Uncharted 4 preview thread. New footage/info

Nah mang. The BEST moments in any action game are when you go up against enemies who have all the same attacks you do. Shooting players down in the UC4 Beta trying to hulk smash you off a rope swing feels great. In singleplayer where they could've potentially turn that into a contextual dodge or transition into a melee brawl omg. It's the perfect adventure movie scenario.

But that doesn't work with how the rope plays right now. It has a fair amount of auto-correction in order to make it usable in the middle of combat. Being able to get OHKOed by a random mook in a rope won't fly in SP the way it does in MP.
 
Why would you want to have limited health, tension etc.. in an uncharted game. It does not make sense. UC's combat should be about mobility, improvisation , verticality and be over the top. Having limited health thereby forcing cover shooting and reducing mobility is the worst thing anyone could do to UC. UC4's combat sandboxes seems to be on another level compared to the flat scenarios of TLOU.

I dont feel tension playing Vanquish as well. Should that have TLOU's mechanics.

It's not only tension, it's any sense of real danger and good and fun challenge (it's still fun, just not thrilling, heart racing kind of fun that you get from a good challenge), TLOU is forcing you to take decisions, be dynamic in your play style, you HAVE to initiate, to make moves, in previous Uncharteds the harder it gets the more passive and defensive the player becomes.

Removing regenerating health might force you to make moves, run away from enemies, you won't start shooting dudes cause you can, you would want to get the best out of the situation as your health is limited so you will use more stealth, run away and re engage etc. look at the amazing PSX demo, ND is playing it like they have limited health , they don't just shoot everyone head on, they move and shoot, avoiding enemies, they act like if their health is a valuable resource.

Anyway we would have to wait till the game comes out to see how dynamic the combat is, and how initiative the player has to be.
 
I'm doing the same, but I'm far less impressed than you. I think it has a very good idea on how to tackle TPS combat dynamically, but it severely lacks in execution. Still an OK game so far, but I'm more impressed by the real time GI and the look it gives the game, even with all its flaws.

I felt the same until I hit the part where you unlock Time Rush and can begin using Melee on enemies. Then the encounter and level design stepped up a bit and it got really interesting. How far through are you?

Feels like we're getting less and less gunplay, though, which fucking sucks. The game badly needs a Horde mode.

I've been dying for shooters to adapt that character action game philosophy for years. Like how don't we have a Max Payne game where the enemies use bullet time on you?

I want the shooter version of this:

GIFb18c0.gif

Again, not to harp on Quantum Break here when it's sort of off-topic, but QB has enemies who are wearing Chronon machines that give them the same time powers as you and give them immunity to Stutters (when time freezes ubiquitously, because time is breaking).

So, in essence, it is like Max Payne with enemies using bullet time on you. You enter fights in QB where there are a few normal enemies frozen in time (or at the whim of your stopping powers) - but then there are a couple of guys who are teleporting everywhere, flanking you brutally, appearing next to you and hitting you with a haymaker, and who are immune to your time-stop abilities. It's really refreshing. (The game has other issues, though.)

The game badly needs a horde mode. Which, on-topic, gets me excited for Uncharted 4's co-op possibilities. The co-op sandboxes in UC2 and 3 were pretty good, but not great. But with the amazing quality of UC4's gunplay and MP at 60FPS... The co-op horde mode could be next level shit, man!
 
I've been dying for shooters to adapt that character action game philosophy for years. Like how don't we have a Max Payne game where the enemies use bullet time on you?

I want the shooter version of this:

GIFb18c0.gif

Maybe someday. That would only be possible if the player can simultaneously go balls to the wall AND avoid damage if they're good enough, like in most character action games and perhaps Vanquish (with boost dodging for i-frames). Crushing/hardest difficulty in most shooters is a grind because there's usually no good way to avoid attacks, so sitting back in cover is the best strategy. Give enemies hitscan attacks that kill in like .5 seconds and you can be damn sure I'm going to camp it out.
 
I felt the same until I hit the part where you unlock Time Rush and can begin using Melee on enemies. Then the encounter and level design stepped up a bit and it got really interesting. How far through are you?

Feels like we're getting less and less gunplay, though, which fucking sucks. The game badly needs a Horde mode.

I had just
reunited with Beth at the party, Act 3 Part 2
, so I got Time Rush between this post and that one. I agree that encounter design seems to be getting better. Maybe I'll PM you a list of my likes and dislikes later.
 
I had just
reunited with Beth at the party, Act 3 Part 2
, so I got Time Rush between this post and that one. I agree that encounter design seems to be getting better. Maybe I'll PM you a list of my likes and dislikes later.

Yep, that's exactly where I was when my opinion began to change!

It seems to have lost its design quality a bit towards the end of Act 3, but from what I've heard Act 4 is the best one, so I'm looking forward to that.

Also, on Hard, with all powers unlocked, this is going to be a lot of fun.

Imagine what UC4 will be like...
 
TLoU's basic "alerted enemies," gameplay is fantastic. I really can't say the pure stealth in that game was good, what with enemies doing the "walk between two points for no reason and stare at a wall," thing. And there wasn't enough special or memorable about individual encounters outside of stuff like the key card + generator sequence — no mixing of humans and infected in the main game too. It reminded me of Uncharted 1's strict "straightforward traversal section —> straightforward combat section — repeat" formula with no mixing of gameplay styles in any one encounter. TLoU's core combat is far better than Uncharted 1's though.

Could enemies ever lose track of the player during a fight in TLoU?

I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.

Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.

If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.

The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.
 
I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.

Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.

If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.

The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.

Haven't gone back to Uncharted 1 or 3 that much, but in 2, the enemy can definitely lose sight of the player and will attack/advance on the player's last known location. That alone puts it above many games in the genre. 2 also avoided the suicidal enemy trope that was all over stuff like Tomb Raider (2013).
 
I hated that shit in CoD4, trying to beat All Ghilled Up on Veteran. A parade of grenades raining down on my exact hiding spot in a shed. There's NO FUCKING WAY they could have known I was there, it took them several minutes to even get there. Now they got x-ray vision to see where Im at?
 
I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.
ND loves Situational Awareness.
 
I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.

Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.

If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.

The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.

This is 100% wrong. In Uncharted 2 (at least) the enemies can definitely lose you, and you can enter stealth again.

I've even had enemies sneak up on ME after i've lost them - the only other game which has done that to me was TLoU.

This AI feature is also confirmed for Uncharted 4.
 
I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.

Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.

If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.

The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.
In addition to what SomTervo said, the enemies rushing in to you is just not true at all, at least in the case of Uncharted 2. They stay behind cover most of the time. On the other hand, it happened frequently in Uncharted 3 and was pretty annoying, but that game also had other questionable design choices.
 
In addition to what SomTervo said, the enemies rushing in to you is just not true at all, at least in the case of Uncharted 2. They stay behind cover most of the time. On the other hand, it happened frequently in Uncharted 3 and was pretty annoying, but that game also had other questionable design choices.
I'm on the last couple chapters of my crushing playthrough of Uncharted 2, and enemies will most certainly charge you. Rarely will they stay behind cover for long unless they have a sniper or RPG. I feel like you constantly have to be on your toes and aware of your surroundings because enemies can easily flank you.

This could be because I'm playing on crushing, but I feel like the enemies behaved similarly when I played it on hard a few months ago.

Edit: I do not agree with gamerman about the AI being dumb. I feel when an enemy does charge, they're quite smart about it. The only enemy that actually bum rushes are heavily armored. Otherwise they'll continually move up and take cover, closing the distance between you and them. I notice that they usually charge after they toss a grenade or you don't fire at them for awhile (it's like they think you're out of ammo)
 
I'm on the last couple chapters of my crushing playthrough of Uncharted 2, and enemies will most certainly charge you. Rarely will they stay behind cover for long unless they have a sniper or RPG. I feel like you constantly have to be on your toes and aware of your surroundings because enemies can easily flank you.

This could be because I'm playing on crushing, but I feel like the enemies behaved similarly when I played it on hard a few months ago.

Edit: I do not agree with gamerman about the AI being dumb. I feel when an enemy does charge, they're quite smart about it. The only enemy that actually bum rushes are heavily armored. Otherwise they'll continually move up and take cover, closing the distance between you and them. I notice that they usually charge after they toss a grenade or you don't fire at them for awhile (it's like they think you're out of ammo)
Well, perhaps I wasn't very clear on my point, but your edit is basically what I meant. Aside from the armored enemies, most of them don't blindly charge in to kill you. They stay behind cover and only move from cover to cover when they see a chance to. That's certainly not "brain dead" AI.
 
Well, perhaps I wasn't very clear on my point, but your edit is basically what I meant. Aside from the armored enemies, most of them don't blindly charge in to kill you. They stay behind cover and only move from cover to cover when they see a chance to. That's certainly not "brain dead" AI.
Yeah I misread the conversation :P. I've actually been replaying the trilogy, and the AI is a lot better than I remembered. And if these previews are anything to go by, Uncharted 4s will be even better.

Also, one thing I realized while replaying the trilogy, is that we've yet to see any ancient tombs or civilizations in any trailers/previews of U4 aside from a stone door opening in the trailer. I'm really excited to see what we'll end up exploring next month! The reveal of Shambhala in U2 is such an amazing moment. I hope we get something equal to or better than that.
 
On the Twitch stream they said that the only way to turn off the highlighting of enemies is to play on Crushing, no menu options for it. That's pretty dumb. I don't really want to play on Crushing just to turn off that feature as Crushing in Uncharted games tends to turn the game into a pure cover shooter. Now you can play with stealth as well, unlike the older games, but adding run and gunning into a playthrough probably won't end well. And besides that, why not just give us the option?
 
On the Twitch stream they said that the only way to turn off the highlighting of enemies is to play on Crushing, no menu options for it. That's pretty dumb. I don't really want to play on Crushing just to turn off that feature as Crushing in Uncharted games tends to turn the game into a pure cover shooter. Now you can play with stealth as well, unlike the older games, but adding run and gunning into a playthrough probably won't end well. And besides that, why not just give us the option?

who said that? I thought earlier in this thread someone was saying there is an option to turn that off. There's no way that isn't an option.
 
On the Twitch stream they said that the only way to turn off the highlighting of enemies is to play on Crushing, no menu options for it. That's pretty dumb. I don't really want to play on Crushing just to turn off that feature as Crushing in Uncharted games tends to turn the game into a pure cover shooter. Now you can play with stealth as well, unlike the older games, but adding run and gunning into a playthrough probably won't end well. And besides that, why not just give us the option?

Did you watch the whole thing? Watch the whole thing...
 
Yeah, is there a part where they readdress this that I don't remember? More importantly, am I just misinterpreting what they're saying?

Yes they re-address it. They get the word from outside confirming that you can turn of those things. Let me see if I can time stamp it.
 
Yes they re-address it. They get the word from outside confirming that you can turn of those things. Let me see if I can time stamp it.

It's cool. I'm planning on rewatching it anyway. You guys also said it was already addressed in this thread, so I could also just look for it here.
 
So i just saw a double decker spread for Uncharted 4...I think this is the first time ive seen a first party sony game on a bus.
Edit: it said something like "biggest game of the year"
 
Going to honestly be pretty disappointed if there's no coop wave mode. Would kill the game's longevity for me and my friends who don't have much interest in PVP.
 
Really hope this game gets a PS4K/NEO update.


If anyone can squeeze the most out of the power via patch, it's Naughty Dog.
 
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