Would you buy DDR5 for system RAM on PC if you could?

With all this interest in GDDR5, I think the GDDR5 Company should go ahead and launch their own console.
 
My favorite part of new console launches is all the console folks start trying to talk tech when they haven't the slightest idea as to what their talking about.

IT HAS A 5 ON THE END! 5 IS BIGGER THEN 3!

Seriously. "8GB of GDDR5" is the most grating thing I've read in a long time.
 
My favorite part of new console launches is all the console folks start trying to talk tech when they haven't the slightest idea as to what their talking about.

IT HAS A 5 ON THE END! 5 IS BIGGER THEN 3!

They bumped 4 of something I don't understand to 8 of what I don't understand. 8 is more!
 
So, why is DDR5 only used on graphics cards instead of replacing DDR3 as system ram?

My guess is that video cards need higher bandwidth. A PC doesn't need as high of a bandwidth for general RAM storage. The way programs work on PC is they load the program, and the CPU plucks what it needs and calls for other assets and such to go in and out of RAM. It's a rather small amount of bandwidth needed. Once you've got it in RAM, you're good.

Video cards keep moving all sorts of assets into RAM to quickly process and display. Frame rate will get slowed down significantly if the video card cannot eject old assets and bring new assets fast enough. So you end up having to lower texture qualities and such to reduce bandwidth requirements.
 
I wish someone would just make a good, explanatory post about how RAM works and what exactly GDDR5 (and DDR3) is. I'd do it but other people know a hell of a lot more about this stuff than I do and I'd probably screw it up.
 
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Actually GDDR that would plug directly into the motherboard like standard RAM really isn't that bad of an idea (if it is even feasible, that is). I could see motherboard that could support one or two slots for it. It could really be beneficial for APU's and integrated graphics like the intel HD series. It could also be great for extending the life of GPU's without having to buy a new one. Or maybe it could help eliminate graphics cards all together and allow for LGA like GPU's that plug directly into the the mother board like a CPU would.
 
My favorite part of new console launches is all the console folks start trying to talk tech when they haven't the slightest idea as to what their talking about.

IT HAS A 5 ON THE END! 5 IS BIGGER THEN 3!

As someone who isn't the most tech savvy PC gamer around would someone like to explain the differences, advantages/disadvantages between GDDR5 and GDDR3 and possibly GDDR4 since it's being mentioned.

Why is GDDR5 only used in videocards for instance.
 
From what I've gathered, GDDR5 is some derivative of DDR3.

System memory (DDR) has low latency at the expense of bandwidth. GDDR is the opposite. More practical for transferring large amounts of data.

DDR5 does not exist yet.
 
I'm guessing the OP isn't familiar with PC gaming... lol

But seriously, a unified pool of GDDR5 would be pretty cool. It's more efficient than what we currrently have (DDR3 + dedicated GDDR5 for video card.)
 
It has become some sort of mantra for console folks, it won't be long until someone claims that those 8 gbs could cure cancer.

I think people were surprised based on what was expected going into the "Playstation Meeting". Not sure why PC people are being smug and snarky though. Sharing knowledge is never a bad thing, but lording it over other people surely is!
 
i'm trying to remain good humoured about neogaf's elelvation of GDDR5 RAM to the single defining performance arbiter.

trying.

GDDR5 is good for pushing bulk (i.e textures), but not for doing the nitty gritty shitwork. whether the advantages of a single unified pool will overcome the disadvantages of using unsuitable RAM for certain tasks remains to be seen.
 
More angry people in this thread. I kinda wish sony should've stuck with 4GB and only MS used 8GB in their console. Then everything would be right in the world.
 
People think it's both good and not better than DDR3, so which is it?

CPUs and GPUs have different RAM requirements.

CPUs want RAM with low latency, so they can very quickly access and move small chunks of data around.
GPUs want RAM with high bandwidth, so they can move large chunks of data.

DDR3 is suited for CPUs. It is low latency, but also low bandwidth. It is the defacto RAM found in PCs and servers. You spend $10,000 on a server, and it will use DDR3.

GDDR5 is suited for GPUs. It is high latency, but also high bandwidth. Graphics cars above level entry will use GDDR5 for VRAM.

The Xbox 360 was the pioneer for using GDDR (in its case, GDDR3) for both system and VRAM. The PS4 is following suit. While this might be fine for dedicate gaming machines, for genral purpose computing and CPU intensive work, you want low latency RAM. Which is currently DDR3.

There is a reason the next Xbox has gone for the DDR3 + EDRAM approach. MS have designed the console for more than games. The non gaming apps want DDR3. The EDRAM is there to mitigate the low bandwidth main RAM to a certain degree. Sony seem to have designed the PS4 as a pure bread gaming console. Different priorities resulted in different RAM architectures.

TL;DR you don't want GDDR5 as system RAM in a PC. When DDR5 finally comes to market, it might have best of both worlds. Low latency for CPUs and high bandwidth for GPUs. Only then would you want it as system RAM.
 
Imagine what Saddam Hussein could have done with 8GB of GDDR5.

You'd be living in the United States of Iraq right now.

I think people were surprised based on what was expected going into the "Playstation Meeting". Not sure why PC people are being smug and snarky though. Sharing knowledge is never a bad thing, but lording it over other people surely is!

You betcha!
 
From what I've gathered, GDDR5 is some derivative of DDR3.

System memory (DDR) has low latency at the expense of bandwidth. GDDR is the opposite. More practical for transferring large amounts of data.

DDR5 does not exist yet.

That's pretty much the correct reason. Because it's low latency, it's easy to do context switches which is good for a PC since multiple applications can be running at any given point in time.

eSRAM and eDRAM are the only things offering both high bandwidth and low latency but they take up lots of space even in small quantities.
 
This thread does make me wonder how much GDDR5 we're going to get in the coming generations of GPUs for cards in the $200-400 price range.
 
If I see another thread with G/DDR5 in the title I'm going to throw up my lungs.

It's like people have heard a new buzz word and aren't even bothering to find out what it is/what it means before waving it in everyones faces.

Sorry, not necessarily directed at OP. To answer your question: I'll wait to see how DDR4 pans out before thinking about DDR5 whenever that comes out. If you meant GDDR5 then I have an HD6870 which happily chugs along with 1GB GDDR5 and has done for a year or so now.
 
CPUs and GPUs have different RAM requirements.

CPUs want RAM with low latency, so they can very quickly access and move small chunks of data around.
GPUs want RAM with high bandwidth, so they can move large chunks of data.

DDR3 is suited for CPUs. It is low latency, but also low bandwidth. It is the defacto RAM found in PCs and servers. You spend $10,000 on a server, and it will use DDR3.

GDDR5 is suited for GPUs. It is high latency, but also high bandwidth. Graphics cars above level entry will use GDDR5 for VRAM.

The Xbox 360 was the pioneer for using GDDR (in its case, GDDR3) for both system and VRAM. The PS4 is following suit. While this might be fine for dedicate gaming machines, for genral purpose computing and CPU intensive work, you want low latency RAM. Which is currently DDR3.

There is a reason the next Xbox has gone for the DDR3 + EDRAM approach. MS have designed the console for more than games. The non gaming apps want DDR3. The EDRAM is there to mitigate the low bandwidth main RAM to a certain degree. Sony seem to have designed the PS4 as a pure bread gaming console. Different priorities resulted in different RAM architectures.

TL;DR you don't want GDDR5 as system RAM in a PC. When DDR5 finally comes to market, it might have best of both worlds. Low latency for CPUs and high bandwidth for GPUs. Only then would you want it as system RAM.

Great explanation. Thanks.
 
Since no one is really addressing the perceived question... (edit) someone did and I was just blind. Hur hur hur...


CPUs as they currently are do not even reach the limits of the bandwidth DDR3 offers. While of course there are tons of synthetic benchmarks showing how great DDR3 2133 is compared to DDR3 1600, true system performance gains are generally less than 1%. Current CPUs are just not bandwidth starved in the vast majority of situations with system ram.
 
My favorite part of new console launches is all the console folks start trying to talk tech when they haven't the slightest idea as to what their talking about.

IT HAS A 5 ON THE END! 5 IS BIGGER THEN 3!

I just keep picturing Spinal Tap whenever I see people talking about it.
 
This thread does make me wonder how much GDDR5 we're going to get in the coming generations of GPUs for cards in the $200-400 price range.

As it stands now even a 2560X1440 display does not come close to using 2GB of video memory outside of something like tons of Skyrim mods being tacked on.
 
If I see another thread with G/DDR5 in the title I'm going to throw up my lungs.

It's like people have heard a new buzz word and aren't even bothering to find out what it is/what it means before waving it in everyones faces.

Sorry, not necessarily directed at OP. To answer your question: I'll wait to see how DDR4 pans out before thinking about DDR5 whenever that comes out. If you meant GDDR5 then I have an HD6870 which happily chugs along with 1GB GDDR5 and has done for a year or so now.

it's the standout feature of an otherwise mediocre spec console from a manufacturer with a huge proprietary fanbase around here.

you'll be seeing it a lot.
 
My favorite part of new console launches is all the console folks start trying to talk tech when they haven't the slightest idea as to what their talking about.

IT HAS A 5 ON THE END! 5 IS BIGGER THEN 3!

Seriously. stupidity is in full force on this forum
 
CPUs and GPUs have different RAM requirements.

CPUs want RAM with low latency, so they can very quickly access and move small chunks of data around.
GPUs want RAM with high bandwidth, so they can move large chunks of data.

DDR3 is suited for CPUs. It is low latency, but also low bandwidth. It is the defacto RAM found in PCs and servers. You spend $10,000 on a server, and it will use DDR3.

GDDR5 is suited for GPUs. It is high latency, but also high bandwidth. Graphics cars above level entry will use GDDR5 for VRAM.

The Xbox 360 was the pioneer for using GDDR (in its case, GDDR3) for both system and VRAM. The PS4 is following suit. While this might be fine for dedicate gaming machines, for genral purpose computing and CPU intensive work, you want low latency RAM. Which is currently DDR3.

There is a reason the next Xbox has gone for the DDR3 + EDRAM approach. MS have designed the console for more than games. The non gaming apps want DDR3. The EDRAM is there to mitigate the low bandwidth main RAM to a certain degree. Sony seem to have designed the PS4 as a pure bread gaming console. Different priorities resulted in different RAM architectures.

TL;DR you don't want GDDR5 as system RAM in a PC. When DDR5 finally comes to market, it might have best of both worlds. Low latency for CPUs and high bandwidth for GPUs. Only then would you want it as system RAM.
Hmmm... so GDDR5 could be the best of both worlds, for a dedicated gaming machine that is.

Also how would the PS4's architecture differ from PC in this case?
 
It has become some sort of mantra for console folks, it won't be long until someone claims that those 8 gbs could cure cancer.

I've been gaming on PCs for over 20 years and I still thing it's a pretty big deal, because, well, 8GB GDDR5 of unified RAM for system and gpu is kind of a big deal, no matter how hard you try to downplay it.
 
Hmmm... so GDDR5 could be the best of both worlds, for a dedicated gaming machine that is.

Also how would the PS4's architecture differ from PC in this case?

Not sure what both worlds you mean. High latency isn't a "plus" for gaming, it's just less of a minus than it is for PCs.
 
It's funny that Mark Cerny was talking about terms like Blast Processing doesn't really work now but here we are with GDDR5.
 
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