No Mans Sky | PC Performance Thread

Nvidia 372.54 has tanked my frames, both with and without experimental build.

And have deleted Shader Cache + Disabled as well as left it turned on in Nvidia Control Panel with Shader Cache left in binaries folder.

3570K
980TI
16GB RAM
SSD Installation

Nvidia 372.54 has also killed my frame rate. Ffs I had it running well enough too....

Pretty much the same behaviour but I've not seen the framerate drop as severely as that. I have a GTX690 (dual GPU).

This is very odd, I have a similar setup to you guys and my performance was better.

I would suggest:

- not running the experimental build
- delete any custom game profile for NMS
- delete the settings folder from the binaries directory in NMS
- set shader cache to off
- turn off vsync and 30fps cap
- set borderless window
 
This is very odd, I have a similar setup to you guys and my performance was better.

I would suggest:

- not running the experimental build
- delete any custom game profile for NMS
- delete the settings folder from the binaries directory in NMS
- set shader cache to off
- turn off vsync and 30fps cap
- set borderless window

Just to add also to delete the folder No Man's Sky/GAMEDATA/SHADERCACHE as that's separate from the settings too.

So odd, maybe it's the CPU but I have a hard time beliving a 3770k matched with 970's in SLI is being bested by a game that runs smooth on a PS4 CPU and GPU...

It will be the CPU. My 6700k goes haywire while playing hitting almost max load in spikes. I don't think it should be, so hopefully that's fixed with a patch.
 
How does your stuttering work?


My game runs great until I move like 25 feet, the game dips into the teens and even single digits. If I stop in my tracks right when the drop happens the FPS will stabilize back to normal(it will also stabilize if I continue, but I will likely run into another dip pretty quickly)



So odd, maybe it's the CPU but I have a hard time beliving a 3770k matched with 970's in SLI is being bested by a game that runs smooth on a PS4 CPU and GPU...

Hopefully it gets patched soon, because although I'm having a blast on PS4, this game looks so damned good on PC at 4K...

This is because the game is caching the shaders real time instead of doing them all at the start on boot. Eventually once you run across all the shaders it'll get to the point that you wont stutter anymore.

The experimental build supposedly has you cash everything on first boot sort of like what Elite does. If its anything like elite then its something that has to happen every time you do a driver update as well. Which explains why people get stuttering again with the new drivers.
 
This is very odd, I have a similar setup to you guys and my performance was better.

I would suggest:

- not running the experimental build
- delete any custom game profile for NMS
- delete the settings folder from the binaries directory in NMS
- set shader cache to off
- turn off vsync and 30fps cap
- set borderless window

It makes no difference for me. Given the boost in performance I got with the new driver, and how smooth the framerate feels when I'm not moving around, I don't think the issue is graphics related and more to do with how the game is generating content on the fly.
 
It makes no difference for me. Given the boost in performance I got with the new driver, and how smooth the framerate feels when I'm not moving around, I don't think the issue is graphics related and more to do with how the game is generating content on the fly.

Yeah, you mentioned an older CPU earlier, right? It spikes even my 6700k to 100% load in places so something isn't right. I suspect that at least one future patch should address this somewhat since it works on PS4.
 
This is very odd, I have a similar setup to you guys and my performance was better.

I would suggest:

- not running the experimental build
- delete any custom game profile for NMS
- delete the settings folder from the binaries directory in NMS
- set shader cache to off
- turn off vsync and 30fps cap
- set borderless window

Thanks. Doing all of this (plus deleting the shadercache folder) improved the situation but it still isn't what it used to be. The screen tearing seems to be much worse now and the game just randomly flat out freezes for 1-3 seconds for seemingly no reason.


Nvidia 372.54 has unequivocally fucked up my game. I am officially annoyed.
 
FUCK

I was running the experimental build with pretty much perfect performance on my 1070, I installed the game ready drivers and now it's a stuttery mess. Like 1 second stutters. What should I do? Revert to the normal build? Delete the shader cache folder? Both?
 
FUCK

I was running the experimental build with pretty much perfect performance on my 1070, I installed the game ready drivers and now it's a stuttery mess. Like 1 second stutters. What should I do? Revert to the normal build? Delete the shader cache folder? Both?

Yeah it's bullshit. I've tried all the things you mentioned but even after making those common sense changes my performance isn't what it was before the driver update. I'd say roll it back but I haven't even done so yet. I'm staring to think that these technical issues aren't going away anytime soon.
 
Yeah, you mentioned an older CPU earlier, right? It spikes even my 6700k to 100% load in places so something isn't right. I suspect that at least one future patch should address this somewhat since it works on PS4.

Yeah, i7 3930K (GTX 690 and 16GB RAM).

Although the PS4 version is only 30fps (which I have tried locking the PC version to using Rivatuner - but the stutter persists), it's completely smooth on PS4 (I'm playing that version more at the moment), no evidence of stutter or frame pacing issues at all. Even when it looks like the generation of geometry and objects is struggling to keep up the framerate still holds out in that version. It's a night and day difference. :\
 
Yeah, i7 3930K (GTX 690 and 16GB RAM).

Although the PS4 version is only 30fps (which I have tried locking the PC version to using Rivatuner - but the stutter persists), it's completely smooth on PS4 (I'm playing that version more at the moment), no evidence of stutter or frame pacing issues at all. Even when it looks like the generation of geometry and objects is struggling to keep up the framerate still holds out in that version. It's a night and day difference. :

Yeah, something is very wrong in the PC version. The PS4 has a 1.6ghz CPU, which is also used in older mobile phones - yet it can run the game better than on PC.
 
These drivers are weird for me.. they improved framerates significantly in many areas.. sometimes by 10 fps or more, including the framerate on water planets.. but now my game has occasional stutters, which I never really had before.. outside of when I got into the ship for the first time in a session.

Obviously, I'm going to keep them because Deus Ex is coming.. and for the moment, the stutters don't happen often enough to impact my gameplay, I just thought it was odd.
 
FUCK

I was running the experimental build with pretty much perfect performance on my 1070, I installed the game ready drivers and now it's a stuttery mess. Like 1 second stutters. What should I do? Revert to the normal build? Delete the shader cache folder? Both?

Did you disable shader cache again in Nvidia Control Panel?
It was back to ON after i installed the new drivers.
 
Yeah, something is very wrong in the PC version. The PS4 has a 1.6ghz CPU, which is also used in older mobile phones - yet it can run the game better than on PC.

My system runs the game between 35-55 fps averaging out at 40.However when I lock the frame rate to 30 via inspector my system then struggles to hit it.

This game defies all my attempts to make it playable.
 
Oh good god the new Nvidia drivers are awful, my performance has utterly tanked.

Is there a quick/easy way to roll back Nvidia drivers short of uninstalling and then manually re-installing the previous ones?
 
yeah new Drivers have tanked performance for me.

Doing stuff like entering ship, warping, entering atmospheres etc i get terrible hitches that just weren't there before.

I was getting a good 50-60 fps at 4k but it was unplayable after driver update. Went to 1440p and its better but i still get the hitching when doing stuff.

Also had a hard crash to BSOD which i hate happening
 
FUCK

I was running the experimental build with pretty much perfect performance on my 1070, I installed the game ready drivers and now it's a stuttery mess. Like 1 second stutters. What should I do? Revert to the normal build? Delete the shader cache folder? Both?

Did you disable the shader cache in the driver after updating? Because you should.
 
I actually got better performance and less stuttering with the new driver from Nvidia + shader cache off + experimental build.

Performance is so random it almost looks like procedurally generated.
 
I actually got better performance and less stuttering with the new driver from Nvidia + shader cache off + experimental build.

Performance is so random it almost looks like procedurally generated.

I'm afraid to update to the newer driver and experimental build since it's running fine for me now. I hope everything stays ok when it's rolled out for everyone.
 
Is the game set up to take advantage of SLI yet, even? I thought it was still on the todo list.

They just added it in the latest driver. Each GPU is at ~80% here. 60 FPS. Some of the OSD is bugged though.

0tjppWU.jpg
 
Getting near 60 FPS at 5160x2160 with SLI. It's actually working great.

They just added it in the latest driver. Each GPU is at ~80% here. 60 FPS. Some of the OSD is bugged though.

It's just wild to me how much GPU power this game soaks up.

Honestly, given the way it looks, it just doesn't make sense to me. I would love to know more about how the rendering is working. Is it just very unoptimized or are there some kind of techniques being used that just happen to be really expensive? Turning things down (besides resolution) just doesn't seem to have the impact I would expect on performance either.
 
It's just wild to me how much GPU power this game soaks up.

Honestly, given the way it looks, it just doesn't make sense to me. I would love to know more about how the rendering is working. Is it just very unoptimized or are there some kind of techniques being used that just happen to be really expensive? Turning things down (besides resolution) just doesn't seem to have the impact I would expect on performance either.

Didn't Sean say during official release stream that how their game / engine works has them rendering everything all the time, did player see area X or not it's being rendered? Basically no culling or map data offloading at any point.
 
New Driver has made no difference at all for me, in fact its made things worse in some cases, The only problem I had previously was some weird jumpyness when playing with a controller. now its straight up stuttering and freezing for seconds....

I'm having to lock the game to 30fps to get anything near playable and thats a pretty bad joke to be honest.

6700k@4.6
16gb ddr4 3000mhz
1070 G1
 
The new patch makes things worse for me, with frame rate dropping to the single digits. Went back to the normal version. And Nvidia drivers don't seem to do anything performace-wise. oh well.
 
New Driver has made no difference at all for me, in fact its made things worse in some cases, The only problem I had previously was some weird jumpyness when playing with a controller. now its straight up stuttering and freezing for seconds....

I'm having to lock the game to 30fps to get anything near playable and thats a pretty bad joke to be honest.

6700k@4.6
16gb ddr4 3000mhz
1070 G1

What resolution are you working with? I've running at 1440 and getting a pretty much locked 60 with a near identical build. Have you shut off v-sync, AA. set framerate to max, and used the Nvidia control panel for those? That made a big difference in smoothing out the game for me.

Doesn't put me any nearer to running the game in 4k like I wanted, but it's solid with those things properly set. (Except for the random stutters of course.)

Didn't Sean say during official release stream that how their game / engine works has them rendering everything all the time, did player see area X or not it's being rendered? Basically no culling or map data offloading at any point.

To this I would say:

1.) That sounds like a horrible way to render the environments if that's the case. Terribly inefficient. My Intro to Programming course even covered why never culling data is a bad idea. It just sounds very amateurish.

2.) I have a hard time believe this is the case as it would imply that performance should keep getting worse while you're on a planet exploring, which I can't say I've seen.

It's interesting if this was indeed said, but it just sounds so terrible as to be unlikely.
 
New update made me click the play now button 5 times before it launched as it kept crashing.

Opening Starfield used to be 60fps, now it's 9 fps.

What. The. Fuck.
 

Also known as "make the game look sterile as fuck."

Man, I don't understand the obsession with removing post processing. Sometimes it's necessary to make games look nice. In this game, it's simulating some unique atmosphere. Usually kicks in when you land. Like... this planet looked like shit when flying around but suddenly started to look nice after I set down. And that's what this mod removes.

JhXp1xc.jpg
 
New update made me click the play now button 5 times before it launched as it kept crashing.

Opening Starfield used to be 60fps, now it's 9 fps.

What. The. Fuck.

Wait... new update on steam?

Can someone confirm...

It's experimental patch. Like early access patch. What do you expect?

I will try it but be happy for gone gold patch.

Can we confirm that people are talking about the "experimental" patch?

Things are going to get very confusing in here if people aren't clear about what patches they have running.
 
Can we confirm that people are talking about the "experimental" patch?

Things are going to get very confusing in here if people aren't clear about what patches they have running.

I'm on the experimental branch and the game have download 20MB, also I can report 10 more FPS on a 970m o.O
Mouse movement is weird though

EDIT - Disabled mouse smoothing and everything is perfect now, the beta branch is in a good shape guys
 
Holy Shit! New experimental patch has me running at an almost locked 60fps.

i7-6700K stock
RX 470 4GB
16GB DDR4 3000

Everything maxed with AA set to FXAA. In game FOV set to 90 for on foot and flight.

Edit: ^^^^And yes, mouse movement feels laggy compared to last patch. Not hugely, but last patch had insanely responsive mouse so it's noticable
 
It's just wild to me how much GPU power this game soaks up.

It certainly is a mystery. I had no idea based on how this game looks that it would be the most performance hungry game I've ever played. That's no exaggeration!

Maybe that's just the nature of procedural generation. Or "voxels." This game uses voxels, right? Or am I making that up?
 
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