NotTheGuyYouKill
Member
A good a time as any to break this one out.

If you didn't use it properly, this was also true for the old Max Paynes, i remember getting killed a lot for that reason.
The other complaint sucks though.
I'll still buy it D1, as i'm more interested in the shooting than the story, but i've always said that this smelled more of R* than Max Payne, narrative-wise.. oh well.
(Google Translate)
PRO
Excellent writing style, seamlessly between cutscene and gameplay true
Technically excellent, thanks to the physics of the characters and bullets
He can be difficult and provide a very strong position to challenge
AGAINST :-(
Some automatic systems do not work properly, as an unloaded firearm that is selected by default
Lacks the ability to enlarge the subtitles, often almost illegible
The frame rate is sometimes dancing on PS3
That depends on how bullet time was used. As GT talked about it they only showed the character shoot dodging.Bullet time is more risk than reward, enemies become bullet sponges later in the game, the story isn't very good, and the cut-scene style sucks balls. That is all according to GT. Pretty clear.
From the CVG review
That's really disappointing. I mean I knew it'd be this way, Rockstar doesn't have the chops that Sam Lake does but still, they could have at least tried.
Fixed the translation a bit, although it was pretty much clear.multiplayer.it (Italian) 9.4 http://multiplayer.it/recensioni/103059-max-payne-3-pelato-e-bello.html
PRO
Excellent writing style, seamlessly blending cutscene and gameplay
Technically excellent, thanks to the physics of the characters and bullets
It can get really difficult and provide a good challenge
AGAINST :-(
Some automated systems do not work properly, as an unloaded firearm that is selected by default
Lacks the ability to enlarge the subtitles, often almost illegible
The frame rate is sometimes unstable on PS3
What's the difference, why does one warrant it while the other one doesn't? Just because a game features guns doesn't mean it has to be a Call of Duty speed run fest.
Guess it's just the good ole' matter of opinion.
Regarding PS3, it seems that the CVG video review is composed entirely of PS3 footage. They show the triangle button prompt several times throughout.multiplayer.it (Italian) 9.4 http://multiplayer.it/recensioni/103059-max-payne-3-pelato-e-bello.html
NeoGaf is seriously a weird place. People pick the lowest scoring reviews out of a ton of positive reviews, focus on the negatives and multiply it by 50 - Then make the game sound like a 2/10 game made by a 3 man crew in Poland.
There was some talk on GameFAQS (I know) about the PS3 version being pretty shoddy compared to the 360. Hope it holds no water..Regarding PS3, it seems that the CVG video review is composed entirely of PS3 footage. They show the triangle button prompt several times throughout.
http://www.youtube.com/watch?v=PUwbcrCj6mA
Looks generally smooth to me.
There was some talk on GameFAQS (I know) about the PS3 version being pretty shoddy compared to the 360. Hope it holds no water..
In a game like Max Payne, I'd like to experiment with the combat scenarios and see what works and what doesn't. Bad checkpoints discourage experimentation and force more conservative play.
I don't know if it's the capture setup or not, but colors and depth looks better if not equal to 360.Regarding PS3, it seems that the CVG video review is composed entirely of PS3 footage. They show the triangle button prompt several times throughout.
http://www.youtube.com/watch?v=PUwbcrCj6mA
Looks generally smooth to me.
You could say the same about the Souls games, I'd like to experiment with combat scenarios and see what works and what doesn't but it results in death about 30 times until you get it right.
Bad checkpoints are an issue, but I actually think checkpoints are well suited to Max Payne. Back in 2001, Max Payne was one of the games that finally pushed me to dislike quick saving. The way the scenarios were built often demanded that first time players have to spam the quick save key just to get through it. As you improved, it wasn't a huge deal, but it made the original playthrough kind of frustrating.
Bad checkpoints are an issue, but I actually think checkpoints are well suited to Max Payne. Back in 2001, Max Payne was one of the games that finally pushed me to dislike quick saving. The way the scenarios were built often demanded that first time players have to spam the quick save key just to get through it. As you improved, it wasn't a huge deal, but it made the original playthrough kind of frustrating.In a game like Max Payne, I'd like to experiment with the combat scenarios and see what works and what doesn't. Bad checkpoints discourage experimentation and force more conservative play.
I don't think we can judge anything like that yet, rather, it's simply nice to see that it is running fairly consistently at 30 fps.I don't know if it's the capture setup or not, but colors and depth looks better if not equal to 360.
Max Payne places more emphasis on style than overcoming tough as nails enemies. I just hope there's a quick save option for the PC version. Half the fun was jumping into a room and doing cool moves just for the hell of it.
If you didn't use it properly, this was also true for the old Max Paynes, i remember getting killed a lot for that reason.
The other complaint sucks though.
I'll still buy it D1, as i'm more interested in the shooting than the story, but i've always said that this smelled more of R* than Max Payne, narrative-wise.. oh well.
Quick saving allows people to breeze through games, checkpoints force you to conquer each scenario as it's presented. If you spam the quick save key you can cheese your way through anything.That doesn't mean it should magically be easy. I seriously don't agree with that argument, it's just a product of the new generation of games where people can breeze through games with checkpoints carrying them.
Regarding PS3, it seems that the CVG video review is composed entirely of PS3 footage. They show the triangle button prompt several times throughout.
http://www.youtube.com/watch?v=PUwbcrCj6mA
Looks generally smooth to me.
Quick saving allows people to breeze through games, checkpoints force you to conquer each scenario as it's presented. If you spam the quick save key you can cheese your way through anything.
Bad checkpoints are an issue, but I actually think checkpoints are well suited to Max Payne. Back in 2001, Max Payne was one of the games that finally pushed me to dislike quick saving. The way the scenarios were built often demanded that first time players have to spam the quick save key just to get through it. As you improved, it wasn't a huge deal, but it made the original playthrough kind
Quick saving allows people to breeze through games, checkpoints force you to conquer each scenario as it's presented. If you spam the quick save key you can cheese your way through anything.
Absolutely.agreed. SS3 is so much better if you don't quicksave. quicksaving also keeps you out of the game world mentally as you have to 'remember' to save, a completely artificial action.
Good to see Arthur liked it.
That's a hard man to please.
Yes, I miss the comic sequences, and the thick film noir atmosphere of the old parts. But Max Payne 3 is able to create something new and distinctive to stay Max Payne. By the time it strikes down the first enemy with a stylish dive into slow motion, we know that Max is back.
Madness! Max Payne 3 is a possible near-perfect blend of story, character development, and blistering action.
(Google Translate)
Pros
Wonderful Storytelling
Atmospheric soundtrack
Engl voice actors, which we believe what they say
First class animated characters
Varied settings
Fair placed Checkpoints
Sighting with the "aim" and "aim and lock"
5 levels of difficulty
Cons
Very small subtitles
Very high number of gun battles
Max's "Interference" can be annoying in the long run
Rockstar has impeccably reappropriated Max Payne. This is bleaker than ever, and if Max Payne certainly evolve into a new direction with this episode, it remains a deeply dark, tortured, killing at idle speed for his depression. Hyper playable, beautifully realized, the Solo remains a prisoner of his little formula: it is the multiplayer side of it will cool off, and against all odds, that of Max Payne 3 has proved to be a gem.
That depends on how bullet time was used. As GT talked about it they only showed the character shoot dodging.
This was how it worked in Max Payne 1 and was rather simplistic as a result. The sequel, however, allowed you to roll around in bullet time at any point with the players movement speed increasing gradually as you killed enemies. I rarely used the shoot dodge in MP2, but I still used bullet time regularly. If MP3 allows for this type of play, it should work well. If it only applies to the shoot dodge, though, that would be a real shame.
The spinning reload animation was made all the more badass when Max was wearing his long coat. c:No you can always use bullettime while walking if the meter is filled, but I'm not sure if it turns yellow and you go into super slowmo like MP2 ( which I really love )... I also am pretty sure Max never does his spin reloading animation, which is sad cause that was awesome.
Edge a 7?
The GT review is pretty off putting, especially since I could not care less for multiplayer components. I just wanted a solid SP game that matched 1 & 2 but this does not seem to be that.
Yes. Are you surprised?
Nice to know not everyone's drinking the Rockstar kool-aid.
Had a feeling this game wouldn't be that good. Rockstar North sucks at gunplay, shame this wasn't made by Rockstar San Diego.
GT review seems very fair. I look at a review like G4TV's and look at how the stuff in GT's review didn't bother G4's reviewer and say to myself, "We'll see which reviewer I identify with most when I play the game."
GT is a site I trust because their reviewers really seem to attempt to temper their excitement and deliver very critical reviews. Their complaints about the visual presentation and combat will most definitely be problems for some, I'm sure. Still, even though I trust GT the most, I sometimes find myself disagreeing with points they bring up in their reviews. Never stops me from appreciating their reviews.
Damnit you can't throw grenades? DA FUCK?
You can throw them in multiplayer, enemies can throw them, BUT MAX CANT? stupid
I knew this stupid weapon limit had it's downsides.. aside from the obvious.
North didn't make this. And a few places giving the game a 7, while the majority give it 8s and 9s means its a bad game?