Horizon Zero Dawn livestream

It's your sister, Olara! Are you out therrrre?

lmao wanna do a second take on that?

Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.

More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.

"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".

"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."
- We've seen Aloy making sarcastic comments and whatnot, so I wouldn't say it's completely humorless. And I don't see how the tone being serious and stoic is a bad thing. I'd hate if they treated this world as campy or joky. The characters wouldn't, why should we?
- Witcher 3 was a podcast game too when there weren't cutscenes happening, so what makes a game "podcast friendly" or not is completely subjective
- We've seen systemic interactions between machines. A watcher and a broadhead got into a fight during the stream. Not sure if the Thunderjaw was for a mission, but we see it fighting bandits independently of you
 

atr0cious

Member
- Witcher 3 was a podcast game too when there were cutscenes happening, so what makes a game "podcast friendly" or not is completely subjective
Pretty sure podcast friendly means you can just turn on whatever and play the game, while not having to worry you're missing anything. If it's any kind of slight against anything, it's the OST. And he's clearly talking about the physics in relation to how the creature act since Zelda has both and Horizon is just about basic interactions between the species.
 

Leckan

Member
Honestly, I'm fine with either. I would rather though the lore and world take precedence over character story though obviously it would be nice to have both (well unless I'm playing a game like BEthesda games where I want to play my own character... then I bitch when their character story takes precedence over my character creation *cough* Fallout 4 *cough*). Because for me exploration is a super fun part of game playing and lore and world really entice that. Plus I like post apocalypse games and I love having bits that say what life was like before or little stories of what happened to people during/right after the apocalypse. New Vegas's Honest Hearts DLC had one of my favorite game side stories where you only find out as you find notes from a guy who had survived the apocalypse and his stories after. I bet anyone who has played that DLC knows which one I'm talking about as it is a well talked about one. There's also the story of what happened to vault 11. Another more lore/world story that is epic. For me part of the why I love post apocalypse games is finding out about the world before/during the apocalypse by finding bits and pieces that give you hints. I love uncovering that stuff and it is a big motivation to me to encourage me to explore.

Funny thing, because the narrative designer of Horizon John Gonzalez, actually wrote those when he worked at Obsidian.

Hopefully there's more where that came from.
 

Tigress

Member
Funny thing, because the narrative designer of Horizon John Gonzalez, actually wrote those when he worked at Obsidian.

Hopefully there's more where that came from.

I know they poached some guy from Obsidian because I was sad he wasn't going to work on Fallout anymore. I'm pretty sure that wasn't the guy I was thinking of... and now I'm doubly sad cause that means at least two of New Vegas's writers will no longer work on another Fallout (but excited for Horizon). I mean I suppose they probably wouldn't either way, but at least there was a possibility before (New Vegas is my favorite game of all time so I would really love to see another Obsidian Fallout. Though yes, I realize a lot of the people who worked on NV are gone now. I hear they still make good rpgs though. And they seem more focused on being an RPG company than Bethesda. I admit I'm a little disappointed Horizon is focusing less on RPG but then I guess do you expect a pretty tight RPG from a company that was focused on FPS's before?).
 
If you need crafting material, you have an option to generate a little mission where the reward is the material you need
Ohhh, that's nice. I think Inquisition had something similar, with the errands you get from your quest in every region that are endless? Only there I remember there wasn't any control about the reward. This is focused and saves time.
 
It's your sister, Olara! Are you out therrrre?

lmao wanna do a second take on that?

Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.

More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.

"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".

"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."

You forgot the part where he said he's very excited to play more of it. Thanks for summary though
 

Mifune

Mehmber
I'll never understand listening to podcasts while playing a game anyway. To me if it's not worth devoting all of my attention to, it's not worth playing at all.
 
I'll never understand listening to podcasts while playing a game anyway. To me if it's not worth devoting all of my attention to, it's not worth playing at all.
I listen to podcasts constantly, more than I take in movie, TV, books, video games, music, so only the games that absolutely rely on sound design (i.e. Devil Daggers, Inside), that are very story focused, or that I absolutely sure excited to play, get my undivided focus
 

Leckan

Member
I know they poached some guy from Obsidian because I was sad he wasn't going to work on Fallout anymore. I'm pretty sure that wasn't the guy I was thinking of... and now I'm doubly sad cause that means at least two of New Vegas's writers will no longer work on another Fallout (but excited for Horizon). I mean I suppose they probably wouldn't either way, but at least there was a possibility before (New Vegas is my favorite game of all time so I would really love to see another Obsidian Fallout. Though yes, I realize a lot of the people who worked on NV are gone now. I hear they still make good rpgs though. And they seem more focused on being an RPG company than Bethesda. I admit I'm a little disappointed Horizon is focusing less on RPG but then I guess do you expect a pretty tight RPG from a company that was focused on FPS's before?).

Unfortunately I wouldn't expect any big budget game from Obsidian any time soon. They've lost quite a bit of key personel since New Vegas and have downsized to make up for this reality.

But their current games are pretty good too if you love the genre.
 
Nah, that was aimed more for the guy who railed on the guy with the Witcher avatar just for that, even though he said that he didn't think that the combat in Witcher 3 was all that great.

And yeah I agree with your second paragraph, but I can also see how some people can be burnt out on open world games at this point.

I like Assassin's Creed games, but there was a moment when I was playing Syndicate that I realized that I was having pretty much the same amount of fun(not much) like I did in Unity, despite the fact that I objectively thought it was a much better game than Unity. So I can understand how some would be unfazed by Horizon if they've been playing lots of Far Cry games recently, despite some noticeable differences between those games and Horizon.



I meant restrained compared to some of the people in the preview thread who have been claiming that it was already a done deal that the game will be great. We just have no idea if the game remains consistent throughout yet, 4 hours is not that long for an open world game, that is optimistically a quarter of the average playtime.

Oh nvm my first para then. I do agree with you about open world game tropes and getting fatigue. I have felt that also, especially with the Assassin's Creed games. This one though is different enough to light my fire again. I hope GG can pull it off. I look forward to playing Horizon.
 
Oh nvm my first para then. I do agree with you about open world game tropes and getting fatigue. I have felt that also, especially with the Assassin's Creed games. This one though is different enough to light my fire again. I hope GG can pull it off. I look forward to playing Horizon.
To be honest, the only open world game I've finished is Prototype, because I wanted to do new game plus with all the powers

But for most in the genre, exploration and being in the world comes first before the story or missions. I walk through villages and towns and city streets to take in the views. I like to enjoy the vistas, to people-watch. And just mess around in the world

This game, I imagine I'm going to do a lot of nature watching
 

vivekTO

Member

I have watched the Austin live stream , he was in a hurry so he didn't stay longer to answer the questions. Regarding his preview I think we have already discussed in here , although not in this thread, But let discuss it here for one more time,

The systematic Point he raise about horizon, and how zelda may surprise him , is by providing the example of cooking , See personally that is a busy work , What purpose does it serve in the game apart from filling it with another mechanic ,Maybe in zeldawe can create potion or combine two or three items to create a new potion/food. can't we do that in our inventory.
In fallout 4 the cooking is just an interactive menu, and i don't think game would have suffer if bethesda taken it out and we can just mix the items up in inventory. That is just a busy work.

Nevertheless The "systems" exists in horizon too, that is between the machine and the whole Npc and living world. As we can see in many other previews and in the recent twitch stream, it not only that machine fights with us or Npc attack us, they do fight with each other as well. Even every machine has its own working system in place , the crab machine collects food type, the deer machine converts grass to liquid, the raptor machine watches the herd. These systems are all there and really support the game ecosystem. you know there is crocodile machine , you wonder what his place in the whole ecosystem or the purpose of his existence. So asking , can i cook food in horizon and than say in zelda you can do that , and than comment upon how these two games are systematic or not and one has surprising an other not , don't make any sense to me atleast.

I think he also missed that you can unlock the videos describing the lore of the place in the Ancient world(our current world) and can get the answer to what is happened to this world.
He missed out on the Couldron/dungeon part, again if he likes these kind of thing in Zelda , i hope he will like in this game too.

Anyways this is a preview and there are lots of them out there . you really have to watch other videos and form an opinion by yourself, you need to understand what exactly negative and positive each person is raising against the game.

For ex , in Easy Allies preview , brandon(i hope i got his name right) suggested that if you don't like Resource gathering and Games like Don't Starve than you will not like this game. May i ask you one thing , is it guaranteed that if like Don't Starve and resource gathering than i will absolutely like the horizon. It really don't work that way , is it?
and regarding resource the horizon is doing something smart where you don't have to go in the menu or pause gameplay to craft items. and again they implemented a system so that you don't have to grind for resources , which is first of its kind in open world game.

i will not touch upon farcry comparison , its done to its death here.Again if i like farcry than it should be a guarantee that i will like horizon as well?

In the end I will say his previews is not that positive or should i say Mixed(and rightly so it his thought) but he is still hopeful about it and also raised the point that the game is a time killer. I hope he will not be too focused on open world aspects while previewing Zelda. The strong point of Horizon is in its combat which really sets it apart from any previous open world game especially farcry series.

I will also like to know What are your thoughts on the game? Thanks
 
Zelda games are mechanically pretty diverse. I think people are just a little wary because Guerilla's resume is a controversial or at least inconsistent regarding plain quality. Taking prior games as a reference as to what quality to expect sounds perfectly legitimate and reliable enough.

All of GG's Killzone games average just about 80 on Metacritic, so their track record is hardly controversial or inconsistent. Killzone 1 was hampered by hardware limitation, Killzone 2 was a great shooter, Killzone 3 was good and Shadow Fall was a decent game considering it was a launch game on a new system. However I understand how some may be cautious. But How long has it been since we had a great Zelda game?
 
Casual pose:

VeneratedGiganticChafer.gif
 

Begaria

Member
Some of these previews warning about open world fatigue or likening the game to Far Cry/Ubisoft design doesn't bother me as I haven't played many open world games, and the only Far Cry I've played is Far Cry 4. I think I'm set.
 
Some of these previews warning about open world fatigue or likening the game to Far Cry/Ubisoft design doesn't bother me as I haven't played many open world games, and the only Far Cry I've played is Far Cry 4. I think I'm set.

I haven't even played that. I took a serious game break and haven't played anything that hasn't been linear-sih and SP in a while. I am really looking forward to this one.
 
For me open world fatigue is something that occurs once I have spent many hours running about in a particular world. I've never had it so bad that I didn't want to even start a game because it was open world. If some previewers are worried about it happening to them then there are two simple solutions: broaden the types of games they play, and stick to the main story in H:ZD; don't spend hours upon hours doing side quests, mini-games, etc.
 
The animated trees and plants even in the far distance is really fascinating.

That's true. I didn't notice that until you pointed it out.

the way the camera moves at the end gives the impression Aloy is taken aback by the tall neck.

Admiring the trees and beautiful vistas

turns to her right

"WTF!!!"

It does kind of look like that but that's not the case :p

The graphical fidelity along with the amount of little details happening is just ridiculous. This is the most impressive looking game out there.

That's right :)

ThoroughWindingGrub.gif
 
For me open world fatigue is something that occurs once I have spent many hours running about in a particular world. I've never had it so bad that I didn't want to even start a game because it was open world. If some previewers are worried about it happening to them then there are two simple solutions: broaden the types of games they play, and stick to the main story in H:ZD; don't spend hours upon hours doing side quests, mini-games, etc.
Pretty much.
 
It's your sister, Olara! Are you out therrrre?

lmao wanna do a second take on that?

Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.

More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.

"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".

"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."

Thanks for the post. I know it may seem like a Debby downer but I think it's good to have a balance of positives and negatives. Some of the +ve/-ve things highlighted here echo my personal feelings about the game, so I remain cautiously optimistic.

I'm quite excited though and I think the attention to detail is superb (more_badass highlighted a neat gif of the liquid moving in the animals container).

I'm kind of hoping it'll be Witcher level in regards the side quests, but I know it won't be as it's a first attempt from Guerilla and you have to get certain things right first (as well as budget and time etc).

So overall I think I'm going to overall be excited for what it offers, but at the same time temper expectations in terms of 'Witcher' level of RPGness which tbh not many can match even with years of experience in this genre.
 
So, you can be struck by lighting in Zelda BotW, and Guerrilla thought about that feature but considered unfair, so they scrapped it.

Does that means we can end the comparisons between both games now?

or

It means that we are now waiting to see who was right regarding the lighting thing?
 
Thanks for the post. I know it may seem like a Debby downer but I think it's good to have a balance of positives and negatives. Some of the +ve/-be things highlighted here echo my personal feelings about the game, so I remain cautiously optimistic. I'm dealt excited though and I think the attention to detail is superb (more_badass highlighted a neat gif).

I'm kind of hoping it'll be Witcher level, but I know it won't be as it's a first attempt and you have to get certain things right first (as well as budget and time etc), so I think I'm going to overall be excited for what it offers, but at the same time temper expectations in terms of 'Witcher' level of RPGness which tbh not many can match even with years of experience in this genre.


Watch the whole preview he referenced. Adam says hes very excited to play more of it and listed a lot of positives. The poster had an agenda and cherry picked the negatives rather than provided a thorough summary (pos and neg).

Alternative facts! Sad!
 

RoboPlato

I'd be in the dick
Gorgoeus af. Cant believe this game is coming out less than 30 days. I still know the days when the first artworks have been leaked.
I remember when the art leaked. I couldn't believe that anyone would greenlight a AAA title with that concept.

I worried that it would end up being an multiplayer focused survival game. I'm so happy it's releasing as a single player RPG.
 
- We've seen Aloy making sarcastic comments and whatnot, so I wouldn't say it's completely humorless. And I don't see how the tone being serious and stoic is a bad thing. I'd hate if they treated this world as campy or joky. The characters wouldn't, why should we?
- Witcher 3 was a podcast game too when there weren't cutscenes happening, so what makes a game "podcast friendly" or not is completely subjective
- We've seen systemic interactions between machines. A watcher and a broadhead got into a fight during the stream. Not sure if the Thunderjaw was for a mission, but we see it fighting bandits independently of you
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".

By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.

By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.
 

TheRaven476

Neo Member
All of GG's Killzone games average just about 80 on Metacritic, so their track record is hardly controversial or inconsistent. Killzone 1 was hampered by hardware limitation, Killzone 2 was a great shooter, Killzone 3 was good and Shadow Fall was a decent game considering it was a launch game on a new system. However I understand how some may be cautious. But How long has it been since we had a great Zelda game?

I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.

1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.

2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.

To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.
 

FATALITY

Banned
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".

By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.

By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.

Stop chatting shit
Corrupt machines will attack normal machines
In one of the trailers you Van see a fight between a corrupt machine and a normal one.

At least check your facts
 

HStallion

Now what's the next step in your master plan?
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".

By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.

By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.

Just pointing out we've seen tons of interactions between the different machines, the environment and even other human NPC's. Not sure why this is a complaint as its pretty apparent through out the many different previews. It might not match the larger amount of physics based stuff in Breath of the Wild but the enemies certainly seem to make up for that with how adaptive and reactive they are to you and other characters/creatures in the game.

As to the po faced comment. I'm not even sure what to make of that as a criticism as the game isn't overflowing with humor and jokes but its hardly what I'd call some grimdark, overly serious or po faced. Its an epic adventure tail about a girl finding her way and her history in the beautiful machine overrun ruins of humanity.
 

Mubrik

Member
I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.

1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.

2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.

To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.
This!
The bar is set high but expecting perfection from GG with this first entry is a stupid thing imo.
But it's very obvious (no matter how much some people downplay) that GG might have found that special hit.
 

Turkoop

Banned
I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.

1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.

2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.

To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.

Well said!
 

FATALITY

Banned
Why people bringing Zelda in every horizon thread?

Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?

Please God just score higher than Zelda
That will be a sight to see
Please
 
I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.

1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.

2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.

To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.
y'all saying jak and daxter wasn't amazing? smh.

Why people bringing Zelda in every horizon thread?

Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?

Please God just score higher than Zelda
That will be a sight to see
Please

hmm
 

Cyborg

Member
Why people bringing Zelda in every horizon thread?

Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?

Please God just score higher than Zelda
That will be a sight to see
Please

Defence force from the Nintendo boys..... Always the same old shit.

ontopic: Cant wait for the game, looks so good
 
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".

By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.

By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.
1) Again, I don't see why it being self-serious is a negative. A lot of sci-fi, especially far future sci-fi, has ridiculous, weird, over-the-top premises and worlds, and playing it straight gives the world and those societies a feel of validity. I kind of get the sense that people go "robot dinosaurs, that's silly, the game shouldn't be serious either"
2) Can't argue with that, but that's what subtitles are for.
3) We've seen that. With bandits being attacks by machines. You also have a lure call that can draw machines to you.

I also think Far Cry is a bad example. Less a systemic interaction and more of a trap waiting to be triggered, especially when the animals are in cages. No different than leading enemy factions into eachother
 
Why people bringing Zelda in every horizon thread?

Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?

Please God just score higher than Zelda
That will be a sight to see

Please

Never going to happen unfortunately. Zelda is a well established franchise with an uncountable number of very good games across multiple generations and consoles, and anything related to said franchise gets praised whether it's really an incredible game or not. On the other hand, Horizon is a new IP, coming from a developer known for an average first person shooter franchise that is trying something different.
 

Mubrik

Member
if the game doesn't call out to you. no problem.
if its too far cry or shadow of mordor (loved those games btw) or ubisofty for you no problem.
if zelda (never played ) in your opinion smashed this game. no problem zelda will bee a great game for you anyways.
But don't come into the thread after all the good shit we that are interested in HZD have seen and start comparing and nitpicking dialog or water physics or fucking black skin color (i'm black btw) like zelda or witcher 3 is perfect, you just come off as a salty fanboy.
if you get your kicks from zelda stay in zelda
systematic interaction. lmao. foh!
 

Yurikerr

This post isn't by me, it's by a guy with the same username as me.
By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.

Just so you know, we saw a couple previews and videos (even dated from E3 last year) were you can see Aloy overriding the robots to turn them into allies.

This applies to getting a new mount or hacking a sawtooth to fight along you.
 

viHuGi

Banned
It's your sister, Olara! Are you out therrrre?

lmao wanna do a second take on that?

Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.

More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.

"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".

"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."

Horizon will be Amazing and Goty contender, no matter what you say.

Lmao who the hell are those guys? Not even 1000 views? They didn't play the game hahaha oh man please hahahaha this is brilliant, some Nintendo fans talking about Horizon a game they didn't even played and guess what looks like they are the only ones calling that out haha

10/10.
 
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