Enter The Gungeon |OT| Praise the gun

Ah thats cool i might buy this then. Was put of by Isaac its a pain feeling like you never get anywhere
This game is similar. By completing certain objectives (like unlocking shortcuts), new items and guns get added to the item pool meaning you could find those on a subsequent run.
 
Ah thats cool i might buy this then. Was put of by Isaac its a pain feeling like you never get anywhere

Progression is actually a lot like Isaac... you'll constantly unlock new items that can be found on your next runs. I guess I could also say new NPC's are going to show up too...
 
Ah shizzle maybe not then lol. I was only attracted because it was made by the Hotline Miami studio. Isaac pissed me off, i think it was more the sheer wierdness of the design that didn't help though.
 
Ah shizzle maybe not then lol. I was only attracted because it was made by the Hotline Miami studio. Isaac pissed me off, i think it was more the sheer wierdness of the design that didn't help though.

It's not made by the Hotline Miami studio, just published by the same publisher. They have almost nothing in common, just the perspective (kinda).
 
Ah shizzle maybe not then lol. I was only attracted because it was made by the Hotline Miami studio. Isaac pissed me off, i think it was more the sheer wierdness of the design that didn't help though.

It's the same publisher, Devolver Digital, not the same developers though (Dennaton Games for HM, Dodge Roll for this). edit: beat

Can't guarantee you'll like it if you're not into permadeath/roguelite stuff, but the game is definitely worth a try at $15.
 
Ah shizzle maybe not then lol. I was only attracted because it was made by the Hotline Miami studio. Isaac pissed me off, i think it was more the sheer wierdness of the design that didn't help though.

it wasn't made by the Hotline Miami studio. It's the same publisher (Devolver Digital), but not the same developer.
 
I hate rogue like games usually but terribly addicted to this. So much fun. Dark souls 3 is a bit of a supporting act cos of it and I'm a huge souls fanboy
 
I misread the relationship it has to the hotline miami devs, i think i saw it in a Eurogamer review. I do like some of them, FtL was crack for a while, spelunky was good fun too
 
I should've made a compilation video of how many times I lost the
Old Crest
trying to get to the
Abbey.
As it stands now the video could potentially still be long. Fuck.
 
I should've made a compilation video of how many times I lost the
Old Crest
trying to get to the
Abbey.
As it stands now the video could potentially still be long. Fuck.
It's honestly infuriating. I've given up until we get that ps4 patch for more keys. Tired of not being able to unlock a door so I can get the crest to begin with.
 
I should've made a compilation video of how many times I lost the
Old Crest
trying to get to the
Abbey.
As it stands now the video could potentially still be long. Fuck.

It is tough, mainly because of key rarity. I've done it once. But I haven't tried much. Still mostly working on normal runs. But it should be easier if you
ignore the armor until you beat the boss, then grab it before you go down to floor two. Since floor two is relatively easy, booking it to the shrine without getting hit should be much easier than trying to flawless the Blobulord.
 
It is tough, mainly because of key rarity. I've done it once. But I haven't tried much. Still mostly working on normal runs. But it should be easier if you
ignore the armor until you beat the boss, then grab it before you go down to floor two. Since floor two is relatively easy, booking it to the shrine without getting hit should be much easier than trying to flawless the Blobulord.

Yeah that's what I had been doing. I finally did it ( beat the
Old King
)and no trophy either. I don't care too much about trophies but that deserved one. lol

Mostly it was the key issue although it seemed one of the very first enemies would hit me after grabbing the
Old Crest and trying to find the altar.
Infuriating.
 
You can't. He shows up once your "curse" stat gets too low (done by buying stuff from the demon chick or grabbing certain items) and will follow you fooooooooooooorever.

Found out the hard way. Was fighting the wall and him at the same time.
 
Though I feel this game is much more difficult than Isaac.

I feel Isaac is much more random in its difficulty, but on average is easier because the items are generally infinite (no ammo).

I don't feel Isaac at its core is easier though. The dodge roll is incredibly OP and trivializes a lot that would make it clearly harder, and you get it every single run for free.
 
really fun game. Only spent time with the marine and wasn't sure if I should commit on buying this but its been well worth it. About 2 hours game time so far.
 
The Abyssal Tentacle combined with Bullets +1 and one of the freezing power ups and you wreck most bosses.
 
OP tip of the day: when you're instinctively used to shooting chests to see if they're a mimic, don't shoot a really rare chest with your most powerful gun...
 
Last run I did chests exploded when I shot them (with the default gun), was that because of some item I got in that run or did they patch so you blow them up and cant get anything out of them anymore?
 
Last run I did chests exploded when I shot them (with the default gun), was that because of some item I got in that run or did they patch so you blow them up and cant get anything out of them anymore?

Just happens sometimes as far as I know. Breaking a chest can get you junk, consumables, weapons (I've only gotten mediocre ones, but I have gotten them), or they just blow up.
 
I'm not good enough to get past chamber 3 consistently - heck, I struggle to get past Ammoconda if he's the second chamber boss - and I think I might be giving up. I've realized I spend 50% of my playtime in chamber 1, circle strafing goons with the basic pistol, and that's just not appealing as it used to be after 10 hours of play. I bought the game to play with wacky weaponry and fun passives, and I'm just not good enough to consistently get that experience. It sucks, because I suck, but I don't know if I care enough to really get better.
 
I'm not good enough to get past chamber 3 consistently - heck, I struggle to get past Ammoconda if he's the second chamber boss - and I think I might be giving up. I've realized I spend 50% of my playtime in chamber 1, circle strafing goons with the basic pistol, and that's just not appealing as it used to be after 10 hours of play. I bought the game to play with wacky weaponry and fun passives, and I'm just not good enough to consistently get that experience. It sucks, because I suck, but I don't know if I care enough to really get better.

That's a shame because you will get better if you stick with it. Are you playing with the marine or pilot? Those two, especially the marine, are pretty user friendly.
 
That's a shame because you will get better if you stick with it. Are you playing with the marine or pilot? Those two, especially the marine, are pretty user friendly.

Marine. My problem is that the first floor is so damn boring that I zone out and get hit, then there's my one chunk of armor gone. Then I get to the first boss and again, it's all very routine and mindless that I zone out and get hit, and then I'm down to 2.5 hearts. I know it's my own fault, but if I had some input into the design, I'd make the first chamber more difficult and give players a low tier starting weapon to balance it out. Playing optimally means playing with the pistol, and it just makes the first chamber so tedious and repetitive.
 
Marine. My problem is that the first floor is so damn boring that I zone out and get hit, then there's my one chunk of armor gone. Then I get to the first boss and again, it's all very routine and mindless that I zone out and get hit, and then I'm down to 2.5 hearts. I know it's my own fault, but if I had some input into the design, I'd make the first chamber more difficult and give players a low tier starting weapon to balance it out. Playing optimally means playing with the pistol, and it just makes the first chamber so tedious and repetitive.
I find the Hunter to be the best. Her crossbow makes the first two floors a relative breeze because most enemies die in one or two hits, so it becomes more about precise shots and it's satisfying to nail shot after shot to clear a room without being touched.
 
I find the Hunter to be the best. Her crossbow makes the first two floors a relative breeze because most enemies die in one or two hits, so it becomes more about precise shots and it's satisfying to nail shot after shot to clear a room without being touched.


ooo. will try her next. Got a love heart bow weapon the one time.

do quite like the marine's ammo drop ability :)
 
Just had possibly my best run. Had like 90 casings to spend.

And then I decided to roll on that dice statue and not only lost all that money, but gained 1 whole armor(I had gotten like, 3 armor in the previous room, it was a reaaaallly good run where I didn't take hits).

Goddamit. It went all downhill from there.
 
Mimic tooth necklace is a great unlock.

every chest is a mimic but this also means every single chest is unlocked.

Managed to get the robot his arm back yesterday.
stole about 5 items from shopkeepers that run too as I found the secret market as well.
Smokebombs are great for stealing.
 
I feel Isaac is much more random in its difficulty, but on average is easier because the items are generally infinite (no ammo).

I don't feel Isaac at its core is easier though. The dodge roll is incredibly OP and trivializes a lot that would make it clearly harder, and you get it every single run for free.

I think what makes Isaac easier is that there's a pretty good chance to get some overpowered upgrades halfway through that let you faceroll the rest of the run. From what I've seen so far the chance of that happening in EtG is much lower.
 
So far I feel the hardest boss in the game is the Pillars, they are the only boss I've yet to beat though I have not gotten past the fifth floor yet. The High Priest is actually not that bad and the wall is a lot easier if you have freezing bullets or weapon.
 
So far I feel the hardest boss in the game is the Pillars, they are the only boss I've yet to beat though I have not gotten past the fifth floor yet. The High Priest is actually not that bad and the wall is a lot easier if you have freezing bullets or weapon.

Treadnaughts still the hardest on ps4

Pillars are ok it just depends on your weapons, with a fightsaber just like dragun its one of the easiest in the game. same with the bsg totally destroys them. They are harder when its just one left as he is relentless, with a fightsaber you just reload every time he slams down and your invincible. Could say the same about all the bosses tbh.
The only difficulty is RNG
 
Treadnaughts still the hardest on ps4

Pillars are ok it just depends on your weapons, with a fightsaber just like dragun its one of the easiest in the game. same with the bsg totally destroys them. They are harder when its just one left as he is relentless, with a fightsaber you just reload every time he slams down and your invincible. Could say the same about all the bosses tbh.
The only difficulty is RNG

Man people seem to have to have so much trouble with the tank and I prefer fighting it over the other bosses on that level, especially if I've got a powerful long range weapon.
 
I do think some people are incorrect on their belief and assumptions that passive items aren't as useful in EtG as they are in games like Binding of Isaac. If you get a couple of the bullet upgrades like fat bullets combined with Bullets +1 you are already going to have a much easier time, even if you're using your starter gun. Add something like freezing bullets or the Lich's Trigger Finger and you will be mowing through the first few floors.

I also got two of the speed upgrades in one run and was weaving in and out of the waves of bullets from some of the bosses like the CannonBallrog
 
That's all it really needs though, in terms of key balance. Giving the players enough keys to open every chests would make them trivial and mess with the meta game. I feel like consistently getting one extra key drop on the first floor is enough. Another option would be to make the chests on floor one unlocked. Hiding the shop behind a keyed door is dumb though. I'd like to see them remove that.

Oh I agree, but I think some people were planning on taking a break until the game gets easier, when ultimately, if you can't beat it now, taking a break and waiting for miscellaneous hot-fixes, is only going to put that goal even further away.

Treadnaughts still the hardest on ps4

Pillars are ok it just depends on your weapons, with a fightsaber just like dragun its one of the easiest in the game. same with the bsg totally destroys them. They are harder when its just one left as he is relentless, with a fightsaber you just reload every time he slams down and your invincible. Could say the same about all the bosses tbh.
The only difficulty is RNG

I agree that his relentless slamming is the hardest part, but in that case just don't kill the third pillar until the fourth is about to die too. It's not that hard to distribute damage across all of them, regardless of the weapon you're using.
 
I do think some people are incorrect on their belief and assumptions that passive items aren't as useful in EtG as they are in games like Binding of Isaac. If you get a couple of the bullet upgrades like fat bullets combined with Bullets +1 you are already going to have a much easier time, even if you're using your starter gun. Add something like freezing bullets or the Lich's Trigger Finger and you will be mowing through the first few floors.

I also got two of the speed upgrades in one run and was weaving in and out of the waves of bullets from some of the bosses like the CannonBallrog

Oh they're useful but if you happen to get the right combination of stuff in Isaac you're basically filling the entire screen with bullets and you have unlimited ammo in that.
 
Oh they're useful but if you happen to get the right combination of stuff in Isaac you're basically filling the entire screen with bullets and you have unlimited ammo in that.

I mean combining fat bullets with some of the homing lazer guns fills the entire screen with death haha.
 
I agree that his relentless slamming is the hardest part, but in that case just don't kill the third pillar until the fourth is about to die too. It's not that hard to distribute damage across all of them, regardless of the weapon you're using.

Is there a way to take out the last pillar before he regenerates his health and goes into slammy mode? I could have sworn the first time I fought them that I never encountered that tough final part and just killed them all outright, but it hasn't happened since. Maybe if you kill the final two pillars simultaneously with a piercing blow you can avoid it?
 
I don't quite have everything unlocked from the shops, but I will say Compressed Air Tank is a god tier weapon for bosses (except Dragun). Like if you thought the beehive was good...god damn.

For single shot weapons like that and the sniper, I'm wondering if alpha and omega bullets work on them together. They make the first and last shot of your magazine do more damage respectively, so if you have one round in your mag I'm guessing they would each stack onto it and make it absurdly good.
 
Is there a way to take out the last pillar before he regenerates his health and goes into slammy mode? I could have sworn the first time I fought them that I never encountered that tough final part and just killed them all outright, but it hasn't happened since. Maybe if you kill the final two pillars simultaneously with a piercing blow you can avoid it?

I've tried with bsg and the final part stoll happens. He just gains life back like the 2 giant bulletsdo when you kill their mate.
 
For single shot weapons like that and the sniper, I'm wondering if alpha and omega bullets work on them together. They make the first and last shot of your magazine do more damage respectively, so if you have one round in your mag I'm guessing they would each stack onto it and make it absurdly good.

They do stack for single shot weapons, and it is extremely good.
 
Is there a way to take out the last pillar before he regenerates his health and goes into slammy mode? I could have sworn the first time I fought them that I never encountered that tough final part and just killed them all outright, but it hasn't happened since. Maybe if you kill the final two pillars simultaneously with a piercing blow you can avoid it?

Kill two at the same time with AoE and they both die together.

That's not that practical, best bet is to just reduce it, save your blanks, then focus on just him, using blanks where you need to at this last stage in the fight.

You can get used to his attack pattern though. I mean, he slams, and shoots a burst of projectiles... and that's it, as far as I'm aware. So you can just roll around him after each slam and you should avoid any projectiles.

I've tried with bsg and the final part stoll happens. He just gains life back like the 2 giant bulletsdo when you kill their mate.

That's odd. I managed to kill two with a railgun type weapon and it just outright ended the fight, without the final phase.
 
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