
http://lodestone.finalfantasyxiv.com/pl/teaser/
Read all at the link.
Yoichi Wada said:Allow me to thank you all for your continued interest in FINAL FANTASY XIV.
One year has passed since the games release, and despite the disappointment surrounding its launch, we have received a wealth of support from you, the players. Your encouraging words and continued loyalty have been a source of immeasurable inspiration to everyone involved with FINAL FANTASY XIVs development.
In the ten months since the FINAL FANTASY XIV teams restructuring, we have put forth the utmost effort into not only improving the games existing features, but also creating a concrete plan to outline the games new direction. Today, I am pleased to announce we can confidently present that plan to our customers. We fully realize this is but a single step towards our ultimate goal, and that to meet the high standards set in the plan, more time is required. In the meantime, however, we will not waver in our commitment to bringing players exciting and engaging content, even as the game moves through its evolution.
With this, it is my hope that we will continue to receive your support as we will need to bring the unbilled period to a close between late November and early December 2011, and introduce our subscription-based billing system. I appreciate that this decision will not be popular, but it is a necessary step in building upon the foundation our fans and development team have made together and to realize the full potential of FINAL FANTASY XIV.
The team will stop short of nothing as they move towards realizing the new FINAL FANTASY XIV, and as they do so, I humbly ask for both your understanding and support.
President and CEO, Yoichi Wada
Also, the letter from YoshiP XX (Producer) describing his feelings and philosophy on the game changes beyond the current 1.19 patch: http://forum.square-enix.com/ffxiv/threads/27142?p=390333#post390333
Tons of new artwork/concept art for the new content:
http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Specs_EN.pdf
Comprehensive update log:
http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Systems_and_Content_EN.pdf
Outline of future plans:
http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Outline_EN.pdf
Development timeline/roadmap:
http://wdl.square-enix.com/ffxiv/download/en/FFXIV_2.0_Roadmap_EN.pdf
General Summary of Content:
-PS3 version release coming Q1 2013, with the closed beta beginning in Q4 2012.
-Subscriptions are back between late November to Early December.
-Worldwide launch of a new promotional trailer at E3 2012.
-They've been hard at work basically recreating the entire game since April 2011.
-Planning of that recreation took place from January 2011 - March 2011.
-The new revised version of the game includes a complete design of current repetitive maps, implementation of a new graphics engine, a new server system designed for increased speed and performance, a fully renewed user interface, and an expansion of in-game community content.
-The world reshaping will take place via an event only available to current players/those who are playing before the world is forever changed.
-Areas will implement more than one theme to give all areas more variety
-Areas will contain unique themes to each area.
-Complete overhaul of enemy and object placement.
-New server system is being built to support a worldless model. Essentially cross-realm play for party/content matching. Also will bring significant speed increases all around and to improve the overall performance and stability of the game's servers.
-A new graphics engine will be in place to help further the detail of the game on PC and will help the devlopers optimize the PS3 version beyond what they've been able to do with the old engine. They also plan to include a much larger breadth of graphical settings.
-Because of the new engine, different objects and other things will change, thus all current players will be offered re-customization of their current characters (including race, gender, and appearance).
-Fully re-designed user interface. Besides just the regular aesthetics of a new, more responsive, and easier to use interface, they also plan to open the door for the creation and use of user-made-addons (PC only for this last part). Also included are full support for KB/M users as well as gamepad users. (This will be much better than the non-standard gamepad mapping system they currently have)
-Implementation of PvP content. Concept art (Frontlines) looks like a green version of Helm's Deep.
- Additional in-game community options. (Free company establishment, growth, and competition)
-In-game delivery and mail systems.
-Player housing.
-Revamp of retainer system and markets (the pseudo auction-house/bank-storage type systems currently in place).
-Implementation of an Achievement System.
-Implementation of in-game cutscene replays.


An image of what appears to be a group of people (named after FF characters) fighting an NM in Coerthas. New UI is present with a full party. There are a TON of changes in there.
