Digital Foundry: Assassin's Creed Shadows - PS5 Pro vs PS5 Review - One Of The Best Upgrades For The System

Mr Moose

Member
You can seriously see a noticeable difference? You think you could spot that if someone was switching between versions?

I would bet 95 percent of people couldn't notice. But, if you see a drastic difference then cool 😀
If they are side by side like that, yes you can see the difference. If you have to turn off a console, turn another one on, switching between them to try and see? No.
 

Topher

Identifies as young
Title does not correlate with the summary!

That's Digital Foundry's title.

How about this:

"Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen"


Watch the video and read the article maybe?
 
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Bitstream

Member
The lighting differences here make it look like a generational leap, especially in motion. Anyone impressed by the screenshot comparisons, take a few and click through the video, subtle lighting changes caused by the sun flowing through the wind swept trees elevate the visuals to a whole new level.
 

HeWhoWalks

Gold Member
The lighting differences here make it look like a generational leap, especially in motion. Anyone impressed by the screenshot comparisons, take a few and click through the video, subtle lighting changes caused by the sun flowing through the wind swept trees elevate the visuals to a whole new level.
Yeah, the differences are like they said — substantial!
 

Topher

Identifies as young
Are you sure you are talking about the last 4 shots (last 2 comparisons)? DenchDeckard DenchDeckard was referring to the balanced mode comparisons. Not the rest.

Does anyone know what Oliver is talking about as far as balanced mode comparisons and HDMI 2.0?

"Relative to the balanced mode on the base PS5, we're basically at parity here in terms of visual settings. Both have RTGI, no RT reflections, and fall on the same side of the hair rendering and shadowmap divide. I can't really compare image quality directly, owing to capture limitations on my HDMI 2.0 system, but pixel counts do suggest a higher resolution on Pro, and it does look cleaner as well. Both are upsampling to 4K, so they produce a sharp final image. Both consoles also basically nail their 40fps updates here, with a consistent 40fps in typical play, with the usual 30fps limits for cutscenes and the hideout."
 

Mr Moose

Member
In his defense I think he was referring to these four screenshots in balanced mode. In that mode, the difference is reduced to the average resolution.
Are you sure you are talking about the last 4 shots (last 2 comparisons)? DenchDeckard DenchDeckard was referring to the balanced mode comparisons. Not the rest.
Might be down to a higher res but the hair looks a little better, and the shadows are for sure.
 

Arsic

Loves his juicy stink trail scent
Any secret ninja ways to play now on ps5 with time zones or some shit?

Really want to dive in. Hate having to wait till tonight. :(

I’m in mountain time so I assume 10PM I can play?
 

DenchDeckard

Moderated wildly
Does anyone know what Oliver is talking about as far as balanced mode comparisons and HDMI 2.0?

"Relative to the balanced mode on the base PS5, we're basically at parity here in terms of visual settings. Both have RTGI, no RT reflections, and fall on the same side of the hair rendering and shadowmap divide. I can't really compare image quality directly, owing to capture limitations on my HDMI 2.0 system, but pixel counts do suggest a higher resolution on Pro, and it does look cleaner as well. Both are upsampling to 4K, so they produce a sharp final image. Both consoles also basically nail their 40fps updates here, with a consistent 40fps in typical play, with the usual 30fps limits for cutscenes and the hideout."

Great question. I can't think what the issue would be.
 

Topher

Identifies as young
Any secret ninja ways to play now on ps5 with time zones or some shit?

Really want to dive in. Hate having to wait till tonight. :(

I’m in mountain time so I assume 10PM I can play?

For some reason that is only doable on PC and Xbox from what I understand.
 

Mr Moose

Member
Does anyone know what Oliver is talking about as far as balanced mode comparisons and HDMI 2.0?

"Relative to the balanced mode on the base PS5, we're basically at parity here in terms of visual settings. Both have RTGI, no RT reflections, and fall on the same side of the hair rendering and shadowmap divide. I can't really compare image quality directly, owing to capture limitations on my HDMI 2.0 system, but pixel counts do suggest a higher resolution on Pro, and it does look cleaner as well. Both are upsampling to 4K, so they produce a sharp final image. Both consoles also basically nail their 40fps updates here, with a consistent 40fps in typical play, with the usual 30fps limits for cutscenes and the hideout."
His capture card doesn't support 120Hz/2160p probably.

I think it's Richard that has the good capture card.
 
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Remember when people talked about gameplay and level design and control schemes in the most interactive entertainment medium? Now it's shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections. Do people pay $70 these days just to look at shadows and lighting and reflections and then endlessly debate them on the internet? Is that the video game meta? It is exhausting.
 

viveks86

Member
Does anyone know what Oliver is talking about as far as balanced mode comparisons and HDMI 2.0?

"Relative to the balanced mode on the base PS5, we're basically at parity here in terms of visual settings. Both have RTGI, no RT reflections, and fall on the same side of the hair rendering and shadowmap divide. I can't really compare image quality directly, owing to capture limitations on my HDMI 2.0 system, but pixel counts do suggest a higher resolution on Pro, and it does look cleaner as well. Both are upsampling to 4K, so they produce a sharp final image. Both consoles also basically nail their 40fps updates here, with a consistent 40fps in typical play, with the usual 30fps limits for cutscenes and the hideout."
To pixel count, you need a capture card that can support 4k 120 fps. Seems he doesn't have one?
 

Spukc

always chasing the next thrill
Remember when people talked about gameplay and level design and control schemes in the most interactive entertainment medium? Now it's shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections. Do people pay $70 these days just to look at shadows and lighting and reflections and then endlessly debate them on the internet? Is that the video game meta? It is exhausting.
As long as i own the best version i’m fine tbh.
Can’t wait to play this on my ps5 pro ™️
 

Darsxx82

Member
Might be down to a higher res but the hair looks a little better, and the shadows are for sure.
There's no mention of it in the article?, so I couldn't say if. I haven't read any mention of it in other reviews either.

Anything could be; there's always something that can be missed. For example, in performance mode, it seems that the XSX has a clearly superior viewing distance in vegetation compared to the PS5 and Pro, and DF hasn't mentioned it either. In the end, these are "small" things. RTGI is what makes the real difference.

Personally, I understand those who see and celebrate a big upgrade if they limit themselves to performance mode and thanks to the RTGI results. But overall, I don't think it's even close to the best Pro upgrades seen.

It's all subjective of course, but I, having a VRR TV, would opt for balanced mode in Pro. Resolution, detail, vegetation, hair physics, geometry... there's too much of a visual difference to weigh compared to 60fps mode. Add the 30fps When in Hideout zone....

In the end, on PS5 at 40fps locked, you have higher resolution, detail, geometry, viewing distance, shadows, and hair physics compared to the game in Pro running at 60fps, with some drops. Something was definitely left undone. Even more so when in balanced mode, there's barely any difference between PS5 and Pro other than the average resolution.

Opinions. Overall, I see decent optimization on all platforms, good work but with also some inconsistencies.
 

RobRSG

Member
There seems to be a bit of a disconnect in the video's title and what he's actually saying in the video, lol.

Performance mode - Same IQ as base, pixel crawl, no PSSR despite Ubi promising it last year, 30fps hideout and notable dips from 60fps. RTGI is the only differentiator, which is present in base Quality and Balanced.

Quality - The RT reflections also don't look that different than SSR, miss capturing foliage animation and suffer from a lot of pop-in, doesn't really sound like much of an improvement, and it mostly relies on SSR for further geometry.

Balanced - Was supposed to have RT reflections but edited out in the official blog a few days ago, feature-wise it's identical to base but with higher DRS.
Oily chubby meathead attacks again…
 
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Bojji

Member
Remember when people talked about gameplay and level design and control schemes in the most interactive entertainment medium? Now it's shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections. Do people pay $70 these days just to look at shadows and lighting and reflections and then endlessly debate them on the internet? Is that the video game meta? It is exhausting.

Hmmm, I'm not sure what you expected from thread about performance and graphics quality of this game
 

Gaiff

SBI’s Resident Gaslighter
Remember when people talked about gameplay and level design and control schemes in the most interactive entertainment medium? Now it's shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections and shadows and lighting and reflections. Do people pay $70 these days just to look at shadows and lighting and reflections and then endlessly debate them on the internet? Is that the video game meta? It is exhausting.
kingsley shut up GIF
 

intbal

Member
His capture card doesn't support 120Hz/2160p probably.

I think it's Richard that has the good capture card.
The PS5 can capture screenshots, though, can't it?
It might be a bit more labor to make few caps and bring them over to PC to count pixels, but surely if it's a dedicated Pro video he could do that.
 

Topher

Identifies as young
PS fanboys are going to love Digital Foundry and AC games again…

Meanwhile....

There seems to be a bit of a disconnect in the video's title and what he's actually saying in the video, lol.

Performance mode - Same IQ as base, pixel crawl, no PSSR despite Ubi promising it last year, 30fps hideout and notable dips from 60fps. RTGI is the only differentiator, which is present in base Quality and Balanced.

Quality - The RT reflections also don't look that different than SSR, miss capturing foliage animation and suffer from a lot of pop-in, doesn't really sound like much of an improvement, and it mostly relies on SSR for further geometry.

Balanced - Was supposed to have RT reflections but edited out in the official blog a few days ago, feature-wise it's identical to base but with higher DRS.

Trying Not To Laugh Rooster Teeth GIF by Achievement Hunter
 

BigLee74

Member
That's Digital Foundry's title.

How about this:

"Assassin's Creed Shadows delivers one of the most substantial PS5 Pro upgrades we've seen"


Watch the video and read the article maybe?
Watched it - it looks good!

Merely commenting that the summary in the first post doesn’t sound as impactful as the title, no agenda guv!
 

adamsapple

Or is it just one of Phil's balls in my throat?
Meanwhile....



Trying Not To Laugh Rooster Teeth GIF by Achievement Hunter

Everything in my post is directly lifted from the video itself.

The wording does not align with the video's title of this being the 'best' Pro upgrade. If this is the best, then that puts other, perhaps more notable, upgrades like Rebirth and Stellar Blade in a worse light.


hate-crime.gif
 
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viveks86

Member
There's no mention of it in the article?, so I couldn't say if. I haven't read any mention of it in other reviews either.
He does suggest a higher resolution on Pro (timestamped). And it kinda shows in the hair. But it's quite subtle. Probably just running at the higher end of the dynamic resolution scale since nothing else has changed between base and pro for that mode.
 
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Wondering if this can be explained a bit. I legit never thought that the hair strand was such a big deal breaker in gaming? I never pay much attention to that kind of stuff.

Cool if the strands look nice, but I would never say I wouldn't play a game if it lacked it. Any thoughts?

It adds immersion to a game more than any weather system. The hair strand in DA, for instance, is literally next-gen level gaming. You just need to see it in motion to truly appreciate its impact.
 
What disappoints me a bit is that the 40 fps Balanced mode on PS5 and PS5 Pro don't seem to be that different: both use Standard RTGI and have similar resolutions so where exactly is the Pro's extra performance being used in that mode versus PS5?
 
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