Sorry if asked and answered but if games designed to pull people to gamepass, or retain them, and the game does that, is that success or a failure? I'm not trying to start shit at all, I'm definitely interested in how success is determined with a subscription service game.
Not worried about platforms, just what "success" is.
My understanding is the overall amount of player activity and the engagement on gamepass and the game itself is what merits the game a success or not. With them saying they had 3 million players, it's pretty clear that a lot of those players were on game pass. Which I'm sure they were prepared for, if not expecting to some degree.Sorry if asked and answered but if games designed to pull people to gamepass, or retain them, and the game does that, is that success or a failure? I'm not trying to start shit at all, I'm definitely interested in how success is determined with a subscription service game.
Not worried about platforms, just what "success" is.
I'm not going to lie, it has a slow start, but CH6 is where I started feeling the intensity. I'm also one that likes to play on nightmare and 100% all the levels and you can tell the first few chapters are more of a tutorial to get used to the combat. At CH6 I felt that "BRING IT ON" moment where I'm hooked and ready to dive into a hoard. Don't get me wrong, I love each one for what they are. My favorite was Doom Eternal as I loved the platforming, but I'm finding them all to be enjoyable for their own reasons.Finally got around to playing it. Around 3 hours in, chapter 4 or 5. I hate to add to the pile but this is extremely boring so far and a huge disappointment. I belong to the "2016 is better!!!!!!!" camp, as I really did not like Eternal at all. But even for me Eternal is miles ahead of this. And you can really feel Mick's absence way too hard. It saddens me that, atleast for me, id has been super disappointing after 2016's release. Now whether or not it's a flop I don't know obviously, but I just have no hopes for Doom anymore at this point :/
Yep, it's something i don't understand. It checks all the boxes but it still flopped kind of.I bought it day one! Are not these the games we keep asking for on NeoGaf?
Non live service,
Single player,
non woke,
Focus on the core male gamer
From reviews very solid game
I think we should all take a long look in the mirror and see if we have been lying to ourselves.
Im chapter 19/22 and cannot wait for it to end. For me it's the weakest doom and a weak game in general
I played through Quake 1 for the first time this week.Yeah, I think people were into it when 2016 came out as it was seen as a bit of return to form (TM) But after mixed response on Eternal it was always going to have a tough time.
Be a good opportunity to look at a new IP for Bethesda.
I am not sure have not played it yet, but high price, subscription service one day 1, and maybe it is checking those boxes to check those boxes and perhaps too many people were burned by Eternal… you want a divisive game? Fine, but it might cast somewhat of a shadow for a bit.I bought it day one! Are not these the games we keep asking for on NeoGaf?
Non live service,
Single player,
non woke,
Focus on the core male gamer
From reviews very solid game
I think we should all take a long look in the mirror and see if we have been lying to ourselves.
I have no idea why people did not like eternal it is one of the best pure FPS I have played, very complicated mechanics that feel like a puzzle. Doom 2016 had a better cohesive world but eternal mechanics were on a whole new level.I am not sure have not played it yet, but high price, subscription service one day 1, and maybe it is checking those boxes to check those boxes and perhaps too many people were burned by Eternal… you want a divisive game? Fine, but it might cast somewhat of a shadow for a bit.
Soundtrack sounds meh (great job ruining the professional relationship with Mick Gordon), the kind of story focus sounds meh to some, and people were worried it had another massive divisive gameplay shift and felt burned by Eternal…
It doesnt check the most important box which is being good. It's not bad. It's okay. But it's 10x worse than 2016 and 100x worse than eternal. All while being the most expensive game ever in a lot of countries. Okay not ever ever but the most expensive game in the last 20 years or something.Yep, it's something i don't understand. It checks all the boxes but it still flopped kind of.
Or the asking price was just too high. I don't really know.
I can only hope it will be a success later down the road when it gets cheaper.
You're starting to see what some people here have seen all along.I bought it day one! Are not these the games we keep asking for on NeoGaf?
Non live service,
Single player,
non woke,
Focus on the core male gamer
From reviews very solid game
I think we should all take a long look in the mirror and see if we have been lying to ourselves.
They don't have to make another RageI played through Quake 1 for the first time this week.
They need to do a new quake game. Rage sucks, and Doom needs a lot more to pass from dark ages before they revisit it.
A new IP? Nah. They have failed twice with Rage.
And in this point we are different my friend so no need to talk further, case closed.It doesnt check the most important box which is being good. It's not bad. It's okay. But it's 10x worse than 2016 and 100x worse than eternal. All while being the most expensive game ever in a lot of countries. Okay not ever ever but the most expensive game in the last 20 years or something.
You know what i do with threads about things i don't care? I don't click on them
Im not trying to convince you. Im just saying that it doesnt matter how many boxes a game ticks if it doesnt tick the most important box to someone.And in this point we are different my friend so no need to talk further, case closed.
After writing this post, I wanted to check out how it feels playing Doom 2016 after Dark Ages, and wtf, I'm speechless. First of all, I honestly think it looks better than Dark Ages. The graphics are clean, this shitty noisiness and flickering everywhere in Dark Ages is nowhere to be found in Doom 2016. And this is not even a native PS5 game, it only got a PS4 Pro patch (higher res). Sorry, raytracing in its current form is a big scam from a user standpoint.That's a big shame.
I just finished the game and I can understand why is it flopping in some ways as I also have mixed feelings.
The main problem is the lack of innovation.
The game is awesome, it's Doom from id, of course it is. If you love the franchise, you will love this as well.
But this is mostly the same game from 2016, from almost 10 years ago, with reused animations, gameplay mechanics, etc. At that time that game was (and still is) one of the best games ever. Insane nextgen visuals, with top of the industry animations, it felt new and unique gameplay wise. A huge jump from lastgen games in every sense. Eternal was also awesome and they went even further on the same console gen but I hated the immersion breaking floating gamey looking powerups, secrets etc. And I thought they got enough criticsm for this but no, they doubled down with this bullshit in Dark Ages and the crazy contrasting colors are insanely immersion breaking for the ammo, the enemy projectiles, etc., they look horrible with the otherwise awesome artstyle a design. I don't know why couldn't they have at least provided an option to tone these down…
So here we have Dark Ages which is a current gen exclusive game, yet it barely if it even looks better than the previous game from 5 years ago. This f'n raytracing feels like one of the biggest gimmicks ever and it should have been left to nextgen because we are not there yet and it is laughable what it provides for such a huge performance cost. I don't care how big an achievement it is for developers because I'm a gamer who is just looking at the visuals and not checking the code behind them.
id could have been the dev team who could have melted our faces and provide a real jump in visuals but like others before them, they went this way resulting in visuals that could pass as a ps4 game on pics. Yes, the physics are cool, that's true. But it was not worth it. This is not what we expect from id.
They should have used the available resources in other ways and blow away the industry with a similar game that Doom 2016 was at its time. This is no different than for example CoD or Assassin's Creed. But they don't take 5 years between instalments. The formula is a bit tired now and it also lacks the technical jump that we expect from id. It also lacks the polish the previous games had, I remember reading from others that it's a bit like it was made by the B team and this is what I felt sometimes as well.
And for all the above, the game became maybe one of most expensive games ever to buy. With almost nothing on the physical disc at all. And making it available on gamepass day one, basically making sure it flops. Yes, I know all these are on Microsoft and how much they suck, but I'm sad they did this with one of my favorite devs.
Despite all the above, as I said, the game is awesome, most of the levels are really cool, except a couple of levels (like the forest) that seemed like filler, but there are some insanely good ones, like the last one. I hope this is not the end for id but Doom should go for a rest and they should reinvent it to have the deserved acclaim again. Until then they should reboot Quake because the snippets we saw from that in this game were really cool.
I want to highlight again, that the game is awesome despite all this, but I wanted more from it.
I've noticed that all of the comments about the graphics being bad in Doom The Dark Ages are playing on consoles. On my PC with everything cranked up, this game looks awesome and far better than any FPS game on the market right now, ID Tech 8 shines on the PC with a good graphics card as it should….ID is a PC developer first and foremost and had to squeeze this sucker into a weak console and the graphics took a major hit for it to run at a decent frame rate. I'd say it's probably low to medium settings because of the raytracing on AMD hardware that never was good at raytracing in the first place. There is AMD Raytracingand there is real Raytracing on NVIDIA. The consoles are practically low end PCs nowadays with blown out prices so they can make money on hardware. Even the PS5 pro is low end with an overinflated pricetag. It should be called a PS5 Low.
There is a huge difference on playing it on a PC and watching it on YouTube. It's jaw dropping on maxed out settings in 4k.It doesn't look great on PC either.
There is a huge difference on playing it on a PC and watching it on YouTube. It's jaw dropping on maxed out settings in 4k.
Every major AAA game this generation has been $69.99, that's the standard price in America for PS5, Xbox Series games. So I'm trying to ascertain if the price you're saying is higher than normal for that currency or not.Doom is the first game I've seen priced at £70.
Every other new title on steam ranges from £40 to £60.
70 USD is cheap. That's like low £50s.
That's a straight up fucking lie or at best a delusion! Look again!Im aware. I'm playing it at native 4k maxed out.
It doesn't look any better than Doom Eternal, which is 5 years old.
To be expected after Doom Eternal; game was a huge let down, especially after Doom 2016.
Sounds like this game fixed some of the issues in Eternal, but the damage has already been done and it's too late to salvage.
But replying to individual posts [to virtue signal] are the exception...
Makes perfect sense.
I think there is a bigger picture here: Games are starting to not being the "current hot thing". The boom of the 2010s (and late 2000s) is starting to stall and market is getting shrinked. Games are being changed by streams/tiktoks/mass social media, this goes in line with the huge drops in player counts: a game does big in the stream market, everyone buys it, plays it for a weekend and drop it. Maybe DooM didnt make it enough as a streaming sensation like OP data suggest.
And it is normal, games are not going to break "all time sales" every year.
Is Dark Ages a slop? idk, I think we are beyond "sales" comparison to now look at the hidden data of "Did MS make money or no?", and they probably dont have that data.
That's a straight up fucking lie or at best a delusion! Look again!
god bunch of pcmrn drivel, while game looks barely better than eternal on pc maxed out, not to mention with a completely fucked up hdr, an issue they haven't even acknowledged yet.I've noticed that all of the comments about the graphics being bad in Doom The Dark Ages are playing on consoles. On my PC with everything cranked up, this game looks awesome and far better than any FPS game on the market right now, ID Tech 8 shines on the PC with a good graphics card as it should….ID is a PC developer first and foremost and had to squeeze this sucker into a weak console and the graphics took a major hit for it to run at a decent frame rate. I'd say it's probably low to medium settings because of the raytracing on AMD hardware that never was good at raytracing in the first place. There is AMD Raytracingand there is real Raytracing on NVIDIA. The consoles are practically low end PCs nowadays with blown out prices so they can make money on hardware. Even the PS5 pro is low end with an overinflated pricetag. It should be called a PS5 Low.
HDR likes fine to me on PC. Blacks are black. Have you played it on maxed out settings? And is PCMR.god bunch of pcmrn drivel, while game looks barely better than eternal on pc maxed out, not to mention with a completely fucked up hdr, an issue they haven't even acknowledged yet.
Not sure what you mean by this.Tried this again yesterday and it's just doesn't feel like Doom to me. Has loss the sense of power and the feeling of being indestructible imo.
The hype for a sequel after DOOM 2016 was very high.if it was doing any "damage" it wouldn't have sold