Who is asking for exclusives??If they couldn’t crack it with all the awesome Sega exclusives they had on the original Xbox they won’t crack it now.
Again, Xbox won’t be getting ANY exclusives in the future.
I interpret the news differently; I read this as Sony no longer willing to pay as much for exclusivity as before, as such SquareEnix no longer sees the point in continuing with the deal.
Doesn't matter if they put everything on Xbox. The install base simply isn't there.
Xbox have shown time and again that they're not really interested in Japanese content.
I’m not defending anything. It’s obvious not having a simultaneous release on multiple platforms kills hype. If FF16 released at the same time on PC as on PS5 the peak user count would have been higher, as it would have benefitted from both the hype and marketing push. I’m not seeing how that’s a controversial thing to say.
Look at the peaks of this release, simultaneous across all platforms. Games that don't have hype (usually platform driven anyway) do even worse. Look I get it, we're going to have a back and forth where you ignore the things I say to defend a platform but if a game has bad word of mouth you're not getting sales regardless.
Also no money from Sony for marketing. Xbox is not going to help them boost sales, but maybe Switch 2 will.Well, the only positive outcome from Square Enix's choosing to go fully multiplatform is that when a title underperforms, despite going multiplatform, they don't have the Sony boogieman as usual to blame.
Who is asking for exclusives??
Companies should release games on xbox. And see if they are doing well. If it does, they are on right track.
They should take up challenging markets instead of merely catering to established fanbase.
The hype and marketing push was driven by the association to the platform. That's why it had such marketing in the first place. The marketing deal gives it that hype to begin with. With somebody else footing the bill for whatever sales they lose, in marketing instead. I gave you an example of FF:Strangers of Paradise, where Square Enix did a simultaneous release on PS, Windows, and Xbox. They could have marketed it and sold millions everywhere? Not really.I’m not defending anything. It’s obvious not having a simultaneous release on multiple platforms kills hype. If FF16 released at the same time on PC as on PS5 the peak user count would have been higher, as it would have benefitted from both the hype and marketing push. I’m not seeing how that’s a controversial thing to say.
Also no money from Sony for marketing. Xbox is not going to help them boost sales, but maybe Switch 2 will.
Growing xbox is not Japanese devs concern. They grow themselves would be more than enough.You were, when you suggested they crack that market. How else is Xbox supposed to grow?
Plenty of games release on multiple platforms that have marketing deals handled by a specific platform holder. Sony did tons of marketing for Black Myth.The hype and marketing push was driven by the association to the platform. That's why it had such marketing in the first place. The marketing deal gives it that hype to begin with with somebody else footing the bill for whatever sales they lose, in marketing instead. I gave you an example of FF:Strangers of Paradise, where Square Enix did a simultaneous release on PS, Windows, and Xbox. They could have marketed it and sold millions everywhere? Not really.
What marketing did Sony do for Wukong? It had no marketing deal and barely any platform marketing at all. My example also isn't shit, it's the same franchise with the same engine and developers. Their marketing/hype/budget sucked though because it wasn't there. Guess why. We're in that back and forth where you just dismiss everything as expected.Plenty of games release on multiple platforms that have marketing deals handled by a specific platform holder. Sony did tons of marketing for Black Myth.
Your example is also shit. Comparing two completely different games with massively differences in budget, scope, hype, and appeal is a completely ridiculous take. They have nothing in common other then the name.
Oh yeah, not getting that feeling from you at all.We're in that back and forth where you just dismiss everything as expected.
Yes really, what marketing? Can you even show it had a marketing deal at all?What marketing did Sony do for Black Myth? Really? If you’re not even going to pretend to be honest this this conversation is going nowhere.
If you think a JRPG sells 3M on PS, but would sell 4M more on PC + Xbox, you must be smoking that good shit... I'd love to smoke that too because it must be amazingNow, picture the other scenario where SE launched on all platforms simultaneously, sold 3.33m on playstation (same as before) PLUS an additional 4m between PC and Xbox. They would have a LOT more money.
He must be referring to the same marketing deal Baldur's Gate 3 had on playstation... the fact the game couldn't run on a series potato and Xbox forced parity meant it couldn't be released at all in the platform until fuck knows whenYes really, what marketing? Can you even show it had a marketing deal at all?
Well, we are going to find out aren't we? It is set in stone, so all we can do is to watch the traincrash.What did Sony pay them for the exclusivity that they think the 300 Xbox sales are worth more? Knack 2 t-shirts and Concord for all employees?
So there were no trailers done by Sony for the game? PS5 sales didn’t surge in China due to the game with the Chinese Sony store being covered in Black Myth marketing material?Yes really, what marketing? Can you even show it had a marketing deal at all?
If you think that PS5 sales surging in China is a marketing deal or the chinese PS store trying to get sales from a popular Chinese game is, then I can't help you.So there were no trailers done by Sony for the game? PS5 sales didn’t surge in China due to the game with the Chinese Sony store being covered in Black Myth marketing material?
It is indeed possible to heavily market a game for your platform with it still being a multiplatform release. Sony and Xbox do it all the time. Pretending that only exclusives can benefit from it is nonsense.
If they couldn’t crack it with all the awesome Sega exclusives they had on the original Xbox they won’t crack it now.
Again, Xbox won’t be getting ANY exclusives in the future.
But this weird conspiracy narrative that all of a sudden all these games are gonna now have millions of more sales gives me a chuckle.
I was talking about general marketing. It’s perfectly possible for a game that is on multiple platforms to benefit from platform targeted marketing. Another recent game that had this was Hogwarts Legacy, that game was heavily promoted by Sony and still saw great success on PC thanks to the hype generated by the game. That almost certainly had a paid marketing deal as well, considering the exclusive content.If you think that PS5 sales surging in China is a marketing deal or the chinese PS store trying to get sales from a popular Chinese game is, then I can't help you.
We're talking about the platform holder offering marketing budget/support for a game not a popular game boosting sales of a platform in a region. Wukong had no marketing deal with PS.
LolSquare’s finally realizing that Sony and Epic’s timed exclusivity checks aren’t worth it.
I mean, what this also potentially says is that 1-6 needed to be on Switch.For low budget titles with fraction of Forspoken/Final Fantasy budgets it's certainly not bad strategy for SE and sometimes it could be great. The main problem lies on the AA and AAA budget games that failed to deliver.
Successful A and AA games with launch exclusive on Switch
1. Triangle Strategy sold - 1m on Switch
2. Dragon Quest Monster - 1m on Switch
3. Octopath traveller - 2.5m on Switch and flopped hard on steam(6k CCU)
4. Bravely Default 2 - 1m on Switch
5. Live Alive - 500k on Switch
Certified flopped with no sales PR from SE for AA and AAA budget games with multiplatforms/Exclusive launch
1. Forspoken - Studio was closed down after abysmal sales result
2. Star Ocean the devine force - No sales PR and only sold 56k in Japan.
3. Valkyrie Elysium - No sales PR and only sold 62k in Japan
4. Visions of mana - Flopped spectacularly after budget increased
5. Foamstar - Flopped
6. Babylon's fall - Flopped
7. Dragon Quest infinite strash - flopped
SE emphasize "Major AAA titles" when they were announcing multiplat strategy.
"For HD titles, the Group will aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs. Especially, in regards to major franchises and AAA titles including catalog titles"
Lackluster sales of Forspoken and Final fantasy games forced SE to adopt a new strategy.
If I keep repeating this nonsense it will become true.
Self-fulfilling prophecy, isn't it? If you don't put your products in a market, eventually that market becomes worse and worse for your content.
Can we stop with this stupid mantra?
At least you understand why they are going to release on PC and Xbox day-one. There is a huge player base there. Big enough that exclusive Sony money alone cannot compete it seems.Count your losses and invest it in platforms where the people are.
Sounds like something only an overly impatient person would say.Xbox has been in market since 2001; 23 years and nothing to show for it in Japan & Asia
The people simply don't want what Xbox has to offer. Has always been that way with them.
Count your losses and invest it in platforms where the people are.
Yups, I agree they should release their games on PC too. But SE's problem is far bigger than the platforms they release on, either gamers in general are fatigued with their content and/or their games just aren't as appealing as they used to be.At least you understand why they are going to release on PC and Xbox day-one. There is a huge player base there. Big enough that exclusive Sony money alone cannot compete it seems.
My username relates to my backlogSounds like something only an overly impatient person would say.
This old article explains the reasoning well:
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer
Former Square Enix executive Jacob Navok has shared his thoughts on less-than-expected sales of the latest Final Fantasy games. He also tried to explain why people mistakenly think that the Japanese publisher is simply setting unrealistic goals for its products.gameworldobserver.com
In short, money hats are recouped. It's not just free money on top of what you earn.
To work through a simplified example:
Sony: Here's 200m for 1 year of playstation exclusitivity
SE: Sure!
(game proceeds to sell 3.33 m copies over a year, earning 200m)
SE: Hurray! With Sony's moneyhat and the new revenue, we now have 400m!
Sony: Actually, I get 200m back. I recoup my investment!
SE: :O
(SE & Sony now both have 200m)
(Game finally launches on Xbox and Steam, but hype and sales are considerably decreased)
Now, picture the other scenario where SE launched on all platforms simultaneously, sold 3.33m on playstation (same as before) PLUS an additional 4m between PC and Xbox. They would have a LOT more money.
Since moneyhats are recouped, you should take it only if you can't fund development yourself or if you think the game would sell less than the money hat (case of Alan Wake 2 on Epic). But if your game will sell gangbusters and will exceed the moneyhat, then there's basically no reason to take it.
FF16 had pretty good word of mouth during the launch window. 6 months later - not so much. Even something like GoW:Ragnarok which launched with 94% metacritic, hype through the roof, amazing word of mouth - by the time the PC launch came around the overall feelings around here were mixed.So you're disagreeing with him that FF16 had bad word of mouth then. He's saying something else.
Until Sony pony up some extra cash.
Well, the only positive outcome from Square Enix's choosing to go fully multiplatform is that when a title underperforms, despite going multiplatform, they don't have the Sony boogieman as usual to blame.
Honestly I think it’s hit and miss. Yes sometimes pc will really help sometimes it won’t. Sometimes not going multiplat is fine and makes sense sometimes it doesn’t. Each company has to decide this for themselves. Hell some companies don’t even have the resources to focus on so many eco systems. Maybe this will work out for square but even tomb raider which went multiplat and did timed exclusive didn’t satisfy them so who knows.We're talking about Steam here, a platform that barely managed 23k max ccu for Silent Hill 2 after talking a whole lot of shit for years how lucrative their platform is. These guys would rather wait for a FitGirl repack than spend a single dollar, but stay posting about how consoles are in trouble.
Who is asking for exclusives??
Companies should release games on xbox. And see if they are doing well. If it does, they are on right track.
They should take up challenging markets instead of merely catering to established fanbase.
Isn't Switch 2 meant to be PS4 levels of power? That'll be interesting to see with part 3.Where did you read 'Xbox exclusives from Square Enix' in that OP?
Xbox won’t add much.
But put FF7R part 3 on Switch 2 and PC at launch and it’ll sell millions more.
Many of these in fact nearly all were before MS current issue of Hardware sales, like it or not GamePass is a double edged sword, they ARE growing as a Publisher, but the day one mentality kills game sales as was said in their own court hearingFinal Fantasy brand relevance has plummeted after taking exclusive deals from Sony PlayStation.
FF XV - 10m(PS4/XB1/PC)
FF 7 Remake - 7m(PS4/PS5/PC)
FF XVI - 3.5m(PS5/PC)
FF 7 Rebirth - 2.5m(PS5)
While other brands have increased their popularity thanked to the multiplat strategy.
Sekiro - 10m
Elden Rings - 25m
Monster Hunter Rise - 16m
Monster Hunter Sunbreak - 8m
Monster Hunter iceborne - 14m
Monster Hunter World - 22m
Resident Evil 2R - 14m
Resident Evil 7 - 14m
Resident Evil 8 - 10m
Resident Evil 3R - 9m
Resident Evil 4R - 8m
Dragon Ball Fighters Z - 10m
Dragon Ball kakarot - 8m
Dragon Ball Xenoverse 2 - 10m
Final Fantasy brand relevance has plummeted after taking exclusive deals from Sony PlayStation.
FF XV - 10m(PS4/XB1/PC)
FF 7 Remake - 7m(PS4/PS5/PC)
FF XVI - 3.5m(PS5/PC)
FF 7 Rebirth - 2.5m(PS5)
While other brands have increased their popularity thanked to the multiplat strategy.
Sekiro - 10m
Elden Rings - 25m
Monster Hunter Rise - 16m
Monster Hunter Sunbreak - 8m
Monster Hunter iceborne - 14m
Monster Hunter World - 22m
Resident Evil 2R - 14m
Resident Evil 7 - 14m
Resident Evil 8 - 10m
Resident Evil 3R - 9m
Resident Evil 4R - 8m
Dragon Ball Fighters Z - 10m
Dragon Ball kakarot - 8m
Dragon Ball Xenoverse 2 - 10m