This isn't entirely true, though. There was never, at least not that I remember/am aware of, a stealth based section in any RE game like this trailer.
At gamescon, combat and inventory management was reassured just now at the IGN stream.
On the IGN stream they just said the game will have all the staples of the RE franchise, they are just revealing things one at a one, with a focus on the new elements of the game. You all should chill and give props to a studio trying something different with a long, established franchise. Encourage growth and change, not stagnation. RE6 proved to me that they had pushed to the limits of the RE4 formula.
On the IGN stream they just said the game will have all the staples of the RE franchise, they are just revealing things one at a time, with a focus on the new elements of the game. You all should chill and give props to a studio trying something different with a long, established franchise. Encourage growth and change, not stagnation. RE6 proved to me that they had pushed to the limits of the RE4 formula.
I'm not the person you asked but it has combat and inventory management. Even green herbs for healing.
The babies remind me a bit of Alex Wesker
Trying something different doesn't deserve props, only benefit of the doubt. Especially when it comes to Capcom how badly they fucked up with RE6. A game that didn't know what it wanted to be and still failed. I'm not saying this looks bad but I won't say it looks good either. It just looks whatever and that's not how I want to feel about this series.On the IGN stream they just said the game will have all the staples of the RE franchise, they are just revealing things one at a time, with a focus on the new elements of the game. You all should chill and give props to a studio trying something different with a long, established franchise. Encourage growth and change, not stagnation. RE6 proved to me that they had pushed to the limits of the RE4 formula.
On the IGN stream they just said the game will have all the staples of the RE franchise, they are just revealing things one at a time, with a focus on the new elements of the game. You all should chill and give props to a studio trying something different with a long, established franchise. Encourage growth and change, not stagnation. RE6 proved to me that they had pushed to the limits of the RE4 formula.
Part of me wants to make a topic on first-person horror in general, this is a more general topic than the first point. I actually prefer third-person horror as well to first-person, but years ago I was a person who loathed first-person horror games due to cliches and stereotypes of them that I formed in my head. Now that I have actually played maybe over a hundred of these, I can say there's some radical differences between them which I think many write off these type of games due to stereotypes of how they play in their head. Some here even think they're all same-y and dull since it's just rinse and repeat the same gameplay cycle over and over again, but that's not actually true of any of the good ones, and part of me wants to make a topic talking about that since it seems to be a common misconception.
Please don't be difficult and next suggest that every game with a gun in it is a shooter. Really, don't do that.![]()
It's still a third-person shooter, though. The field of view offered by the camera doesn't define a genre.
I'm not saying RE4 was a clone of something else on the market, but it was a clear appeal to fans of action games and shooters, many of whom couldn't get into the classic RE games. But that said, whether it created a new genre or not, it's really irrelevant to the point I was making when you quoted me initially. Resident Evil 4 is not the same genre as its predecessors. They are completely different types of games, much in the same way RE7 looks to be a different genre from RE4-RE6. That's all I was really saying. When the final version of RE4 first got unveiled, it couldn't have looked any more different from what RE was known as at the time. It's funny seeing history repeating itself.
is that so bad in an horror game?
these are new characters, probably without the combat experience of BSAA, and hell, they could just be innocent civilians and thats what this trailer is showing
i think the RE movies messed the heads of RE fans.
Trying something different doesn't deserve props, only benefit of the doubt. Especially when it comes to Capcom how badly they fucked up with RE6. A game that didn't know what it wanted to be and still failed. I'm not saying this looks bad but I won't say it looks good either. It just looks whatever and that's not how I want to feel about this series.
If they pull it off, then yeah, I'll give them props. For now though, I can do cautious optimism.
On the IGN stream they just said the game will have all the staples of the RE franchise, they are just revealing things one at a time, with a focus on the new elements of the game. You all should chill and give props to a studio trying something different with a long, established franchise. Encourage growth and change, not stagnation. RE6 proved to me that they had pushed to the limits of the RE4 formula.
On the IGN stream they just said the game will have all the staples of the RE franchise, they are just revealing things one at a time, with a focus on the new elements of the game. You all should chill and give props to a studio trying something different with a long, established franchise. Encourage growth and change, not stagnation. RE6 proved to me that they had pushed to the limits of the RE4 formula.
Hmn, I have some points to make but I'm curious of how I should approach this.
As someone who actually plays all the "random Steam Indie Horror Games", I disagree with a lot of sentiments this looks like one of them. I could go into a rather detailed breakdown on why actually, but I do see why people think that on face value, but that comparison literally doesn't go beyond seeing it's a first-person horror game with hiding as an option, but that's what most people will see and will have pessimism for without really understanding what makes those games different to each other in the first place, or the various bits we already know. Many would just rise against my breakdown and talking about game design since they want to justify their worries, and I'm not sure me talking about it would add any to discussion rather than people being, "No, you're wrong!", due to disagreements and I doubt there's many here who have actually played as many of the indie horror games on Steam, AND as many of the classic PSX/PS2/SEGA/etc. horror games of yesteryear, and spend a lot of times breaking down their gameplay elements to understand what makes them work and not work.
Part of me wants to make an info dump topic on RE7, though they don't want to show too much yet, there's a lot that's been said and shown that forms a better picture of the game than what many seem to be assuming it is. But many won't believe it until they see it, and will argue on why "you can't believe words', though this also comes in part from the demo and trailers, but people will be amendment to how they're piecing things together from what's been shown.
Part of me wants to make a topic on first-person horror in general, this is a more general topic than the first point. I actually prefer third-person horror as well to first-person, but years ago I was a person who loathed first-person horror games due to cliches and stereotypes of them that I formed in my head. Now that I have actually played maybe over a hundred of these, I can say there's some radical differences between them which I think many write off these type of games due to stereotypes of how they play in their head. Some here even think they're all same-y and dull since it's just rinse and repeat the same gameplay cycle over and over again, but that's not actually true of any of the good ones, and part of me wants to make a topic talking about that since it seems to be a common misconception.
This is inspiring me to talk about it, but I'm not sure how I should approach this. I understand I don't need to sway people, and very much probably won't no matter what I do since I'm just a horror enthusiast who is just sharing what he knows, his thoughts, etc., and people are justified to feel whatever they feel. But I do want to make arguments and clear some common misconceptions it seems as an enthusiast, I am passionate for the genre and I think RE7 holds incredible promise most just aren't seeing yet since they're taking it as a "me too!" game, but I see a lot more than that and want to make a case for it. What to do, what to do...
To me RE6 was the final nail in the coffin to this series in all aspects regarding its characters, story, and gameplay. I welcome this reboot and will be there day 1.
Trying something different doesn't deserve props
Yes it absolutely does. If this game were another RE4 attempt it would be labeled as another try hard. The majority of the fan base have cried for the series to go back to being survival horror. They're taking this and trying new things with this concept with this series. People consistently whine when everything is the same or too safe.
It's not that taking Resident Evil to first person is some unique idea in general but it is new for the mainline series, and just because game x or y has did their thing in first person doesn't mean there's nothing else new or different that can be done in said perspective; it's like saying Call of Duty is a ripoff of Doom.
This thread has taught me that you aren't allowed to form opinions on actual footage of a game.
People are judging what has been shown so far because... that's what has been shown. Once they reveal combat (as long as it doesn't look total trash) and other more traditional RE elements then more people will probably come around to it.
The game comes out in a few months and the really need to show the combat ,survival elements maybe even puzzles, because currently they are making it look like in-name-only sequel.
who thinks wesker is in this?
who thinks wesker is in this?
This thread has taught me that you aren't allowed to form opinions on actual footage of a game.
People are judging what has been shown so far because... that's what has been shown. Once they reveal combat (as long as it doesn't look total trash) and other more traditional RE elements then more people will probably come around to it.
who thinks wesker is in this?
You can see someone who looks like Ozwell E. Spencer in the original RE7 trailer and there were weird Wesker hints in Umbrella Corps, which takes place between RE6 and RE7, so actually maybe. I'll continue writing some stuff here.
I think that's a girl in the wheelchair, if you look at it again.
Lots of RE fans, from classic RE tanks to RE4 fans to Mercenaries junkies to all of the above just don't like the Amnesia or PT type of game.
Yes it absolutely does. If this game were another RE4 attempt it would be labeled as another try hard. The majority of the fan base have cried for the series to go back to being survival horror. They're taking this and trying new things with this concept with this series. People consistently whine when everything is the same or too safe.
It's not that taking Resident Evil to first person is some unique idea in general but it is new for the mainline series, and just because game x or y has did their thing in first person doesn't mean there's nothing else new or different that can be done in said perspective; it's like saying Call of Duty is a ripoff of Doom.
Valid point though I'd argue it only does to an extent. There's a number of games that tried something different that I doubt any would give props to (as mentioned above, Dino Crisis 3). Just because they're trying something new to this series doesn't mean anything if it isn't doing it for me at the moment and especially if it doesn't work in the end. Capcom has let me down too many times for me to be fully positive about this and I hate saying that but it's true. I want this to be good and for me to go from on the fence to fucking excited.Yes it absolutely does. If this game were another RE4 attempt it would be labeled as another try hard. The majority of the fan base have cried for the series to go back to being survival horror. They're taking this and trying new things with this concept with this series. People consistently whine when everything is the same or too safe.
It's not that taking Resident Evil to first person is some unique idea in general but it is new for the mainline series, and just because game x or y has did their thing in first person doesn't mean there's nothing else new or different that can be done in said perspective; it's like saying Call of Duty is a ripoff of Doom.
I think that's a girl in the wheelchair, if you look at it again.
That's what I see anyway with a bit more on brightness.
Its Old Alice, the true leader of Umbrella.
Wouldn't surprise me.
Capcom has gone back and forth from borrowing from the movies
That's all it takes for it to be Resident Evil for you? I guess the Witcher 3 is Resident Evil too.
Resident Evil is cheesy, it's Racoon City, it's the different viruses, zombies, mutations, S.T.A.R.S, puzzles in the mansion, third person, etc...
Not some camera footage crap with ring girl jump scares.
REmake is very different from, say, Revelations or RE6... but they still feel like they're in the same universe.
Unfortunately, RE7 here doesn't feel like it's in the same universe at all.
Revelations is probably done, a new action series is pribwbly hopefully being made. Also we really count ports and another franchise. If I have to go to TEW for action just end it now.