I wonder when we're getting more multiplayer info. Anyone think we'll see anything new this week?
Nah mang. The BEST moments in any action game are when you go up against enemies who have all the same attacks you do. Shooting players down in the UC4 Beta trying to hulk smash you off a rope swing feels great. In singleplayer where they could've potentially turn that into a contextual dodge or transition into a melee brawl omg. It's the perfect adventure movie scenario.
Well, there's only three weeks until it comes out, and they said they'd reveal more about it before release, so sure
That's kind of amazing lol.
I wonder when we're getting more multiplayer info. Anyone think we'll see anything new this week?
Never seen ads on postage packaging before, is this common in US?
they really are going all out .
First time i think i ever saw something like that .
Why would you want to have limited health, tension etc.. in an uncharted game. It does not make sense. UC's combat should be about mobility, improvisation , verticality and be over the top. Having limited health thereby forcing cover shooting and reducing mobility is the worst thing anyone could do to UC. UC4's combat sandboxes seems to be on another level compared to the flat scenarios of TLOU.
I dont feel tension playing Vanquish as well. Should that have TLOU's mechanics.
I'm doing the same, but I'm far less impressed than you. I think it has a very good idea on how to tackle TPS combat dynamically, but it severely lacks in execution. Still an OK game so far, but I'm more impressed by the real time GI and the look it gives the game, even with all its flaws.
I've been dying for shooters to adapt that character action game philosophy for years. Like how don't we have a Max Payne game where the enemies use bullet time on you?
I want the shooter version of this:
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I've been dying for shooters to adapt that character action game philosophy for years. Like how don't we have a Max Payne game where the enemies use bullet time on you?
I want the shooter version of this:
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I felt the same until I hit the part where you unlock Time Rush and can begin using Melee on enemies. Then the encounter and level design stepped up a bit and it got really interesting. How far through are you?
Feels like we're getting less and less gunplay, though, which fucking sucks. The game badly needs a Horde mode.
I had just, so I got Time Rush between this post and that one. I agree that encounter design seems to be getting better. Maybe I'll PM you a list of my likes and dislikes later.reunited with Beth at the party, Act 3 Part 2
Do enjoy a good dropkicking...
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Or a clothesline...
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TLoU's basic "alerted enemies," gameplay is fantastic. I really can't say the pure stealth in that game was good, what with enemies doing the "walk between two points for no reason and stare at a wall," thing. And there wasn't enough special or memorable about individual encounters outside of stuff like the key card + generator sequence — no mixing of humans and infected in the main game too. It reminded me of Uncharted 1's strict "straightforward traversal section —> straightforward combat section — repeat" formula with no mixing of gameplay styles in any one encounter. TLoU's core combat is far better than Uncharted 1's though.
Could enemies ever lose track of the player during a fight in TLoU?
I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.
Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.
If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.
The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.
Or a clothesline...
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I was thinking the exact same thing! Reminds me of thisI like the idea of getting out of a vehicle heading directly at someone, only to then knock them down yourself.
ND loves Situational Awareness.I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.
I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.
Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.
If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.
The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.
In addition to what SomTervo said, the enemies rushing in to you is just not true at all, at least in the case of Uncharted 2. They stay behind cover most of the time. On the other hand, it happened frequently in Uncharted 3 and was pretty annoying, but that game also had other questionable design choices.I think the biggest problem I have with Uncharted is once the enemy "sees" you, the entire AI has Xray vision and can see through walls and all the obstacles. This is bad AI. You should be able to hide from the AI as it should be able to lose track of you.
Playing the game on higher difficulties doesn't make the AI better. On the higher difficulty levels, the snipers virtually have their guns pointed at your head at all times. Even on the lower difficulty settings, the AI doesn't feel natural especially when compared to the multiplayer beta.
If there is any challenge it feels artificial and if you know how it works you can take advantage of it. It's not that you have skill, it's that the AI is bad. The AI always seems to know where your head is and the snipers stick to your head like Drake swallowed a magnet. You can simply run between a couple of cover areas avoid the grenades, shoot some guys and repeat.
The brain dead AI will come bum-rushing out from all of their positions, flanking you like suicidal soldiers. This is not challenging.
I'm on the last couple chapters of my crushing playthrough of Uncharted 2, and enemies will most certainly charge you. Rarely will they stay behind cover for long unless they have a sniper or RPG. I feel like you constantly have to be on your toes and aware of your surroundings because enemies can easily flank you.In addition to what SomTervo said, the enemies rushing in to you is just not true at all, at least in the case of Uncharted 2. They stay behind cover most of the time. On the other hand, it happened frequently in Uncharted 3 and was pretty annoying, but that game also had other questionable design choices.
Well, perhaps I wasn't very clear on my point, but your edit is basically what I meant. Aside from the armored enemies, most of them don't blindly charge in to kill you. They stay behind cover and only move from cover to cover when they see a chance to. That's certainly not "brain dead" AI.I'm on the last couple chapters of my crushing playthrough of Uncharted 2, and enemies will most certainly charge you. Rarely will they stay behind cover for long unless they have a sniper or RPG. I feel like you constantly have to be on your toes and aware of your surroundings because enemies can easily flank you.
This could be because I'm playing on crushing, but I feel like the enemies behaved similarly when I played it on hard a few months ago.
Edit: I do not agree with gamerman about the AI being dumb. I feel when an enemy does charge, they're quite smart about it. The only enemy that actually bum rushes are heavily armored. Otherwise they'll continually move up and take cover, closing the distance between you and them. I notice that they usually charge after they toss a grenade or you don't fire at them for awhile (it's like they think you're out of ammo)
Yeah I misread the conversationWell, perhaps I wasn't very clear on my point, but your edit is basically what I meant. Aside from the armored enemies, most of them don't blindly charge in to kill you. They stay behind cover and only move from cover to cover when they see a chance to. That's certainly not "brain dead" AI.
On the Twitch stream they said that the only way to turn off the highlighting of enemies is to play on Crushing, no menu options for it. That's pretty dumb. I don't really want to play on Crushing just to turn off that feature as Crushing in Uncharted games tends to turn the game into a pure cover shooter. Now you can play with stealth as well, unlike the older games, but adding run and gunning into a playthrough probably won't end well. And besides that, why not just give us the option?
On the Twitch stream they said that the only way to turn off the highlighting of enemies is to play on Crushing, no menu options for it. That's pretty dumb. I don't really want to play on Crushing just to turn off that feature as Crushing in Uncharted games tends to turn the game into a pure cover shooter. Now you can play with stealth as well, unlike the older games, but adding run and gunning into a playthrough probably won't end well. And besides that, why not just give us the option?
who said that? I thought earlier in this thread someone was saying there is an option to turn that off. There's no way that isn't an option.
Did you watch the whole thing? Watch the whole thing...
At 52:20, when the enemies are highlighted in yellow during a caution state, there's no way to turn it off unless you play on Crushing, unless I'm hearing wrong.
My question still stands. Have you seen the whole stream?
Yeah, is there a part where they readdress this that I don't remember? More importantly, am I just misinterpreting what they're saying?
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does anyone else think uncharted will end like this but with drake and sam?
Yes they re-address it. They get the word from outside confirming that you can turn of those things. Let me see if I can time stamp it.