Western Localisation Of Tokyo Mirage Sessions #FE Features Costume And Age Changes

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pelicansurf

Needs a Holiday on Gallifrey
The fully clothed version of the dungeon looks creepier since it actually feels like you're creeping on kids instead of "women".
 
I'll never understand the train of thought of hating a game because of minor costume changes. They're so minor, why does it hinder enjoyment of the entire game? I'm not talking about this game in particular. This is in general.

Tell me, other than the fanservice what enjoyment can one get from this game?
 

Vena

Member
The changes are consistent with all the changes of Nintendo games we've been constantly discussing, I have a hard time believing all the changes were their call.
Look at this video http://youtu.be/wpOqTxwOM1U

You can believe whatever you want, but Square Enix handled that localization. Heck, even the Bravo Bikini in BDefault was Square's own decision as well.

Or are you going to also try and tell me that Nintendo had Square alter Star Ocean V? Square will alter their own games for different markets and have done so without Nintendo's involvement.
 

Palculator

Unconfirmed Member
Tell me, other than the fanservice what enjoyment can one get from this game?
Presumably, it's a good RPG. Who woulda thunk? Even the games where fanservice is the main attraction like SK:EV or DOAX3 have good gameplay by now, and saying this is one of those games is plain wrong.
 

Pancake Mix

Copied someone else's pancake recipe
In that case, it is because Squenix was the manager on the project. All Nintendo did was pay their bills.

We'll never have any real way of knowing who decided the changes though. Since Nintendo was technically publishing, they might have requested changes. We'll never know there. Square Enix doesn't really do that stuff. And before you say Star Ocean 5, that was a worldwide change and we'll also never know if it was just the devs deciding that.

Here we definitely know it's Nintendo.
 

adroit

Member
The Nintendo Life web site swirled down the proverbial toilet after the departure of James Newton, their former editor, in 2012. Very sad. I used to love that site. Now I no longer have a browser bookmark for it and avoid it like the plague.

Edit: This is regarding the brain-dead and poorly researched presumption that Atlus is making these changes without direction from Nintendo.
 

Gardios

Member
The fully clothed version of the dungeon looks creepier since it actually feels like you're creeping on kids instead of "women".

So when those "kids" are wearing less clothing it isn't as creepy? Is that what you're saying?

Because that makes absolutely zero sense.
 

kunonabi

Member
While I personally don't care about these changes, I find them to be the only valid source of criticism in the sea of ridiculous "censorship" controversies over the past year or so, particularly in how a) they aren't really consistent with other NOA/Atlus localization practices, and b) fanservice is the norm for media like this. It's not like Fire Emblem or Xenoblade where it's merely peripheral.

At the same time though, I agree with Toxi in that boycotting the game sends the message you care more about the cut content than the actual game itself (and don't even get me started on anyone using this as a springboard for the "ARRGGHH NINTENDO BUTCHERING TEH LOCALIZATION" BS).

The thing is I get the cut content and the actual game by buying the Japanese version. I'm not spending 80$ on an inferior version when I was I able to buy the original Japanese one for less. It's their job to make a product that I want to spend money on. If they're comfortable removing DLC, changing the art, and potentially altering story beats than I'm comfortable not giving them my money. It's that simple.
 

Shun

Member
Clearly this will lead to a sequel!

I'm unsure if you are joking. But if you are serious.

I'm not sure what you're getting at as I completely dismissed that sequel thread and rumor. I want one, but am not expecting one at all.

I'm trying to explain my experience playing the game during the Winter and see how that matches up with the Western version, and worry of potential story changes.

I'm trying to articulate that even though there are changes made, why are people so quick to want it to fail and bomb. Especially since it is a very good RPG and there really is no game like it in terms of what it tackles. It's basically Macross but with demons instead of robots. The game is basically the embodiment of something the developers envisioned, wanted to make, and succeeded in making it happen. It is not what fans may have expected, but it was something that the team was passionate about and put a ton of heart and soul into despite knowing that it may not meet financial expectations,

Is there really anything wrong with what I'm doing for enjoying the game and trying to post positive news for people to get interested in it, or wrong with Atlus's development team for wanting to make it happen?
 

Eila

Member
You can believe whatever you want, but Square Enix handled that localization. Heck, even the Bravo Bikini in BDefault was Square's own decision as well.

Or are you going to also try and tell me that Nintendo had Square alter Star Ocean V? Square will alter their own games for different markets and have done so without Nintendo's involvement.
And Atlus handled this localization.
Star Ocean V edit was not a localization change :)
 

Ridley327

Member
The changes are consistent with all the changes of Nintendo games we've been constantly discussing, I have a hard time believing all the changes were their call.
Look at this video http://youtu.be/wpOqTxwOM1U

They're not consistent, actually. If Nintendo was worried about making people feel bad about people being horribly murdered in side quests, then that kind of content wouldn't have been in either localized version of Xenoblade X or Fire Emblem Fates.

Ask yourself this question: why would NOA step in front of Atlus to take the heat for #FE, but mention that changes made to Bravely Second were done by Squenix?
 

Toxi

Banned
The thing is I get the cut content and the actual game by buying the Japanese version. I'm not spending 80$ on an inferior version when I was I able to buy the original Japanese one for less. It's their job to make a product that I want to spend money on. If they're comfortable removing DLC, changing the art, and potentially altering story beats than I'm comfortable not giving them my money. It's that simple.
If you're buying the Japanese version, they did.
 

Goron2000

best junior ever
You'd think at this point they'd rather just leave this stuff in and deal with the media's slight disapproval than have to deal with the nutcases that cry censorship every time.
 

Pancake Mix

Copied someone else's pancake recipe
They're not consistent, actually. If Nintendo was worried about making people feel bad about people being horribly murdered in side quests, then that kind of content wouldn't have been in either localized version of Xenoblade X or Fire Emblem Fates.

Ask yourself this question: why would NOA step in front of Atlus to take the heat for #FE, but mention that changes made to Bravely Second were done by Squenix?

These changes/removals/etc. are anything but consistent anyways, and maybe because Atlus probably doesn't want the blame?
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
I'm unsure if you are joking. But if you are serious.

I'm not sure what you're getting at as I completely dismissed that sequel thread and rumor. I want one, but am not expecting one at all.

I'm trying to explain my experience playing the game during the Winter and see how that matches up with the Western version, and worry of potential story changes.

I'm trying to articulate that even though there are changes made, why are people so quick to want it to fail and bomb. Especially since it is a very good RPG and there really is no game like it in terms of what it tackles. It's basically Macross but with demons instead of robots. The game is basically the embodiment of something the developers envisioned, wanted to make, and succeeded in making it happen. It is not what fans may have expected, but it was something that the team was passionate about and put a ton of heart and soul into despite knowing that it may not meet financial expectations,

Is there really anything wrong with what I'm doing for enjoying the game and trying to post positive news for people to get interested in it, or wrong with Atlus's development team for wanting to make it happen?

Vena was being facetious Shun, don't take it that way.
 

Vena

Member
I'm unsure if you are joking. But if you are serious.

I'm not sure what you're getting at as I completely dismissed that sequel thread and rumor. I want one, but am not expecting one at all.

I like what you are doing, and I am actually somewhat serious in that statement. If the music and CD sales are strong enough, and Nintendo sees some potential for the brand if they try again. I think a sequel may not be off the table and I would love to see another (as I have heard only good things for the game from my friends in Japan).

I know you debunked the original rumor. I am stating this more as a hope.
 

L95

Member
Pardon? What would they have to do with this? lol. Would love to know how this was justified where you read it.

Because of minors working in the idol industry. But it was just offhand mentions in the Atlus localizing TMS#FE thread. I doubt it was the primary reason for the age change, but I thought it was interesting.
 

Eila

Member
They're not consistent, actually. If Nintendo was worried about making people feel bad about people being horribly murdered in side quests, then that kind of content wouldn't have been in either localized version of Xenoblade X or Fire Emblem Fates.

Ask yourself this question: why would NOA step in front of Atlus to take the heat for #FE, but mention that changes made to Bravely Second were done by Squenix?

I was talking about all the costume changes. It's become clear to me they don't want to be associated with such things.
And I have no clue what Nintendo of America are thinking. They're weird.
 

Teknoman

Member
You'd think at this point they'd rather just leave this stuff in and deal with the media's slight disapproval than have to deal with the nutcases that cry censorship every time.

Either that, or just...stop with the hot springs style stuff altogether. Its really played out at this point.
 

Sakura

Member
Because of minors working in the idol industry. But it was just offhand mentions in the Atlus localizing TMS#FE thread. I doubt it was the primary reason for the age change, but I thought it was interesting.

There is a party member who is in elementary school, so I don't really buy that lol.
 

Ridley327

Member
These changes/removals/etc. are anything but consistent anyways, and maybe because Atlus probably doesn't want the blame?

But it's not in Atlus' place to accept the blame in the first place. This has always been a Nintendo project regardless of the region, so Atlus has always had to answer to them in the end.

It's a very different situation from Bravely, since that's unquestionably Squenix's game no matter where it's at in the world.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
These changes/removals/etc. are anything but consistent anyways, and maybe because Atlus probably doesn't want the blame?

The changes are consistent though, Nintendo's foreign subsidiaries do not like the pervy fanservice in some of the games and they alter it accordingly. All the hotly debated changes in recent Nintendo localisations have involved revealing outfits for teenaged characters, boob sliders or waifu petting nonsense.
 

Palculator

Unconfirmed Member
Because of minors working in the idol industry. But it was just offhand mentions in the Atlus localizing TMS#FE thread. I doubt it was the primary reason for the age change, but I thought it was interesting.
But they aren't real minors and are not entitled to protection by laws that are meant to prevent harm to real people. And we have actual minors in real life working in the media, obviously heavily regulated, but nevertheless in roles more prominent than characters in this game.

It's an interesting thought for sure, but I don't think that had any effect on any choice whatsoever.
The changes are consistent though, Nintendo's foreign subsidiaries do not like the pervy fanservice in some of the games and they alter it accordingly. All the hotly debated changes in recent localisations have involved revealing outfits for teenaged characters, boob sliders or waifu petting nonsense.
What about the Xenoblade X censorship that affected grown-ass adult men and women?
 

Kusagari

Member
Because of minors working in the idol industry. But it was just offhand mentions in the Atlus localizing TMS#FE thread. I doubt it was the primary reason for the age change, but I thought it was interesting.

How is working in the idol industry any different than working for Disney or whatever in America?

Like I know, knowing more than I really care to about the Idol industry, that there is a pretty big difference but I don't see it would impact a rating in America.
 

Pancake Mix

Copied someone else's pancake recipe
But it's not in Atlus' place to accept the blame in the first place. This has always been a Nintendo project regardless of the region, so Atlus has always had to answer to them in the end.

It's a very different situation from Bravely, since that's unquestionably Squenix's game no matter where it's at in the world.

You have a pretty weak argument. It doesn't matter if Bravely is Square Enix's game if Nintendo asked for changes, changes that are consistent with Nintendo's behaviour, but not usually Square Enix's. Given Nintendo is technically publishing outside Japan, it was within their rights to request changes, even to stupid stuff like changing a Native American outfit to a cowboy one. That's classic NOA. So we have no way of knowing either way, but it does fit into a pattern, but okay, you do you.
 
I'm not really against the changes since I was never really "for" the game to begin with, but I still don't get it. Why do things that might limit the already niche appeal of your game? It's not like they made these changes and now Nintendo is going to go ham on marketing here. What's the point?
 
Oh yeah and lets not forget one of the first things you see when you start Persona 4 is a girl in a bikini lol. I doubt Atlus would willing make these changes without coercion.
 

Palculator

Unconfirmed Member
Give me my hot springs and beach episodes, I love to be pandered to
Yup, I would've bought it. And those who wouldn't, wouldn't! Funny how that works with entirely optional content that doesn't even have to touch your console.
Oh yeah and lets not forget one of the first things you see when you start Persona 4 is a girl in a bikini lol. I doubt Atlus would willing make these changes without coercion.
The game has a giant cock riding a chariot.

And it was rated for ages 12 and above here!
 

FluxWaveZ

Member
I cannot believe this assumption that Atlus is somehow the impetus for these changes, or that it's even being discussed.

Really? Is this not the most obvious thing in the world? Nintendo themselves have stated the reason the in-game changes were made, and it's essentially because they are publishing this game. The TMS #FE leak already stated that Nintendo is overseeing the project and making these kinds of decisions; Atlus being the localization team does not mean they're the ones who are deciding content changes at all.

Edit: I feel like this whole #FE saga has revealed that so many enthusiasts actually don't know what the difference is between a developer and a publisher.
 

Stuart444

Member
from the other thread:


so literally nothing really worth not bringing over unless swimsuits are way too SCANDALOUS for NOA which I guess they are at this point

This is what makes me sad about not getting the DLC.

Ages are like "Eh, weird but whatever"

Costumes are like "Meh, disappointing but expected. not a deal breaker"

but these vids make me want the DLC :( looks like fun (not just the females, but the male vid as well :p).

I'll probably get it at some point but not for a while. Wish I had a JP Wii-U so I could get the JP version but whatever.
 

Ridley327

Member
You have a pretty weak argument. It doesn't matter if Bravely is Square Enix's game if Nintendo asked for changes, changes that are consistent with Nintendo's behaviour, but not usually Square Enix's. Given Nintendo is technically publishing outside Japan, it was within their rights to request changes, even to stupid stuff like changing a Native American outfit to a cowboy one. That's classic NOA. So we have no way of knowing either way, but it does fit into a pattern, but okay, you do you.

I don't appreciate the tone you're taking with me on this point, especially since I've done nothing untoward to you other than state the case that it's not Nintendo's policy to dictate changes on any kind of third party project that don't use their IPs, unless it's been to make Nintendo costumes sexier in Bayonetta.

And it's not like Squenix has been a pure maiden of localization in the past, even without SO5 as the most recent example.
 

muteki

Member
I cannot believe this assumption that Atlus is somehow the impetus for these changes, or that it's even being discussed.

Really? Is this not the most obvious thing in the world? Nintendo themselves have stated the reason the in-game changes were made, and it's essentially because they are publishing this game. The TMS #FE leak already stated that Nintendo is overseeing the project and making these kinds of decisions; Atlus being the localization team does not mean they're the ones who are deciding content changes at all.

Edit: I feel like this whole #FE saga has revealed that so many enthusiasts actually don't know what the difference is between a developer and a publisher.

I'm not familiar with the site, but I could see how one named http://www.nintendolife.com/ might take sides.
 

Toxi

Banned
I'm not really against the changes since I was never really "for" the game to begin with, but I still don't get it. Why do things that might limit the already niche appeal of your game? It's not like they made these changes and now Nintendo is going to go ham on marketing here. What's the point?
It's such a weird clusterfuck.

  • You have a game with a premise and setting based on Japanese pop culture that is a hard sell to foreigners
  • Said game did terribly in Japan, so one can imagine how difficult selling it everywhere else will be
  • They don't bother trying at dubbing the game, the most meaningful and obvious way of giving it mass market appeal in foreign markets
  • But then they waste time and money making graphical adjustments to avoid mass-market culture clash... In a game where basically everything is already alien to foreign audiences
  • And how the hell do you explain to your boss that you want to sell less DLC?

I understand the business reasons for the changes to something like Fire Emblem that actually received an extensive localization and was targeted towards a large audience, but I don't understand why Nintendo even bothered here.
 
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