PlayStation 4 Pro Reviews

Lol. The way you're saying it that would mean that PC ports must take whole countries to beta-test. Also before we were hearing the fact that it was easy to optimize to the PS4 pro. What happened?
I've spent more time playing my game than I have spent developing it. We are releasing on 2 platforms.

We are not talking about Pro optimization. We are talking about NON-pro optimized games made for OG PS4 hardware having access to DIFFERENT, non-OG hardware.

What happened, you ask? You aren't following along, that's what happened.
 
Sony montage trailer!

https://www.youtube.com/watch?v=vMpjsMwI6HY
Offering enhanced performance via boosted CPU and GPU, with resolution up to 4K, HDR imaging technology, and faster, more stable frame rates, PS4 Pro the ultimate way to enjoy your favourite video games.

Here's a run-down of just some of the games which will be enhanced by PS4 Pro. See the full list of enhanced games: http://bit.ly/2fkBxSh

Games featured:

Horizon: Zero Dawn
Watch Dogs 2
Rise of the Tomb Raider
Mass Effect: Andromeda
Call of Duty: Infinite Warfare
Days Gone
The Last of Us Remastered
Deus Ex: Mankind Divided
Uncharted 4

Did I miss any?
 
Just found other two reviews:

http://www.godisageek.com/reviews/ps4-pro-review/
IN SHORT
For the first time, console gamers have a choice about how games look and run, and that definitely makes it worth it. One way or another, this it the most powerful console on the market, and Sony's PS4 just got even better.

POSITIVES
HDR is stunning
Improvements to 1080p gaming
Finally some choice on consoles
Optical output returns

NEGATIVES
No Ultra HD Blu-Ray support
HDR and PSVR don't play together
Fan noise closer to the original console than the slim


9.5/10 score

https://www.engadget.com/2016/11/07/sony-playstation-4-pro-review/

There's no doubt that the $399 PlayStation 4 Pro is the closest we've gotten to high-end PC-quality graphics on a home console. But the thing is, it's not going to be a major upgrade for existing PS4 owners. And to really see the benefits of its faster hardware, you'll have to wait for games to get upgraded. At the very least, though, it's a welcome reward for anyone who's held off on buying a PlayStation 4 until now.

Pros
Best graphical performance in a console.
Your existing games will get upgraded for free.
Makes PS VR much smoother.

Cons
Not a huge upgrade for existing PS4 owners with 1080p TVs.
No 4K Blu-ray drive.
You’ll have to wait for games to get patched to take advantage of it.

88/100 score
 
Cherry picking is good and all but I'm buying the PS4 Pro for the future games, doesn't mean I can't be unhappy with the fact that extra power isn't being used for games I already own and still play. PLENTY of people have posted they'd buy a PS4 Pro day 1 if Bloodborne or Witcher 3 were patched, again everyone has a different reason. I see more good than bad in the PS4 Pro but it doesn't mean I can't be disappointed as well.

Plenty of people also stated that they wouldn't buy the PS4 Pro because it didn't have a UHD drive. And for some, that was a deal breaker so really and truly it really doesn't matter.

This is why I hate arguments with people who would rather chastise rather than think practically and people who think business is charity. At the end of the day, it's really in no self interest for Sony to force devs to make patches to support a new system which is in itself taking the mantle of making future games better opposed to making older games run better.

But another thing to consider is, were these older games really suffering a lot when they were being played on the base model? No....so is there any big incentive to really change that if the difference can be possibly worse? No. would this benefit the customer in any immediate way? Sure...but what if it doesn't? Then we are stuck spending more money to fix something that never required that much fixing in the first place cause more money to drain and possibly take resources away from making new games that people actually want.

Here's another thing....if yall don't have a spreadsheet of all the games the Xbox One S has improved since 2013...im really over hearing how it's doing a much better job. Recipts are going to need to be provided to prove this point because I really think yall are getting carried away with 1 or 2 games that has shown these differences and really riding them all the way to the bank.
 
Here's another thing....if yall don't have a spreadsheet of all the games the Xbox One S has improved since 2013...im really over hearing how it's doing a much better job. Recipts are going to need to be provided to prove this point because I really think yall are getting carried away with 1 or 2 games that has shown these differences and really riding them all the way to the bank.

.
 
Playstation 4 Pro [OT] Because I'm an Exhausted, Overworked Adult with Expendable Income, and Buying New Gadgets Makes Me Feel Temporarily Excited About Life Again.

This is funny because it's true.

The amount of Pro Sony apologists is way more than I thought, I guess thats why companies can get away with basically anything these days, expectations are so low.

This is funny for entirely different reasons. The concern trolls are out in force in this thread.
 
Bullshit. I just took my elderly parents TV shopping and even they, with failing eyesight, could tell the difference between 4k and 1080p when side by side. Hell they could tell a difference between the 4k Samsung Curve TV they bought and the cheaper 4k vizio that I convinced them not to buy.

This idea that only videophiles notice stuff like this is absolute bullshit fud. If it was true then normies wouldn't be convinced in a side by side comparison.

edit: To clarify they convinced themselves on 4k, I just couldn't allow them to buy a 4k Vizio if 4k was the way they were going to go.

Haha, oh, that anecdotal evidence, probably with colors saturated to the max on the 4K to make general peoples go "Wooow" next to a more standard calibrated 1080p next to it.

Peoples will say anything to not sound dumb and state that there's obviously an improvement over "insert old tech".

Want an anecdotal evidence? My stepfather was mind blown when he switched from 480p to 1080p. So i'm at his home one time and can't help but notice how utter shit his signal looks. So i go behind the TV and realize it's running @ 480p because he connected RCA cables to it...

For a 50inch with a viewing distance of 10', there's 0 benefit

http://referencehometheater.com/2013/commentary/4k-calculator/

Even eyesight @ 20/20 as per the calculator.
 
I've spent more time playing my game than I have spent developing it. We are releasing on 2 platforms.

We are not talking about Pro optimization. We are talking about NON-pro optimized games made for OG PS4 hardware having access to DIFFERENT, non-OG hardware.

What happened, you ask? You aren't following along, that's what happened.
Indeed. Arguing with game developers about game development. Oh, Gaf.

And ffs, pointing to PC games as any standard of game testing?! They don't test every scenario of course, which is why PC Performance threads are such a clusterfuck. Consoles can't have that level of compatibility - they actually have to work for 99.9% of the players.
 
I'm very pleased to read so many positive reviews, seems that Sony managed to deliver a quality product.
But reading is as far as it goes for me. I'm not very concerned with graphics and picture quality (or I would have bought something better than a cheap €200 Grundig TV), I'm perfectly satisfied with how games look on my basic PS4.
I do hope that this console becomes a success, and that these upgrades become a norm. Because I would not mind lagging behind an iteration all the time, getting an older version on the cheap when the newer one arrives.
 
You don't think Sony would sell even MORE PS4 Pros if those few games I mentioned were to get a patch? You don't think people play those anymore, that Sony doesn't have metrics on systems connected to PSN on what people are playing and for how long?

I'm not talking about a single person and everyone's opinion is going to be different but we've seen time and time again where gamers will complain about something but then be part of the problem by buying in to DLC, day 1 games that are broken, etc. We take the abuse, it is part of the give and take of being a hardcore gamer these days. Doesn't mean ALL of us have to like it, I buy far fewer games day 1 now and am super weary about Season Passes.

I'm disappointed a bit by the way the PS4 Pro handles it's extra power but I'm excited about what is there already and what the future holds, again not everything is black and white. I am still buying the Pro for those future games, I honestly think the discussion around the Pro has been interesting to get other's perspectives, it helps me understand opposing points of view (At least in some cases that are well articulated and not just personal attacks).

They do have this info and they have decided to update some games and not others. Maybe they will update other olders games after they have launched and things settle down, maybe they won't. However they are in a better position to make those decisions than us. I keep hearing people ask for Bloodborne and the Witcher, but the last time I checked Sony didn't make these games.
 
There are certainly people up in arms but I don't understand why everyone is so quick to defend Sony's decision which benefits Sony and no one else rather than support the pro consumer options and Sony decided to do some testing and validation of their first party and popular titles. Or heck, give some of that Sony money to developers of those games to go back and patch for their flagship system. We aren't talking about a TON of games here: Bloodborne, Witcher 3, Destiny... the list isn't long.

The amount of Pro Sony apologists is way more than I thought, I guess thats why companies can get away with basically anything these days, expectations are so low.

I wouldn't say I'm an apologist. It just doesn't make sense. Sony was pretty clear that this console was for game enthusiasts who wanted sharper looking games with Pro support. Old games aren't something most enthusiasts are worried about.

As a person who spends hundreds of hours playing games a month, I don't care if Destiny and Witcher 3 and Bloodborne get FPS upgrades. Why? Because I beat them over a year ago and I'm done.....

It just doesn't make any sense to be upset about something that the console was clearly not intended for. The Pro isn't targeted at people who haven't played Destiny yet because they have a 3 year back log and can't find time between their kids and work and all the other crap life throws at you. That's what the Slim is for. I'm sure there are some game enthusiasts who still play the shit out of Witcher 3 that want an FPS upgrade or Pro support patch. But the percentages just aren't with you on this one.
 
Haha, oh, that anecdotal evidence, probably with colors saturated to the max on the 4K to make general peoples go "Wooow" next to a more standard calibrated 1080p next to it.

Peoples will say anything to not sound dumb and state that there's obviously an improvement over "insert old tech".

Want an anecdotal evidence? My stepfather was mind blown when he switched from 480p to 1080p. So i'm at his home one time and can't help but notice how utter shit his signal looks. So i go behind the TV and realize it's running @ 480p because he connected RCA cables to it...

For a 50inch with a viewing distance of 10', there's 0 benefit

http://referencehometheater.com/2013/commentary/4k-calculator/

Even eyesight @ 20/20 as per the calculator.

Who the hell has a 50 inch and sits that far away?

Fact: a 100" tv from across the street through your neighbor's window, there's -5 benefit.
 
I don't know if its a fever dream, stress from the election or brain cancer but I'm seriously thinking about not getting a new computer and instead getting a ps4 pro and a new monitor (and maybe a new videocard for my pc) Any recommendations on the display? Since this will be on my desk and I'll have my pc and Xbox One hooked up as well, I'm not looking for any monitor larger than 32 inches but bigger than 27 inch.

My current monitor is 6 years old and I don't think there is much point playing a ps4 pro (or upgrading my video card) on it.
http://www.newegg.com/Product/Product.aspx?Item=N82E16824001392
 
Who the hell has a 50 inch and sits that far away?

10 feet in a living room? That's not an uncommon distance at all; it's probably near average. So is that screen size. A lot of people, especially those with families, optimize their TV/furniture arrangement for the look and convenience of the layout, rather than to optimize the best possible viewing distance for the TV screen. Most people are not like us.
 
Yes that was official Sony stance. But question is how many titles would break, 10, 100, all? Sony should devote some resources to test each game and enable/disable Pro mode per title basis, instead of disabling in all ~700 games because a few very specific poorly coded games might break.

There are a lot of people who are in agreement that the way non patched games are handled on Pro is probably its biggest pitfall.

Bringing up MS again, not only many games get performance benefits on Xbox S already, but this trend will continue with Scorpio, if recent interviews and various articles are of any indication. Also we can look at the way MS handles backwards compatibility. BC games not only receive performance benefits, but also improved vsync.

MS can do all that but Sony can't even make original PS4 titles runs smoother on the Pro without everything breaking apart.

Do you have any clue how many people it takes to test a single game before gold? Do you even know what testers have to do?

Do you honestly think a handful of people are going to run into every wall, shoot every wall, crouch in front of every wall, prone in front of every wall, cast every spell in front of every wall, try each menu option in front of every wall, try every conceivable action in front of every wall then repeat it for doors, floors, moving platforms, yada yada yada?

There's a whooooooole string of strange behavior that can happen in very remote situations with off-the-wall action combinations that it would be an insurmountable task to test.

You don't just boot, play for 5 minutes and call it a day.

What are you even on about in this thread? Seriously? Don't get a pro if you are continuing to willfully not even TRY to understand what potential problems can happen and why steps were taken to ensure maximum compatibility.

You've got to be trolling, at this point. I get being disappointed that you won't see bumps in unpatched games but this? Holy cow.

Lol. The way you're saying it that would mean that PC ports must take whole countries to beta-test. Also before we were hearing the fact that it was easy to optimize to the PS4 pro. What happened?

I've spent more time playing my game than I have spent developing it. We are releasing on 2 platforms.

We are not talking about Pro optimization. We are talking about NON-pro optimized games made for OG PS4 hardware having access to DIFFERENT, non-OG hardware.

What happened, you ask? You aren't following along, that's what happened.

I'm perfectly aware of what happened and I'm standing by what I'm stating. If patching games was so damn easy as they pointed out in the conference where they introduced the system, the patching of a game to get up to fuctioning level should not be an issue per Sony. The fact that they have to actually throttle down is silly. Good luck.

Indeed. Arguing with game developers about game development. Oh, Gaf.

And ffs, pointing to PC games as any standard of game testing?! They don't test every scenario of course, which is why PC Performance threads are such a clusterfuck. Consoles can't have that level of compatibility - they actually have to work for 99.9% of the players.

That was sarcasm, i'm sorry if that was not detectable.
 
I'm perfectly aware of what happened and I'm standing by what I'm stating. If patching games was so damn easy as they pointed out in the conference where they introduced the system, the patching of a game to get up to fuctioning level should not be an issue per Sony. The fact that they have to actually throttle down is silly. Good luck.

it's all relative. in terms of a game in active development or a game you are still supporting, patching for Pro support is trivial, but for older games going back and patching it is more effort than its worth considering the return on investment. not to mention patching every single game in the PS4's back catalog is not practical
 
it's all relative. in terms of a game in active development or a game you are still supporting, patching for Pro support is trivial, but for older games going back and patching it is more effort than its worth considering the return on investment. not to mention patching every single game in the PS4's back catalog is not practical

That's what we are seeing now and I agree. Which is making the half step look a little ridiculous right now. In six months no one will really care as most people would've moved on to newer games which are supported.
 
10 feet in a living room? That's not an uncommon distance at all; it's probably near average. So is that screen size. A lot of people, especially those with families, optimize their TV/furniture arrangement for the look and convenience of the layout, rather than to optimize the best possible viewing distance for the TV screen. Most people are not like us.

This is why I don't use my TV for gaming (or anything else for that matter). My wife enforces the layout of the living room and thus we sit ~20 feet from the 55" TV. It frustrates me endlessly.
 
That's what we are seeing now and I agree. What is making the half step look a little ridiculous right now. In six months no one really care as most people would've moved on to newer games which are supported.

yeah, it's a strange thing to get hung up on. I do agree with most that there are some obvious oversights in terms of older games not getting Pro support (Bloodborne :(( ) but I understand the scenarios why that wouldn't happen
 
Do you have any clue how many people it takes to test a single game before gold? Do you even know what testers have to do?

Do you honestly think a handful of people are going to run into every wall, shoot every wall, crouch in front of every wall, prone in front of every wall, cast every spell in front of every wall, try each menu option in front of every wall, try every conceivable action in front of every wall then repeat it for doors, floors, moving platforms, yada yada yada?

There's a whooooooole string of strange behavior that can happen in very remote situations with off-the-wall action combinations that it would be an insurmountable task to test.

You don't just boot, play for 5 minutes and call it a day.

What are you even on about in this thread? Seriously? Don't get a pro if you are continuing to willfully not even TRY to understand what potential problems can happen and why steps were taken to ensure maximum compatibility.

You've got to be trolling, at this point. I get being disappointed that you won't see bumps in unpatched games but this? Holy cow.
Well, this post is... something. Not sure why are you so hostile towards me and what did I do to deserve it. I am a long time Playstation fan and have PS4 Pro pre-ordered, if that is the basis on which one is allowed to express opinion and critique in this thread.

Many reviews pointed out as one of Pro's flaws is that there are no benefits unless game receives a Pro patch, and this is what I was discussing.

I don't think your comparison of game testing before gold is applicable in this case. More fair comparison would be something like Xbox One backwards compatibility, which already has 100+ titles and growing. If MS can do it, why is it unreasonable to expect from Sony to do something among those lines? Test few most popular games at a time and make them Pro-enabled if there are no issues.
 
Well, this post is... something. Not sure why are you so hostile towards me and what did I do to deserve it. I am a long time Playstation fan and have PS4 Pro pre-ordered, if that is the basis on which one is allowed to express opinion and critique in this thread.
It's because you keep harping on what "should" be the case with absolutely no technical knowledge of what is entailed to back it up. You keep stating things should be far easier than they are in reality while using largely irrelevant examples to back up your case and arguing with those who have actual experience. It's arrogance and a complete lack of humility. It's obnoxious.

I don't think your comparison of game testing before gold is applicable in this case. More fair comparison would be something like Xbox One backwards compatibility, which already has 100+ titles and growing..
After how many months? How does MS metering out Xbox one compatibility releases with a handful of titles a month support your position that all PS4 games should suddenly be enhanced OOTB with no patches and have no issues?
 
This is why I don't use my TV for gaming (or anything else for that matter). My wife enforces the layout of the living room and thus we sit ~20 feet from the 55" TV. It frustrates me endlessly.

This is reality. I game on a monitor anymore. Either the kids are monopolizing the television or my wife is or I sit so fucking far away that's there's really not a point.
 
This is why I don't use my TV for gaming (or anything else for that matter). My wife enforces the layout of the living room and thus we sit ~20 feet from the 55" TV. It frustrates me endlessly.

Show her some charts and graphs about optimal TV viewing distance. Wives like it when their husbands educate them.
 
I'm perfectly aware of what happened and I'm standing by what I'm stating. If patching games was so damn easy as they pointed out in the conference where they introduced the system, the patching of a game to get up to fuctioning level should not be an issue per Sony. The fact that they have to actually throttle down is silly. Good luck.
Because we are not talking patching :|

Not every dev will patch so not every game will make use of new hardware. That's not for Sony to patch so it's not Sony's issue.

People want unpatched games to magically make use of DIFFERENT hardware.
 
It's because you keep harping on what "should" be the case with absolutely no technical knowledge of what is entailed to back it up. You keep stating things should be far easier than they are in reality while using largely irrelevant examples to back up your case and arguing with those who have actual experience. It's arrogance and a complete lack of humility. It's obnoxious.


After how many months? How does MS metering out Xbox one compatibility releases with a handful of titles a month support your position that all PS4 games should suddenly be enhanced OOTB with no patches and have no issues?

I think this is the point that he and I are both trying to make. We already know what the cost to make it compatible is the quote from Cerney below clearly shows.

"Most of the work goes into implementing, in the case of these three titles, checkerboard rendering, in order to get the resolutions up to 2160p, or close to 2160p. And that hasn't been that much," said Cerny. "The initial implementation of checkerboard rendering for each of these titles was 3 weeks, for each of them, by 1 programmer. And you know, these are games where, these days, a typical game will have 100 people, 300 people, for years on end. So we're talking about 1 programmer for a couple of weeks. It's not too much."
 
Because we are not talking patching :|

Not every dev will patch so not every game will make use of new hardware. That's not for Sony to patch so it's not Sony's issue.

People want unpatched games to magically make use of DIFFERENT hardware.

I don't think anybody's expecting that, I think people were expecting more companies to make better use of updating the games. I don't think anybody here had the idea was just push a button and stuff would work better. Calm down. lol.
 
This is why I don't use my TV for gaming (or anything else for that matter). My wife enforces the layout of the living room and thus we sit ~20 feet from the 55" TV. It frustrates me endlessly.
Real talk.

I haven't gamed on my plasma in quite a while. By the time I get down in the basement after the kids are asleep, my wife is already watching one of her shows and monopolizing the TV. Since we only get an hour or two every night to relax, that is my only gaming time, so i just play on the 1080p IPS monitor on my desk. I'm primarily a PC gamer so that's fine, but I also moved my xbone and ps4 to the monitor before I sold them.

And our couches are too far from the TV as well. When I did game on the TV, I used to pull up a chair to be about 6 feet away.

Gaming on a monitor is great though for many reasons, I including lower input lag and just being closer for competitive mp games. That's why I'm waiting on HDR monitors to come out.
 
Well, this post is... something. Not sure why are you so hostile towards me and what did I do to deserve it. I am a long time Playstation fan and have PS4 Pro pre-ordered, if that is the basis on which one is allowed to express opinion and critique in this thread.

Many reviews pointed out as one of Pro's flaws is that there are no benefits unless game receives a Pro patch, and this is what I was discussing.

I don't think your comparison of game testing before gold is applicable in this case. More fair comparison would be something like Xbox One backwards compatibility, which already has 100+ titles and growing. If MS can do it, why is it unreasonable to expect from Sony to do something among those lines? Test few most popular games at a time and make them Pro-enabled if there are no issues.
Oh you can critique the result, the decision to change hardware, etc - you're just not understanding WHY things are the way they are. Blast Sony for choosing different hardware all day long. That's not what I'm off about.

And game testing is still being done through EMULATION. A much more clamped environment than just letting code run free on different hardware.

Again, your understanding of how things work and your incessant willful ignorance to what is being stated, has been stated by not just me, is what's irking me and others.

Do you want to learn or do you just want to spew? There's a tree here you can bark up, but it's not the one you are at, I'm afraid.
 
Oh you can critique the result, the decision to change hardware, etc - you're just not understanding WHY things are the way they are. Blast Sony for choosing different hardware all day long. That's not what I'm off about.

And game testing is still being done through EMULATION. A much more clamped environment than just letting code run free on different hardware.

Again, your understanding of how things work and your incessant willful ignorance to what is being stated, has been stated by not just me, is what's irking me and others.

Do you want to learn or do you just want to spew? There's a tree here you can bark up, but it's not the one you are at, I'm afraid.

Seriously? Too funny.
 
I don't think anybody's expecting that, I think people were expecting more companies to make better use of updating the games. I don't think anybody here had the idea was just push a button and stuff would work better. Calm down. lol.
BRUH.... BRUUUUUUUUUUH:

"There are a lot of people who are in agreement that the way non patched games are handled on Pro is probably its biggest pitfall"

You even quoted the post in your post chain. Lots of people have. Constantly. Why do you think people bring up XOS all the time as a comparison? Read the thread, lol.
 
Heres another Battlefield 1 comparison video where the reviewer says the support for Pro is already on the disc.

In the comments he said HDR is missing but the jump in resolution and textures is present on the disc.

It actually kinda makes sense because Titanfall is the same way and they are both EA Games. I just hope the FPS for online multiplayer improved...



https://www.youtube.com/watch?v=MkT-5IVnr7c
 
BRUH.... BRUUUUUUUUUUH:

"There are a lot of people who are in agreement that the way non patched games are handled on Pro is probably its biggest pitfall"

You even quoted the post in your post chain. Lots of people have. Constantly. Why do you think people bring up XOS all the time as a comparison? Read the thread, lol.

That comment does not mean just that one thing that you are arguing so heavily against. If you can't see that....
 
I think this is the point that he and I are both trying to make. We already know what the cost to make it compatible is the quote from Cerney below clearly shows.

"Most of the work goes into implementing, in the case of these three titles, checkerboard rendering, in order to get the resolutions up to 2160p, or close to 2160p. And that hasn't been that much," said Cerny. "The initial implementation of checkerboard rendering for each of these titles was 3 weeks, for each of them, by 1 programmer. And you know, these are games where, these days, a typical game will have 100 people, 300 people, for years on end. So we're talking about 1 programmer for a couple of weeks. It's not too much."
...except that doesn't show the cost to 'make it compatible" at all. It shows the man hours needed to implement checkerboard rendering - and Cerney is not even talking about re-tooling existing games, he's talking about the time to implement checkerboard rendering in a game currently in development as opposed to just rendering natively or simple upscaling (if it were that simple, then how come UC4 - helmed by some of the most experienced and talented PS4 developers - doesn't use it in their PS4 pro patch?). You're confusing two different things.

That says absolutely nothing about the cost to take an existing game and have it go through the QA process of running on substantially different hardware. For that, Cerney spoke about it directly as the quote I provided:

But what about deploying the additional Pro GPU power in base PS4 mode, similar to the Xbox One S? Or even just retaining the 111MHz GPU frequency boost? For Sony, it's all about playing it safe, to ensure that the existing 700 titles just work.

"I've done a number of experiments looking for issues when frequencies vary and... well... [laughs] I think first and foremost, we need everything to work flawlessly. We don't want people to be conscious of any issues that may arise when they move from the standard model to the PS4 Pro."

In short:" We tested the sceneario of running games unmodified, and enough fucked up that we went with this method of downlocking and disabling CU's."
 
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