BlackBuzzard
Banned
????
So what does this have to do with anything?
????
- We've seen Aloy making sarcastic comments and whatnot, so I wouldn't say it's completely humorless. And I don't see how the tone being serious and stoic is a bad thing. I'd hate if they treated this world as campy or joky. The characters wouldn't, why should we?It's your sister, Olara! Are you out therrrre?
lmao wanna do a second take on that?
Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.
More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.
"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".
"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."
So what does this have to do with anything?
Yeah. I really don't understand the purpose of his post either. Is he trying to derail the hype train?
Pretty sure podcast friendly means you can just turn on whatever and play the game, while not having to worry you're missing anything. If it's any kind of slight against anything, it's the OST. And he's clearly talking about the physics in relation to how the creature act since Zelda has both and Horizon is just about basic interactions between the species.- Witcher 3 was a podcast game too when there were cutscenes happening, so what makes a game "podcast friendly" or not is completely subjective
Honestly, I'm fine with either. I would rather though the lore and world take precedence over character story though obviously it would be nice to have both (well unless I'm playing a game like BEthesda games where I want to play my own character... then I bitch when their character story takes precedence over my character creation *cough* Fallout 4 *cough*). Because for me exploration is a super fun part of game playing and lore and world really entice that. Plus I like post apocalypse games and I love having bits that say what life was like before or little stories of what happened to people during/right after the apocalypse. New Vegas's Honest Hearts DLC had one of my favorite game side stories where you only find out as you find notes from a guy who had survived the apocalypse and his stories after. I bet anyone who has played that DLC knows which one I'm talking about as it is a well talked about one. There's also the story of what happened to vault 11. Another more lore/world story that is epic. For me part of the why I love post apocalypse games is finding out about the world before/during the apocalypse by finding bits and pieces that give you hints. I love uncovering that stuff and it is a big motivation to me to encourage me to explore.
Funny thing, because the narrative designer of Horizon John Gonzalez, actually wrote those when he worked at Obsidian.
Hopefully there's more where that came from.
Ohhh, that's nice. I think Inquisition had something similar, with the errands you get from your quest in every region that are endless? Only there I remember there wasn't any control about the reward. This is focused and saves time.If you need crafting material, you have an option to generate a little mission where the reward is the material you need
Capped 30.
It's your sister, Olara! Are you out therrrre?
lmao wanna do a second take on that?
Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.
More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.
"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".
"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."
I listen to podcasts constantly, more than I take in movie, TV, books, video games, music, so only the games that absolutely rely on sound design (i.e. Devil Daggers, Inside), that are very story focused, or that I absolutely sure excited to play, get my undivided focusI'll never understand listening to podcasts while playing a game anyway. To me if it's not worth devoting all of my attention to, it's not worth playing at all.
I know they poached some guy from Obsidian because I was sad he wasn't going to work on Fallout anymore. I'm pretty sure that wasn't the guy I was thinking of... and now I'm doubly sad cause that means at least two of New Vegas's writers will no longer work on another Fallout (but excited for Horizon). I mean I suppose they probably wouldn't either way, but at least there was a possibility before (New Vegas is my favorite game of all time so I would really love to see another Obsidian Fallout. Though yes, I realize a lot of the people who worked on NV are gone now. I hear they still make good rpgs though. And they seem more focused on being an RPG company than Bethesda. I admit I'm a little disappointed Horizon is focusing less on RPG but then I guess do you expect a pretty tight RPG from a company that was focused on FPS's before?).
Nah, that was aimed more for the guy who railed on the guy with the Witcher avatar just for that, even though he said that he didn't think that the combat in Witcher 3 was all that great.
And yeah I agree with your second paragraph, but I can also see how some people can be burnt out on open world games at this point.
I like Assassin's Creed games, but there was a moment when I was playing Syndicate that I realized that I was having pretty much the same amount of fun(not much) like I did in Unity, despite the fact that I objectively thought it was a much better game than Unity. So I can understand how some would be unfazed by Horizon if they've been playing lots of Far Cry games recently, despite some noticeable differences between those games and Horizon.
I meant restrained compared to some of the people in the preview thread who have been claiming that it was already a done deal that the game will be great. We just have no idea if the game remains consistent throughout yet, 4 hours is not that long for an open world game, that is optimistically a quarter of the average playtime.
To be honest, the only open world game I've finished is Prototype, because I wanted to do new game plus with all the powersOh nvm my first para then. I do agree with you about open world game tropes and getting fatigue. I have felt that also, especially with the Assassin's Creed games. This one though is different enough to light my fire again. I hope GG can pull it off. I look forward to playing Horizon.
Snip
Zelda games are mechanically pretty diverse. I think people are just a little wary because Guerilla's resume is a controversial or at least inconsistent regarding plain quality. Taking prior games as a reference as to what quality to expect sounds perfectly legitimate and reliable enough.
Casual pose:
Casual pose:
![]()
the way the camera moves at the end gives the impression Aloy is taken aback by the tall neck.Casual pose:
![]()
The graphical fidelity along with the amount of little details happening is just ridiculous. This is the most impressive looking game out there.
Some of these previews warning about open world fatigue or likening the game to Far Cry/Ubisoft design doesn't bother me as I haven't played many open world games, and the only Far Cry I've played is Far Cry 4. I think I'm set.
The animated trees and plants even in the far distance is really fascinating.
the way the camera moves at the end gives the impression Aloy is taken aback by the tall neck.
Admiring the trees and beautiful vistas
turns to her right
"WTF!!!"
The graphical fidelity along with the amount of little details happening is just ridiculous. This is the most impressive looking game out there.
Pretty much.For me open world fatigue is something that occurs once I have spent many hours running about in a particular world. I've never had it so bad that I didn't want to even start a game because it was open world. If some previewers are worried about it happening to them then there are two simple solutions: broaden the types of games they play, and stick to the main story in H:ZD; don't spend hours upon hours doing side quests, mini-games, etc.
It's your sister, Olara! Are you out therrrre?
lmao wanna do a second take on that?
Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.
More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.
"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".
"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."
Thanks for the post. I know it may seem like a Debby downer but I think it's good to have a balance of positives and negatives. Some of the +ve/-be things highlighted here echo my personal feelings about the game, so I remain cautiously optimistic. I'm dealt excited though and I think the attention to detail is superb (more_badass highlighted a neat gif).
I'm kind of hoping it'll be Witcher level, but I know it won't be as it's a first attempt and you have to get certain things right first (as well as budget and time etc), so I think I'm going to overall be excited for what it offers, but at the same time temper expectations in terms of 'Witcher' level of RPGness which tbh not many can match even with years of experience in this genre.
I remember when the art leaked. I couldn't believe that anyone would greenlight a AAA title with that concept.Gorgoeus af. Cant believe this game is coming out less than 30 days. I still know the days when the first artworks have been leaked.
Gorgoeus af. Cant believe this game is coming out less than 30 days. I still know the days when the first artworks have been leaked.
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".- We've seen Aloy making sarcastic comments and whatnot, so I wouldn't say it's completely humorless. And I don't see how the tone being serious and stoic is a bad thing. I'd hate if they treated this world as campy or joky. The characters wouldn't, why should we?
- Witcher 3 was a podcast game too when there weren't cutscenes happening, so what makes a game "podcast friendly" or not is completely subjective
- We've seen systemic interactions between machines. A watcher and a broadhead got into a fight during the stream. Not sure if the Thunderjaw was for a mission, but we see it fighting bandits independently of you
All of GG's Killzone games average just about 80 on Metacritic, so their track record is hardly controversial or inconsistent. Killzone 1 was hampered by hardware limitation, Killzone 2 was a great shooter, Killzone 3 was good and Shadow Fall was a decent game considering it was a launch game on a new system. However I understand how some may be cautious. But How long has it been since we had a great Zelda game?
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".
By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.
By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.
I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".
By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.
By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.
This!I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.
1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.
2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.
To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.
I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.
1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.
2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.
To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.
y'all saying jak and daxter wasn't amazing? smh.I do agree that looking at what a studio has done previously can help gauge future projects but people get far too rigid.
1, That assumes a company can never get better. They will never have that "Breakout" game. GG to me is like Naughty Dog before Uncharted 2, Rockstar before GTA3, Bethesda before Morrowind. Everyone needs to be given a chance to have their breakout game.
2. The investment in this game is unlike anything in previous generations. Sony said "ok you have 5 years........ go nuts". I don't consider Shadowfall to be a valid comparison because Shadowfall was a second team that STARTED Shadowfall development AFTER Horizon started development. I'll let that sink in. Horizon development started BEFORE shadowfall. This game has all the main team working on it for 5 years.
To me Guerrilla Games has undergone alot of changes in the move to this generation. They feel completely different to what they were 5+ years ago. This is a new Guerrilla Games. We'll see how it does. I think people need to judge this with an open mind.
Why people bringing Zelda in every horizon thread?
Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?
Please God just score higher than Zelda
That will be a sight to see
Please
Why people bringing Zelda in every horizon thread?
Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?
Please God just score higher than Zelda
That will be a sight to see
Please
1) Again, I don't see why it being self-serious is a negative. A lot of sci-fi, especially far future sci-fi, has ridiculous, weird, over-the-top premises and worlds, and playing it straight gives the world and those societies a feel of validity. I kind of get the sense that people go "robot dinosaurs, that's silly, the game shouldn't be serious either"I think Austin's point is the game is very po-faced in tone, and even Aloy's little remarks aren't enough to change how self-serious the game feels. Even the grimmest of games had comedic relief at points (Walking Dead, Wolfenstein TNO, Manhunt, I Have No Mouth And I Must Scream, etc), so the humor being relegated to just the protagonist would certainly be an odd choice. No one is asking for the world be treated as "campy or joky".
By games being ones you just play to while listening to a podcast, it just means the storytelling and characters might not be engaging enough to bother listening to the dialogue. I certainly wouldn't play Witcher 3 while playing the Bloody Baron quest or many other sidequests.
By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.
Why people bringing Zelda in every horizon thread?
Is horizon outselling Zelda? Or what?
Why this fanboys feel so insecure?
Please God just score higher than Zelda
That will be a sight to see
Please
Why "hmm"?
By systemic interactions, the comparison is to Far Cry where you can directly influence the animals to fight for you from 3 onwards rather than just watch a random or scripted AI vs AI encounter.
Gorgoeus af. Cant believe this game is coming out less than 30 days. I still know the days when the first artworks have been leaked.
y'all saying jak and daxter wasn't amazing? smh.
It's your sister, Olara! Are you out therrrre?
lmao wanna do a second take on that?
Austin Walker has said the voice acting has been a "rough mix". Other criticisms on top of the positives he lays out, the humans don't fare as well as the robots in terms of AI and combat. The characterisation and tone is uninteresting, self-serious, humorless, and stoic. Hopefully, no one expecting much from the story.
More of Far Cry than Witcher where it's podcast-friendly and don't have to be too focused on story outcomes. "I'm interested in the world but I never felt like I was captured by Aloy, I care what's happening to her. It's not a Ubisoft game, but boy". But it doesn't have the systemic interactions as much as Far Cry in terms of using the animals to your advantage.
"If you're having open world fatigue, you're still going to have open world fatigue [with Horizon Zero Dawn]. It is one of those games. There are towers to climb. There are lots of sidequests. There are challenge mode things...Lots of crafting to one specific thing, like upgrade your ammo packs, upgrades how many traps you can carry, it does very much feel like it's in the Fary Cry state of things".
"As someone who plays a lot of open world games, I'm way more interested in the surprising systemic stuff that might come out of [Legend Of Zelda] Breath Of The Wild."