The Legend of Zelda: Breath of the Wild |OT| A Link from the Past

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I'm starting to hate some of the mechanics of this game. I had to leave half-way through my first dungeon in BoTW because I realized that I literally had no weapons left to carry me on at that point in time.

I mean, I understand the reasoning for it, to give the game more depth and complexity but it does become cumbersome after a while, especially when you can't buy weapons from a store.

Don't have a sword or a bow? Go out and hoard one.

Don't have any arrows? Buy some or find some.

Don't have any money to buy arrows? You better find some minerals or a whole lot of apples to sell.

It's just tiring, man.

Just all of the smaller things in this game add up too.

Want to cook something? Watch this animation or wait five seconds for the game to tell you what you have. Want to cook multiple things? lol good luck on that. BTW, you better remember what recipe it is because the game isn't going to track of that for you. (The only game that I can remember that does this right is Dragon Quest IX: https://www.youtube.com/watch?v=vETEnQ-qUFs)

Want to climb that mountain? Nope, it's raining. Wait or come back later.

You hear that? It's a blood moon. Watch this cut scene again so I can remind you.

Seriously, fuck.

Huh. I have seriously never had those issues. I'm always stocked with bomb ass weapons, shields and bows. Food? My Link is a goddamn gourmet food truck on two legs. And I've only gotten a few of the inventory storage upgrades so far. I think I have 250 arrows, and a handful of all the elemental ones for a pinch. Just pick up the most powerful weapons your enemies leave behind and move forward. Are you smashing boxes and crates when you find them in the wild/enemy camps? Cooking up a ton of food and elixirs every few play sessions?

Climbing Gear and a few stamina upgrades and you'll be GTG in the rain, just might need to rest more and be smart about your ascent, like a real climber would.

I'm not even that deep into the game, only like 30 shrines or so and the first Divine Beast. I'm having a great time exploring and doing main/side quest stuff whenever I don't see something cool on the horizon to give me some structure for that play session.
 
Are the areas with floating white petals (butterflies?) anything? They disappear when you get on top of them and I figured it was just a stylistic thing but after hearing there are 900 korok seeds, I'm examining everything that seems off now.

Off the top of my head the types of Korok seed puzzles I've encountered are:

Under a rock
- behind a bombable wall
- under leaves that need to be blown or burned away or a rock slab
- on top of a tree*, mountain, or in an otherwise conspicuous place like at the end of a path
* for the tree one, is there a way to know if there is a rock up there before climbing it?

Complete/Match the pattern
- The cube structures
- rock formations
- trees, torches, statues with offers

Platform where you either need to get to another location in the time limit or shoot all the targets

Touch flowers, either as they pop up or in the correct order 1 to 5

Catch sparkles running around or in some ice

Shoot an acorn (is there anyway to know there is one nearby other than directly seeing it?)

Put a rock, bolder or metal ball in hole or ring of rocks, or dive into a ring of flowers

Anything I'm missing here?
 
  • Need a speed boost to climb mountain faster
  • Makes campfire to try and cook a speed boosting dish
  • Throw plants on fire
  • Plants poof into thin air having been burnt to all hell
  • What was I thinking
  • Slowly trudges up mountain like a fool

WUTna3b.gif


God dammit
 
I remember being in dungeons in older Zelda games and running out of arrows which were sometimes necessary for puzzles, would have to exit the dungeon, stock up, and try 'er again. This game does that too, and honestly the dungeons are small and the portal system makes things super quick.
 
  • Need a speed boost to climb mountain faster
  • Makes campfire to try and cook a speed boosting dish
  • Throw plants on fire
  • Plants poof into thin air having been burnt to all hell
  • What was I thinking
  • Slowly trudges up mountain like a fool

WUTna3b.gif


God dammit
Make another fire or two next to it and ride the air up :D
 
I remember being in dungeons in older Zelda games and running out of arrows which were sometimes necessary for puzzles, would have to exit the dungeon, stock up, and try 'er again. This game does that too, and honestly the dungeons are small and the portal system makes things super quick.

Which Zelda games? They're usually pretty good about having pots or whatever next to the puzzle to refill whatever resource you needed.
 
I'm starting to hate some of the mechanics of this game. I had to leave half-way through my first dungeon in BoTW because I realized that I literally had no weapons left to carry me on at that point in time.

I mean, I understand the reasoning for it, to give the game more depth and complexity but it does become cumbersome after a while, especially when you can't buy weapons from a store.

Don't have a sword or a bow? Go out and hoard one.

Don't have any arrows? Buy some or find some.

Don't have any money to buy arrows? You better find some minerals or a whole lot of apples to sell.

It's just tiring, man.

Just all of the smaller things in this game add up too.

Want to cook something? Watch this animation or wait five seconds for the game to tell you what you have. Want to cook multiple things? lol good luck on that. BTW, you better remember what recipe it is because the game isn't going to track of that for you. (The only game that I can remember that does this right is Dragon Quest IX: https://www.youtube.com/watch?v=vETEnQ-qUFs)

Want to climb that mountain? Nope, it's raining. Wait or come back later.

You hear that? It's a blood moon. Watch this cut scene again so I can remind you.

Seriously, fuck.

What strange complaints to have. Never once have I had a shortage of weapons or rupees. You'll get a surplus of these just by exploring. Also, you can skip literally all the animations you spoke of and each dish you make tells you what the recipe was.
 
I don't really have all that remaining in the game and yet I don't want to go fight Ganon lol.
Done all the shrines

I like the gift at the end, but now I want to power that up before I go face Ganon. Time to go hunting for dragons
Oh...What do you get ?
 
Why would you want to?

To be able to allow my son to play without worrying he's going to break all my weapons then have an auto save overwrite all my spots. It would be fine if there was unlimited but there's only 5 and they get used up quick. Alternative was to make him his own game but then he gets confused when he doesn't have my cool gear.

I may be underpowered by im surprised how hard the
desert boss
is. I think I've died 15 times now. I've gotten him down to 10% a couple times only to be one-shot because I dropped my shield or something stupid. I also dislike that every boss will randomly break out the red beam of death of out nowhere.
 
Haha I try :P

Did it work out for you / did the steps make sense?

Your
dragon
hunting steps worked like a charm by the way.

I was working on figuring out
Fandraal's but all I have so far is that he shows up by the Eldin Leviathan at 10:30 PM.

They're the exact same thing or have similar functionality?

(Horse Spoilers)
I believe people mean the giant horse when they refer to Ganandorf's horse.
 
Which Zelda games? They're usually pretty good about having pots or whatever next to the puzzle to refill whatever resource you needed.
There is one particular shrine I can recall where not having an arrow would mean you are basically stuck and can't do anything, unless you try to exploit the mechanics of the game and skip the puzzle so that you end up in the final room of the shrine.

It's one of the shrines with blue flame puzzle.
 
Is there any point to the head accessories (sapphire circlet, etc) other than aesthetics?

They appear only provide one level of protections, do they get more when upgraded?
 
Not all the time. It's happened to me in a few of them, like ALTTP.

Weird never had that happen to me before. Past Zelda games weren't shy about what exactly you needed to do and usually telegraphed it heavily by giving you a ton of arrows/bombs/etc in the area.

There is one particular shrine I can recall where not having an arrow would mean you are basically stuck and can't do anything, unless you try to exploit the mechanics of the game and skip the puzzle so that you end up in the final room of the shrine.

It's one of the shrines with blue flame puzzle.

I think I know what one you're talking about it and yea I have definitely run out of arrows in the worst time. It's led to some times where I just said fuck it and took the easy solution by just shooting a fire or bomb arrow.
 
Huh. I have seriously never had those issues. I'm always stocked with bomb ass weapons, shields and bows. Food? My Link is a goddamn gourmet food truck on two legs. And I've only gotten a few of the inventory storage upgrades so far. I think I have 250 arrows, and a handful of all the elemental ones for a pinch. Just pick up the most powerful weapons your enemies leave behind and move forward. Are you smashing boxes and crates when you find them in the wild/enemy camps?

Climbing Gear and a few stamina upgrades and you'll be GTG in the rain, just might need to rest more and be smart about your ascent, like a real climber would.

I'm not even that deep into the game, only like 30 shrines or so and the first Divine Beast. I'm having a great time exploring and doing main/side quest stuff whenever I don't see something cool on the horizon to give me some structure for that play session.

I'm like the total opposite right now. Everything that I have is on low reserve. I want to have a bunch of arrows on me at all times, but I can't possibly afford to buy some all the time nor do I have the patience to pick up and stock a sufficient amount from enemies. I just like going through arrows like candy.

When it comes to swords, maybe I'm just used to the fact that you really only had one sword in the previous Zelda games and all you had to do swing, swing, swing to get through the whole game. Don't get me wrong, I like the fact that game implements durability but sometimes it really does put you in a corner, when you don't have strong enough equipment for some of the other enemies in the game.

As for food, like I said, I rarely like to cook anything up because:

1. Cooking up multiple things at once takes up more time than it has to. For example, I have four hearts right now so it doesn't make sense to waste my food on something that would give me five or more hearts. So if I wanted to mix two items only at a time, I would have to wait the animation to load and finish before I can cook up another recipe. All in all, this takes up like 15-20 seconds in total for one thing to cook.

2. I don't want to remember recipes on the top of my head. Sure, there might "essential" recipes that might yield better stats than one another but if you want to have a variety of different foods, it soon becomes harder when you literally need to write down recipes on a piece of paper to remember them.
 
(Bird Dungeon loot spoiler)
Revali's Gale is amazing!

I'm sad I spent so much time not doing the dungeons when there could be rewards this nice from them.
 
Cucurbitacée;231771981 said:
They can be upgraded like other pieces of equipment.

I meant the cold protection or heat protection. They provide the same amount as the headpieces for the respective gear do.
 
Is there a secret to taming horses? I swear to god I have upgraded my stamina four times and can have about five stamina replenishing meals and a horse still bucks me off.

Hold down on the stick, make sure the camera is pointing forward (horse arse in your face), mash L.
 
I'm like the total opposite right now. Everything that I have is on low reserve. I want to have a bunch of arrows on me at all times, but I can't possibly afford to buy some all the time nor do I have the patience to pick up and stock a sufficient amount from enemies.

When it comes to swords, maybe I'm just used to the fact that you really only had one sword in the previous Zelda games and all you had to do swing, swing, swing to get through the whole game.

As for food, like I said, I rarely like to cook anything up because:

1. Cooking up multiple things at once takes up more time than it has to. For example, I have four hearts right now so it doesn't make sense to waste my food on something that would give me five or more hearts. So if I wanted to mix two items only at a time, I would have to wait the animation to load and finish before I can cook up another recipe. All in all, this takes up like 15-20 seconds in total for one thing to cook.

2. I don't want to remember recipes on the top of my head. Sure, there might "essential" recipes that might yield better stats than one another but if you want to have a variety of different foods, it soon becomes harder when you literally need to write down recipes on a piece of paper to remember them.

You know you can skip the cooking animation, right? For the recipe, I just take a screenshot, that's fast and efficient.
 
I'm starting to hate some of the mechanics of this game. I had to leave half-way through my first dungeon in BoTW because I realized that I literally had no weapons left to carry me on at that point in time.

I mean, I understand the reasoning for it, to give the game more depth and complexity but it does become cumbersome after a while, especially when you can't buy weapons from a store.

Don't have a sword or a bow? Go out and hoard one.

Don't have any arrows? Buy some or find some.

Don't have any money to buy arrows? You better find some minerals or a whole lot of apples to sell.

It's just tiring, man.

Just all of the smaller things in this game add up too.

Want to cook something? Watch this animation or wait five seconds for the game to tell you what you have. Want to cook multiple things? lol good luck on that. BTW, you better remember what recipe it is because the game isn't going to track of that for you. (The only game that I can remember that does this right is Dragon Quest IX: https://www.youtube.com/watch?v=vETEnQ-qUFs)

Want to climb that mountain? Nope, it's raining. Wait or come back later.

You hear that? It's a blood moon. Watch this cut scene again so I can remind you.

Seriously, fuck.

Just some nitpicks

a. The enemies you fight in the dungeon drop weapons. It shouldn't be an issue.

b. While not great, the game will show you recipes for food items you have in your inventory if you select them.
 
To be able to allow my son to play without worrying he's going to break all my weapons then have an auto save overwrite all my spots. It would be fine if there was unlimited but there's only 5 and they get used up quick. Alternative was to make him his own game but then he gets confused when he doesn't have my cool gear.

I may be underpowered by im surprised how hard the
desert boss
is. I think I've died 15 times now. I've gotten him down to 10% a couple times only to be one-shot because I dropped my shield or something stupid. I also dislike that every boss will randomly break out the red beam of death of out nowhere.

I'm pretty sure autosaves don't overwrite your one manual save. You could just manually save at a comfortable spot, let him fuck around, don't let him save, then reload that manual save.
 
I meant the cold protection or heat protection. They provide the same amount as the headpieces for the respective gear do.

They are basically alternatives to the regular helmets and other head gears, but they let you see Link's pretty face and glorious hair all the time.
 
I'm like the total opposite right now. Everything that I have is on low reserve. I want to have a bunch of arrows on me at all times, but I can't possibly afford to buy some all the time nor do I have the patience to pick up and stock a sufficient amount from enemies. I just like going through arrows like candy.

When it comes to swords, maybe I'm just used to the fact that you really only had one sword in the previous Zelda games and all you had to do swing, swing, swing to get through the whole game.

As for food, like I said, I rarely like to cook anything up because:

1. Cooking up multiple things at once takes up more time than it has to. For example, I have four hearts right now so it doesn't make sense to waste my food on something that would give me five or more hearts. So if I wanted to mix two items only at a time, I would have to wait the animation to load and finish before I can cook up another recipe. All in all, this takes up like 15-20 seconds in total for one thing to cook.

2. I don't want to remember recipes on the top of my head. Sure, there might "essential" recipes that might yield better stats than one another but if you want to have a variety of different foods, it soon becomes harder when you literally need to write down recipes on a piece of paper to remember them.
Although 15-20 seconds is a huge exaggeration, I agree the cooking system could be a lot more streamlined. I am short on arrows at the moment too, haha, and I use them way faster than I find them. It's at a point where I have more elemental arrows than normal arrows. I usually have no problem with weapon stock because almost every time I lose a weapon, there is one in my immediate vicinity to replace it.
 
I'm like the total opposite right now. Everything that I have is on low reserve. I want to have a bunch of arrows on me at all times, but I can't possibly afford to buy some all the time nor do I have the patience to pick up and stock a sufficient amount from enemies. I just like going through arrows like candy.

When it comes to swords, maybe I'm just used to the fact that you really only had one sword in the previous Zelda games and all you had to do swing, swing, swing to get through the whole game. Don't get me wrong, I like the fact that game implements durability but sometimes it really does put you in a corner, when you don't have strong enough equipment for some of the other enemies in the game.

As for food, like I said, I rarely like to cook anything up because:

1. Cooking up multiple things at once takes up more time than it has to. For example, I have four hearts right now so it doesn't make sense to waste my food on something that would give me five or more hearts. So if I wanted to mix two items only at a time, I would have to wait the animation to load and finish before I can cook up another recipe. All in all, this takes up like 15-20 seconds in total for one thing to cook.

2. I don't want to remember recipes on the top of my head. Sure, there might "essential" recipes that might yield better stats than one another but if you want to have a variety of different foods, it soon becomes harder when you literally need to write down recipes on a piece of paper to remember them.

Cook up some good meals (IE throw 5 things in a pot, don't worry about recipes), sell them, buy arrows.

Simple pimple.
 
The game feels like such an incredible adventure.

The most beautiful thing is that venturing out into a new area or path feels open and refreshing, but also expertly designed. It's a huge trek through new areas and all kinds of surprises when you set off towards a new goal. It feels so epic and rewarding.

Just a masterful approach to an open world, hot damn.
 
Don't have a sword or a bow? Go out and hoard one.

How is that even possible? Almost every enemy drops something so unless you're avoiding every confrontation or deliberately not picking up things from ground. I don't even...

Don't have any arrows? Buy some or find some.

Or take advantage of a fact that you can pick up arrows enemies shoot at you. Hell you can grind for special arrows too if conditions are right. For example i found a spot where goblins use bomb arrows so i took advantage of a fact that it was raining and got 30+ arrows from there. Marked the spot on the map for later use of course.
Don't have any money to buy arrows? You better find some minerals or a whole lot of apples to sell.

At night a bunch of skeletons appear when you travel. When killed they drop fangs, lots of it. Sell this regularly and money should be no problem. Currently at 14k rupies...

Want to climb that mountain? Nope, it's raining. Wait or come back later.

Or find a dry spot (under a rock for example) and sit by the fire to pass up time. It's possible to climb in the rain too, but needs a little practice. Climb a little ... jump.. climb a little.. jump.

You hear that? It's a blood moon. Watch this cut scene again so I can remind you.

You can skip cutscenes...
Seriously, fuck.
 
Someone explain to me how in the living fuck did gbatemp's "review" get counted on opencritic

Like what

You know if you make an account, you can disable them and remove them from your score?

Eventually, we hope to use these enable/disable toggles to determine official inclusion.

Edit: I personally agree with a lot of GBAtemp's review, especially this section:

The biggest problem, not counting weapon durability (which I'll talk about next), is that every enemy can easily one-shot Link in pretty much 3/4ths of the game. I see a lot of people trying to compare this game to Souls games, and I (being a huge Souls fan myself) find the artificial difficulty Nintendo applied to BOTW to be infinitely worse than any Souls game I've played before. In Souls games, enemies are more "fair" when it comes to combat. 99% of the time, unless you're extremely unprepared or underleveled for an area, you're never going to find normal enemies that can one-shot you, or will instantly break all of your weapons and then kill you in seconds. In Breath of the Wild, virtually everything will just straight up kill you if you don't manage to kill it first. Basic enemies like Bokoblin's or Lizalfos will kill Link in 1-2 hits regardless of your armor rating.

Maybe I'm just playing wrong, but I am not a fan of BotW's combat. I don't think it's actually that well designed. I've played Souls games, beaten Bloodborne on NG+, etc., and yet I'm still getting my ass handed to me at outside Yiga Clan Hideout by a pack of 3-4 agents. And I'm yet to "figure out" how to beat them. After 10-12 attempts of making basically no progress, I gave up and moved on.
 
To be able to allow my son to play without worrying he's going to break all my weapons then have an auto save overwrite all my spots. It would be fine if there was unlimited but there's only 5 and they get used up quick. Alternative was to make him his own game but then he gets confused when he doesn't have my cool gear.

The manual save slot never gets overwritten by the auto saves does it? Maybe I'm mistaken.
 
(Bird Dungeon loot spoiler)
Revali's Gale is amazing!

I'm sad I spent so much time not doing the dungeons when there could be rewards this nice from them.

Yeah, I'm trying to evenly space them apart and balance them with the rest of the game. I've done about 42 shrines, and two of the dungeons. Don't wanna just rush through all the dungeons, but also wanna be able to actually have stuff to do after I finish the main game.
 
Although 15-20 seconds is a huge exaggeration, I agree the cooking system could be a lot more streamlined. I am short on arrows at the moment too, haha, and I use them way faster than I find them. It's at a point where I have more elemental arrows than normal arrows. I usually have no problem with weapon stock because almost every time I lose a weapon, there is one in my immediate vicinity to replace it.

You know, if I could forego the whole cooking animation thing without having to be asked to skip it, then that would be great. My point was that, even with the skip option, there is still a delay between pressing that button and seeing the results screen.

While it is not as bad as the old animations from opening a chest in the previous games, it certainly feels like it.

I just wish I had the level of menu options that you would get in a Fire Emblem game, that's all.
 
The New Yorker - THE DAZZLING REINVENTION OF ZELDA

Then, midway through production, Satoru Iwata, Miyamoto's friend and mentor and Nintendo's well-loved president, died, suddenly and unexpectedly. "When he passed away, there were moments we'd come up with an idea which we'd be excited to talk to Iwata about," Fujibayashi told me. "Then we'd remember he was no longer here. Miyamoto told me it was the same for him. He'd come up with an idea at the weekend and would feel excited to speak to Iwata about it on Monday, only to remember. The sadness runs deep. This is approaching spiritual talk, but we had the sense that he was watching over our work. That became a source of motivation, a drive for us to improve and be better.

:'(
 
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