Considering the WiiU is using 1GB for its OS and ps4 has impressive sounding "instant on" (memory intensive) and the sharing stuff I bet the OS is using over 2GB.
Considering the WiiU is using 1GB for its OS and ps4 has impressive sounding "instant on" (memory intensive) and the sharing stuff I bet the OS is using more than 1 GB
Developers are loving the fact that PS4 has 8GB of DDR5 RAM. Now I don't know much about techs, but considering that people that I look up to in the gaming industry loves it, I choose to believe them more.
When all else fails, trust the professional, not the herd![]()
But is that from Nintendo, or some pipeline rumor?
Considering the WiiU is using 1GB for its OS and ps4 has impressive sounding "instant on" (memory intensive) and the sharing stuff I bet the OS is using more than 1 GB
I remember some dev here saying it was less than 1GB.
What could you expect from someone calling himself SPE after CELL processor.
Frankly i don't think we are people who are be playing this game. I think it is created mainly with kids in mind same as was Crash or Spyro. It is directed by dude which was responsible for crash spyro and a lot of sonics past 1st one.
Some more volumetric smoke from Knack:
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Knack really makes me wish that Wonderful 101 was on PS4.
And Jak & Daxter. And Uncharted. And Killzone 3. And...
Seriously, check out the dude's wiki page to see the sheer number of top tier games he's worked on. His softology is incredible.
Dude is a legend, hands down. Insanely smart guy and uber nice, to boot.
Actually, numb-nuts, my forum name is my old high score name. It's my initals, which predate the Cell by a good 30+ years. Nice try, though.
And ad hominem attacks just show the weakness of your arguement. You can't argue against the actual facts (because the facts contradict your incorrect point) so you attack the person.
It wont be 7GB either. Not if its constantly recording the past 15 mins of your gameplay and all the other instant features its using.
http://www.youtube.com/watch?v=0rJDn0jRnUQ
Oh buddy, thats quite fun. Was it covered before in a thread?
Anandtech has their thoughts on the PS4 up, skip to 52 minutes.
http://www.anandtech.com/show/6775/the-anandtech-podcast-episode-17
So I guess Sony's cost reduction plan is to switch the GDDR5 into stacked DDR3/4 at some point? Does anyone have any idea when that sort of thing might be ready?
I know little about computers tech wise, but honestly, you seem like one one of the most level headed people in this thread, and everyone just insulting you without having any way to counter your points reeks of fanboyisim on their part.
Ok, then a GTX 680 with 4GB.
Actually, numb-nuts, my forum name is my old high score name. It's my initals, which predate the Cell by a good 30+ years. Nice try, though.
And ad hominem attacks just show the weakness of your arguement. You can't argue against the actual facts (because the facts contradict your incorrect point) so you attack the person.
This post just reeks of a lack of understanding of how modern, game focused hardware works.
RAM is always a bottleneck in computing. Especially in fixed hardware platforms like consoles. Not just quantity of RAM, but bandwidth too.
Who cares most about RAM? Developers. If you have been following the progress of the PS4, it was initially designed with 2GB or RAM, and after pressure from devs, was upped to 4GB. Then recently, from further pressure from the likes of Epic and internal studios, increased again to 8GB.
And there are two big differences between the 8GB of RAM in the next Xbox and the 8GB of RAM in the PS4.
Xbox is using slow DDR3 RAM, which is better suited for general purpose computing. It has a low bandwidth, meaning you have a bottleneck as to how much data can be read/written into RAM each frame. PS4 is using GDDR5, a much more expensive RAM type designed for graphics (the G in GDDR stands for graphical). It has a blazing fast bandwidth, meaning a fuckload of data can be transfers in/out of it per frame, which has serious benefits in rendering. The next Xbox does also have a small cache of fast EDRAM to mitigate its slow main RAM, but even that has a bandwidth far below the RAM in the PS4.
The other point is the Xbox is reserving 3GB for the OS, so only 5GB is available for games. The PS4 is rumoured to reserve 0.5GB, so 7.5GB of RAM is available for games.
Whatever way you look at it, the 8GB of unified GDDR5 is a seriously impressive spec to have, and a massive improvement over what is rumoured to be in the Xbox.
Again, you're wrong at a technical level.
There is no point having a beast of a GPU if you don't have the quality and type of RAM to feed it. This has easily provable real word metrics. Look at the range of AMD cards and their various rendering scores. You see better results with the same card moving from DDR3 to GDDR5, then you do going up to the next card (better GPU) and still use DDR3. And better performance by increasing the RAM
The reality is, the PS4 would gain more rendering performance increasing the RAM from 4GB to 8GB, than they would adding a couple more CUs to the GPU. Likewise, MS would see better performance improving the RAM to GDDR rather than giving the GPU clock speed a boost or adding a few more CUs.
Hey doctor, where does the system RAM buffer fit into your benchmarks?rubbish
WALL OF CRAZY TEXT
Hey doctor, where does the system RAM buffer fit into your benchmarks?
/woosh
Forgot I was responding to apocalipsis, 8GB is def an overkill.![]()
Test System & Setup
Processor: Intel Core i7 920(ES) @ 4.0Ghz (Turbo Mode Enabled)
Memory: Corsair 3x2GB Dominator DDR3 1600Mhz
Motherboard: Gigabyte EX58-UD5
Cooling: CoolIT Boreas mTEC + Scythe Fan Controller (Off for Power Consumption tests)
Disk Drive: Pioneer DVD Writer
Hard Drive: Western Digital Caviar Black 2TB
Power Supply: Corsair HX1000W
Monitor: Samsung 305T 30 widescreen LCD / / 3x Acer GD235HZ 23.5" 1080P LCDs
OS: Windows 7 Ultimate N x64 SP1
It's starting to get racist in here....
Got members calling each other "BOY"
SPE said:numb-nuts
Someone's forgetting that 176GB/s bandwidth must be shared with the CPU. And a higher bandwidth + more ROPs means higher resolutions and higher MSAA, all good for image quality.
.....seeing that he assumes you named yourself after a component in Cell shows the state of his mind. You just can't win. Hell, he even bought up your usage of ad hominem like he owns the word.Actually, numb-nuts, my forum name is my old high score name. It's my initals, which predate the Cell by a good 30+ years. Nice try, though.
And ad hominem attacks just show the weakness of your arguement. You can't argue against the actual facts (because the facts contradict your incorrect point) so you attack the person.
So the benchmarks you posted essentially compared 9GB vs 7.5GB, your benchmarks dont really see any value to your argument. Zero, Nada, Zilch.What?
Same setup, read the review I linked.
So the benchmarks you posted essentially compared 9GB vs 7.5GB, your benchmarks dont really see any value to your argument. Zero, Nada, Zilch.
It wont be a fair comparison but a bit better than what you were trying to suggest.Should they remove main RAM to compare GPUs?
.....seeing that he assumes you named yourself after a component in Cell shows the state of his mind. You just can't win. Hell, he even bought up your usage of ad hominem like he owns the word.
In my part, I wouldn't worry about the xbox. MS will have something up their sleeve.
It wont be a fair comparison but a bit better than what you were trying to suggest.
No PC game is developed with the Titan as a performance target though. They're developed for video cards with 512MB/1GB/2GB memory.Yes, but not wildly. Assuming 512mb for OS, in order to match 6GB of memory for a Titan it would need to use merely 1.5 for CPU stuff. That's not impossible but it is severely imbalanced. Dumping a whole game to RAM would be madness since disc capacity is so high and games aren't going to be 7GB total size unless it's a PSN indie game or something.
I thought your argument was that 176GB/s was overkill for 18CU's, nothing about 4GB vs 8GB.CPU bandwidth requirements are minimal compared to GPU. Going from 4GB to 8GB doesn't add more bandwidth since the bus keeps the same. Very same with ROPs.
Don't understand your argument here.
LolNothing meaningful.
Using PC ports of current gen console games isn't a good example of bandwidth usage (especially with the RSX being the lowest common denominator).
Sony seem to have designed the PS4 as a pure bread gaming console
No they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.That's not an issue. They managed to cool Cell and RSX. A few extra memory chips are child's play in comparison.
Yeah, it's not like they (including the developers) want to sell their products...Obviously you're new to GAF, but to even get an account on this site you have to be a senior game developer and/or engineer with 15+ years of experience in the gaming industry. If I were you, I'd trust the word of the average gaffer than some random dude on stage presenting the technology at the Sony conference.
Hey genius, console RAM =/= your average of the shelf PC RAM sticks. (doesn't matter which kind)For the most part (not including gddr5) ram is usually pretty cheap, ddr3 is extremely cheap now.
Though it's not usually what is used, but memory is not nearly as expensive as most people make it out to be. CPU's are usually a big cost.
No they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.
No they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.
No they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.
Yeah, it's not like they (including the developers) want to sell their products...
(1) YLOD has nothing to do with coolingNo they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.
Actually, the RAM in Wii U and presumably the next Xbox is exactly off the shelf PC RAM. Not on sticks of course, but the same chips.Hey genius, console RAM =/= your average of the shelf PC RAM sticks. (doesn't matter which kind)
This is a fantastic thing. Every developer I've spoken with here at Ubisoft Red Storm has agreed. Anyone trying to spin otherwise (doing "calculations" about Blu-Ray/RAM transfer) are kidding themselves.
Yup, they only need the chips and not the sticks + they're bought at wholesale, so they're cheaper than your average PC RAM.Hey genius, console RAM =/= your average of the shelf PC RAM sticks. (doesn't matter which kind)
Good to hear feedback from an actual developer on this subject. Thank you for that sir![]()
No they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.
Yeah, it's not like they (including the developers) want to sell their products...
Hey genius, console RAM =/= your average of the shelf PC RAM sticks. (doesn't matter which kind)
No they didn't. Pretty much every launch console(2006 - early 2008) suffered the YLOD. Including my European launch 60GB Ps3 bought in mid-July 2007.