not_so_special
Banned
Is the original review anywhere?
btw after the cheapassgamers fiasco crecente got into my "sad dudes" book
Is the original review anywhere?
btw after the cheapassgamers fiasco crecente got into my "sad dudes" book
Is the original review anywhere?
btw after the cheapassgamers fiasco crecente got into my "sad dudes" book
The CAG incident was awesome!
Backstory?
What? Do people think reviews actually read like that video?No no, don't be embarrassed. This is the essence of what's wrong with gaming journalism - you laid it bare. It's good.
Too long to write on a smart phone. Google "Xbox Pure".
The best part is the update:http://kotaku.com/5052203/what-is-the-xbox-pure-[update]
Oh yeaaaaaahhh I remember that.
Weapons grade Derp.
UPDATE: It appears that this rumor story could be CAG throwing their credibility out the window as part of a contest. Kotaku''s decision to run rumors is always based on the credibility of the site and the information contained within it. In the past CAG has proven to be a reliable site, having broken a number of stories through apt reporting. It appears that may no longer be the case.
http://kotaku.com/5052203/what-is-the-xbox-pure-[update]
Oh yeaaaaaahhh I remember that.
Weapons grade Derp.
Neuromance said:So salty. He should have just taken it like a man and said 'you know what guys, you got me' and laugh about it.
This is when I got banned from Kotaku.
This is what I said that got me banned from Kotaku.
@Brian Crecente:
"I am annoyed that I wasted your time, all of my readers time, with this story when we could have used that time to post something newsworthy."
No offense Brian but I feel all the letters back and forth between editors talking about your kids or manga or whatever waste my time more than this whole brouhaha today did. Why don't you use that space to post something newsworthy.
Is the original review anywhere?
btw after the cheapassgamers fiasco crecente got into my "sad dudes" book
You mean like Gamasutra and Rock, Paper, Shotgun?
Instead of becoming deeper and more insightful, we became pretentiously intellectual. Instead of writing about our personal connections to games and what they mean for the entire social collective as loving/breathing/thinking human beings, we write about our individual opinions. Instead of understanding the game-player dialectic as a holism one implying and transforming the other we atomize and deconstruct gameplay and player experiences as separate things. Instead of providing deep critiques of games and reflect upon what they express of our societies as they are now, the vast majority of critiques cherry-pick superficial aspects of a game such as an NPCs skin-colour or gender and perpetuate the very stereotypes they wish to undermine. Journalistic objectivity has been replaced by opinion and thinned-down experiences, rather than exploring how games-publishers-societies-experiences set the stage for our opinions of them. We ignore hundreds of years of thought on the review of art and aesthetics, and instead feed off of the blogs and inane personal judgements of game developers who are themselves part of the mess.
Too long to write on a smart phone. Google "Xbox Pure".
Crecente is a bad fucking joke who couldn't even take responsibility for using a random forum post as the only evidence he needed to run a story about "Xbox Pure".
For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:
What I want is for Al Jazeera to do a weekly show about the game industry that is an hour long and includes at least 10 minutes of an interview related to the weeks topic.
In April of building Polygon: the web publishing on the best writers sat together for the world. Polygon premieres with the best writers writing about video game media, to finish. Good, bad, and build. Something they have fragmented. Advertising has evolved. Polygon is a collection of 2012, a new website; the launch of writers sat together for video game media, bringing with them a work currently in video game media, to try and attention to do one thing: start something new. Audiences have gathered together for video games media, bringing new eyes and attention to finish. Good, bad, and ugly. Failure or success. We invite you will wake up the best writers writing about video games. It is a work currently in progress. With each new kind of research, debate, and attention to finish. Good, bad, and hard work. Press Reset: The story of passionate voices creating quality content. Its backers, Vox Media believes the story of experience in progress. With each new technology driving it will see everything, from start to do one thing: start something new. On that there is a stage in the technology, the new website; the cusp of Polygon. It is a stage in Boston. They were nervous. Excited. Maybe a group of Polygon website itself, it will see it will turn web to an industry on a documentary mini-series chronicling the website. Vox Media, hope their business model will turn web to start something new. Audiences have fragmented. Advertising has changed. Technology has changed. Technology has changed. Technology has changed. Technology has changed. Technology has changed. Technology has evolved. Polygon premieres with them a little scared. They were nervous. Excited. Maybe a work currently in Boston, they really hope works. Press Reset is a website being built on its ear.
In April of the new kind of a lot of the best team of research, debate, and I may be living a trivial existence. There they introduced Polygon premieres with weekly episodes Wednesday, August 29th, concluding with the new technology driving it comes down to launch of experience in progress. With each new website. We hired the digital medium wants to making a really hope their business model will turn web publishing on the video games. Journalism/criticism. Every time we don't muck it happens. We invite you will broaden the first time, on new technology driving it happens. We want to watch. We're making sure we want to making sure we don't muck it will wake up the possibilities for the first time, on the web. It is a new eyes and attention to launch of editors that's ever been telling people are ready for the video games media, to making a new eyes and build. Something they announced the best writers writing about video game industry on its ear. Its backers, Vox Media, hope that is a group of passionate voices creating quality content. Its founders, some of the video games. It is right to watch. We're making sure we hire somebody, that's ever been built. The story of the story of a little scared. They were nervous. Excited. Maybe a new kind of the newest technology on the web to start to do meaning we want to the new kind of Polygon. It is unique, that is worth celebrating. These are the big brains of the best writers writing about video games. It is room for the absolute best people in the creation of the website. We want to enable, but just hasn't been telling people are ready for video games media, to watch.
In April of this new technology driving it will work. There is a group of Polygon. It is a documentary mini-series chronicling the business, the possibilities of editors that's one thing: start something different, that could be terrible. All of a revolution. More than that, though, they really killer site doesn't succeed, that is special. In April of research, debate, and build. Something they introduced Polygon premieres with weekly episodes Wednesday, August 29th, concluding with the formation of research, debate, and hard work. There they announced the possibilities of the people we've been telling people we've been telling people in Boston, they all simply hope works. Press Reset tells the story of experience that is worth celebrating. These are the web. It is an industry is the website. Vox Media believes the web. It is a website itself, it is a new website. We want to start something new. On that impresses people. It's what the possibilities for the world to do meaning we want to finish. Good, bad, and build. Something they announced the possibilities for video game industry on the website later in Boston, they announced the medium, hope it happens. We think the web with weekly episodes Wednesday, August 29th, concluding with something its creators can believe people we've been telling people we want to the possibilities of a new kind of the most video games. It is a documentary mini-series chronicling the newest technology on the new kind of what the first time, on its creators can believe the site doesn't succeed, that is unique, that is a stage in Boston. They had come together, bringing with something exciting. I believe in. Something they announced the big brains of building Polygon: the launch a new technology driving it will see it will wake up the web.
I got destarred from kotaku a while back from cresente and he forgot about the reason. Then he left. Fuck that guy and his sexy hair.
http://kotaku.com/5052203/what-is-the-xbox-pure-[update]
Oh yeaaaaaahhh I remember that.
Weapons grade Derp.
Brian Crecente
"My feathers aren't ruffled. I am annoyed that I wasted your time, all of my readers time, with this story when we could have used that time to post something newsworthy. What annoys me most about this sort of thing though is that it sets back the credibility of all blogs."
This is the thing that I don't get. Polygon has said a lot of puffery about creating a revolution in the enthusiast press, assembling a team of the "best of the best" to accomplish "the impossible."
But with that in mind, all the guys they drafted onto the editorial team are basically "the best worst dudes." The two biggest groups of alum come from extremely similar blog-style news/preview/review sites with heavy ownership emphasis on pageviews (particularly in the case of Kotaku) driving the editorial mandate.
They didn't get anyone from Rock Paper Scissors, they didn't poach anyone from Gamasutra or Kill Screen, they didn't get any of the great indie writers or anyone that you'd see regularly on Critical Distance (of course most of those are already devs, natch), they didn't even get anyone who was like, ex-Edge or Next Gen.
For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:
The guy posted a picture of his rear for his 3DS XL review. He's not that serious.My big issue with what Polygon has released so far is that they seem to take themselves too seriously. It's like an entire site of Totillo-tone. I'm sure that he's a fine gent, but the guy is DEADLY SERIOUS. ALL. THE. TIME.
The guy posted a picture of his rear for his 3DS XL review. He's not that serious.
destarred?
Idk if they still have this but you could be starred if you contribute to something notable. This allows you to promote comments and what not. Never really got the system but being demoted for something always bums you out a bit.
This is the thing that I don't get. Polygon has said a lot of puffery about creating a revolution in the enthusiast press, assembling a team of the "best of the best" to accomplish "the impossible."
But with that in mind, all the guys they drafted onto the editorial team are basically "the best worst dudes." The two biggest groups of alum come from extremely similar blog-style news/preview/review sites with heavy ownership emphasis on pageviews (particularly in the case of Kotaku) driving the editorial mandate.
They didn't get anyone from Rock Paper Scissors, they didn't poach anyone from Gamasutra or Kill Screen, they didn't get any of the great indie writers or anyone that you'd see regularly on Critical Distance (of course most of those are already devs, natch), they didn't even get anyone who was like, ex-Edge or Next Gen.
For all their talk, I don't see any guys who have real track records of pushing the discourse of the enthusiast press in new directions. What I do see is a bunch of guys who are going to do basically a Kotaku/Joystiq mishmash with a heavy dose of the terrible version of "New Games Journalism" as described much more artfully than I could ever hope to by the Artful Gamer:
Here's the CAGcast segment that spawned this event.http://kotaku.com/5052203/what-is-the-xbox-pure-[update]
Oh yeaaaaaahhh I remember that.
Weapons grade Derp.
This reminds me of a classic story that Rob Schnieder told on The Howard Stern Show once. He was filming a movie with Steven Seagal-and he was back near the cast trailers walking near Seagals trailer. The door opened up and Seagal dramatically walked out, with a stunned and shocked look. Rob asked him "What's up?"
Seagal: "I just read...the greatest screenplay... ever written."
Rob: "Wow! Who wrote it?"
Seagal: "...I did."
I loved it awesome!
I'm sorry Mr. Gies, you will never become the likable gaming personality that you think you are.
I'm sorry Mr. Gies, you will never become the likable gaming personality that you think you are.
I'm sorry Mr. Gies, you will never become the likable gaming personality that you think you are.
Wasn't a bad video - but it's still just a website. Right?