Raise the flame shield: Your "controversial" gaming opinion.

BioShock is a game that fluctuates between B- and C-tier gameplay and storytelling. It is thoroughly average in nearly every aspect. Its "moral choice" is an unintentional parody of binary moral systems, its combat is annoying, and the plot twist is a slightly more original take on a tired storytelling trope. The last sections of the game just collapse. Finished it once, thought it was a neat little game with a few interesting ideas, never felt the slightest urge to replay it or get the sequel.

Mass Effect is a jack-of-all-trades master of none series that desperately tries to spackle all of its middling elements together with a crumbling mortar of high production values and "cinematic" storytelling. This thin gilded veneer flakes and cracks at the slightest inspection.

Mario 64 is a great game, but nowhere near as good as people say. The other 3D Mario games surpass it. Banjo Kazooie surpasses it as well.

Super Mario Kart is overrated. Later Mario Kart games surpass it with driving gameplay that is just more enjoyable to play and 3D track designs that are more interesting than Mode 7. On that note, Mario Kart 64 isn't that hot either.

Link to the Past is a great game that set good precedents and is a historically significant release. That said, the 3D Zelda games are better and more interesting titles.

Super Mario Bros. 3 is a better game than Super Mario World.

Metal Gear Solid 2 is a fantastic game, and MGS2: Substance is unequivocally a better game than either MGS3 release.

Donkey Kong Country 2 is the best platformer on the SNES.
 
The Uncharted series was made for people who don't want complex, mechanically deep games, and appeal to people impressed by flashy set pieces, tons of story, and simple, easy-to-learn hand holdy gameplay that guides them through the entire experience. Even then all three games are ripe with stupid ideas, repetition, and copy/paste gameplay that rarely reinvents itself and usually milks a single boring gimmick for far too long (looking at you, Uncharted 2 train), while doing a good job of making the player ignore these facts with WOW EXPLOSION MAN THE GRAPHICS ARE AWESOME. No game in the series is Top 10 of the generation material, and the series as a whole pales in comparison to the more creative, interesting and involved games that have come along.

/bought and enjoyed Uncharted 3 at launch regardless

Agreed. I actually don't understand why people play multiplayer online.

But that said, the games are all beautiful and Uncharted 2 is basically my showcase title if I want to show someone unfamiliar with gaming something that'll knock their socks off.

As entertaining as a movie, but I'd never want to replay any game in the series entirely.
 
I do care about the stories in my games, although the games I choose to play are RPG's and other story-driven ones. I find that the "plot" offered in dude-bro games is typically just a thinly-veiled way of ushering a player from one 'epic' setpiece to the next.

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I have never found voice overs to be so awful that I've turned them off, or even found myself bothered by them. (Full disclosure: I have not played Chaos Wars, however) I think people who do take things way too seriously. And those purists who won't play a game unless it has voices from the original seiyuu cast to be utterly ridiculous. 98% of you are not bilingual, because the voices were recorded in Japanese first does not mean that the voice work is inherently better.

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I think with current issue of price collapses occurring right after release, much blame lies with the developers/publishers. They have tried to profit off of consumers by releasing their games again some months later with added content to get us, the hardcore gamers to double dip. We have figured(or are starting to figure) this out, however. When MvC3 released, many held off because they knew Ultimate would be right around the corner. Similarly, Street Fighter 4 and Monster Hunter have both seen countless iterations in the past few years. It's not just Capcom at fault here, just about all publishers put out GOTY editions or something along these lines.

Everybody from Rockstar with their stand-alone episodes to the niche Japanese localization company, Atlus, (which released Persona 3 at full price three times) has abused the goodwill of their fans. Certain companies are more prone to release subsequent versions of their games with added content. Those that are able to resist a Day One purchase can usually get the game 6 weeks after release date for 20-30 dollars when the game fails to live up to the publisher's sales expectations, largely in part to this cycle. For those who can hold off for several months, however, they reap the benefits of both a reduced price point as well as content the others would have to buy.

Certain companies, like Nintendo and Square Enix, are typically protected from these price collapses because consumers know their games will not become the 'lesser' product when a deluxe version comes out a few months later. If companies work to re-establish trust with their fans through releasing just one complete version of the game, those fans will return to their behavior of Day One purchases, because they have assurance their copy of the game is the complete one.
 
BioShock is a game that fluctuates between B- and C-tier gameplay and storytelling. It is thoroughly average in nearly every aspect. Its "moral choice" is an unintentional parody of binary moral systems, its combat is annoying, and the plot twist is a slightly more original take on a tired storytelling trope. The last sections of the game just collapse. Finished it once, thought it was a neat little game with a few interesting ideas, never felt the slightest urge to replay it or get the sequel.

Mass Effect is a jack-of-all-trades master of none series that desperately tries to spackle all of its middling elements together with a crumbling mortar of high production values and "cinematic" storytelling. This thin gilded veneer flakes and cracks at the slightest inspection.

Mario 64 is a great game, but nowhere near as good as people say. The other 3D Mario games surpass it. Banjo Kazooie surpasses it as well.

Super Mario Kart is overrated. Later Mario Kart games surpass it with driving gameplay that is just more enjoyable to play and 3D track designs that are more interesting than Mode 7. On that note, Mario Kart 64 isn't that hot either.

Link to the Past is a great game that set good precedents and is a historically significant release. That said, the 3D Zelda games are better and more interesting titles.

Super Mario Bros. 3 is a better game than Super Mario World.

Donkey Kong Country 2 is the best platformer on the SNES.

I agree with basically all of this. MGS2 can suck a fuck though.

Agreed. I actually don't understand why people play multiplayer online.

But that said, the games are all beautiful and Uncharted 2 is basically my showcase title if I want to show someone unfamiliar with gaming something that'll knock their socks off.

As entertaining as a movie, but I'd never want to replay any game in the series entirely.

Well yeah, that's the reason I bought I played them :P. My criticisms are why I was interested in the franchise to begin with. Sometimes I just want something insanely flashy, story driven, and like a movie. Not always, not most of the time, but sometimes. Flaws and all, Uncharted scratches that itch and keeps me happy, if critical.

But end of the day, I just don't 'care' about the series, you know?
 
Well as far as western rpgs go there's not really a lot of text other than lore stuff. It's pretty much all voiced now. Not a lot of cutscenes in them either.

I used to complain about it because it scrolled soooo slow and the writing was so...I can't think of a better word here...but childish I guess. There was never anything meaningful or deep, it was just 1 goofy looking character spouting nonsense and you usually could not skip out of it.

edit: Oh you said the last zelda. Can't comment on that but going from what you said it doesn't seem to have changed much from other Zeldas.
The presentation of RPGs has become much more capable with technology, but my indifference for RPGs stems from monotonous gameplay. On top of having so much cutscenes, text, and in-engine dialogue scenes, a lot of them are still reliant on numbers management and slow, turned based gameplay.

It changes the amount of damage you give/take, or how often it hits. It makes what you do and see on screen not actually matter at all. You miss because of Hit % and not because the enemy was actually nearby. Or you shoot a guy in the head in a gun-driven RPG and he doesn't die.

Granted, most of my indifference is for turn-based RPGs, but RPGs come out with tons of dialogue all the time and don't get ragged on for having too much exposition or helping people understand the game's new mechanics.

Zelda is getting more story-heavy but BECAUSE it focuses even more on gameplay, it requires more active involvement on the player's part.

perfectnight said:
Maybe because actual RPGs generally have writing that's a bit more involved than that sorry excuse of a plot/character writing in Zelda games?
If it appears "weak" it's only because Zelda doesn't rely on it. It's a perfect way to introduce players to the game's mechanics though. Exposition is the cherry on top. SS's story is actually easy to follow.

I like RPGs (EarthBound, Pokemon, the various Mario RPGs), and I've enjoyed, perhaps prefer, some good, real-time, RPGs (Dungeon Fighter, PSO). Ragging on an action game like SS for having lots of text feels like it shouldn't be acceptable in other games, but it IS accepted in other games. Whole genres, even.
 
Mass Effect is a jack-of-all-trades master of none series that desperately tries to spackle all of its middling elements together with a crumbling mortar of high production values and "cinematic" storytelling. This thin gilded veneer flakes and cracks at the slightest inspection.

I...I..... think I love you
 
Rare has always been a shit developer and the closest I have ever come to thinking one of their games was above mediocrity was Blast Corps.
 
The Uncharted series was made for people who don't want complex, mechanically deep games, and appeal to people impressed by flashy set pieces, tons of story, and simple, easy-to-learn hand holdy gameplay that guides them through the entire experience. Even then all three games are ripe with stupid ideas, repetition, and copy/paste gameplay that rarely reinvents itself and usually milks a single boring gimmick for far too long (looking at you, Uncharted 2 train), while doing a good job of making the player ignore these facts with WOW EXPLOSION MAN THE GRAPHICS ARE AWESOME. No game in the series is Top 10 of the generation material, and the series as a whole pales in comparison to the more creative, interesting and involved games that have come along.

/bought and enjoyed Uncharted 3 at launch regardless

I agree with most of this but the games are still fun to play (I have Platinums in UC1 and UC2).

Here's a related controversial opinion: I think it is crazy that the COD games get shit on for the same reasons that Uncharted get's praised for. Both have crazy over-the-top Michael Bay type set and action pieces, but it is considered a bad thing in COD and awesome in Uncharted. Both are linear cinematic experiences with not much room for exploration. Both come out every two years if you compare Uncharted with Modern Warfare. The shooting gameplay in both is average for the their respective genres (TPS, FPS) but are still fun in both, and both have dumb AI (it just seems better in Uncharted because the enemies are bullet-sponges). Uncharted has better acting and production but the stories in both are still cheesy.

I enjoy playing both series single-player and can still recognize that Uncharted is a better single-player experience... I just don't see how one is considered garbage on GAF and the other is the "best thing ever". Of course I need to remember that outside GAF, people think the opposite as reflected in sales of these two series.
 
I hate Xenoblade from the bottom of my heart. I felt that the governing philosophy that shaped the game is one of quantity over quality.
 
The Metroid Prime series is only considered good because it was on the Gamecube and Wii.

UzinN.gif
 
Fallout 3 is a boring game with a dull overworld, uninteresting characters, and hack story. For all of the mockery about No Mutants Allowed purists crying about the game, the legitimate concerns voiced about the title when announced (bad to nonexistent humor, dull writing and world, busted gameplay, poor grasp on Fallout mythos) all turned out to be 100% accurate.
 
OK here I go, Assassins Creed 1 had the best assassination missions, while its sequels are much better games overall something was lost after AC1, the feeling of stalking your victim, planing your scape route, and choosing the right moment to strike were changed for a more scripted way of doing things.
 
Fallout 3 is a boring game with a dull overworld, uninteresting characters, and hack story. For all of the mockery about No Mutants Allowed purists crying about the game, the legitimate concerns voiced about the title when announced (bad to nonexistent humor, dull writing and world, busted gameplay, poor grasp on Fallout mythos) all turned out to be 100% accurate.

Oh god keep going you're getting me so hard.
 
I agree with most of this but the games are still fun to play (I have Platinums in UC1 and UC2).

Here's a related controversial opinion: I think it is crazy that the COD games get shit on for the same reasons that Uncharted get's praised for. Both have crazy over-the-top Michael Bay type set and action pieces, but it is considered a bad thing in COD and awesome in Uncharted. Both are linear cinematic experiences with not much room for exploration. Both come out every two years if you compare Uncharted with Modern Warfare. The shooting gameplay in both is average for the their respective genres (TPS, FPS) but are still fun in both, and both have dumb AI (it just seems better in Uncharted because the enemies are bullet-sponges). Uncharted has better acting and production but the stories in both are still cheesy.

I enjoy playing both series single-player and can still recognize that Uncharted is a better single-player experience... I just don't see how one is considered garbage on GAF and the other is the "best thing ever". Of course I need to remember that outside GAF, people think the opposite as reflected in sales of these two series.

COD has that awful constantly spawning enemies until you cross an invisible line nonsense. Also all of the grenade spamming and exploding car bullshit.
 
There is no such thing as a fighting game revival. It is a phenomenon that exists mostly in the heads of game journos who thought Street Fighter was second only to Mortal Kombat. Naturally this informs a lot of opinions on fighting games for people who don't play them. What you could fairly say happened is that Capcom used their mainstream appeal to take the genre into the mainstream spotlight to a small extent, where FPS and such roam (also the only area game journos can comfortably call home). It also picked up a lot of nasty habits in the process, like FPS did when the same thing happened to them.

Saying Japanese game development is not relevant may or may not be true depending how you look at it. The games are definitely relevant for their respective genres. If you are the type of gamer who follows the production values and not the game mechanics, then this doesn't really matter. Going any deeper than this would go against the thread's purpose. Anyway, allow me to contribute to the controversy: The big name studios of Canada(Montreal), US, and UK are not making the best games in the West (nor the prettiest). This makes the whole point of "Japan can't keep up" pretty moot, since the people who are at the "forefront of game design" are not even making the best games. (If you want to know who are making the best western games, go look for my post in the GotY thread.)

EDIT:

Fallout 3 is a boring game with a dull overworld, uninteresting characters, and hack story. For all of the mockery about No Mutants Allowed purists crying about the game, the legitimate concerns voiced about the title when announced (bad to nonexistent humor, dull writing and world, busted gameplay, poor grasp on Fallout mythos) all turned out to be 100% accurate.

How much of what you said is true of Skyrim? :3

I wonder what you thought of New Vegas. Big improvement in my book.

Here is another contribution:

A great deal of Skyrim's (and a lot of Elder Scroll's) popularity comes from the fact it is built to be addictive, not so much for its quality (like a MMORPG, which it practically is). The quest log, how quests are given out, the map, and naturally the leveling system/equipment are all hooks to get keep you playing long after you've stopped having fun (with the hope that you'll find an interesting quest before your subconscious begins to feel aversion to the game.)
 
I agree with most of this but the games are still fun to play (I have Platinums in UC1 and UC2).

Here's a related controversial opinion: I think it is crazy that the COD games get shit on for the same reasons that Uncharted get's praised for. Both have crazy over-the-top Michael Bay type set and action pieces, but it is considered a bad thing in COD and awesome in Uncharted. Both are linear cinematic experiences with not much room for exploration. Both come out every two years if you compare Uncharted with Modern Warfare. The shooting gameplay in both is average for the their respective genres (TPS, FPS) but are still fun in both, and both have dumb AI (it just seems better in Uncharted because the enemies are bullet-sponges). Uncharted has better acting and production but the stories in both are still cheesy.

I enjoy playing both series single-player and can still recognize that Uncharted is a better single-player experience... I just don't see how one is considered garbage on GAF and the other is the "best thing ever". Of course I need to remember that outside GAF, people think the opposite as reflected in sales of these two series.

Uncharted is better balanced and is created with better taste then COD.
 
The Assassin's Creed series takes what could have been interesting historical drama exploring segments of history that games usually stereotype with broad strokes, and completely ruins it with bad science fiction and Da Vinci Code garbage that never should have been in the series to begin with.
 
Try as I might I can't enjoy any of the Super Mario Galaxy games. Which breaks my heart cause I use to live for that plumber.

In general I haven't enjoyed a Nintendo game since Windwaker and think as a developer they just recycle the same things over and over.
 
The Assassin's Creed series takes what could have been interesting historical drama exploring segments of history that gaming usually stereotypes with broad strokes, and completely ruins it with bad science fiction and Da Vinci Code garbage that never should have been in the series to begin with.
It's what Prince of Persia wishes it was, and the best part is that it's from the same publisher.

:( PoP
 
Over the past several generations level design has gradually devolved in reverse proportion to increased production values. Generally speaking, of course. There are occasional happy exceptions.
 
Fallout 3 is a boring game with a dull overworld, uninteresting characters, and hack story. For all of the mockery about No Mutants Allowed purists crying about the game, the legitimate concerns voiced about the title when announced (bad to nonexistent humor, dull writing and world, busted gameplay, poor grasp on Fallout mythos) all turned out to be 100% accurate.


Yup.
 
The Assassin's Creed series takes what could have been interesting historical drama exploring segments of history that games usually stereotype with broad strokes, and completely ruins it with bad science fiction and Da Vinci Code garbage that never should have been in the series to begin with.

Best poster forever.
 
Suikoden Tactics is a better SRPG then any other SRPG on the PS2. I'll go ahead and say it was one of the best games last generation. Also, the Disgaea series and its like are not nearly as humorous as they think they are and throwing has to be one of the worst mechanics in a game.

Breath of Fire 4 looks better, plays better and holds up better then any Final Fantasy from the PS1 era. Only Tactics would give BoF4 a run for its money. Also the fact that Dragon's Dogma isn't a Breath of Fire game is complete bullshit.

Threads of Fate is the best action RPG Square-Enix ever made.

Sonic was at his best on the Game Gear. The music was worse but the levels were better. Sonic 1 and Chaos in particular are fantastic games. Also, 3D Blast was a good.

Indie 2d platformers with *insert gimmicky art style and/or gameplay idea here* are a tired genre.

I'll add on to this and say the puzzle platformer is a crappy genre and I hate how its the default style of platformer these days. I miss the 16 bit era when every platformer was a run and jump rip off from one another.
 
This thread is great, because it shows you how crazy different everyones opinions are and that you should never take them so seriously. Also shows that nobody knows what makes a good game and we are all over the place. Developers should stop catering to anybody and just make the games they want...

I think the heart of the issue is that too many people think only one thing makes a good game. And it just happens to be the only thing they like.

For example, people who don't like the all-ages friendly writing in Nintendo games say they're bad and childish and Nintendo should "grow up". They don't care that say, Zelda, is an adventure game intended to offer potential appeal to many kinds of people, not just one very specific flavor of 20-30 year old North American male geek who only thinks one kind of storytelling is "sophisticated" enough for him.

If many/most gamers were put into the drivers seat you might end up with a game that was far less appealing than they thought it would be. Besides the issue of developers making the kind of games they want, developers also have the responsibility of looking at game development in more dimensions than the average player who only cares about themselves.

There is actually a parable related to this from an analogy on how to run a business.

An eager young man just out of business school buys an ice cream shop from a retiree. It's very successful and established. The young man takes over, but he slowly loses business despite the fact that he's doing everything "right". Eventually, he starts to ask people why nobody is coming to his shop like they used to when the old owner ran it. They say "it's not the same anymore". Young man is confused because he thinks he is doing everything the best way possible. He researched the ideal assortment of baked goods that are supposed to be the most popular. He only mixes the ideal assortment of ice cream flavors. He made sure he stocked only that which was considered the most popular, and the best, for the newest season. His prices are set according to guides on the optimal price for each item.

The old man who used to run the shop, however, didn't adhere to a single perfect standard. He made something for everyone, including pastries or flavors that weren't popular with a lot of people, but were popular with a few people in town who could only get them at his shop. Other customers wanted things that were "unfashionable" and so had been dropped from franchise chain menus in order to market the latest thing. He priced things based on what people were actually willing to pay rather than on leading theories and genericized guidelines. The old man had realized there ARE no standards or only one good kind of anything. And that not all people cared about the same things.

Games are another thing that are like this, in my experience. Everyone likes something different. There cannot actually be a perfect game, in terms of likeablity. The traits that make a particular game superior for one person will get in the way of enjoyment for another person. There are no absolute standards for game design. People tend to mistake popular trends for "improvements" and reason that all games now need whatever a popular trend has brought with it, or else they're "out of date".

Nevermind that many developers and publishers, in order to stay in the business of making money, intentionally try to exploit psychology! They try to find ways to make people like their game more than others, and that includes "cheating". By "cheating", I mean a gimmick or a psychological hack that has little to do with the core qualities of the product as a game. For instance, when CD technology came around, publishers experimented with forcing a licensed soundtrack comprised of a random sampling of top 40 hits, based around the idea that people who didn't care about music in video games would now suddenly be impressed by hearing what was "real" music to them. Or an emphasis on giving games the presentation of hollywood ManFilms full of expensive cut scenes, and cinematic sequences that don't have much to do with that "game" business, but reference the excitement of watching the latest Michael Bay film.

That is a reason why modern AAA games that try to be "so serious" are full of incredible cliches. Why every game with military protagonists has everyone shouting out the exact same cliche military dialog. Or using same familiar expressions at a precisely calculated moment during a dramatic cut scene. What's kinda funny is that many gamers consider this "creativity"! Because it's novel. Video games aren't supposed to have things like that. So it must mean they have become more "sophisticated". (And ergo, the person playing them is more sophisticated by association. Hence the attraction to matoor games that are actually silly and juvenile.)

But anyway... gah. Talking again.

It remains generally true, I think, that most gamers would make terrible game creators. Even hardcore or enthusiast gamers. Such folks might make good advisers, testers, and people to get feedback from. But they tend to be too narrowly focused to see all the angles surrounding game design. As the customer, they just want what they want and want it right now! Nothing wrong with that. Tho enthusiast gamers can have a bit of a big head about it, confusing the fact that they play a lot of games and are passionate about them as evidence that they understand everything about what makes a game good or bad.

Put another way, what many people call bad games, are in fact merely games that are not good in the way the player wants them to be. There are a few very objective ways for games to be bad. But there are a nearly infinite number of ways for games to be good.
 
BioShock is a game that fluctuates between B- and C-tier gameplay and storytelling. It is thoroughly average in nearly every aspect. Its "moral choice" is an unintentional parody of binary moral systems, its combat is annoying, and the plot twist is a slightly more original take on a tired storytelling trope. The last sections of the game just collapse. Finished it once, thought it was a neat little game with a few interesting ideas, never felt the slightest urge to replay it or get the sequel.

Mass Effect is a jack-of-all-trades master of none series that desperately tries to spackle all of its middling elements together with a crumbling mortar of high production values and "cinematic" storytelling. This thin gilded veneer flakes and cracks at the slightest inspection.

Mario 64 is a great game, but nowhere near as good as people say. The other 3D Mario games surpass it. Banjo Kazooie surpasses it as well.

Super Mario Kart is overrated. Later Mario Kart games surpass it with driving gameplay that is just more enjoyable to play and 3D track designs that are more interesting than Mode 7. On that note, Mario Kart 64 isn't that hot either.

Link to the Past is a great game that set good precedents and is a historically significant release. That said, the 3D Zelda games are better and more interesting titles.

Super Mario Bros. 3 is a better game than Super Mario World.

Metal Gear Solid 2 is a fantastic game, and MGS2: Substance is unequivocally a better game than either MGS3 release.

Donkey Kong Country 2 is the best platformer on the SNES.

Now we're getting somewhere.

I still enjoy Bioshock and ME though, for what
ever
they are.
 
How much of what you said is true of Skyrim? :3

I wonder what you thought of New Vegas. Big improvement in my book.

Here is another contribution:

A great deal of Skyrim's (and a lot of Elder Scroll's) popularity comes from the fact it is built to be addictive, not so much for its quality (like a MMORPG, which it practically is). The quest log, how quests are given out, the map, and naturally the leveling system/equipment are all hooks to get keep you playing long after you've stopped having fun (with the hope that you'll find an interesting quest before your subconscious begins to feel aversion to the game.)

I'd agree with most of this.


I've put about 75 hours into Skyrim, and I feel like only about 20-30 of those were filled with meaningful gameplay. The rest is teleporting around between bandit caves and towns to return items to people to complete the insane backlog of meaningless quests, smithing to make my numbers go up (the smithing number and my level number and my perk numbers and my item numbers), and looking at my map and saying "Hey, there's an icon I need to fill in. More icons = better map. Better walk over there."

It's like an MMO where most of the experience is killing time watching numbers change and seeing your map get bigger than actually doing something meaningful.
 
I'd agree with most of this.


I've put about 75 hours into Skyrim, and I feel like only about 20-30 of those were filled with meaningful gameplay. The rest is teleporting around between bandit caves and towns to return items to people to complete the insane backlog of meaningless quests, smithing to make my numbers go up (the smithing number and my level number and my perk numbers and my item numbers), and looking at my map and saying "Hey, there's an icon I need to fill in. More icons = better map. Better walk over there."

Skyrim is a pretty average game, more so if you have played Oblivion. What will save it is the same thing that saved Oblivion, which is mods.

This makes the whole point of "Japan can't keep up" pretty moot, since the people who are at the "forefront of game design" are not even making the best games. (If you want to know who are making the best western games, go look for my post in the GotY thread.)

I always try to tell Japanophiles this but it never gets through. The best western games are not the blockbuster stuff, but games like Witcher 2, Anno, Metro 2033, Cryostasis. Mostly all developed in Eastern Europe or Russia. It's foolish to make a comparison between Japanese games that are usually not high budget and then go ahead and compare them with stuff like CoD and then claim Western Games suck. This is like comparing the low hanging fruit of one country to the best of another.

The post right below me seems to display this attitude.
 
Here an opinion I dont like to share: I think Japanese developed games, whether they be RPG's. action/adventure or platformers are way better than any western developed games. Japanese games have generally more flare, creativity, art style, tighter controls and less buggy.
 
SNES game library is awful

There has never been a good Zelda

PS1 rpgs are all terrible (besides Moon: Remix RPG Adventure)

The only worthwhile Final Fantasy is 2

Pokemon games should be entirely single player

People who enjoy any aspect of the Metal Gear series (Solid or otherwise) have really bad taste

There are no high quality games for the GameCube

There is no such thing as a good beat 'em up

Chronos Twins is better than both Chrono Trigger and Chrono Cross

MMO's are the only worthwhile genre these days

There hasn't been a good fighting game since Star Wars: Masters of Teräs Käsi

I'm just joking around. I can't think of anything else to put though, how are there legitimate lists three times as long as mine?
 
Yeah that's not really controversial. Gaming tastes put aside here, other than Nintendo how can anyone argue that? Japanese devs have almost no pull or power in this industry anymore. Nintendo's the one making all of the money and the rest of them are struggling to stay alive or struggling to adapt to a generation that's just about over.

Disagree on that one, look at the list of companies who have closed this gen and the western companies faaaar outnumber the Japanese companies. Many Japanese companies are much better at sustainability and fulfilling a niche and can do more with a lower budget than westerners, too. Companies like Gust have thrived with their very niche games, while most "B" western developers are struggling to make ends meet.

Most of the western devs who are successful seem to be either real low budget/streamlined indie devs, or behemoth companies with massive marketing budgets, no middle-of-the-road stuff.
 
As a huge Metroid fan I liked Other M and would prefer they keep the franchise with Sakamoto.

Skyward Sword is the best Zelda game since Majora's Mask.

I still find open world games to be extremely disappointing. I keep trying... maybe I'll struggle through Red Ded Redemption eventually.

You can love BOTH UMvC3 and Arcade Edition, while vastly preferring Third Strike over them all.

King of Fighters still feels like shit.

I love downloadable content. You mean the game isn't over? Cool!

First-person shooters are boring. Last one I liked was Call of Duty 2 and I was tired of them by that point anyway.

Perfect Dark Zero was the best Xbox 360 launch title. And Kameo is a really shitty 8 hour game.

Burnout 3 Takedown is the best Burnout game still and Paradise sucks in comparison.

Wave Race Blue Storm is better than Wave Race 64.
 
Alright guys saying Uncharted is shit is not controversial anymore. Holy crap. Haha.

I think only maybe 3 of us actually love the series now. I still think that series is at another level that no other game has come close to.
 
One more:

The "rules" in the GAF GOTY thread are bullshit (for example you can't vote for HD remakes since they aren't new). If the game had a release date in 2011 then it should count. On that note, Tetris on PSN was 2011's GOTY and Shadow of the Colossus is the runner up. Its not my fault nothing better came out that was "new"
 
SNES game library is awful

There has never been a good Zelda

PS1 rpgs are all terrible (besides Moon: Remix RPG Adventure)

The only worthwhile Final Fantasy is 2

Pokemon games should be entirely single player

People who enjoy any aspect of the Metal Gear series (Solid or otherwise) have really bad taste

There are no high quality games for the GameCube

There is no such thing as a good beat 'em up

Chronos Twins is better than both Chrono Trigger and Chrono Cross

MMO's are the only worthwhile genre these days

There hasn't been a good fighting game since Star Wars: Masters of Teräs Käsi

I'm just joking around. I can't think of anything else to put though, how are there legitimate lists three times as long as mine?

I actually knew you were joking at the first one, because there is literally no way anyone could type that sentence and believe it.
 
Lost Odyssey is one of the worst JRPGs in recent years. Bad plot, boring characters, and gameplay that makes old Final Fantasy games look ground breaking. It has elements of greatness but is overall a pretty dull game.
 
One more:

The "rules" in the GAF GOTY thread are bullshit (for example you can't vote for HD remakes since they aren't new). If the game had a release date in 2011 then it should count. On that note, Tetris on PSN was 2011's GOTY and Shadow of the Colossus is the runner up. Its not my fault nothing better came out that was "new"

I think remakes should count in the voting, just not re-releases. ie; Nintendo putting Donkey Kong 94 on eShop is not a remake, so it can't be voted in, but StarFox 64 is a remake, even if it does try to emulate a lot of the original.
 
The Uncharted series barely count as "video games", and people who say "more games should be like Uncharted" need to take a long, hard look at they consider to be "gameplay".
 
Alright guys saying Uncharted is shit is not controversial anymore. Holy crap. Haha.

I think only maybe 3 of us actually love the series now. I still think that series is at another level that no other game has come close to.

Nahhh.. We just let it slide due to the nature of the thread. ;)
 
SNES game library is awful

There has never been a good Zelda

PS1 rpgs are all terrible (besides Moon: Remix RPG Adventure)

The only worthwhile Final Fantasy is 2

Pokemon games should be entirely single player

People who enjoy any aspect of the Metal Gear series (Solid or otherwise) have really bad taste

There are no high quality games for the GameCube

There is no such thing as a good beat 'em up

Chronos Twins is better than both Chrono Trigger and Chrono Cross

MMO's are the only worthwhile genre these days

There hasn't been a good fighting game since Star Wars: Masters of Teräs Käsi

I'm just joking around. I can't think of anything else to put though, how are there legitimate lists three times as long as mine?

Joking or not, I agree with your statement about beat-em-ups. If you think those are fun and you're not a child then you are braindead. (I hope you're talking about Double Dragon/Final Fight type games when you say beat-em-up.)

The Uncharted series barely count as "video games", and people who say "more games should be like Uncharted" need to take a long, hard look at they consider to be "gameplay".

I like Uncharted, especially 2, but they are incredibly shallow games, so I can get on board with this.

Oh, here's one more: Dark Souls isn't actually hard. People are just too dumb to reorient themselves to a game that is different from a lot of popular games.
 
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