Dead Rising |OT| Chop Till You Drop Remastered

With Paul Carson in DR the Mannequin Torso knocks him to the ground. As he starts getting up you can hit him again and knock him back down. I used this on him in my recent playthrough and beat him in like 10 seconds.
 
I've tried to just load my game but even then the walking through zombies thing for a 10th time is just frustrating and not a good use of time. I can see why people like this game from a value perspective but everything else seems dated, confusing and just plain padded out.

I just don't think the series is for me. Tried fighting Carlos for a second time and after my third death said fuck this. Even went the other way to the clown fight, dead after drinking creamer 3 times. All the weapons in the game are just crap. I could go on and on. But no point. Just not for me. I can take 3 games off my list now. Yay!

Thanks for the help and advice. :)

I'm not sure if it's so much of modern game design as it is modern game conventions.The game is only 10 years old and doesn't hold up as well as some games that are even older than that.

The aim in the game is awful, the AI is simply infuriating, bosses are bullet sponges. Did I mention the aiming is awful? lol

I think it may be a game that pays off for those willing to invest the time into upgrading the character, but I'm just not willing to do that grind.

I blame all this on Dark Souls. Ever since I beat that game a few months ago my tolerance for some things have hit rock bottom.
I mean, you're kind of wrong about a couple of things already. Most weapons aren't bad at all; you hardly need to resort to the overpowered stuff (mini-chainsaw + mannequin torso) and so long as you avoid the joke-y ones like potted plants or benches, the majority of what you can pick up is practical or sufficiently strong to beat up zombies. Gems for example are (unexpectedly) one of the best crowd control options in the game and even something like the golf club / hockey stick have their own uses with how potent they actually are. Secondly, aiming firearms in DR1 isn't awful either; unorthodox and RE-esque as it is, being rooted in place isn't an issue at all since the zombie speed is balanced around this fact and the guns themselves are accurate. If it's the controls that bother you, you can change the analog sticks for aiming in the options menu (Arcade mode in one of the settings) and aside from that you just need to choose your position. And besides, why go for over-the-shoulder cam all the time when (if you tap with automatic guns) these projectile-based weapons have some blatant auto-aim assists going for them:

ybnrlm.gif


The only complaint I really agree with is the A.I. but they can be worked around, I guess. It's your prerogative however if you want to call it quits, because Dead Rising 1 - 2 are certainly an acquired taste, just not nearly as outdated as you think they are.

I think the bosses in DR might be the easiest in the series. I think they have the least amount of health and the most obvious patterns. The ones in the sequels tend to use their environments more. This isn't a better or worse thing, though.
Nah, DR3's are the easiest since many combo weapons just stunlock them with minimal effort, plus they only tickle you and hardly fling you around. You're right about DR1's not being particularly challenging either once you figure them out, but at least they comparatively speaking hit like a truck sometimes and can keep you pinned down if you let them.
 

Palpable

Member
It's now almost 3 weeks since launch and DR2 & DR2 OTR are still broken on PS4

Truly awful customer service. Zero fucks given for those on playstation. Last time I bought something from crapcom.

Have they said whether or not it'll be fixed? Did they even acknowledge the issues?
 
Have they said whether or not it'll be fixed? Did they even acknowledge the issues?

Yes, someone from Capcom posted in this thread that a patch is in the works.

Sorry for the troubles here.

Fortunately, QA and the dev team were finally able to reproduce the problem on one of the public PSN accounts and found a fix for it. They're working on the patch right now.

It turns out the issue was related to a specific PSN account type and under retail environment that was difficult to reproduce on dev network.

Apologies for the longer wait time, but a fix is on its way.

Do note the game can still be played in offline single player campaign as long as the console is disconnected from PSN.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
He doesn't like the game, so your suggestion is to do spend 4-6 straight hours completing one of the most tedious achievements of all time?

Grinding the game for 4 hours is far faster than doing the game normally and hoping you like it enough to level up to the point of making it easy.

Really though, leveling up to like 25 or so is when the game hits it's easy-mode stride.
 
AAAAAAAAAAAAAARGH

Trying to find all PP stickers and having ALL BUT TWO...

The ones you get in the Raincoat Cultists hideout... That you can't access once they've disappeared

FUCK
 
Forgot how atrocious the ai is in the first game. The survivors at times just stand around while repeatedly getting hit. I'm all for survivors having different personalities but when I have a wounded limping survivor who can take care of themselves better then other survivors who get stuck on a zombie or two and end up getting swarmed its incredibly frustrating. Not just getting stuck on zombies but on physical objects, walls, each other. They can't even get out of the foot deep fountains properly. Watching them bump into each other repeatedly and not moving is infuriating.
 

GeeTeeCee

Member
I honestly can't decide which one to buy between Dead Rising 2 or Off The Record.

I've owned and played both on the last gen consoles previously, but as far as I can remember the main reason I sold DR2 back then was because I hated how loud it made my PS3 fans run, and so I traded it in and picked OTR up for the 360 later on.

Problem is, while I enjoyed OTR, there were some aspects I was less keen on as opposed to 2, such as the rejigged story and the addition of the jump scare zombies. I can't remember if OTR was meaningfully "improved" over 2.

I guess I prefer 2, but that doesn't have the photography system or the Uranus Zone, and on and on it goes.

I just wanna play some form of Dead Rising 2...
 
I honestly can't decide which one to buy between Dead Rising 2 or Off The Record.

I've owned and played both on the last gen consoles previously, but as far as I can remember the main reason I sold DR2 back then was because I hated how loud it made my PS3 fans run, and so I traded it in and picked OTR up for the 360 later on.

Problem is, while I enjoyed OTR, there were some aspects I was less keen on as opposed to 2, such as the rejigged story and the addition of the jump scare zombies. I can't remember if OTR was meaningfully "improved" over 2.

I guess I prefer 2, but that doesn't have the photography system or the Uranus Zone, and on and on it goes.

I just wanna play some form of Dead Rising 2...
rmdSx.gif

Guess that makes my decision for me.

Though much like Fallout 4, I feel guilty riding around on a trike when Katey needs Zombrex. I'll probably still get OTR (
and it's cool you can fight a grief-stricken psychopath Chuck).
.
 

GeeTeeCee

Member
What are the jump scare zombies in OTR?

They added in zombies that do stuff like hiding around corners, pretending to be dead, or waiting in bathroom stalls. They play a bizarrely loud audio stinger whenever one is triggered. They're more of an annoyance than anything.

(Incidentally, I still haven't decided which of the two games to buy yet. Still leaning towards plain ol' DR2).
 
They added in zombies that do stuff like hiding around corners, pretending to be dead, or waiting in bathroom stalls. They play a bizarrely loud audio stinger whenever one is triggered. They're more of an annoyance than anything.

(Incidentally, I still haven't decided which of the two games to buy yet. Still leaning towards plain ol' DR2).
Worst part is that you can't interact with them beforehand, so you're not allowed to shoot them before they could potentially re-awaken and lunge themselves towards you. I don't recall there being an audio stinger however, having just played OTR last week, but they're absolutely an annoyance in how superfluous and non-threatening of an addition they are.
 
Worst part is that you can't interact with them beforehand, so you're not allowed to shoot them before they could potentially re-awaken and lunge themselves towards you. I don't recall there being an audio stinger however, having just played OTR last week, but they're absolutely an annoyance in how superfluous and non-threatening of an addition they are.

Oh yea, they stink. And the ran with that even further in DR3. Zombies chopped in half on the ground would still be alive and grab for you. They were so annoying in places where you had to clear out all the zombies. Good luck when the floor was coated.
 
Akimbo handholding.

Oh yea, they stink. And the ran with that even further in DR3. Zombies chopped in half on the ground would still be alive and grab for you. They were so annoying in places where you had to clear out all the zombies. Good luck when the floor was coated.
Exactly, never mind zombie crowds slowing you down to a crawl when you plow through them with a vehicle. What a mess of a game.
 

Nvzman

Member
Worst part is that you can't interact with them beforehand, so you're not allowed to shoot them before they could potentially re-awaken and lunge themselves towards you. I don't recall there being an audio stinger however, having just played OTR last week, but they're absolutely an annoyance in how superfluous and non-threatening of an addition they are.
Actually yes you can kill them before they do anything. I've done it so many times.
Also on PC the audio cue seems to be glitched, because it never came up but on PS3 I remember always hearing it.
 
the new Steam beta patch appears to fix the relooping music issue where the same mall song plays over and over again

unfortunately I just finished Infinity Mode, where this really would've been welcome
 
Been having a blast playing through this again. I even got my girlfriend to play with me.

We're doing a story play-through https://youtu.be/4xuvZycKM_g

Is it true that Dead Rising 2's remaster is broken currently? I'm hearing that it freezes quite often and it's better to go with OTR as it's more stable.
 

zerotol

Banned
Just noticed the carpet in the Americana Casino is the same carpet from the hotel in The Shining. Can't believe I didn't catch that when I played DR2 when it came out.
 
We are now in week 4 since launch and DR2 & DR2 OTR are still broken on PS4

There's no patch and they completely ignore questions on twitter.
 

h0tp0ck3t

Member
Nice man, nice.

Congrats, man! That's something I doubt I'll have the patience for.

Thanks guys! it actually wasn't nearly as painful as when I did it on the 360 thanks to being able to put it in rest mode. Just did it a few hours at a time over the course of the weekend.

Ironically my Ps4 has the stupid eject problem and the day after I pulled this off it hit me after not having it happen in months. I would have lost my mind if I had to do all this with the system beeping every 10 seconds lol
 
I love dead rising 1 but geeze there are so many small things that could make this game much more enjoyable. 1 the atrocious survivor ai.

This picture pretty much sums up my thoughts and I'm sure anyone whos played this game and has rescued more then 2 survivors at a time know exactly whats going on in this picture.
P7t8MrP.jpg


Which ties into a second complaint. Survivor scoops that are requests. It really sucks that you can't return to the safe house and leave without resolving the request no matter how much time is left on said request. Doing so will cause the scoop to automatically fail. So I had like a few seconds left on a story scoop and had a group of 5 survivors. Naturally if you look above clearly you know that I'll be wasting time just trying to get all survivors into the safe room so I rescue 3 and leave 2 outside while I go inside and advance the story because I was seconds away from missing it. Well turns out I completely fucked myself because one of the survivors left outside was really low on health so if I leave to go outside and save her the scoop will automatically fail. If I go give the guy the item he asked for thanks to all the unskippable dialogue the survivor outside will die before I can resolve the scoop. So damn annoying.
 

Murkas

Member
So it seems there is a game breaking bug on OTR PS4, every time I tried to do this, the game crashes to the PS4 menu.

Remasters in 2016...
 

luka

Loves Robotech S1
playing the japanese ps4 version and the convict AI seems broken. the first night they spawned they just sat motionless on the far side of the park. i grabbed sophie and they were nowhere in sight and didn't seem to 'activate' until i found them and got within aggro range. this happened both times i passed through the area.
 

dlauv

Member
People complaining about slow Frank, you're using a skateboard at least, right?

There's a mag in
Wonderland Plaza
that makes it last 3 times longer and allows you to jump, too. Not really required tho.

I have to admit the game's AI can be more painful than I'd like. DR2 might actually be the better game. OTR is fine, but it's not the same Frank and a little too self-indulgent.
 
playing the japanese ps4 version and the convict AI seems broken. the first night they spawned they just sat motionless on the far side of the park. i grabbed sophie and they were nowhere in sight and didn't seem to 'activate' until i found them and got within aggro range. this happened both times i passed through the area.

They sometimes do the same thing for me on PC. Been so long since I played the orig xbox360 version that I can't be sure if they're broken or not.
 
playing the japanese ps4 version and the convict AI seems broken. the first night they spawned they just sat motionless on the far side of the park. i grabbed sophie and they were nowhere in sight and didn't seem to 'activate' until i found them and got within aggro range. this happened both times i passed through the area.

They sometimes do the same thing for me on PC. Been so long since I played the orig xbox360 version that I can't be sure if they're broken or not.
It's like that on Xbox 360 too. They (very easily) get stuck on trees or poles. Just make sure you don't exit via the Food Court, lest you want them to immediately beeline straight towards you.
 

luka

Loves Robotech S1
It's like that on Xbox 360 too. They (very easily) get stuck on trees or poles. Just make sure you don't exit via the Food Court, lest you want them to immediately beeline straight towards you.

it didn't look like there were stuck on anything. they were just sitting there in the open and didnt even start moving until i got in range of the gunner. i never saw this in the 360 version.
 

Grief.exe

Member
Finished it! One of the most unique and compelling games I have played, but got slightly distracted by Kerbal and Elite Dangerous updates.

O8U27fB.png
 

wbacon

Capcom USA
For those who are interested, a new patch for Dead Rising 1 has been made available on Steam beta branch.

The patch addresses the following:

  • Background music during helicopter cutscene loops correctly (no gap between repeats).
  • Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out (and pulling back zoomed in). Mouse scroll direction has also been corrected.
  • Additional fix to better recognize DirectInput game pads.
  • Mall music now loops in sequence and without repeating the same track.
  • Reduced VRAM usage (currently 1,300MB - 1,800MB) that may have contributed to performance degradation for some cards with small VRAM.
More details here:
http://steamcommunity.com/games/427190/announcements/detail/827925750352333419

The following issues will be addressed for the console SKUs in the coming weeks (still need to QA and submit to platform certification):
  • Background music during helicopter cutscene loops correctly (no gap between repeats).
  • Mall music now loops in sequence and without repeating the same track.
  • Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out (and pulling back zoomed in).
 

wbacon

Capcom USA
Fix the fucking game on ps4 crapcom

We are now in week 4 since launch and DR2 & DR2 OTR are still broken on PS4

There's no patch and they completely ignore questions on twitter.

Sorry for taking this long. It's difficult to provide a specific ETA due to ongoing patch development and QA, but the fix is incoming.

Quoting myself from the previous post for those who may have missed it:

Sorry for the troubles here.

Fortunately, QA and the dev team were finally able to reproduce the problem on one of the public PSN accounts and found a fix for it. They're working on the patch right now.

It turns out the issue was related to a specific PSN account type and under retail environment that was difficult to reproduce on dev network.

Apologies for the longer wait time, but a fix is on its way.

Do note the game can still be played in offline single player campaign as long as the console is disconnected from PSN.

In addition to the aforementioned offline workaround method, some users have indicated the game will eventually launch while connected after waiting 5~10 minutes from launch.
 
Had to complete the game on my 2nd play through to unlock Infinity Mode. Game was freezing on the VERY FUCKING END cut scene. Relieved it worked this time. (this is on PC by the way)

I did beat overtime mode, but I can't remember playing Infinity Mode on the 360, I think I may have moved on to Halo 3 or Crackdown and didn't play much DR1 after I got those games. Excited to see how long I can last before dying.
I'm finding the game a little easier or more forgiving to play with a keyboard and a mouse.
 
For those who are interested, a new patch for Dead Rising 1 has been made available on Steam beta branch.

The patch addresses the following:

  • Background music during helicopter cutscene loops correctly (no gap between repeats).
  • Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out (and pulling back zoomed in). Mouse scroll direction has also been corrected.
  • Additional fix to better recognize DirectInput game pads.
  • Mall music now loops in sequence and without repeating the same track.
  • Reduced VRAM usage (currently 1,300MB - 1,800MB) that may have contributed to performance degradation for some cards with small VRAM.
More details here:
http://steamcommunity.com/games/427190/announcements/detail/827925750352333419

The following issues will be addressed for the console SKUs in the coming weeks (still need to QA and submit to platform certification):
  • Background music during helicopter cutscene loops correctly (no gap between repeats).
  • Mall music now loops in sequence and without repeating the same track.
  • Fixed reversed zoom in/out controls during map screen mode. Previously, pressing the analog stick 'UP' zoomed out (and pulling back zoomed in).
Nice, maybe this'll finally fix the stutter issues I've been encountering. Doubt it's just a problem for GPUs with small amounts of VRAM, considering it happens on my 970, which has more than enough for this game.

Also, found this GIF on Steam.
27281895fa.gif
 

DeVeAn

Member
So I suspect DRM for DR2 OTR on PS4. Can't boot the game but if I unplug LAN cable start the game it plays. Plug LAN back in locks up and cannot be played. I might call to see if this can be refunded. This shit ain't cool.
 
If that happened on PC we would had multiple threads on gaf already and those youtubers would all jump on ''fuck capcom'' train.
It's only an issue when/if pc version is affected.

And I'm not even talking about poor framerate and other issues that are also there. This is a game breaking issue that you encounter immediately when launching the game.
 
Well, just finished getting 100% plat for vanilla DR2on PS4.
Why hasn't there been a patch ffs?
Still a great deal of fun. I enjoyed my time with DR1 as well but the AI in that game drove me nuts.
 
If that happened on PC we would had multiple threads on gaf already and those youtubers would all jump on ''fuck capcom'' train.
It's only an issue when/if pc version is affected.

And I'm not even talking about poor framerate and other issues that are also there. This is a game breaking issue that you encounter immediately when launching the game.

What's the issue with the game? I have a digital copy of OTR and haven't ran into any problems on PS4 other than framerate issues, is it only happening with hard copies, or is it only happenin to some users?

Also, I think you are incorrect in your assesment, I've seen plenty of threads complaining about buggy console games. You probably aren't seeing anything because this isn't a high profile release. I've seen multiple "fuck capcom" threads for various reasons on console games. I've seen "fuck Capcom" threads about TYPOS on console games.
 
6 weeks since launch and both DR2 & DR2 OTR are still broken on PS4


What's the issue with the game? I have a digital copy of OTR and haven't ran into any problems on PS4 other than framerate issues, is it only happening with hard copies, or is it only happenin to some users?


When launching the game it either freezes or it loads around 10 minutes.
It loads immediately offline but if you then connect while the game is running it freezes again.
 

GeeTeeCee

Member
Just had a patch pop up for Dead Rising 2 (PS4). I'm sure it said it was 1.02, but when I look into the patch notes there's only a description for 1.01 ("Trophy bug fixed").
 
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