Press Reset: The Story of Polygon - financed by Microsoft for $750,000

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Teasdale's edition was the satisfying denouement to this knee-slappingly-hilarious...whatever this is.

You can still pan for gold, I suppose, but you better be really fucking good at prospecting.

The equine is expired, stop battering, and all that...wut-wut.
 
Giant Bomb guys couldn't be pretentious if they tried, they don't take themselves seriously at all. Its the damn reason the site exists, so that we can avoid the wankery being discussed right here and just have a good time with guys who don't trigger your gag reflex.
 
Giant Bomb guys couldn't be pretentious if they tried, they don't take themselves seriously at all. Its the damn reason the site exists, so that we can avoid the wankery being discussed right here and just have a good time.

Sometimes Patrick tries, mostly visible with his varies ties to indie devs.
 
I don't like the trailer.
It reminds me of the horrible taste "Indie Game: The Movie" left in my mouth.
It might be a nice retrospective to have *after* they've launched the site, but right now it feels more like "oh hey the site isn't ready yet, and our movie-making friends don't have any work to do. Let's give them a project to work on."
 
Giant Bomb guys couldn't be pretentious if they tried, they don't take themselves seriously at all. Its the damn reason the site exists, so that we can avoid the wankery being discussed right here and just have a good time with guys who don't trigger your gag reflex.

truth. bombcast does occasionally frustrate me to an extent when they try to stretch something on... a bit too long though.

But yeah, at this point, no 1 really should take games seriously or w/e at all, because devs surely don't.
 
It might be a nice retrospective to have *after* they've launched the site, but right now it feels more like "oh hey the site isn't ready yet, and our movie-making friends don't have any work to do. Let's give them a project to work on."

And yet the whole internet (myself included) is enthralled with the ongoing Doublefine Adventure doc.
 
And yet the whole internet (myself included) is enthralled with the ongoing Doublefine Adventure doc.
Which is centered on a legendary videogame creator, and yet he doesn't promise his game will change the world. He doesn't even promise it'll be any good.
 
True, I just don't think the fact that they're putting out a doc before their site is finished is as huge a deal as everyone's making it out to be.
 
They talked about soft drinks and restaurants like... once.


Pubic hair, HOT97, BBSs, vintage arcade machine buying and repair, the logistics of poop throwing at a hotel, and Jeff stealing doors from abandoned houses to fix the one at his old home are pretty random topics.


They used to talk about soft drinks every week when GB first started.
 
The last paragraphe on Papo & Yo review.
It's about themselves.

The battered heart Papo & Yo wears on its sleeve invites players to share a journey made more of pain than polygons. The questions it raises about agency and ability are as heavy as the burden it places on Quico's shoulders. Papo & Yo's narrative ultimately succeeds thanks in large part to the finale's pitch-perfect crescendo. But the voyage fails in its most fundamental aspect — gameplay — and it is impossible to divorce the metaphor from the medium used to deliver it. No matter how well the ending pays off, it's not worth the investment you have to make to get there.

Except their narrative is not succeding.
 
Polygon has been such a disappointing dud. Lots of talent, but absolutely nothing but a deliberately "hip" and iPad-friendly layout to show for it. I don't understand what they think is so new about what they're doing. And, yeah, when I first saw that they were doing a documentary about themselves, I guffawed a little. Come on.

Giant Bomb guys couldn't be pretentious if they tried, they don't take themselves seriously at all. Its the damn reason the site exists, so that we can avoid the wankery being discussed right here and just have a good time with guys who don't trigger your gag reflex.
Couldn't disagree more. They epitomize to me the cheap, indulgent fanboyism that non-gamers assume of all gamers. They may not use big words or dress in expensive clothing, but they're as pretentious as it gets in my book. Their whole "dudes in a basement talking about games" schtick reeks.
 
Couldn't disagree more. They epitomize to me the cheap, indulgent fanboyism that non-gamers assume of all gamers. They may not use big words or dress in expensive clothing, but they're as pretentious as it gets in my book. Their whole "dudes in a basement talking about games" schtick reeks.

Care to provide examples to back up your argument, because I'm not really seeing it.
 
so they are going to release a documentary on how they made the website? I went on the site (but it hasn't launched yet?) and it has a really nice layout like The Verge, but I don't see how it's any different then every other game site
 
Polygon has been such a disappointing dud. Lots of talent, but absolutely nothing but a deliberately "hip" and iPad-friendly layout to show for it. I don't understand what they think is so new about what they're doing. And, yeah, when I first saw that they were doing a documentary about themselves, I guffawed a little. Come on.

Couldn't disagree more. They epitomize to me the cheap, indulgent fanboyism that non-gamers assume of all gamers. They may not use big words or dress in expensive clothing, but they're as pretentious as it gets in my book. Their whole "dudes in a basement talking about games" schtick reeks.

You're certainly entitled to your own opinions, but I don't think pretentious means what you think it means.
 
I'd say a good 75% of the users of that word on the internet don't really know what it means, even when c&p'ing the Websters definition to win an argument. Most of the time, the people choosing to accuse someone of pretension are displaying the behavior themseves, because most people who knee-jerk use the term as an insult typically shit all over the idea of using bigger words to make yourself sound smarter than you might actually be in order to impress people who otherwise wouldn't know better.
 
I'd say a good 75% of the users of that word on the internet don't really know what it means, even when c&p'ing the Websters definition to win an argument. Most of the time, the people choosing to accuse someone of pretension are displaying the behavior themseves, because most people who knee-jerk use the term as an insult typically shit all over the idea of using bigger words to make yourself sound smarter than you might actually be in order to impress people who otherwise wouldn't know better.

He doesn't agree with Giant Bomb so he'd rather just say dudes in a basement talking about video games is pretentious.
 
Couldn't disagree more. They epitomize to me the cheap, indulgent fanboyism that non-gamers assume of all gamers. They may not use big words or dress in expensive clothing, but they're as pretentious as it gets in my book. Their whole "dudes in a basement talking about games" schtick reeks.

I understand we all have opinions and all, but yours is blindingly wrong.

Watch any behind the scenes videos with these dudes and you see that it's really a case of what you see is what you get and that the GB dudes really are just a bunch of guys that truly love games.
 
Giant Bomb guys couldn't be pretentious if they tried, they don't take themselves seriously at all. Its the damn reason the site exists, so that we can avoid the wankery being discussed right here and just have a good time with guys who don't trigger your gag reflex.

What if they trigger my gag reflex anyway?
 
2125596-tnts_screen.jpg


Look at this fucking hipster.
 
I don't like the trailer.
It reminds me of the horrible taste "Indie Game: The Movie" left in my mouth.
It might be a nice retrospective to have *after* they've launched the site, but right now it feels more like "oh hey the site isn't ready yet, and our movie-making friends don't have any work to do. Let's give them a project to work on."
It's not the doc itself. It's the tone of the doc.
Exactly.

I don't think having a documentary about building a website is wrong per se, but I think the tone they've shown takes this firmly into unintentional parody territory.


But even setting the misplaced tone aside - I just don't see the place for it. People are interested in the games industry, interested in indie games and their creators - something like Indie Game: The Movie even if you don't like its tone can exist because there are plenty of people out there who want to know more about the topic.

Polygon is a non-entity. Not a lot of people care about the people behind a site that doesn't exist yet. It feels like they've gone about this in reverse. Build a hugely popular site, make people care about it, create a community, transform it into a media empire and sweep the internet with your new gaming journalism - and then make your self-fellating wanker documentary featuring all your favourite game journalists. As it is now, quite frankly, nobody really gives a fuck. Which makes the tone all the more hilarious.
 
Also, if they have a video team keen on doing a documentary, and want to change james gournalism forever, why not... well... do something combining the journalists and the video team, doing something new and journalistically, rather than an egowank?
 
It's not the doc itself. It's the tone of the doc. It's too serious. Doublefine's is hilarious.

No, it's the doc too. An insight into the creative process of a really funny guy = worth filming. The trials and tribulations of making a video game website with a bunch of sponsorship money = laughably stupid.
 
Couldn't disagree more. They epitomize to me the cheap, indulgent fanboyism that non-gamers assume of all gamers. They may not use big words or dress in expensive clothing, but they're as pretentious as it gets in my book. Their whole "dudes in a basement talking about games" schtick reeks.

You're hilarious, guy.
 
Also, if they have a video team keen on doing a documentary, and want to change james gournalism forever, why not... well... do something combining the journalists and the video team, doing something new and journalistically, rather than an egowank?

That would be nice. I want the inside story on the making of Red Dead Redemption.
 
Exactly.

I don't think having a documentary about building a website is wrong per se, but I think the tone they've shown takes this firmly into unintentional parody territory.


But even setting the misplaced tone aside - I just don't see the place for it. People are interested in the games industry, interested in indie games and their creators - something like Indie Game: The Movie even if you don't like its tone can exist because there are plenty of people out there who want to know more about the topic.

Polygon is a non-entity. Not a lot of people care about the people behind a site that doesn't exist yet. It feels like they've gone about this in reverse. Build a hugely popular site, make people care about it, create a community, transform it into a media empire and sweep the internet with your new gaming journalism - and then make your self-fellating wanker documentary featuring all your favourite game journalists. As it is now, quite frankly, nobody really gives a fuck. Which makes the tone all the more hilarious.

You forget to mention that they didn't just create a documentary: They created a teaser trailer FOR that documentary.
 
Also, if they have a video team keen on doing a documentary, and want to change james gournalism forever, why not... well... do something combining the journalists and the video team, doing something new and journalistically, rather than an egowank?

I actually don't think filming the doc in and of itself was a bad idea--if Polygon implodes, having footage of the process would be interesting. If it hits big, the path to success would be interesting to watch for their fans at least. Once the site has a story to tell, telling it has some worth.

As it is, though, they're just going to spit footage without context. They won't know which moments helped define the success/failure of the site because they're planning to release the documentary way before success or failure would happen. Press Reset is less the story of Polygon, and more the story of the self-identified revolutionaries behind it. Which, boring.

Do we know if the idea came before or after the money? There may be at least something interesting in watching them gt the money, but it sounds more like the money was there the whole time.
 
I actually don't think filming the doc in and of itself was a bad idea--if Polygon implodes, having footag of the process would be interesting. If it hits big, the path to success would be interesting to watch for their fans at least. Once the site has a story to tell, telling it has some worth.

As it is, though, they're just going to spit footage without context. They won't know which moments helped define the success/failure of the site because they're planning to release the documentary way before success or failure would happen. Press Reset is less the story of Polygon, and more the story of the self-identified revolutionaries behind it. Which, boring.

Do we know if the idea came before or after the money? There may be at least something interesting in watching them gt the money, but it sounds more like the money was there the whole time.

Money was there the whole time. They were recruited by Vox Media to make a video game site, which became Polygon.
 
Honestly, that tattoo scene is the worst. Worse than the mortgage signing, but it's pretty bad too.
 
when the website officially launches, how much different is it going to be from what it is now?


and I don't understand how these guys were talking about putting everything they had on the line? weren't they hired? so why are they acting like they invested their life savings into this?
 
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