He is going to get mad.
I mean thats pretty silly though. 1872p is what? 6 million pixels? 6.5? whats the point of targeting a resolution that high limiting your rendering budget when you can just target 1440p or 3.7 million and get almost double the GPU power in return?
I'm working. Someone summarize this.
Were they critical towards it or were they soft on criticism?
6.2m to be precise, imo bigger hit to frame time is rtI mean thats pretty silly though. 1872p is what? 6 million pixels? 6.5? whats the point of targeting a resolution that high limiting your rendering budget when you can just target 1440p or 3.7 million and get almost double the GPU power in return?
Keep the DRS down to 1296p 3.0 million pixels for when shit gets too hectic.
RT reflections are typically 35% hit on performance on PC. 6.2/3.6 = 72% so much bigger hit.6.2m to be precise, imo bigger hit to frame time is rt
I mean thats pretty silly though. 1872p is what? 6 million pixels? 6.5? whats the point of targeting a resolution that high limiting your rendering budget when you can just target 1440p or 3.7 million and get almost double the GPU power in return?
Keep the DRS down to 1296p 3.0 million pixels for when shit gets too hectic.
6.2m to be precise, imo bigger hit to frame time is rt
Nobody can describe what "next gen" is supposed to look like. And when they do, they whip out tech demos. Which no game ever hits, because it's just a damned tech demo.He's been harping on and on that targeting native 4k is the reason Ratchet PS5 and now Spiderman 2 is the reason why it doesn't look "next-gen" without any substantive evidence to support his claims. Now we see that Insomniac is actually implementing DRS with a seemingly large window, even for the 30fps fidelity mode.
He should take it as a lesson. But he won't.
Not that impressive when you remember that GTAV did this all the way back in 2013 with much weaker hardware as a baseline. Now it wasn't instantaneous, but it was still a pretty quick transition that got faster once the game came to Xbox One and PS4 and PC.So basically nothing special.
Personally I just hope they have a lot of cool new gameplay elements yet to show
Very summarized:
Biggest improvements they see are environmental details (specially the buildings) and water rendering.
Being able to instantly switch from Peter to Miles without a loading screen or long transition is cool but we still don't know if it's something you'll be able to do at any time or just in specific moments.
Other than that it seems similar to the previous games but the only footage we have is of a pretty fast paced sequence so it's hard to analyze the finer details right now
Not that impressive when you remember that GTAV did this all the way back in 2013 with much weaker hardware as a baseline. Now it wasn't instantaneous, but it was still a pretty quick transition that got faster once the game came to Xbox One and PS4 and PC.
I've been playing Star Wars: Jedi Survivor these last few weeks and I don't think the SpiderMan 2 demo shown is on the same level visually as that game.Yeah the game doesn't look that good. You could rattle off a good handful of better looking games off the top of your head.
A complete let down for next Gen only.
as long as it's not FSR2, I am fine with softer but stabe image.I swear, DF has rotted some brains here. If the image looks clean, who cares that it's 1296p? It's not a Star Wars Jedi Survivor situation where 648p looks like utter garbage. This is a nice clean image so whether it's 2160p or 1200p is irrelevant.
That's because it's not. There's PS4 games that clear Spider-Man 2.I've been playing Star Wars: Jedi Survivor these last few weeks and I don't think the SpiderMan 2 demo shown is on the same level visually as that game.
This must be a case of you need to see the game in person because based on the videos I've seen online, Jedi Survivor doesn't impress me one bit. HU, DF, and other outlets keep going on about how great the game looks but I just don't see it.I've been playing Star Wars: Jedi Survivor these last few weeks and I don't think the SpiderMan 2 demo shown is on the same level visually as that game.
I swear, DF has rotted some brains here. If the image looks clean, who cares that it's 1296p? It's not a Star Wars Jedi Survivor situation where 648p looks like utter garbage. This is a nice clean image so whether it's 2160p or 1200p is irrelevant.
The scale in Survivor is not on the same level either.I've been playing Star Wars: Jedi Survivor these last few weeks and I don't think the SpiderMan 2 demo shown is on the same level visually as that game.
It's reasonable to say that devs should focus less on framerate and resolution and more on other stuff, like what would a 1080p/30fps PS5 game look like? But then the game would get raked over the coals for being a 1080p/30fps game, that's just a fact. We've seen it a million times. Jedi Survivor and Forspoken both got criticized for their low base resolutions even though they were using FSR, and people have wanted devs to use techniques like FSR in console, and the whole point of these techniques is that you lower the base resolution lmao. So you're damned if you do damned if you don't. It's fixed hardware, you can't have it all, devs make choices based on how they feel to best present the game. They can't win.Nobody can describe what "next gen" is supposed to look like. And when they do, they whip out tech demos. Which no game ever hits, because it's just a damned tech demo.
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With that said, it's using DRS, so how does DRS impact the graphics budget? It will hit low when it needs to and hit high when it can, and 99% of the time you won't be able to discern the difference with how well the tech is now.
Game definitely looks much better on a good HDR set and running on local hardware than any YouTube video will be able to show.This must be a case of you need to see the game in person because based on the videos I've seen online, Jedi Survivor doesn't impress me one bit. HU, DF, and other outlets keep going on about how great the game looks but I just don't see it.
Not that impressive when you remember that GTAV did this all the way back in 2013 with much weaker hardware as a baseline. Now it wasn't instantaneous, but it was still a pretty quick transition that got faster once the game came to Xbox One and PS4 and PC.
Game definitely looks much better on a good HDR set and running on local hardware than any YouTube video will be able to show.
What are you talking about? See below. They are still wasting 72% of their GPU budget on rendering pixels. And what evidence do you need? Ratchet was pixel counted and it was running at native 4k. What more evidence do we need?He's been harping on and on that targeting native 4k is the reason Ratchet PS5 and now Spiderman 2 is the reason why it doesn't look "next-gen" without any substantive evidence to support his claims. Now we see that Insomniac is actually implementing DRS with a seemingly large window, even for the 30fps fidelity mode.
He should take it as a lesson. But he won't.
I mean thats pretty silly though. 1872p is what? 6 million pixels? 6.5? whats the point of targeting a resolution that high limiting your rendering budget when you can just target 1440p or 3.7 million and get almost double the GPU power in return?
Keep the DRS down to 1296p 3.0 million pixels for when shit gets too hectic.
RT reflections are typically 35% hit on performance on PC. 6.2/3.6 = 72% so much bigger hit.
But yes, combine those two and they are wasting a lot of GPU power on rendering pixels and RT reflections.
These trailers have the difficulty settings usually on their easiest modes. I remember Uncharted trailers the same happened.This is going to trigger fps nerds.
At least, I hope they fix their atrocious AI.
Who says they aren't? Why do you think there is some secret sauce that they haven't figured out to generate more pixels?30 fps and down to 1400p?
I wonder why devs like this still aren't taking full advantage of the PS5s power nearing 3 years after the consoles release when this game comes out?
Give me the PS5 Pro sooner rather than later please.
Nahh a lot of people keep telling me we don't need a Pro console because no games really push the PS5 as isWho says they aren't? Why do you think there is some secret sauce that they haven't figured out to generate more pixels?
I mean, you said it. Games look much better on your local 4K set with HDR and all the trimmings versus a video. But, oh you knowwwww!
Even miles went down to 1800p from native 4k. Maybe even lower. Thats just the price you have to pay for a locked framerate. 99% of the time its native 4k. just like most of the time it will be 1872p or whatever its highest resolution is. Even Ratchet in its RT performance mode went all the way down to 1080p to ensure a 60 fps lock. But it mostly stayed at 1440p.It goes down to 1400p, and is 30fps with these visuals....wth happened here. If it was chasing 4k and 60fps then you could at least rationalize these visuals but Im baffled here...this is not what you'd expect from a developer of Insomniacs caliber.
What impresses the most is that incomniac keeps pumping out the games.
If they took a couple more years like some other PS Studios I'm sure they could make it look a little nicer.