ShaiKhulud1989
Gold Member
Nice way to shoehorn Xbox where conversation was clearly about PC and Switch 2 mostly. Especially with recent hw sales even in USA.
Sony late to the party as always! Only a matter of time before those PC ports become day and dateMicrosoft finally learning what Sega learnt years ago, you mean….
If you'd bothered to read the article, they literally talk about Xbox.Nice way to shoehorn Xbox where conversation was clearly about PC and Switch 2 mostly. Especially with recent hw sales even in USA.
"This time, the Xbox Series X|S version will be released at the same time. In the future, Square Enix will release more and more titles simultaneously on each platform
I'm not seeing how your math makes sense. Could show where he says exclusivity payments aren't free money on top of what they already earn?This old article explains the reasoning well:
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets | Game World Observer
Former Square Enix executive Jacob Navok has shared his thoughts on less-than-expected sales of the latest Final Fantasy games. He also tried to explain why people mistakenly think that the Japanese publisher is simply setting unrealistic goals for its products.gameworldobserver.com
In short, money hats are recouped. It's not just free money on top of what you earn.
To work through a simplified example:
Sony: Here's 200m for 1 year of playstation exclusitivity
SE: Sure!
(game proceeds to sell 3.33 m copies over a year, earning 200m)
SE: Hurray! With Sony's moneyhat and the new revenue, we now have 400m!
Sony: Actually, I get 200m back. I recoup my investment!
SE: :O
(SE & Sony now both have 200m)
(Game finally launches on Xbox and Steam, but hype and sales are considerably decreased)
Now, picture the other scenario where SE launched on all platforms simultaneously, sold 3.33m on playstation (same as before) PLUS an additional 4m between PC and Xbox. They would have a LOT more money.
Since moneyhats are recouped, you should take it only if you can't fund development yourself or if you think the game would sell less than the money hat (case of Alan Wake 2 on Epic). But if your game will sell gangbusters and will exceed the moneyhat, then there's basically no reason to take it.
And you will get more stuff like pixel remasters. Square is just being polite, especially after latest Mana game bombed.If you'd bothered to read the article, they literally talk about Xbox.
Freegunners are always the last to face reality.
And you will get more stuff like pixel remasters. Square is just being polite, especially after latest Mana game bombed.
Yes, the hype cycle isn't going to be working on the second time unless it has excellent wom like Monster Hunter World and Rise.
Usually the publishers will cultivate a good result after releasing their biggest titles day one on steam instead of a year later.
Japanese games
Metaphor - 85k CCU
Elden Rings - 900k CCU
Dragon Ball Sparking - 128k
Dragon's Dogma 2 - 228k
Resident Evil 4R - 168k
Street Fighter 6 - 70k
Tales of Arise - 60k
FF XVI - 27k(lol)
Where is the proof it is selling faster? Steam CCU stats aren't indicative alone.
No it isn’t a self fulfilling prophecy. SE put every FF game day one on 360 and xbone, along with every other major third party. Didn’t stop the user base from continuing to contract to the point where it is now borderline worthless for game sales.Deals with Sony for FFXVI and FF7 Rebirth were already inked well before Xbox hardware entered critical sales decline...and Square still acknowledges underwhelming financials for the games, so it's clear they weren't exactly making a significant amount of money from the deals.
Self-fulfilling prophecy, isn't it? If you don't put your products in a market, eventually that market becomes worse and worse for your content.
Back in the day, people used to suggest PC users wouldn't be interested in Japanese content.
Source: trust me, bro.The multiplatform strategy should contain switch and pc foremost. Anyone thinking Xbox is making a meaningful difference is delusional.
Yup. As someone who has been a loyal PlayStation fan for over twenty years or so, I have no complaints about Square Enix releasing their triple AAA games on PC Day 1 alongside PlayStation.PS5 and PC at the very least makes sense.
The article references "Jacob Navok" former director of Square Enix's business development. I highly recommend you read his direct twitter thread instead.I'm not seeing how your math makes sense. Could show where he says exclusivity payments aren't free money on top of what they already earn?
Source: trust me, bro.
I think most of SE AAA games suck and their prestige IP Final Fantasy really is a tired IP that is becoming irrelevant, I think a lot of people aren't really that bothered by SE in general anymore.
They are like Ubisoft... excuses excuses excuses instead of listen adapt innovate.
When FF7 Rebirth is only doing around 2m in 6 months then something is very wrong, I actually thought the game was outstanding overall but big expensive to make game's like this need to be reaching as many people as possible ASAP, It should have had a PS4 release too even if it would look like ass.... for such a big deal release it kinda came and went like a fart in a hurricane
I think SE need to start listening to fans of Final Fantasy and stop alienating them by making action battle systems only and have a turn based option aswell, Expedition 33 battle system looks awesome why can't a FF also have that kind of battle system.
Innovate by going back to the tired, turn-based system that they had 20 years ago. There is also zero evidence that going back to a turn-based system would increase sales anyway.
SE are doing just fine. Multi-platform D1 releases are the key.
For all your bluster about the franchise being dead, FF games generally out-sell everything else in the traditional JRPG space. Rebirth has also sold well over 2m copies by now.
Being playstation exclusive doesn't pay the bills anymore. Anyone could have told them that.
Games cost so much now it makes sense to release everywhere.
Shame they didn't do this 10 years ago then competition would have been more fair.
The kind of games SE want to make wouldn't work on Nintendo hardware.Japan is another tragic tale of Final Fantasy irrelevancy. The Final Fantasy series used to be juggernaut, second only to the Dragon Quest series in terms of units sold. Their refusal to release anything noteworthy on the Nintendo platform after the SNES era and being loyal to Sony platforms had come to bite on their ass as the younger generations of Japanese gamers that grew up with Nintendo hardware weren't accustomed to the FF series background, which subsequently paved the way for other titles to flourish instead of FF.
The Final Fantasy series went from a 3 million seller to a sub 500k seller in this generation, which is a testament to serious IP mishandling by SE. Their eagerness and greed to appeal to a western audience had lost them their home turf relevancy.
Ignore the 3 million first week sales of FF16 on a PS5 install base of 36 millionJapan is another tragic tale of Final Fantasy irrelevancy. The Final Fantasy series used to be juggernaut, second only to the Dragon Quest series in terms of units sold. Their refusal to release anything noteworthy on the Nintendo platform after the SNES era and being loyal to Sony platforms had come to bite on their ass as the younger generations of Japanese gamers that grew up with Nintendo hardware weren't accustomed to the FF series background, which subsequently paved the way for other titles to flourish instead of FF.
The Final Fantasy series went from a 3 million seller to a sub 500k seller in this generation, which is a testament to serious IP mishandling by SE. Their eagerness and greed to appeal to a western audience had lost them their home turf relevancy.
What we know is FF15 sold a lot better than FF16 and FF7R. The former was on Xbox, the others aren't.We know how ff 15 sold on xbox one in some markets and that was at a time where the console was still more competitive. There was a reason sqaure stopped supporting the platform and it seems they forgot that.
And Squaresoft used to be the GOAT until they threw it all away and went bankrupt and bought by Enix. By your measure, the key to Final Fantasy greatness would have been to release the next FF game on SNES.What we know is FF15 sold a lot better than FF16 and FF7R. The former was on Xbox, the others aren't.
The breakdown of sales for FF15 are: 80% on PS4 11% on PC 9% on XBOWhat we know is FF15 sold a lot better than FF16 and FF7R. The former was on Xbox, the others aren't.
Square finally learning what Sega learnt years ago.
Square Enix always a decade late to a decision, they start supporting Xbox in its death throes
Thank you!The article references "Jacob Navok" former director of Square Enix's business development. I highly recommend you read his direct twitter thread instead.
A quote from his thread: "...the platforms will generally get a recoup on any funds spent on exclusivity meaning until they are paid back, they will keep that cash."
For another example, Epic's exclusivity deals are highly lauded by developers. Let's take a look at the language:
"...Once costs are recouped, developers earn at least 50% of all profits."
Likewise I'm not sure if you're talking about a publishing deal or an exclusivity deal. Are you saying:Lastly, as a gamedev myself, who partnered with a publisher and launched a game on Steam and Switch, I can confirm from my own experience, that is how the industry works. Someone who funds you and doesn't expect to recoup would be a saint
Being playstation exclusive doesn't pay the bills anymore. Anyone could have told them that.
Games cost so much now it makes sense to release everywhere.
Shame they didn't do this 10 years ago then competition would have been more fair.
Switch? Who buys 3rd party games on Switch? Ppl buy a Switch for Nintendo games. That's why most third party games get largely ignored despite its massive sales.The multiplatform strategy should contain switch and pc foremost. Anyone thinking Xbox is making a meaningful difference is delusional.
My god there is a not so subtle hint of victim complex coming from that twitter chain. My god.The article references "Jacob Navok" former director of Square Enix's business development. I highly recommend you read his direct twitter thread instead.
A quote from his thread: "...the platforms will generally get a recoup on any funds spent on exclusivity meaning until they are paid back, they will keep that cash."
For another example, Epic's exclusivity deals are highly lauded by developers. Let's take a look at the language:
"...Once costs are recouped, developers earn at least 50% of all profits."
Lastly, as a gamedev myself, who partnered with a publisher and launched a game on Steam and Switch, I can confirm from my own experience, that is how the industry works. Someone who funds you and doesn't expect to recoup would be a saint
Yeah, there's no way FF16 could pull off those sales numbers say if it were to be released exclusively on Switch, theoretically speaking.Ignore the 3 million first week sales of FF16 on a PS5 install base of 36 million
Switch? Who buys 3rd party games on Switch? Ppl buy a Switch for Nintendo games. That's why most third party games get largely ignored despite its massive sales.
Of course I did. Did you? yeah it said more Xbox support, nowhere in the title did it say anything about a Switch 2.Did you forget the thread title before you posted?
You’re seriously asking if a JRPG would sell well on Switch 2?
No doubt Switch 2 is going to be another 100m+ mega sales success.
But third party games tend not to sell well on Switch.
There's been more than half a billion third party games sold on Switch (not including digital-only games).Switch? Who buys 3rd party games on Switch? Ppl buy a Switch for Nintendo games. That's why most third party games get largely ignored despite its massive sales.
Only more than 500 mil? That pales in comparison to third party games sold elsewhere, esp on PS, where 3rd party games sell way more. Mega hitters like Elden Ring, GTA5, and RDR2 have never seen a Switch release.There's been more than half a billion third party games sold on Switch (not including digital-only games).
Clearly many people are buying third party games there.
Right, games that aren't on Switch don't sell very well on Switch. That's not a reason to leave Switch (soon Switch 2) out of your multiplatform strategy.Only more than 500 mil? That pales in comparison to third party games sold elsewhere, esp on PS, where 3rd party games sell way more. Mega hitters like Elden Ring, GTA5, and RDR2 have never seen a Switch release.
A 0% interest free loan is one way to describe it. Though there's additional nuance to it. Every contract is a new negotiation and both parties will vying for better terms.So if I'm understanding correctly, the main benefit of an exclusivity deal is cash flow, as the platform holder essentially provides a 0% interest loan.
This more aptly describes my situation. Nintendo wouldn't give money to an indie to lock down an exclusive unless they were HUGE.1. The publisher gave you money to fund the game and you had to pay that back to the publisher