Metroid Prime 4: Beyond | Nintendo Direct

I like variety, else I'd be complaining not everything after Sekiro plays like it and therefore is a downgrade lol
So you don't judge the quality/systems of a games swordplay to another you like?. In the case the fps to top tier fps in its class?. Weird..
 
Pretty disapointed so far.
I wasn't that hyped because of the FPS nature of the series (that I welcomed for the first episode back on Gamecube, was fresh and different) but hoped that the dev would choose to be more ambitious with the gameplay.

Prime series still isn't capable of fully recreating Super Metroid gameplay with all the platforming, verticality, speedboosting and screw attacking (yeah I know it was in Prime 2, but a gimped version of it).

When I see this trailer, I can't help myself from thinking "been there done that".

Imo, they should just give the licence to From Software :

They're master in the platforming, grappling, and action part with Sekiro (and also sequence breaking... like in Metroid), of course incredible with shooting with Armored Core... they're the best in level design in the whole industry period and their art direction is pristine.
They're master in, of course, great horror themes (Bloodborne, Souls...), which is where Metroid should go back to (basically Super Metroid).

Super and Fusion where much more horror themed, dark and heavy, oppressive.
Prime was more about contemplation and being in awe with beautiful environments, and the music was set accordingly. Sure there were some oppressive parts, but they were few.


I'd juste like the series to finally reach its potential in a 3D third person game. With all the acrobatics (shit I want the wall jump back), a good hybrid combat system with melee and gun fighting, great level design and art design. Not in a gimped version of it (Other M I'm looking at you).
From Soft is just the best studio for this series, hands down.

Sakamoto has completely lost its mind thinking Mercury Steam was the way to go. They just don't get it. Nintendo probably selected them because they were out of money and cheap.
 
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OK then.

I still think First Person is going to be a detriment to this style of game


We had this conversation over two decades ago when Metroid Prime was revealed. Then they released one of the best games of all time.

The transition from 2D>3D with Super Metroid to Metroid Prime is up there with some of the other goat 2D>3D transitions like Mario 64 and OoT.
 
The main villain's helmet looked like a Razer mouse.
I've personally never liked his design and don't really understand why he is in more games outside of Hunters.

But they obviously have something planned. I've heard people speculate it's Ian Malkovich underneath that helmet.. But I'm not sure if anyone would care, or even know who that is. I personally hope they just keep things simple, stay light on cut-scenes and don't try to make some convoluted 'Metroid Other M' story.
 
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Not sure if this has been posted but seemingly Samus got to the new planet through a portal rather than her ship:
Screenshot_2024-06-18_at_22-07-52_1_Metroid_Prime_4_Beyond_Announcement_Trailer_Nintendo_Switch_-_YouTube.png


Also, there seems to be quite a time jump in this one. Pretty sure the original Metroid game was set in 20X5, Federation Force was 20X6, Super Metroid is 20X7 and this is apparently 20X9.
This image reminds me of FFVIII
 
My favorite part is that her new ship looks more older, and less colorful.

A appropriate space ship... For the smoker she is...
 
People reference doom and halo to show how kinetic the combat could be. Wouldn't you like improved combat along with the puzzle influence from past games?. People aren't asking them to strip the game down to a basic shooter but merely asking for more game design that doesn't call back to 20 years ago.

*They could even utilise the gyro on the switch for people while also having the option for lock on.
I don't really see how making combat more like other games is going to change Metroid in something more modern. It is not as if combat in other games didn't call back to 20 years ago as well.
 
So you don't judge the quality/systems of a games swordplay to another you like?. In the case the fps to top tier fps in its class?. Weird..
No, if the Metroid Prime combat was bad I'd wish it was like something else, but it's not the case, you have variety and quality there
 
I don't really see how making combat more like other games is going to change Metroid in something more modern. It is not as if combat in other games didn't call back to 20 years ago as well.
More like others?, I'm just saying the enemies need to give you some feedback, fps 101.. makes the shooting more satisfying. I'm asking them to improve their game, it is well known devs copy each others homework to improve their games that's how the genre improves.

Seems like some just get a tad defensive over people pointing out other games have improved the fps and experience. I guess people are just happy they're getting something. How about a Metroid game that has the puzzles of old and improved shooting.
 
I'm just saying the enemies need to give you some feedback, fps 101
I'm not sure what this means exactly, but I will say that it'd be awesome if enemies were sent flying (rag doll style) by a Super Missile, for example.
 
Well, it's not primarily a combat game, at all, the auto-aim is good for this franchise since it's primarily focused on adventure, exploration, etc. which doesn't mean the combat is bad, it can get pretty exciting and difficult.

Don't let the first impression of the combat fool you even with what I said tho, you have to press the aim lock button to lock the enemies and, as this game makes you move a lot in combat and switch weapons constantly, it allows you to focus on actual fight strategy, I played Prime Remaster for first time when it came out and even tho I still prefer the 2D ones, it was a great surprise to me, specially the combat with aim lock, it felt very dynamic, fast and enjoyable.

Normal enemies tend to die quickly tho, they're padding in-between harder enemies and bosses, they also tend to be numerous and have you running around to avoid getting hit too much, that's my experience with MP1R at least.

The only thing I didn't like about the aim lock is that the button for it felt completely unnatural in some edge cases when you needed quickly swap weapons or combine them, but that's because it wasn't designed with twin sticks in mind, so I guess it's gonna be fixed in MP4.

The only thing I didn't like from the trailer is that, even tho it looks great, I don't like the extremely flat and smooth surfaces of the characters armor, I guess many love it but I have mixed feelings, preferring more detail, and it doesn't have to do with Switch capabilities, it's just an artistic choice.
Thanks for the thoughtful answer. Now I see a bit more the appeal for it.

I guess I have to experience it to fully understand.
 
What's going on here,where is the identity politics,where are the pride flags,where is the diversity......they can't seriously expect me to support this bigotry,it's not the 1990's anymore Nintendo.....these silly old fucks think people want to play old fashioned video games,lol.....oh boy,this is gonna bomb so hard,ha,ha,ha!
 
What's going on here,where is the identity politics,where are the pride flags,where is the diversity......they can't seriously expect me to support this bigotry,it's not the 1990's anymore Nintendo.....these silly old fucks think people want to play old fashioned video games,lol.....oh boy,this is gonna bomb so hard,ha,ha,ha!
I've been told that the retards at ResetEra and on Twitter are loosing their shit about the new Zelda game because Zelda isn't swinging a sword around.
 
I replayed Metroid Prime recently (through the Switch Remaster) and there are a few things i would like to see fixed if the new game is similar:

- The colored beam doors should become regular doors after you unlock them, just like the missile doors. There's no point switching beams all the time after they are unlocked.
- The loud, intense battle music is fine the first time you fight a bunch of space pirates or ghosts in a new room. But there's no need for it to play every time you revisit these rooms while fighting the respawns. It's annoying.
- The regular enemies who need a specific beam to die should go. Or at least not respawn. IMO this system is always annoying. Yes, make them more vulnerable to certain beams but don't make them invincible to the others. The point of having a lot of weapons is to be able to use the best at any given moment, not being forced to use a certain one like it's some kind of key. That system is still good for puzzles or bosses but not for regular enemies who respawn.
 
What's going on here,where is the identity politics,where are the pride flags,where is the diversity......they can't seriously expect me to support this bigotry,it's not the 1990's anymore Nintendo.....these silly old fucks think people want to play old fashioned video games,lol.....oh boy,this is gonna bomb so hard,ha,ha,ha!
Give it a couple more years and you'll get this instead:
u2bJA9V.jpeg
 
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More like others?, I'm just saying the enemies need to give you some feedback, fps 101.. makes the shooting more satisfying. I'm asking them to improve their game, it is well known devs copy each others homework to improve their games that's how the genre improves.

Seems like some just get a tad defensive over people pointing out other games have improved the fps and experience. I guess people are just happy they're getting something. How about a Metroid game that has the puzzles of old and improved shooting.
This is some peak Metroid Prime. Time stamped with a "mini" boss battle. Keep in mind that auto aim is entirely optional. Lock on enemies is only needed to "strafe dash":

 
The logo is reminiscent of a black hole so I hope that ties into the game and story in interesting ways.

Perhaps beyond means passed the event horizon? And we'll have freaky speculative physics? That'd be dope!
 
This will not win GOTY, next year is stacked with real actual next gen games. Ill put money on it.
There is no contest. The second 2025 was decided as the release date for this game, GOTY was claimed instantly.

Real next gen games is a term children use. It comes from a time when there was an actual difference in generations and not simply a rez boost with some fancy frame rates.

The age of generations has been done for over 10 years. This the time of games Beyond generations.
 
More like others?, I'm just saying the enemies need to give you some feedback, fps 101.. makes the shooting more satisfying. I'm asking them to improve their game, it is well known devs copy each others homework to improve their games that's how the genre improves.

Seems like some just get a tad defensive over people pointing out other games have improved the fps and experience. I guess people are just happy they're getting something. How about a Metroid game that has the puzzles of old and improved shooting.
It depends. If this leads to endless encounters and ridiculous QTEs constantly, with the camera shaking etc... I am not interested one bit.

I am not a fan of weapons that have huge/ridiculous feedbacks and always appreciated how light, and not distracting, it was in Metroid (entire series).

When you played Super Metroid back then, did you need the impact of Gunstar Heroes or Contra Hard Corps when shooting ? Certainly not. It was light. It was not the focus of the action.
 
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More like others?, I'm just saying the enemies need to give you some feedback, fps 101.. makes the shooting more satisfying. I'm asking them to improve their game, it is well known devs copy each others homework to improve their games that's how the genre improves.

Seems like some just get a tad defensive over people pointing out other games have improved the fps and experience. I guess people are just happy they're getting something. How about a Metroid game that has the puzzles of old and improved shooting.
But what if the developers aren't making an fps?
 
Pretty sure it refers to time travel/time shifting assuming they're sticking to their past plans, which they seem to be considering Sylux is the main antagonist:

Most likely right considering the secret ending to Corruption


In the Special Ending of Metroid Prime 3: Corruption, Samus departs for space in her Gunship. She is unknowingly followed by a mysterious spacecraft, piloted by Sylux.

A7kDFNo.jpeg
 
When you played Super Metroid back then, did you need the impact of Gunstar Heroes or Contra Hard Corps when shooting ? Certainly not. It was light. It was not the focus of the action.
That's a good point and an example I often use. Super Metroid isn't a run and gun like Contra 3 the same way Metroid Prime isn't an FPS like Doom. The focus isn't the same.

If anything the one aspect Prime 4 should improve is movement. There's a lot they can do here to make the game feel more like the 2D entries which is really what they should attempt instead of trying to chase the Doom/Halo crowd.
 
Most likely right considering the secret ending to Corruption


In the Special Ending of Metroid Prime 3: Corruption, Samus departs for space in her Gunship. She is unknowingly followed by a mysterious spacecraft, piloted by Sylux.

A7kDFNo.jpeg

Fuck Sylux mane
 
If anything the one aspect Prime 4 should improve is movement. There's a lot they can do here to make the game feel more like the 2D entries which is really what they should attempt instead of trying to chase the Doom/Halo crowd.
I agree. I'd rather see Retro Studios working on smoother movement, better movement options and more interaction with the background for example (and expand exploration possibilities in the same time), than wasting time implementing useless shooting features. Spider ball on more surfaces ? Would be super interesting.

Retro Studios are among the very best developers out there anyway, I am 100% confident they will deliver an experience faithful to the series. They know their priorities.
 
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Hope Samus gets the Shock Coil so I can Energy Drain all the things. Loved being a menace with Sylux with the Shock Coil and the Infinite Bomb Trick with the Lockjaw mode. Metroid Prime Hunters was such a treat.
 
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Original, no.
Why wasn't it great?

ARe you going to say it didn't have the typical fps movement/shooting? Because that's the common 'complaint' or argument surrounding MP.

That's why I asked do you think they tried to make a (typical) fps and failed.

maybe they were actually just trying to make a 1st person Metroid game. Metroid originally being 2d where Samus had targeting and (basically) stopped to shoot.
 
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So... I have never played any of the Metroid Prime games but always wanted to because they looked sick at the time. (And I actually still want to play them)

But now I see this trailer and the gameplay looks... extremely dated and boring. Basically auto aim and enemy don't shoot at you and die quickly. Very static gameplay.
Maybe it get better later in the game (I assume this is the beginning areas).

So I am wondering, outside of nostalgia and love for the franchise, does it look real that exciting to some people ?

Maybe I was expecting something different.
Gameplay looked terrible to me, but to each their own.
It can definitely be said that the trailer is "for the fans". All the footage is taken from the tutorial and messages like "scanning is back" or "Sylux is the villian" won't mean anything to people that didn't play the previous games.

There's nothing exciting for Metroid newcomers, so that's a fair critisim.
Too late as every part that showed Samus shooting things in first person the game is a FPS.
I can jump in Elden Ring but FromSoftware wasn't trying to make a platformer.

I can drive a vehicle in Batman: Arkham Knight, but Rocksteasdy wasn't trying to make a racing game.
 
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