Press Reset: The Story of Polygon - financed by Microsoft for $750,000

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http://kotaku.com/5052203/what-is-the-xbox-pure-[update]

Oh yeaaaaaahhh I remember that.

Weapons grade Derp.
The best part is the update:
UPDATE: It appears that this rumor story could be CAG throwing their credibility out the window as part of a contest. Kotaku''s decision to run rumors is always based on the credibility of the site and the information contained within it. In the past CAG has proven to be a reliable site, having broken a number of stories through apt reporting. It appears that may no longer be the case.

So salty. He should have just taken it like a man and said 'you know what guys, you got me' and laugh about it.
 
This is when I got banned from Kotaku.



This is what I said that got me banned from Kotaku.

@Brian Crecente:
"I am annoyed that I wasted your time, all of my readers time, with this story when we could have used that time to post something newsworthy."
No offense Brian but I feel all the letters back and forth between editors talking about your kids or manga or whatever waste my time more than this whole brouhaha today did. Why don't you use that space to post something newsworthy.

hahahahahahahahaha
 
Crecente is a bad fucking joke who couldn't even take responsibility for using a random forum post as the only evidence he needed to run a story about "Xbox Pure".
 
9OX0X.gif
 
You mean like Gamasutra and Rock, Paper, Shotgun?

This is the thing that I don't get. Polygon has said a lot of puffery about creating a revolution in the enthusiast press, assembling a team of the "best of the best" to accomplish "the impossible."

But with that in mind, all the guys they drafted onto the editorial team are basically "the best worst dudes." The two biggest groups of alum come from extremely similar blog-style news/preview/review sites with heavy ownership emphasis on pageviews (particularly in the case of Kotaku) driving the editorial mandate.

They didn't get anyone from Rock Paper Scissors, they didn't poach anyone from Gamasutra or Kill Screen, they didn't get any of the great indie writers or anyone that you'd see regularly on Critical Distance (of course most of those are already devs, natch), they didn't even get anyone who was like, ex-Edge or Next Gen.

For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:

Instead of becoming deeper and more insightful, we became pretentiously intellectual. Instead of writing about our personal connections to games and what they mean for the entire social collective as loving/breathing/thinking human beings, we write about our individual opinions. Instead of understanding the game-player dialectic as a holism – one implying and transforming the other – we atomize and deconstruct gameplay and player experiences as separate things. Instead of providing deep critiques of games and reflect upon what they express of our societies as they are now, the vast majority of critiques cherry-pick superficial aspects of a game – such as an NPC’s skin-colour or gender – and perpetuate the very stereotypes they wish to undermine. Journalistic objectivity has been replaced by opinion and thinned-down experiences, rather than exploring how games-publishers-societies-experiences set the stage for our opinions of them. We ignore hundreds of years of thought on the review of art and aesthetics, and instead feed off of the blogs and inane personal judgements of game developers who are themselves part of the mess.
 
My big issue with what Polygon has released so far is that they seem to take themselves too seriously. It's like an entire site of Totillo-tone. I'm sure that he's a fine gent, but the guy is DEADLY SERIOUS. ALL. THE. TIME.

There are two extremes to this. There's the old Next Generation magazine - which POLYGON really REALLY seems to want to be, but we've got Gamesutra and Edge already doing that VERY well, and there's the whole new video production side. I'll admit that their production is sharp. I've been trying to pitch that type of production to various outlets myself. HOWEVER, imo, the finest attempt at a new approach towards online gaming "journalism" that was absolutely ahead of it's time 1up.com circa 2007-2008.

I actually get a little misty-eyed when I go look at old episodes of The 1-Up show and the 1-Up Yours podcast. They had well-thought out features on their website, daily news, tons of personality without being all dude-bro, had a pretty cultural and gender diverse crew (which is VERY important), and had a fantastic mix of enthusiasts and journos from the magazine era as well as new-age thinkers.

1up.com had the perfect mix of levity and information. They had artistic aspirations, and they had community - and nurtured it.

Frankly, I've worked in this industry for a long time. My own failed site peaked in 2007, I had an opportunity to work for early Next Generation Magazine, but declined, and ended up at Gamers Republic, then ultimately GT. I've never seen the like of what 1up.com put together, and I highly doubt that we ever will. That model, back then, was impossible to monetize. Those types of gamers, I think, are long gone.

The only thing that excites me about POLYGON is that hopefully, they'll change this vile course perpetuated by various podcasts since 1up Yours. That all we do is get together, drink spirits, and begin intelligent conversations that devolve into childish absurdity. The illusion that all of our information is obtained through drunken revelations and passerby leaks. That you can create strong sustaining content that isn't about the daily news grind, created of a professional quality that never sacrifices quality for the quick posts.

I wish Polygon had more color, more culture, more levity, and didn't seem so self-important. At least from what they shown. We'll just have to see...
 
What I want is for Al Jazeera to do a weekly show about the game industry that is an hour long and includes at least 10 minutes of an interview related to the weeks topic.
 
Game journalism is not important. Never was, never will be. It might gives us some good reading time to time (not to mention sate our never-ending desire for new game and hardware details), but it pales in comparison to game criticism. Just like "film journalism" takes a big backseat to "film criticism", so should it be the case with games.

For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:

This is steamy garbage (the opening sentence is hilarious). The kind of stuff people hope Polygon avoids. "Artful Gamer" lol.

What I want is for Al Jazeera to do a weekly show about the game industry that is an hour long and includes at least 10 minutes of an interview related to the weeks topic.

Why? "Mainstream" coverage of games is often terrible.

EDIT: I will say though game journalism which looks at tech, game mechanics, design theory, etc, is more important and appealing compared to movie journalism because we as players see all of that in a substantive way. Our game criticism factors more into it. Previews are practice grounds for our opinions ("Is what they are adding a good thing?"), which is very handy, because given how complex games can be we can use it. When you put a bunch of tech in a movie you ultimately get the same 2D image format as an indie's lazy effort and it is consumed in the very same way. The fact games can be consumed in such different ways makes the minor details which prop up the illusion so much more important. This is why we can become obsessive about this stuff before a game releases.

People who scoff at game journalism and think to themselves "game journalism needs to be portray itself in more (self-)important manner!". When Polygon's overly self-important documentary trailer is what setting it off it looks especially silly.
 
Feeding their words into a Markov chain is great.

In April of building Polygon: the web publishing on the best writers sat together for the world. Polygon premieres with the best writers writing about video game media, to finish. Good, bad, and build. Something they have fragmented. Advertising has evolved. Polygon is a collection of 2012, a new website; the launch of writers sat together for video game media, bringing with them a work currently in video game media, to try and attention to do one thing: start something new. Audiences have gathered together for video games media, bringing new eyes and attention to finish. Good, bad, and ugly. Failure or success. We invite you will wake up the best writers writing about video games. It is a work currently in progress. With each new kind of research, debate, and attention to finish. Good, bad, and hard work. Press Reset: The story of passionate voices creating quality content. Its backers, Vox Media believes the story of experience in progress. With each new technology driving it will see everything, from start to do one thing: start something new. On that there is a stage in the technology, the new website; the cusp of Polygon. It is a stage in Boston. They were nervous. Excited. Maybe a group of Polygon website itself, it will see it will turn web to an industry on a documentary mini-series chronicling the website. Vox Media, hope their business model will turn web to start something new. Audiences have fragmented. Advertising has changed. Technology has changed. Technology has changed. Technology has changed. Technology has changed. Technology has changed. Technology has evolved. Polygon premieres with them a little scared. They were nervous. Excited. Maybe a work currently in Boston, they really hope works. Press Reset is a website being built on its ear.

In April of the new kind of a lot of the best team of research, debate, and I may be living a trivial existence. There they introduced Polygon premieres with weekly episodes Wednesday, August 29th, concluding with the new technology driving it comes down to launch of experience in progress. With each new website. We hired the digital medium wants to making a really hope their business model will turn web publishing on the video games. Journalism/criticism. Every time we don't muck it happens. We invite you will broaden the first time, on new technology driving it happens. We want to watch. We're making sure we want to making sure we don't muck it will wake up the possibilities for the first time, on the web. It is a new eyes and attention to launch of editors that's ever been telling people are ready for the video games media, to making a new eyes and build. Something they announced the best writers writing about video game industry on its ear. Its backers, Vox Media, hope that is a group of passionate voices creating quality content. Its founders, some of the video games. It is right to watch. We're making sure we hire somebody, that's ever been built. The story of the story of a little scared. They were nervous. Excited. Maybe a new kind of the newest technology on the web to start to do meaning we want to the new kind of Polygon. It is unique, that is worth celebrating. These are the big brains of the best writers writing about video games. It is room for the absolute best people in the creation of the website. We want to enable, but just hasn't been telling people are ready for video games media, to watch.

In April of this new technology driving it will work. There is a group of Polygon. It is a documentary mini-series chronicling the business, the possibilities of editors that's one thing: start something different, that could be terrible. All of a revolution. More than that, though, they really killer site doesn't succeed, that is special. In April of research, debate, and build. Something they introduced Polygon premieres with weekly episodes Wednesday, August 29th, concluding with the formation of research, debate, and hard work. There they announced the possibilities of the people we've been telling people we've been telling people in Boston, they all simply hope works. Press Reset tells the story of experience that is worth celebrating. These are the web. It is an industry is the website. Vox Media believes the web. It is a website itself, it is a new website. We want to start something new. On that impresses people. It's what the possibilities for the world to do meaning we want to finish. Good, bad, and build. Something they announced the possibilities for video game industry on the website later in Boston, they announced the medium, hope it happens. We think the web with weekly episodes Wednesday, August 29th, concluding with something its creators can believe people we've been telling people we want to the possibilities of a new kind of the most video games. It is a documentary mini-series chronicling the newest technology on the new kind of what the first time, on its creators can believe the site doesn't succeed, that is unique, that is a stage in Boston. They had come together, bringing with something exciting. I believe in. Something they announced the big brains of building Polygon: the launch a new technology driving it will see it will wake up the web.
 
http://kotaku.com/5052203/what-is-the-xbox-pure-[update]

Oh yeaaaaaahhh I remember that.

Weapons grade Derp.

lol, never read that but this response is hilarious:

Brian Crecente

"My feathers aren't ruffled. I am annoyed that I wasted your time, all of my readers time, with this story when we could have used that time to post something newsworthy. What annoys me most about this sort of thing though is that it sets back the credibility of all blogs."

All blogs? Since when does that guy speak on behalf of all blogs? He just did a shoddy job of fact checking...

But, this guy is going to change gaming journalism, right? Should be good for a laugh or two I guess haha!
 
This is the thing that I don't get. Polygon has said a lot of puffery about creating a revolution in the enthusiast press, assembling a team of the "best of the best" to accomplish "the impossible."

But with that in mind, all the guys they drafted onto the editorial team are basically "the best worst dudes." The two biggest groups of alum come from extremely similar blog-style news/preview/review sites with heavy ownership emphasis on pageviews (particularly in the case of Kotaku) driving the editorial mandate.

They didn't get anyone from Rock Paper Scissors, they didn't poach anyone from Gamasutra or Kill Screen, they didn't get any of the great indie writers or anyone that you'd see regularly on Critical Distance (of course most of those are already devs, natch), they didn't even get anyone who was like, ex-Edge or Next Gen.

For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:

Fucking dead on, man. I find all this "best of the best" talk to be a little insulting, since I don't see a Tom Bissell on staff.
 
My big issue with what Polygon has released so far is that they seem to take themselves too seriously. It's like an entire site of Totillo-tone. I'm sure that he's a fine gent, but the guy is DEADLY SERIOUS. ALL. THE. TIME.
The guy posted a picture of his rear for his 3DS XL review. He's not that serious.
 
This is the thing that I don't get. Polygon has said a lot of puffery about creating a revolution in the enthusiast press, assembling a team of the "best of the best" to accomplish "the impossible."

But with that in mind, all the guys they drafted onto the editorial team are basically "the best worst dudes." The two biggest groups of alum come from extremely similar blog-style news/preview/review sites with heavy ownership emphasis on pageviews (particularly in the case of Kotaku) driving the editorial mandate.

They didn't get anyone from Rock Paper Scissors, they didn't poach anyone from Gamasutra or Kill Screen, they didn't get any of the great indie writers or anyone that you'd see regularly on Critical Distance (of course most of those are already devs, natch), they didn't even get anyone who was like, ex-Edge or Next Gen.

For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:


You know who has been going after people from Killscreen and Critical Distance? Kotaku.
 
This reminds me of a classic story that Rob Schnieder told on The Howard Stern Show once. He was filming a movie with Steven Seagal-and he was back near the cast trailers walking near Seagals trailer. The door opened up and Seagal dramatically walked out, with a stunned and shocked look. Rob asked him "What's up?"
Seagal: "I just read...the greatest screenplay... ever written."
Rob: "Wow! Who wrote it?"
Seagal: "...I did."
 
This reminds me of a classic story that Rob Schnieder told on The Howard Stern Show once. He was filming a movie with Steven Seagal-and he was back near the cast trailers walking near Seagals trailer. The door opened up and Seagal dramatically walked out, with a stunned and shocked look. Rob asked him "What's up?"
Seagal: "I just read...the greatest screenplay... ever written."
Rob: "Wow! Who wrote it?"
Seagal: "...I did."

Lol! That's hilarious, but at least Seagal is good at Aikido. It's like a games journalist who's an expert at fighting games, but has no writing skills. I'd still rather read what the expert has to say rather than an amazing writer who doesn't know what he's talking about.
 
It looks great and there doesn't seem to be a lot of pretentiousness... but I'm still not convinced the guys of Polygon are going to bring something fresh to the table of video game journalism.
 
I was critical of the trailers but I actually enjoyed the first episode.

I did however laugh during the tattooing. It was so random lol. Felt very "sketch comedy show" for lack of a better way for me to put it.

It's pretty cool how the website will transform well based on screen size.
 
I'm sorry Mr. Gies, you will never become the likable gaming personality that you think you are.

He is one of my personal favorites.


Also, I love the quality of the Verge's longer form content, and hope to see that quality extend to Polygon. The hype videos seem really well done so far, so I am optimistic at this point.
 
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