If there's anything I learned from here, it's don't announce your PC version of a game until it's ready to come out.
yup. hence it's a business.
grab it for the ps4 yo.
That's a fair point.This is a good argument for general PC games. However, in PC VR gaming Valve doesn't really have anything like a dominant market position, but they still refuse to do exclusivity contracts.
What's this about NiOh moneyhats? Is is supposed to be on PC too?
Nah, there was never any indication of it being on PC.
Koei Tecmo has been heavily publishing on Steam and soul games sell like hot cakes on PC. A PC release is a no brainer.
Koei Tecmo has been heavily publishing on Steam and soul games sell like hot cakes on PC. A PC release is a no brainer.
Not nearly as much as it used to be though.Patience is an important trait needed for fans of Japanese games when it comes to PC gaming. Unfortunately.
Square pls
Koei Tecmo has been heavily publishing on Steam and soul games sell like hot cakes on PC. A PC release is a no brainer.
Still, it's a different case with Nier.
The fact is that Nier PC has been announced, Nioh PC has not.
In the Nioh case, this is more about deduction/speculation. Game has been shown at PSX 2015 as a console exclusive, Sony later picked it up for publishing duties, which KT is no stranger to (NG3RE by Nintendo in West, supposed to be exclusive), Only on PlayStation mention disappeared from the final boxarts.
In the Nioh case, this is more about deduction/speculation. Game has been shown at PSX 2015 as a console exclusive, Sony later picked it up for publishing duties, which KT is no stranger to (NG3RE by Nintendo in West, supposed to be exclusive), Only on PlayStation mention disappeared from the final boxarts.
OP - this seems common. Say a percentage of people own two platforms to consume your content. Say one is superior.
Now say your content is narrow and tends to generate specialized interest (JRPG- that makes me sad typing that JRPG are niche now)
You know your fan base is starved and a good portion will not wait for the superior version...they will want to consume the product immediately. That same base, if owning both platforms, will also be likely to want to pick up the superior version...unless it isn't immediately available.
So you give them that option- albeit down the road(6-12 months) If you release it after xyz time, they could be more likely to justify spending almost, if not the exact same, price to consume your product again. If you announce a simultaneously release... you will lose sales... if you annaounce a very close release, you will lose sales because people might choose to wait if it is "short". A longer gap.. won't turn off , in this case, only PC players because no other option, but potentially gets you to sell your product twice to the same consumer.
Koei Tecmo has been heavily publishing on Steam and soul games sell like hot cakes on PC. A PC release is a no brainer.
That's not the strategy that makes SE the most money, that's the one that makes Sony the most.OP - this seems common. Say a percentage of people own two platforms to consume your content. Say one is superior.
Now say your content is narrow and tends to generate specialized interest (JRPG- that makes me sad typing that JRPG are niche now)
You know your fan base is starved and a good portion will not wait for the superior version...they will want to consume the product immediately. That same base, if owning both platforms, will also be likely to want to pick up the superior version...unless it isn't immediately available.
So you give them that option- albeit down the road(6-12 months) If you release it after xyz time, they could be more likely to justify spending almost, if not the exact same, price to consume your product again. If you announce a simultaneously release... you will lose sales... if you annaounce a very close release, you will lose sales because people might choose to wait if it is "short". A longer gap.. won't turn off , in this case, only PC players because no other option, but potentially gets you to sell your product twice to the same consumer.
Sorry to tell you, I do. Unless you have some magical data that contradicts all logic and tells you that people are totally totally going to all double dip this super niche game, especially if it releases months later at full price. Yeah, that's totally not going to hurt the sales at all, no sir.No we are not. Its not a irrefutable fact when the cases hardly cover all bases. You have a trend, not even a wide reaching trend and extrapolate it to everything claiming it to be a fact.
No you don't.
OP - this seems common. Say a percentage of people own two platforms to consume your content. Say one is superior.
Now say your content is narrow and tends to generate specialized interest (JRPG- that makes me sad typing that JRPG are niche now)
You know your fan base is starved and a good portion will not wait for the superior version...they will want to consume the product immediately. That same base, if owning both platforms, will also be likely to want to pick up the superior version...unless it isn't immediately available.
So you give them that option- albeit down the road(6-12 months) If you release it after xyz time, they could be more likely to justify spending almost, if not the exact same, price to consume your product again. If you announce a simultaneously release... you will lose sales... if you annaounce a very close release, you will lose sales because people might choose to wait if it is "short". A longer gap.. won't turn off , in this case, only PC players because no other option, but potentially gets you to sell your product twice to the same consumer.
That's not the strategy that makes SE the most money, that's the one that makes Sony the most.
There's a reason why more and more japanese publishers are switching to day-and-date releases, and the ones that don't are becoming the minority.
In the Nioh case, this is more about deduction/speculation. Game has been shown at PSX 2015 as a console exclusive, Sony later picked it up for publishing duties, which KT is no stranger to (NG3RE by Nintendo in West, supposed to be exclusive), Only on PlayStation mention disappeared from the final boxarts.
Not saying nioh pc is definitely not happening but every press release/blog post/website blurb I have noticed from koei tecmo explicitly said playstation 4 exclusive. Sometimes it felt like they were going out of their way to mention that. So chances are it was not in the works but now that it seems to be a hit, maybe they will revisit and port.To clarify, the "publishing" deal is just a distribution deal. It's no different to, say, Valve partnering with EA for the retail release of Portal 2 (you'll notice that there's no Sony logo on Nioh's cover) and confers Sony no claim to the IP or game itself, which is why a belated PC port is expected.
Two of my local retailers emailed me that the physical PC edition preorders are now live:
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Of course, I did my part immediately. Hopefully it means the release is not far off.
Not saying nioh pc is definitely not happening but every press release/blog post/website blurb I have noticed from koei tecmo explicitly said playstation 4 exclusive. Sometimes it felt like they were going out of their way to mention that. So chances are it was not in the works but now that it seems to be a hit, maybe they will revisit and port.
Not saying nioh pc is definitely not happening but every press release/blog post/website blurb I have noticed from koei tecmo explicitly said playstation 4 exclusive. Sometimes it felt like they were going out of their way to mention that. So chances are it was not in the works but now that it seems to be a hit, maybe they will revisit and port.
Two of my local retailers emailed me that the physical PC edition preorders are now live:
![]()
Of course, I did my part immediately. Hopefully it means the release is not far off.
Exclusive footage of GhostTrick right now
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What? Isn't it only on Steam?
Can you post links?
What? Isn't it digital only on PC?
Can you post links?
https://www.ozone.bg/gaming/igri/pc/nier-automata-pc/?
https://www.pulsar.bg/pre-order:-nier:-automata-?search=nier
Pulsar were actually the guys who first spilled the beans on Bioshock: The Collection's content (before 2K actually issued their press-release).
Anyways, the game is still listed as TBA but this almost confirms that there will be a physical PC edition, at least in Europe.
What's this about NiOh moneyhats? Is is supposed to be on PC too?
What? Isn't it digital only on PC?
Can you post links?
They say that it's releasing on 10-03-2017??
Let's hope SE finally say something.
Thanks.
Pulsar says it will release on March 10, stealth release?
They say that it's releasing on 10-03-2017??
Let's hope SE finally say something.
Thanks.
That was probably just copied from the PS4 page.
That was probably just copied from the PS4 page.
They say that it's releasing on 10-03-2017??
Let's hope SE finally say something.
Thanks.
Which perfectly could be the same for the PC version.
They both did get the same exact boxart, which hopefully means it's not a mock-up and has been provided by SE. I don't see why they would release a Day One Edition if it isn't going to release at the same timeThat was probably just copied from the PS4 page, especially as Ozone's page says "TBA" and both are based in Bulgaria.
Sure, but I'm leaning towards it being a copy/paste job as Squeenix hasn't made an announcement (its own store page still says "Early 2017") and the other Bulgarian retailer doesn't have a date listed.
Both sites say March.
They both did get the same exact boxart, which hopefully means it's not a mock-up and has been provided by SE. I don't see why they would release a Day One Edition if it isn't going to release at the same time![]()