chokotoureiki
Member
Switch is an entirely different beast compared to the other systems though, and presents a huge challenge in of itself to many devs as they have to figure out ways to make it work on a lesser powered system (assuming Nintendo continues to avoid the graphics race) without making huge sacrifices along the way. Some devs even have to build entire new teams designed specifically for Switch development, and that takes money and resources. The question is if devs believe its worth the time, money, and effort to make all these accomodations for Switch, and historically, many third parties have continually treated the Switch as a low priority.Right, games that aren't on Switch don't sell very well on Switch. That's not a reason to leave Switch (soon Switch 2) out of your multiplatform strategy.
Especially for SE.
We don't know the exact number of third party sales on Switch but it's at least over 500 million. Probably a lot more in total. It's good for publishers to get a slice of that pie.
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