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"From now on, Square Enix plans to increase the amount of titles releasing simultaneously on each platform," Square Enix confirms more Xbox support

Right, games that aren't on Switch don't sell very well on Switch. That's not a reason to leave Switch (soon Switch 2) out of your multiplatform strategy.

Especially for SE.

We don't know the exact number of third party sales on Switch but it's at least over 500 million. Probably a lot more in total. It's good for publishers to get a slice of that pie.
Switch is an entirely different beast compared to the other systems though, and presents a huge challenge in of itself to many devs as they have to figure out ways to make it work on a lesser powered system (assuming Nintendo continues to avoid the graphics race) without making huge sacrifices along the way. Some devs even have to build entire new teams designed specifically for Switch development, and that takes money and resources. The question is if devs believe its worth the time, money, and effort to make all these accomodations for Switch, and historically, many third parties have continually treated the Switch as a low priority.
 
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The biggest problem for Square has been product quality and appeal, as long as they don't fix that, they will never succeed.

There are console/PC exclusives that break out, there are day 1 multiplatform flops too.

The idea that everything needs to be multiplatform day 1 to succeed is honestly very wrong. It's all about product appeal and good marketing.
Too much open world stuff in the two latest FF games and too many mini-games in general. I shouldn't have had to run errands for 5 different people to get an audience with Don Corneo, for example.
 

StreetsofBeige

Gold Member
Switch is an entirely different beast compared to the other systems though, and presents a huge challenge in of itself to many devs as they have to figure out ways to make it work on a lesser powered system (assuming Nintendo continues to avoid the graphics race) without making huge sacrifices along the way. Some devs even have to build entire new teams designed specifically for Switch development, and that takes money and resources. The question is if devs believe its worth the time, money, and effort to make all these accomodations for Switch, and historically, many third parties have continually treated the Switch as a low priority.
Nintendo systems have always been geared to family fun and solo play. Ya, fam can play Mario Kart and Smash Bro, but all the EA Sports, COD and such either dont release or get occasional games or get totally gimped games like Madden All Stars instead of just a standard Madden. And top AAA games rarely release. And if they do it's delayed and resemble a PS2 game.

So even though Nintendo systems can sell a ton, most third party devs dont bother. I remember reading Nintendo systems are most likely to be secondary systems. Sounds kind of odd since they can be top sellers so you;d think they would get priority playtime. But people who want power or online MP will do AAA and MP third party games on those platforms and then do Nintendo and unique games on Wii/Switch.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
this company is the xbox of Japan.
Ohhh GIF
 

ssringo

Member
The biggest problem for Square has been product quality and appeal, as long as they don't fix that, they will never succeed.
Anecdotal, but this is my biggest problem with them. I bought pretty much anything that said "Squaresoft" and eventually "SquareEnix" from NES to PS3. By that time I had largely migrated to PC with only occasional dips to console. When SquareEnix started putting games on PC, their releases always seemed to be an afterthought or even lazy. It didn't bother me too much until Nier: Automata (my all-time favorite game), which had to be fan fixed and remained that way for years until they finally released some proper fixes. Then FF15, which they were all about supporting PC modding officially with their own tools. Which wound up being super basic and then they didn't bother expanding. Of course they pulled the plug on the whole thing, released the last DLC and screwed over the previously good performance in the game, again not patching it for a long time afterwards. Every time I bought a game of their it just worsened my percetion. It felt like they wanted the sales without the effort. Even when I get something good, like Octopath Traveler, I see it as a one off that's not representative of SquareEnix as a whole.

So now, their name means about as much to me as Ubisoft or EA: shit. As such, whereas I used to buy their games without worrying about researching too much because I knew their name meant quality fun, I actively avoid all of their games unless I hear overwhelmingly positive feedback from other gamers and even then I'm iffy.

This is my perspective, and it may be incorrect, but it is the way I see them, and it absolutely affects my willingness to buy their games.

/2c
 
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Woopah

Member
Switch is an entirely different beast compared to the other systems though, and presents a huge challenge in of itself to many devs as they have to figure out ways to make it work on a lesser powered system (assuming Nintendo continues to avoid the graphics race) without making huge sacrifices along the way. Some devs even have to build entire new teams designed specifically for Switch development, and that takes money and resources. The question is if devs believe its worth the time, money, and effort to make all these accomodations for Switch, and historically, many third parties have continually treated the Switch as a low priority.
It absolutely is a different beast, but it's one that can be a big boost to sales if approached in the right way.

Let's take SE's output in the last 12 months.Putting Rebirth on Switch? That would take way too effort and money. Not worth doing that.

But it wouldn't make any sense for Fantasian, Dragon Quest, SaGa and Star Ocean to not be on Switch because it "only" has 100s of millions of third party sales.
 

YeulEmeralda

Linux User
I think Final Fantasy games are famous for their epicness.
Playing that on a tiny screen at 720p takes too much away from the game.
 

pulicat

Member
Yeah, there's no way FF16 could pull off those sales numbers say if it were to be released exclusively on Switch, theoretically speaking.
Monster Hunter Rise sold ~10 million units on Switch.

Octopath traveller a niche JRPG from SE sold ~2.6 million units on switch.

Momotaro Densetsu sold 4 million units while being exclusively released in Japan.

So, it's not impossible for AAA budget FF games to sell over 3 million units on Switch alone. Japan is going to play a big part in securing those numbers.
 

Evil Calvin

Afraid of Boobs
Wow....who would have thought that putting out a game on a console with 35 million+ additional users may increase their revenue. Amazing!
 

Go_Ly_Dow

Member
The future for S-E and all Japanese 3rd partys is PS5+PS6, PC (Steam day 1) and Switch 2. They can skip Xbox as the remaining audience has been conditioned to not pay for games and so it's a waste of money, unless MS pay the full port costs.
 
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Monster Hunter Rise sold ~10 million units on Switch.

Octopath traveller a niche JRPG from SE sold ~2.6 million units on switch.

Momotaro Densetsu sold 4 million units while being exclusively released in Japan.

So, it's not impossible for AAA budget FF games to sell over 3 million units on Switch alone. Japan is going to play a big part in securing those numbers.
But none of those are FF though. The remastered port of FF12 couldn't even sell a mil on Switch, and that game sold 6 mil on PS2. So what makes you think an AAA FF game could sell gangbusters on Switch? If that was true, I would've seen it from Square by now. Honestly, I think they're just gonna treat the Switch as more of a tertiary platform as to help reach sales projections rather than a primary driver.
 
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360fps

Member
Unpopular opinion: FF games best experienced on no commentary YouTube walkthrough videos while drinking gin, like a movie. You also save yourself 70§ to spend on much more based and wholesome games like Neptunia series. Umio best girl!
cutes GIF
 
I bet the most profitable would be to release as console exclusives. Go to PS5 and PC Day 1. Get that bag from Sony; get console exclusive hype sales; don't pay for the marketing.
I bet not paying for marketing, the Sony bag, and console exclusive hype sales outweigh being on Xbox day 1 due to their soft sales. Hell you could probably just make it 6-12 month exclusive and come to xbox then.
 

Ozriel

M$FT
Of course I did. Did you? yeah it said more Xbox support, nowhere in the title did it say anything about a Switch 2.

You said: "Who buys 3rd party games for the Switch? People only buy the Switch for first party games"

Thread's about Square's games being more multiplatform, which would certainly include Nintendo's consoles. Switch 2 is launching next year and should be powerful enough to do justice to multiplatform ports.
 
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JimboJones

Member
Switch 2 support is all but guaranteed unless Nintendo fumbles big time or it's a "too big for Switch 2" kind of project.
Switch versions of multiplatform titles routinely outsell Playstation version (in Japan at least), just look at the recent Romancing Saga 2, it outsold the PS5 and 4 versions combined.
 
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You said: "Who buys 3rd party games for the Switch? People only buy the Switch for first party games"

Thread's about Square's games being more multiplatform, which would certainly include Nintendo's consoles. Switch 2 is launching next year and should be powerful enough to do justice to multiplatform ports.
Doubt it. If history is any indication, even Switch despite being a console that's newer than PS4 and Xbone, still struggles to handle their ports. Outer Worlds, Bloodstained, and Witcher 3 spring to mind that while they played great on the other consoles, the Switch ports were pretty horrible. Don't shoot your hopes up or you'll be terribly disappointed.
 

JimboJones

Member
Doubt it. If history is any indication, even Switch despite being a console that's newer than PS4 and Xbone, still struggles to handle their ports. Outer Worlds, Bloodstained, and Witcher 3 spring to mind that while they played great on the other consoles, the Switch ports were pretty horrible. Don't shoot your hopes up or you'll be terribly disappointed.
Not sure about the other 2 but Witcher 3 actually sold really well on Switch.
 

JimboJones

Member
Not really . PC, PS4, and Xbone all smoke it.
For context that version released in October that year while the rest of the platforms are accounting for the entire year(actually beat out xbox sales for instance). So actually pretty impressive considering it was 4 year old game at that point. All that matters is publishers where happy with performance.
 
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JimboJones

Member
Release games on a dying console y bad business.
Unfortunately we don't have any insight, but it might not be that expensive to get Xbox ports up and running given the console similarities and they are already heavily invested in PC, even if the sales aren't impressive compared to other platforms it might be worth it. They at least think it is for the moment given the alternatives.
 

ArtHands

Thinks buying more servers can fix a bad patch
What most japanese third-parties learned, even Atlus and Vanillaware. Square got way too dependant on Sony money.

Still funny to see folks trying to resist that change. Claiming that Switch is too weak or meaningless to port to Xbox
 

Furball

Member
It absolutely is a different beast, but it's one that can be a big boost to sales if approached in the right way.

Let's take SE's output in the last 12 months.Putting Rebirth on Switch? That would take way too effort and money. Not worth doing that.

But it wouldn't make any sense for Fantasian, Dragon Quest, SaGa and Star Ocean to not be on Switch because it "only" has 100s of millions of third party sales.

But they all coming to Switch except SO6 (which i dont think Switch can handle that fast pace open field action combat ) ? They better prepare for Switch 2 to give it new life .
 
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pulicat

Member
But none of those are FF though. The remastered port of FF12 couldn't even sell a mil on Switch, and that game sold 6 mil on PS2. So what makes you think an AAA FF game could sell gangbusters on Switch? If that was true, I would've seen it from Square by now. Honestly, I think they're just gonna treat the Switch as more of a tertiary platform as to help reach sales projections rather than a primary driver.
"Remastered port" is the reason here.
Monster hunter Generation HD port only sold ~1m on Switch but Monster Hunter Rise sold 10m because gamers wanted to play a new big budget games instead of port of old games.

A new mainline FF game design specifically for Switch is going to sell over 3m effortlessly.
 

TGO

Hype Train conductor. Works harder than it steams.
All this talk when we all know that SE is just going to announce Triangle Strategy & Bravely Default 1 & 2 for Playstation & Xbox.
 
"Remastered port" is the reason here.
Monster hunter Generation HD port only sold ~1m on Switch but Monster Hunter Rise sold 10m because gamers wanted to play a new big budget games instead of port of old games.

A new mainline FF game design specifically for Switch is going to sell over 3m effortlessly.
Games like Monster Hunter that sell well on Switch are exceptions to the rule. Doesn't change the fact that most third party games generally don't sell on Nintendo systems. That's a fact. Otherwise we wouldn't be receiving complaints on why this game or that game isn't coming to Switch and then blaming it on lazy devs which is the typical Ninty fan argument.

Until I see hard proof that a mainline FF game can sell over 3 mil on Switch alone, there's no way it's happening.
 
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ArtHands

Thinks buying more servers can fix a bad patch
All this talk when we all know that SE is just going to announce Triangle Strategy & Bravely Default 1 & 2 for Playstation & Xbox.

Ain’t they already on 3DS, Switch and PC?
 
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Ozriel

M$FT
No it isn’t a self fulfilling prophecy. SE put every FF game day one on 360 and xbone, along with every other major third party. Didn’t stop the user base from continuing to contract to the point where it is now borderline worthless for game sales.

It’s not even a third party’s job to sell consoles. That’s Microsoft’s job to build an install base. If they can’t do it then tough shit.

There’s already a critical mass of Xbox consoles in the market that makes it worthwhile for third parties to put their games there. We know this, because the vast majority of third party games are multiplatform.

This has nothing to do with the userbase. FFXV had decent sales on the Xbox One.

This is about a third party that took some money to ignore the install base on other platforms. Including PC where Valve has a large base. And the people who are In the know - Square Enix themselves - are telling you that they’re seeing the consequences of their past choices.
 

pulicat

Member
Games like Monster Hunter that sell well on Switch are exceptions to the rule. Doesn't change the fact that most third party games generally don't sell on Nintendo systems. That's a fact. Otherwise we wouldn't be receiving complaints on why this game or that game isn't coming to Switch and then blaming it on lazy devs which is the typical Ninty fan argument.

Until I see hard proof that a mainline FF game can sell over 3 mil on Switch alone, there's no way it's happening.
Square Enix games sales on Switch

Octopath Traveller - 2.6m
Project Triangle Strategy - 1m
Bravely Default 2 - 1m
Live Alive - 500k
Dragon Quest Monster Dark Prince - 1m
Dragon Quest 11 DE - 1m(Japan)

The next SE game for Switch, Dragon Quest 3 Remake is going to sell 2 million units on Switch alone.

A big budget mainline FF game exclusively build for Switch is going to sell over 3m easily.
 

Neofire

Member
They say this but so far it's just been Switch games coming to PlayStation & Xbox ¯\_(ツ)_/¯
What I think they mean is they not keeping games exclusive if they know they sell a lot on another platform.
What they aren't saying is porting SE games to Xbox isnt moving the needle at all. Even if the SE ports that are day one have no tangible difference in the Xbox moving software for SE.
 

graywolf323

Member
Square Enix games sales on Switch

Octopath Traveller - 2.6m
Project Triangle Strategy - 1m
Bravely Default 2 - 1m
Live Alive - 500k
Dragon Quest Monster Dark Prince - 1m
Dragon Quest 11 DE - 1m(Japan)

The next SE game for Switch, Dragon Quest 3 Remake is going to sell 2 million units on Switch alone.

A big budget mainline FF game exclusively build for Switch is going to sell over 3m easily.
why leave off Octopath Traveller 2?
 
Square Enix games sales on Switch

Octopath Traveller - 2.6m
Project Triangle Strategy - 1m
Bravely Default 2 - 1m
Live Alive - 500k
Dragon Quest Monster Dark Prince - 1m
Dragon Quest 11 DE - 1m(Japan)

The next SE game for Switch, Dragon Quest 3 Remake is going to sell 2 million units on Switch alone.

A big budget mainline FF game exclusively build for Switch is going to sell over 3m easily.
Keep trying. 🤣 It's not Final Fantasy is all I'm saying. We can dream up fantasy/theoretical/overly optimistic scenarios all day long but at the end of day, Square said they want to do multiplats. They never said anything about making a mainline FF Switch exclusive. If they're not confident about Playstation, then they sure as hell aren't confident about going Switch only either, that's why they're throwing everything at the wall with multiplats and seeing what sticks.
 

Woopah

Member
But they all coming to Switch except SO6 (which i dont think Switch can handle that fast pace open field action combat ) ? They better prepare for Switch 2 to give it new life .
That's my point. The poster was asking if it's worth making the effort to bring games to Switch, and I'm saying that it was worth for those games.

There couid be some ports for Switch 2, but SE needs to publish new games there too to maximise potential.
why leave off Octopath Traveller 2?
We don't know how the Switch version of OT2 sold.
 
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