Crystal Dynamics is working with The Initiative on Perfect Dark

Cool. Probably is a good fit.

Wonder if this is because Microsoft needs skilled talent to work on the game so they're partnering aka outsourcing with crystal dynamics. Meaning they can't hire fast enough
 
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Tomb Raider cross over a possibility? That's good for them... because that team was just being built so it would've taken them like 6 years to make Perfect Dark.. they have support so it'll be even better now
 
That's a pretty underwhelming announcement. I though the initiative was supposed to be the big AAAA Microsoft studio. So why are they partnering with crystal dynamics of all people? Lmao
 
How is this game still considered "early development" from that tweet by The Initiative? Studio was formed 3 years ago, starting to push 4 years ago next year. I wonder when actual gameplay gets shown?
 
Is this the same as outsourcing? Or are they co-developing? What's the difference and why announce it like this if it was just some outsourcing?
 
How is this game still considered "early development" from that tweet by The Initiative? Studio was formed 3 years ago, starting to push 4 years ago next year. I wonder when actual gameplay gets shown?

Probably took a solid 18 months to even assemble the team, then another 12 months farting around with concepts, art, design. I imagine actual dev wouldn't be more than a year or so along.
 
Makes a lot of sense, The Initiative is clearly taking its time to hire up to full capacity, this basically lets them hit full development well before they would otherwise. Could see the game in like 2023 or a lock for 24 now
 
Werent we already told that The Initiative were a fairly small team numbers wise?. It would make sense to take on help if true. I'm sure all design choices and decisions will be taken by The Initiative with CD helping out the 'bulk work' of making the game.
 
Games take 4-5 years to make and that's with asset reuse, established code and tools, established studio space/HR/operations, etc. Why do some of y'all expect a game to come out in 3 years lol. The only thing reused is the IP in name
 
Well its an AAAA game, it needs longer development time, probably at least 8 years?

Probably its a game for next gen console.
 
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Werent we already told that The Initiative were a fairly small team numbers wise?. It would make sense to take on help if true. I'm sure all design choices and decisions will be taken by The Initiative with CD helping out the 'bulk work' of making the game.
They were like 80 people I thought? Thats what Studio bend was and they made fucking Days gone which was their first AAA home console game since Syphon Filter on PS2.

Games take 4-5 years to make and that's with asset reuse, established code and tools, established studio space/HR/operations, etc. Why do some of y'all expect a game to come out in 3 years lol. The only thing reused is the IP in name

Well thats on Microsoft for literally announcing the game with a CG trailer before anything substantial was being done in its development. IT'S ALSO their fault for waiting a whole gen to fucking invest in studios. People have literally waited a whole fucking gen for Microsoft to step the fuck up. Only thing they could do was whip out their check books.

Now your seeing the difference in building studios for 20+ years , as opposed to buying them in the past couple years. Shit takes time, and looks like they need help.
 
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They were like 80 people I thought? Thats what Studio bend was and they made fucking Days gone which was their first AAA home console game since Syphon Filter on PS2.
Yeah and Days Gone took what?, 6 years to release?. Remember it was shown off before the PS4 was even released.
 
Games take 4-5 years to make and that's with asset reuse, established code and tools, established studio space/HR/operations, etc. Why do some of y'all expect a game to come out in 3 years lol. The only thing reused is the IP in name
Eventually you'd think the industry would be more organized and make hardware and tools FOR development but instead devs have to keep making tools FOR the hardware.

This is why dev costs and length are so high and long it's not because it actually takes that much or long to make games. The original philosophy of making hardware for devs died after the late 90's. (Even then it barely existed before that outside home computers and a few consoles.)

Now that consoles are basically designed as PCs for games with closed architecture this has only gotten worse. Though an expensive PC can brute force over issues unlike consoles, but that's thousands of dollars to the average Joe.
 
?

You mean in 2016?


Eh it was shown off as a demo at the E3 before PS4 released i'm sure of it. It had tons of zombies and they were attacking like a wood mill in the countryside.
I'll see if i can find the vid.

EDIT. Yeah i checked their 2013 conference and didnt find anything. This is so weird as i also cant find the vid i meant. It had like a generic character, not the final character used in the finishd game, and he was like on the roof and zombies were flowing into the woodmill etc.
It must of just been some tech demo or somehting.
 
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Eh it was shown off as a demo at the E3 before PS4 released i'm sure of it. It had tons of zombies and they were attacking like a wood mill in the countryside.
I'll see if i can find the vid.

Dude thats was in 2016 E3? You mean this:



Live first ever reveal of the game was earlier in the show with a trailer then they closed the show with a live demo.
 
A lot of their employees are from Crystal Dynamics.
Makes sense, CD always develop on Xbox and outsource their games to NIXXES for other platforms since the 360 days and continued to support platform with exclusives despite Xbox 360 & Xbox One being their lowest userbase when it came to Tomb Raider.
 
Eh it was shown off as a demo at the E3 before PS4 released i'm sure of it. It had tons of zombies and they were attacking like a wood mill in the countryside.
I'll see if i can find the vid.

EDIT. Yeah i checked their 2013 conference and didnt find anything. This is so weird as i also cant find the vid i meant. It had like a generic character, not the final character used in the finishd game, and he was like on the roof and zombies were flowing into the woodmill etc.
It must of just been some tech demo or somehting.
It was 2016..
 
Yeah i think thats the one. Wow i honestly thought that was shown way before 2016. It seems so long ago.

I mean your not wrong it was 5 years ago.

But it was shown in 2016, not 2013.

And they made Uncharted for vita in 2012. Then made a game for home console that as AAA with 80 people. Initiative I don;'t expect to see anything for another couple years.
 
Hell fucking yes. This team up couldn't be anymore perfect. I'm not even judging them on Avengers, because that was just bad design. The studio is talented, technically sound and highly competent. This is the perfect pairing and makes me more excited about Perfect Dark. :D
 
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