You are in no place to demand anything. iOS is a gaming platform, Android is not, at least not in any significant way that is worth mentioning.
Your comments (plural, not just the one I directly quoted) seemed far more general about the definition of overpriced.You responded to me saying that the iPad wasn't over priced. I wasn't talking about any other device nor was the person that I quoted either. The 3DS is a perfect example of an overpriced item.
Someone really needs to find a solution to the no-button conundrum before sceptical GAFers can take touchscreen-only devices seriously as a possible replacement for their main gaming systems. Competent graphics and high production values (while keeping prices low) are already going a long way to reconcile gamer's fears, but the limited controls are still a major barrier.
This question may have already been asked, but its a big thread. Why do some people have an issue considering the Ipad a gaming device and posting information in gaming but not with PC's?
Do we ever see sales information about pc's in the gaming section?
I think those costs are considered sunk; I don't think they're relevant to determining profit per unit sold.Why do some people assume R&D is free? There is a lot of hours of design and engineering and testing that went into the iPad before the 1st one was made.
So if Valve came out with a branded PC we shouldn't post it in the gaming thread? If Alienware had a massively successful PC and boasted numbers about it, we shouldn't post it here?
So we should post news about the galaxy note, MacBook, Galaxy tab... In the gaming section because they can all play games?
Great device, not for gaming though, but it's something that can really cut down on your need for a computer.
So we should post news about the galaxy note, MacBook, Galaxy tab... In the gaming section because they can all play games?
News that include subjects affecting gaming yes.
I agree with you there, but this topic kinda falls within a grey area. I mean does Apple even target gamers with their devices?
So we should post news about the galaxy note, MacBook, Galaxy tab... In the gaming section because they can all play games?
I agree with you there, but this topic kinda falls within a grey area. I mean does Apple even target gamers with their devices? Sales of ios devices indirectly affect those of dedicated game devices but are in direct competition with other tablets. So where do we post this, in a section dedicated to games or one that's supposed to cover everything?
iPad usage surveys usually show that between 75-80% of users use theirs for gaming. It's a huge amount of people.
There's an infographic here from a UK survey last year, there are other similar surveys out there. Notice how many respondents also own dedicated games machines.
Edit: wrong link.I wish somebody would make a study how much time people spend on each iPad activity. Because in the one you've linked somebody might played one game in two years and it still would count. If such study was indeed made I would really aprecieate a link![]()
I wish somebody would make a study how much time people spend on each iPad activity. Because in the one you've linked somebody might played one game in two years and it still would count. If such study was indeed made I would really aprecieate a link![]()
And wrong study![]()
What would that actually mean though? You'd get exactly the same thing for dedicated games machines too, lots of people buying games but lots of people buying one or two games and then not touching the device for years.
As the market matures, I'm sure we'll see much more information regarding sales and usage. As of right now, all signs point to gaming being an important part of the iPad.
Everyone who has an iPad plays some type of game on it. The oldest of old ladies with an iPad play games on it, from what I've seen.
Everyone who has an iPad plays some type of game on it. The oldest of old ladies with an iPad play games on it, from what I've seen.
Yeah, but how many are willing to pay for games? Very few among the total demographic. And even fewer would pay for a full blown AAA-game.
Everyone who has an iPad plays some type of game on it. The oldest of old ladies with an iPad play games on it, from what I've seen.
Pretend the title was "Apple sells 3 million new iPads in 3 days - What does this mean for the gaming industry?" -- would it be a valid topic for Gaming then? Yes, of course. So what's the difference when that second phrase is merely implied by the context of the thread rather than explicit? Every single person in the thread picked up that that was the implication, didn't they?
I think the failure of the Vita is a sign that the market cannot handle 2 dedicated gaming handhelds at this time.
Thread would be worse off with that lazy kind of question tied to it. That's some kotaku level BS. Obviously some people think it is a stretch to talk about the entirety of iPad's success in the context of gaming (more-so if they don't care about Scrabble/board game ports and Angry Birds) and I think if you need to borrow tactics from Kotaku's filler blog posts to bridge it then it kind of reflects that. Thread would be better off if it was more concerned with new games benefiting from the new iPad's launch - which happened to sell 3 million copies in 3 days (mention that if you want to be more subtle in your provocation). Given how few screenshot comparisons I've seen in this thread (frankly what the 80% of the thread should have been about), I can only call it a failure (though a successful Wario64 thread).
Tablets aren't a fad but ipad is. Once the market matures and price competition kicks in with Android and Windows tablets matching ipad feature-for-feature and low cost budget tablets flooding the market, ipad will be in the same place Mac is in the PC space market share wise.
Yeah, but how many are willing to pay for games? Very few among the total demographic. And even fewer would pay for a full blown AAA-game.
Any stats backing that up?
Why should this thread be full of screenshot comparisons? I think the talk in this thread from people in the gaming industry like Mario, about how devices like the iPad and their monetization possibilities have impacted developers has been particularly enlightening. A failure thread to me would be a thread 80% full of screenshots.
I can understand phones which people get with contracts but how/why do people replace tablets every year? I have a 2 and see no reason to buy a 3, web browsing works just fine without obvious jaggies or anything just because it's not in some insane res, the ppi of the screen is just fine as it is, and the resizing in safari works like a charm to make most sites readable. Books and the like are fine also. The well produced games are fine too, though I doubt the more intensive 3D stuff can even run at the new iPad's native res anyway. So, what gives? Or does that contract thing apply to tablets also with 3G and stuff? Either way, insane.
Is it fair to say that these numbers are greater than 'very few'?That's not impressive for FIFA considering the enormous install base of iOS and the popularity of not only the game franchise, but also soccer.
And Infinity Blade won't be the only high-profile game on iOS forever. As soon as other large studios join in, there'll fewer dollars for each of them.
Yeah, but how many are willing to pay for games? Very few among the total demographic. And even fewer would pay for a full blown AAA-game.
Yes but for how long? I play games on my phone but only for a few minutes at a time when I'm bored, waiting in line, on the toilet etc. I wouldn't compare that gaming to playing on console or PC. BUT there are some exceptions, my gf is addicted to draw something game which she will play for hours but I still wouldn't consider that comparable to console gaming but to each there own I suppose. I'm not mad at anyone for owning/enjoying an iPad.
That's not impressive for FIFA considering the enormous install base of iOS and the mainstream popularity of not only the game franchise, but also soccer.
And Infinity Blade won't be the only high-profile game on iOS forever. As soon as other large studios join in, there'll fewer dollars for each of them.
That would depend on how one defines "few among the total demographic."It seems, from all available info, that you're wrong. No shame in that, it's a popular misconception.
Well, I can see when I've lost. You guys provided better evidence than me.Is it fair to say that these numbers are greater than 'very few'?
Because that's what you said....
It seems, from all available info, that you're wrong. No shame in that, it's a popular misconception.
So in your argument that very few people pay for full blown AAA iOS games from large studio, you're saying that there is a demographic out there willing to pay for full blown AAA games from large studios.