Max Payne 3 Review Thread

A good a time as any to break this one out.

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If you didn't use it properly, this was also true for the old Max Paynes, i remember getting killed a lot for that reason.
The other complaint sucks though. :(

I'll still buy it D1, as i'm more interested in the shooting than the story, but i've always said that this smelled more of R* than Max Payne, narrative-wise.. oh well.

Yeah in any MP game, you can dive out in bullet time, and seriously mess yourself up by landing in an odd spot during a firefight.
 
multiplayer.it (Italian) 9.4 http://multiplayer.it/recensioni/103059-max-payne-3-pelato-e-bello.html

(Google Translate)

PRO :-)

Excellent writing style, seamlessly between cutscene and gameplay true
Technically excellent, thanks to the physics of the characters and bullets
He can be difficult and provide a very strong position to challenge

AGAINST :-(

Some automatic systems do not work properly, as an unloaded firearm that is selected by default
Lacks the ability to enlarge the subtitles, often almost illegible
The frame rate is sometimes dancing on PS3
 
Bullet time is more risk than reward, enemies become bullet sponges later in the game, the story isn't very good, and the cut-scene style sucks balls. That is all according to GT. Pretty clear.
That depends on how bullet time was used. As GT talked about it they only showed the character shoot dodging.

This was how it worked in Max Payne 1 and was rather simplistic as a result. The sequel, however, allowed you to roll around in bullet time at any point with the players movement speed increasing gradually as you killed enemies. I rarely used the shoot dodge in MP2, but I still used bullet time regularly. If MP3 allows for this type of play, it should work well. If it only applies to the shoot dodge, though, that would be a real shame.
 
The GT review is pretty off putting, especially since I could not care less for multiplayer components. I just wanted a solid SP game that matched 1 & 2 but this does not seem to be that.
 
From the CVG review



That's really disappointing. I mean I knew it'd be this way, Rockstar doesn't have the chops that Sam Lake does but still, they could have at least tried.


That's a damn shame.

But honestly, I had fully expected it to be this way. Just hope the fucking gunplay makes up for it.
 
Watched the UK IGN review, a very positive one.
I guess the "annoying" effects might work in the long run, giving you the sense of daze and alienation that R* was aiming for (they said so in an interview) i'll wait and see if it works.

multiplayer.it (Italian) 9.4 http://multiplayer.it/recensioni/103059-max-payne-3-pelato-e-bello.html

PRO :-)

Excellent writing style, seamlessly blending cutscene and gameplay
Technically excellent, thanks to the physics of the characters and bullets
It can get really difficult and provide a good challenge

AGAINST :-(

Some automated systems do not work properly, as an unloaded firearm that is selected by default
Lacks the ability to enlarge the subtitles, often almost illegible
The frame rate is sometimes unstable on PS3
Fixed the translation a bit, although it was pretty much clear.
 
What's the difference, why does one warrant it while the other one doesn't? Just because a game features guns doesn't mean it has to be a Call of Duty speed run fest.

Guess it's just the good ole' matter of opinion.

In a game like Max Payne, I'd like to experiment with the combat scenarios and see what works and what doesn't. Bad checkpoints discourage experimentation and force more conservative play. If the game is fun, I don't mind dying, but if I had to redo long stretches just because I'm trying to be creative, it can be bothersome. It's just an inconvenience.
 
Good reviews. I will play this game tomorrow! Can't wait!

NeoGaf is seriously a weird place. People pick the lowest scoring reviews out of a ton of positive reviews, focus on the negatives and multiply it by 50 - Then make the game sound like a 2/10 game made by a 3 man crew in Poland.

Exactly.
 
In a game like Max Payne, I'd like to experiment with the combat scenarios and see what works and what doesn't. Bad checkpoints discourage experimentation and force more conservative play.

You could say the same about the Souls games, I'd like to experiment with combat scenarios and see what works and what doesn't but it results in death about 30 times until you get it right. That just gets you killed constantly and sets you back.
 
People calling other people weird because a person decides not to purchase a game due to a review.

Pot calling the kettle black.

Stay free NeoGaf.

I'll rent first and go from there. People get so salty when their precious crown jewel isn't valued by everyone.
 
You could say the same about the Souls games, I'd like to experiment with combat scenarios and see what works and what doesn't but it results in death about 30 times until you get it right.

Max Payne places more emphasis on style than overcoming tough as nails enemies. I just hope there's a quick save option for the PC version. Half the fun was jumping into a room and doing cool moves just for the hell of it.

Bad checkpoints are an issue, but I actually think checkpoints are well suited to Max Payne. Back in 2001, Max Payne was one of the games that finally pushed me to dislike quick saving. The way the scenarios were built often demanded that first time players have to spam the quick save key just to get through it. As you improved, it wasn't a huge deal, but it made the original playthrough kind of frustrating.

You ain't playing the game right if you've never quick saved right before certain death lol. Happened to me way too many times.
 
In a game like Max Payne, I'd like to experiment with the combat scenarios and see what works and what doesn't. Bad checkpoints discourage experimentation and force more conservative play.
Bad checkpoints are an issue, but I actually think checkpoints are well suited to Max Payne. Back in 2001, Max Payne was one of the games that finally pushed me to dislike quick saving. The way the scenarios were built often demanded that first time players have to spam the quick save key just to get through it. As you improved, it wasn't a huge deal, but it made the original playthrough kind of frustrating.

I don't know if it's the capture setup or not, but colors and depth looks better if not equal to 360.
I don't think we can judge anything like that yet, rather, it's simply nice to see that it is running fairly consistently at 30 fps.
 
Max Payne places more emphasis on style than overcoming tough as nails enemies. I just hope there's a quick save option for the PC version. Half the fun was jumping into a room and doing cool moves just for the hell of it.

That doesn't mean it should magically be easy. I seriously don't agree with that argument, it's just a product of the new generation of games where people can breeze through games with checkpoints carrying them.
 
If you didn't use it properly, this was also true for the old Max Paynes, i remember getting killed a lot for that reason.
The other complaint sucks though. :(

I'll still buy it D1, as i'm more interested in the shooting than the story, but i've always said that this smelled more of R* than Max Payne, narrative-wise.. oh well.

yeah, shoot dodging into a room full of enemies seemed like a good idea but generally wasn't. shoot dodging to take out the last guy or two was always epic though. i'll be interested to see how this holds up to different play styles. i'm the sort who tends to press. hopefully single player and MP will work for me.

i'm not worried about the aiming complaints because the videos of the PC version show someone effortlessly putting the crosshairs on skulls.
 
That doesn't mean it should magically be easy. I seriously don't agree with that argument, it's just a product of the new generation of games where people can breeze through games with checkpoints carrying them.
Quick saving allows people to breeze through games, checkpoints force you to conquer each scenario as it's presented. If you spam the quick save key you can cheese your way through anything.
 
Quick saving allows people to breeze through games, checkpoints force you to conquer each scenario as it's presented. If you spam the quick save key you can cheese your way through anything.

agreed. SS3 is so much better if you don't quicksave. quicksaving also keeps you out of the game world mentally as you have to 'remember' to save, a completely artificial action.
 
Bad checkpoints are an issue, but I actually think checkpoints are well suited to Max Payne. Back in 2001, Max Payne was one of the games that finally pushed me to dislike quick saving. The way the scenarios were built often demanded that first time players have to spam the quick save key just to get through it. As you improved, it wasn't a huge deal, but it made the original playthrough kind

Haha yeah, I'll take "bad checkpoints" over no checkpoints at all any day of the week.
 
Quick saving allows people to breeze through games, checkpoints force you to conquer each scenario as it's presented. If you spam the quick save key you can cheese your way through anything.

Yes, I agree. In this case we were just talking purely checkpoint saving and that's just as bad with the constant checkpoints this generation as constantly quick saving is.
 
I don't know if the way Max Payne 3 handles the checkpoints is actually bad since I'll have to play the game to know, but in a linear game, more checkpoints is never a bad thing. If the game has long stretches, it'll certainly force me to play better, but I just like messing around.

Long checkpoints can be bad if a. they put you through a long gauntlet that ends with a cheap combat scenario and b. they put you before an unskippable cutscene that you have go through every time you die. I generally have no issues with long checkpoints otherwise.
 
agreed. SS3 is so much better if you don't quicksave. quicksaving also keeps you out of the game world mentally as you have to 'remember' to save, a completely artificial action.
Absolutely.

When handled properly, checkpoints allow the developers to build wholly contained scenarios (or levels, if you think of it like an old school game) between those points. You can't abuse the save mechanic, you need to learn how to handle the scenario/level chunk as a whole in order to conquer it. I feel that this allows for superior game design and level flow.
 
GT review seems very fair. I look at a review like G4TV's and look at how the stuff in GT's review didn't bother G4's reviewer and say to myself, "We'll see which reviewer I identify with most when I play the game."

GT is a site I trust because their reviewers really seem to attempt to temper their excitement and deliver very critical reviews. Their complaints about the visual presentation and combat will most definitely be problems for some, I'm sure. Still, even though I trust GT the most, I sometimes find myself disagreeing with points they bring up in their reviews. Never stops me from appreciating their reviews.
 
gameswelt (German) - 90% http://www.gameswelt.de/articles/reviews/160586-Max_Payne_3/index.html

Yes, I miss the comic sequences, and the thick film noir atmosphere of the old parts. But Max Payne 3 is able to create something new and distinctive to stay Max Payne. By the time it strikes down the first enemy with a stylish dive into slow motion, we know that Max is back.

gamepro (German) 92/100 http://www.gamepro.de/playstation/spiele/ps3/max-payne-3/test/max_payne_3,44753,2567778.html

Madness! Max Payne 3 is a possible near-perfect blend of story, character development, and blistering action.

gamezone (German) 88% http://www.gamezone.de/Max-Payne-3-Xbox360-230030/Tests/Max-Payne-3-im-Gamezone-Test-883620/

(Google Translate)
Pros
Wonderful Storytelling
Atmospheric soundtrack
Engl voice actors, which we believe what they say
First class animated characters
Varied settings
Fair placed Checkpoints
Sighting with the "aim" and "aim and lock"
5 levels of difficulty
Cons
Very small subtitles
Very high number of gun battles
Max's "Interference" can be annoying in the long run

gameblog (French) 4/5 http://www.gameblog.fr/test_1292_max-payne-3-360-ps3

Rockstar has impeccably reappropriated Max Payne. This is bleaker than ever, and if Max Payne certainly evolve into a new direction with this episode, it remains a deeply dark, tortured, killing at idle speed for his depression. Hyper playable, beautifully realized, the Solo remains a prisoner of his little formula: it is the multiplayer side of it will cool off, and against all odds, that of Max Payne 3 has proved to be a gem.

spaziogames (Italian) 9.0 http://www.spaziogames.it/recensioni_videogiochi/console_multi_piattaforma/13183/max-payne-3.aspx

3djuegos (Spanish) 9.5 http://www.3djuegos.com/juegos/analisis/4268/0/max-payne-3/

mundogamers (Spanish) 10/10 http://www.mundogamers.com/analisis-max_payne_3_max_payne_3-ps3.75.html
 
That depends on how bullet time was used. As GT talked about it they only showed the character shoot dodging.

This was how it worked in Max Payne 1 and was rather simplistic as a result. The sequel, however, allowed you to roll around in bullet time at any point with the players movement speed increasing gradually as you killed enemies. I rarely used the shoot dodge in MP2, but I still used bullet time regularly. If MP3 allows for this type of play, it should work well. If it only applies to the shoot dodge, though, that would be a real shame.

No you can always use bullettime while walking if the meter is filled, but I'm not sure if it turns yellow and you go into super slowmo like MP2 ( which I really love )... I also am pretty sure Max never does his spin reloading animation, which is sad cause that was awesome :p.
 
No you can always use bullettime while walking if the meter is filled, but I'm not sure if it turns yellow and you go into super slowmo like MP2 ( which I really love )... I also am pretty sure Max never does his spin reloading animation, which is sad cause that was awesome :p.
The spinning reload animation was made all the more badass when Max was wearing his long coat. c:
 
Damnit you can't throw grenades? DA FUCK?

You can throw them in multiplayer, enemies can throw them, BUT MAX CANT? stupid

I knew this stupid weapon limit had it's downsides.. aside from the obvious.
 
The GT review is pretty off putting, especially since I could not care less for multiplayer components. I just wanted a solid SP game that matched 1 & 2 but this does not seem to be that.

Exactly my impression. They made it look "meh". Maybe it's just them. But imo MP2 was one of if not the best tpp shooter, so it would be real shame if their impression was true.
 
Had a feeling this game wouldn't be that good. Rockstar North sucks at gunplay, shame this wasn't made by Rockstar San Diego.

Edit: Bah it's Rockstar Vancouver. Still they should have gone with Rockstar San Diego though.
 
GT review seems very fair. I look at a review like G4TV's and look at how the stuff in GT's review didn't bother G4's reviewer and say to myself, "We'll see which reviewer I identify with most when I play the game."

GT is a site I trust because their reviewers really seem to attempt to temper their excitement and deliver very critical reviews. Their complaints about the visual presentation and combat will most definitely be problems for some, I'm sure. Still, even though I trust GT the most, I sometimes find myself disagreeing with points they bring up in their reviews. Never stops me from appreciating their reviews.

That's how it goes for every game. You collect facts from each and every review, add all the pros and cons (that aren't a matter of taste), watch gameplays and see if you could probably enjoy the game at full price.
 
Damnit you can't throw grenades? DA FUCK?

You can throw them in multiplayer, enemies can throw them, BUT MAX CANT? stupid

I knew this stupid weapon limit had it's downsides.. aside from the obvious.

Grenades is my least used weapon in any shooter. Lol, kinda my weird thing.
 
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