Generally, no, I am not bothered by nor feel a game is "ruined" by a creative team's political views, simply because all creative works will naturally be influenced by the politics, morality, interests, and ethics of the people creating. Creative expression is really just that, and politics is a part of all art in one way or another.
Dating right back to Doom, a game that relished in counter culture shock through violence. I believe it was Carmack who said that Doom was supposed to disturb, as the ultra violence as a vessel for disturbance was a product of the era. So in that respect, if I feel a video game (any creative work for that matter) disturbs or shocks me, then so be it; that is the creative expression of the author and their intent.
In all honest this is, for me, often a point of curiosity. Experiencing a creative work from a confronting, offensive, and dissonant perspective can be an experience within itself. Not something to agree with or even learn from (and I really want to push that point), but something I still find interesting. To see, hear, and experience the creative expression and creative freedom of even the most repugnant perspective is an experience that for me is branded unique in itself. I might walk away repulsed, but I'm intrigued by creative expression as a window into a creative team's mind. As long as I emotionally resonate in some way, the curiosity was worth following.
If anything, I only find a game (or creative work in general) ruined by a team's politics when the handling of those politics is less about what I agree/disagree with, and instead seems executed with zero nuance, grace, and coherency. As if the creators were so self indulgent in the ego of their message and politics that they struggled to convincingly portray as much through their expression. Like even though I agree that racism is bad, a creative work that fails to explore this perspective and simply beats its own RACISM IS BAD drum, lacking organic coherency with the creative expression itself, is just bad art. It's that kind of eye-rolling shit, and is so common in the bad writing across this medium, where the authors/creators are unable to express themselves in any way other than the most blatant.
I also think it's worth remembering that video games are projects that require a fairly monolithic workload from a multitude of creators, so while one or even several members of a team may have a slanted political ideology, you won't necessarily see that in full force in the project itself, but instead only fragments of it. Unless a game as a whole is made with collective political ideology, with intent, or those with said political ideologies are in senior positions with a lot of sway and power over the project's direction, I think it's silly to judge a game for a single person's political stance. I gurantee everyone here has a favourite game where someone on the team was probably a shitbag with political opinions you'd deeply disagree with. That's just life.
That being said, I'm totally down with people choosing to make their purchasing decisions based on ideologies of a team/person, such as deciding not to buy an otherwise appealing game because of political and/or ethical differences. I can also appreciate that while I have my perspective above, there are bound to be circumstances where a person just can't shake the political views of a creator when they play a game that's otherwise devoid of them. If it's not comfortable for you, so be it.