royalties from third party games being sold on their platforms.
I think having so many (potentially) quality exclusive games would be a pretty big selling point. It wouldn't matter if the console sells more than the handheld if they still sell more games.
 
So if we take the verified Reddit leaker info along with what he PM'd a gaffer, the summary of the info is



The bolded is what was PM'd to the gaffer and not in his post.

I feel like they just picked the most recent APU releasing and took a swing. Jives with the "industry leading chips" thing too. Maybe LCGeek could confirm or deny on this one though.
 
I think having so many (potentially) quality exclusive games would be a pretty big selling point. It wouldn't matter if the console sells more than the handheld if they still sell more games.

If nintendo themselves manage to magically put out 20 exclusives in one year, that easily trumps the competition. If they can get third party on top of that, the only reason to not get an NX would be because the games you want are already coming out on your PS4/PC and you have no interest in Nintendo exclusives. There are still plenty of consumers out there who have yet to choose a game console, if NX has the most exclusives AND all the good third party games, it'll be a really easy choice.

Will that happen? ;_; Probably not, it's the nintendo fanboy dream, but it's really far from reality, I think. Hopefully nintendo can prove me wrong, but I wouldn't bet on them.
 
So if we take the verified Reddit leaker info along with what he PM'd a gaffer, the summary of the info is



The bolded is what was PM'd to the gaffer and not in his post.

I thought that reddit poster was unverified for the friend code nonsense they posted?
 
I'm with Blu in believing that 14nm and 16nm are extremely unlikely for a 2016 home console. By most accounts we won't be seeing a full changeover of PC GPUs to the new processes until 2017, which points to a slowly maturing node (by comparison both Nvidia and AMD had fully switched over to 28nm within a few months of the node's existence).

Basically, I can only see two reasons Nintendo would go with 14nm for the NX home console

1. They want to significantly outperform PS4, and effectively get an early jump into next gen performance rather than a late jump into this one.

2. They want to use exactly the same GPU architecture for both home console and handheld, and pre-finfet AMD GPUs would have been incapable of achieving sufficient perf/W for the handheld, so they have to use 14nm Polaris for both.

The first option is not only very unlikely, but simply wouldn't be possible for an affordable price this year. In 2017 we could potentially see something with double PS4 performance on 14nm for a somewhat reasonable price point, but I can't see it happening this year.

The second option would be theoretically possible this year, if we were looking at perhaps XBO-level performance, but would likely be more expensive than the same performance out of a 28nm chip. In fact if they did take this route I would be very surprised if it was any more powerful than XBO for the reasons above; it wouldn't make much sense to spend extra on your home console SoC for parity's sake only to have a massive differential in performance between the two.

Polaris 10 and 11 are set to release in Q2 of 2016 (Fiscal Year, think fall back to school in the US) and Vega 10 with HBM2 is off somewhere in 2017. For a winter release Nintendo would need to be in mass production sometime this Summer, so it wouldn't be outside the realm of possibility that the semi-custom chips are 14nm. I think it's important to remember than AMD has had designs taped out for 14nm since late 2014, and it was the slow process of tooling up at GlobalFoundries that caused them to abandon 20nm entirely and go straight to 14. I know this because one of the parents at my daughters daycare is an engineer at AMD for their server business, and I picked her brain once at a birthday party about the whole buyback disaster. If Nintendo has been working on NX since sometime in 2014 and mostly 2015, they very well could have been offered 14nm as an option knowing their release was late 2016.

Is it likely? I doubt it knowing how conservative Nintendo is, but it's not impractical or improbable. If they went x86, I would think 14nm is completely off the table since Zen would be their only option and it's completely unproven, whereas Polaris is an evolution of the proven GCN cores. That doesn't seem like Nintendo's style at all. But ARM opens up a lot of options and scalability for both the handheld and the console and AMD has access to the entire portfolio of reference designs.
 
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