Wowfunhappy
Member
I fixed the frame pacing! It's hacky and awful and very much specific to my display, but the game feels MUCH smoother now. I am VERY happy!
I'm not sure if this will actually help other people--or if it won't seem obvious to someone who's experienced with this kind of thing--but I figured I'd post in case it helps someone. It's definitely improved the game for me.
So, background: I discovered a while back that my projector is able to accept a 720p@120hz input. It will only display every other frame (unless I turn on "frame packing" 3D, which makes everything red), but it does accept the input. I'm not quite sure what this does to Quantum Break, but it makes the game feel as smooth as I'd expect of a 60 fps game. My theory is that I've created a semi-triple-buffered setup, with my projector acting as the third buffer.
However, my projector refuses to display resolutions higher than 720p at anything above 60hz. This is a problem for Quantum Break, because it means the game is actually rendering at 480p. My solution was to create a custom resolution which is LISTED as a 1080p resolution, but has the TIMING of a 720p resolution.
As you can see, "Active Pixels" is set to 1280x720. This causes my desktop to render a 1080p image, but send a downsampled 720p image to my display. Quantum Break, however, only renders in 720p anyway, so I don't care!
Again, I have no idea if this will help anyone else, but it's made the completely smooth for me!
I'm not sure if this will actually help other people--or if it won't seem obvious to someone who's experienced with this kind of thing--but I figured I'd post in case it helps someone. It's definitely improved the game for me.
So, background: I discovered a while back that my projector is able to accept a 720p@120hz input. It will only display every other frame (unless I turn on "frame packing" 3D, which makes everything red), but it does accept the input. I'm not quite sure what this does to Quantum Break, but it makes the game feel as smooth as I'd expect of a 60 fps game. My theory is that I've created a semi-triple-buffered setup, with my projector acting as the third buffer.
However, my projector refuses to display resolutions higher than 720p at anything above 60hz. This is a problem for Quantum Break, because it means the game is actually rendering at 480p. My solution was to create a custom resolution which is LISTED as a 1080p resolution, but has the TIMING of a 720p resolution.

As you can see, "Active Pixels" is set to 1280x720. This causes my desktop to render a 1080p image, but send a downsampled 720p image to my display. Quantum Break, however, only renders in 720p anyway, so I don't care!
Again, I have no idea if this will help anyone else, but it's made the completely smooth for me!