Battlefield 4 "Fishing in Baku" 17 minute gameplay video reveal

Status
Not open for further replies.
For someone who has never played a Battlefield game ever in his life....That...was awesome.

The song honestly made it better.
 
Looks great. Although falling buildings, heli attacks and all the set plays are a little by the numbers. That's if I'm being uber-negative though.

Given it's Baku, although nothing I recognised as such, there should be lots of ex SF mercenaries around!

Fall 2013... so near yet so far.
 
pdz2.jpg

QtEwojv.jpg

BF4 vs Perfect Dark Zero launch title graphics... this is an amazing start if we get a similar curve in hardware/software optimizations for next-gen.
 
Whoever was playing in the gameplay video wasn't doing a very good job. I thought DICE rehearsed stuff like that? Pretty game tho'!

EDIT: ... And judging by the way the gun moves (ie controls) i'm guessing that's the PS4 version we're seeing right there.

When showing off their next game, the last thing they're going to do is use the console version of a game. This is almost certainly the PC version of the game, and IIRC PC is the target platform for the game.
 
And sometimes we don't. Haha.

And sometimes Eurogamer discovers it and they have to talk about it.

Other times they blurt these out after some months.

Who knows what'll happen this time. I say they won't say until stuff's out, unless they have to. I do hope they'll have to, but I have zero faith in the press bothering to ask those sorts of questions.

Either way, what matters is not the on/off of it, but the implementation. If it's just skins and cosmetic stuff then I don't give a shit. Can't even be arsed to find out how to equip that stuff in BF3.

Honestly with how easy it was to gain kit and how strong most of the guns were,I don't even care if you can buy that usual shit instead of earning it. If they turned it into korean grind battlefield and you had to buy your way ahead to get anything I would be pissed.

Beyond that I would probably unify all air unlocks, past a certain point in that game jumping into a jet with no unlocks became really unforgiving.
 
Whoever was playing in the gameplay video wasn't doing a very good job. I thought DICE rehearsed stuff like that? Pretty game tho'!

EDIT: ... And judging by the way the gun moves (ie controls) i'm guessing that's the PS4 version we're seeing right there.

It was the PC version.
 
BF4 vs Perfect Dark Zero launch title graphics... this is an amazing start if we get a similar curve in hardware/software optimizations for next-gen.
Perfect Dark Zero was hardly the epitome of graphics at the start of this gen, especially on the PC.
 
It's just that... in 1997, remember the major first person shooter releases that were popular. Quake II, Goldeneye, Turok, Doom 64, Jedi Knight. Six years later, and the genre had advanced so much and upcoming FPSs seemed so different than six years earlier.

And in 2007, remember when we had COD4, we also had Halo, BioShock, Crysis, Team Fortress 2, Unreal Tournament III, Quake Wars, STALKER. Six years later, we have... those same types of FPS games, only most of the less COD4-like ones have either partially assimilated COD's design or vanished.
 
Ok, so now we have 1. relatively uninteresting campaign footage and 2. the news that female soldiers aren't actually playable. Boy I hope the multiplayer is good, because DICE is finding all kinds of ways to disappoint and underwhelm me!
 
Nice trailer! Quite enjoyed it.

I don't play shooters, but I am liking the real time output of the environments and characters for other genres.
 
That cant be cheap to make, which makes me wonder how many pubs will actually be capable of showing that kind of visual fidelity/sound design next gen, EA, Actiblizzard, Ubi and...?

Impressive stuff.
 
It's just that... in 1997, remember the major first person shooter releases that were popular. Quake II, Goldeneye, Turok, Doom 64, Jedi Knight. Six years later, and the genre had advanced so much and upcoming FPSs seemed so different than six years earlier.

And in 2007, remember when we had COD4, we also had Halo, BioShock, Crysis, Team Fortress 2, Unreal Tournament III, Quake Wars, STALKER. Six years later, we have... those same types of FPS games, only most of less COD4-like ones have either partially assimilated or vanished.

There's no doubt that 2007 was the last great year of FPS. It really has been pretty dry lately in terms of "iconic" FPS games. I don't blame CoD4, I blame everyone trying to copy it.
 
Best thing about this game? It will feature Shanghai! OMG.

Gotta be honest, i'm almost tempted to buy this just to see that.

It's just that... in 1997, remember the major first person shooter releases that were popular. Quake II, Goldeneye, Turok, Doom 64, Jedi Knight. Six years later, and the genre had advanced so much and upcoming FPSs seemed so different than six years earlier.

And in 2007, remember when we had COD4, we also had Halo, BioShock, Crysis, Team Fortress 2, Unreal Tournament III, Quake Wars, STALKER. Six years later, we have... those same types of FPS games, only most of the less COD4-like ones have either partially assimilated COD's design or vanished.

Gotta wait for CoD to crash and burn for good, so we can move on.
 
PC version man.

of course this looks better than the console version.

Looks the same as the PC version of BF3.

If we're talking PC, then I can somewhat understand the 3.5 comments. Having seen BF3 running in ultra does somewhat take the edge off this footage.

If we're talking consoles, this is definitely a generational leap in visuals. Either way, it looks very impressive. Would love to know what it's running on.

Im talking PC, Ultra at 1080p. This is quite a few notches above that. I don't understand the"3.5" at all.
 
Graphics look damn nice. Destruction seems to be improved as well. Some of the animations were particularly stunning. Lots of subtleties that you usually don't see in these types of games. Gameplay wise it looked pretty much like BF3's campaign, which is a shame, but visually and in terms of events going on around you, it looked more interesting.
 
Yup, that's Battlefield alright. Those sound effects come right out of BF3. The game does look visually better than BF3 though, especially in the lighting, character models and effects.
 
BF4 vs Perfect Dark Zero launch title graphics... this is an amazing start if we get a similar curve in hardware/software optimizations for next-gen.

I would assume since it is using over the counter pc parts devs can tap the consoles full potential right away.

No more graphical curves like in previous gens with proprietary hardware.
 
Wow. So many "but why would whey...?" through out that video. And why the fuck would the Hind just ignore their heli like that? So many wtf moments in that scene.

Yeah, this is what really got me. Why are the helicopters so close to the action? Why would a random guy drive a jeep into an area where multiple buildings just got blown up and then be like "oh shit, what the fuck!?" when he sees some soldiers? Why would a helicopter chase a jeep for any reason instead of just incinerating it with missiles from a distance. Why would the person driving a jeep be the one to try and shoot down a chopper? It's just all so fucking stupid and really takes away from the amazingly realistic graphics and particle physics. The game looks great but don't insult our intelligence.
 
Looks to me like they're using Nvidia physx. I might have to get another GTX670 and SLI for this game.

Overall though, doesn't look mindblowing better than BF3.
 
I just watched this.

I think it looks great - it should do for a game running on a gaming PC that costs more than my car.

I love how cinematic it is, and I think the person doing the live demo played it very well. When I play games, I often imagine people watching me and I try to showcase all of the charisma happening on screen. It gives the game a greater sense of polish for me.

Good work on the new Frostbite engine too. Looks gorgeous.
 
Would be interesting to see if DICE actually listens to the pc community this time around.

- No more console player restricted small maps.
- Battle Recorder at launch.
- Mod tools so BF4 can flourish for years to come.

I remember the shitstorm that ensued after it was revealed BR and mod tools would not make a return to BF3 especially since they were the two big reasons BF2 was so successful for so long.
 
Unless there is some other crazy next gen game out this November this will probably do just because it looks so pretty. Beyond tired of the COD thrill ride, but for some reason that sequence really appealed to me. The black squad mate in particular was fantastic. Both from a technical and acting perspective.
 
I would assume since it is using over the counter pc parts devs can tap the consoles full potential right away.

No more graphical curves like in previous gens with proprietary hardware.

You'd be mostly wrong because

A) They're not over the counter PC parts

and

B) You still have to learn the provided libraries and APIs.
 
It's just that... in 1997, remember the major first person shooter releases that were popular. Quake II, Goldeneye, Turok, Doom 64, Jedi Knight. Six years later, and the genre had advanced so much and upcoming FPSs seemed so different than six years earlier.

And in 2007, remember when we had COD4, we also had Halo, BioShock, Crysis, Team Fortress 2, Unreal Tournament III, Quake Wars, STALKER. Six years later, we have... those same types of FPS games, only most of the less COD4-like ones have either partially assimilated COD's design or vanished.

Homogenization. The result of over spending on this "art form" many gamers so desperately want their hobby to be seen as.

You honestly expect EA to take risks when tens of millions of dollars are at stake?

I'm just hoping its not asking too much to see destructable environments on the level seen in earlier games, again.
 
The game looks impressive, but the gameplay... it seems the same "go from A to B... an amazing B". I didn't see any scene where the game really needs your intervention. Only that part when the player surrounded the enmies and attacked from behind, that was cool. But in general I feel it more like a digital shooting range than a first person shooter.

But I don't know why I'm complaining. The only thing I will do when BF4 arrives is play MP. And this SP won't work as a substitute for those Internet down days because, you know, one of the commandments of EA is "you cannot play Single Player if you don't have Internet"
 
When I look at the trailer again, it actually looks so boring to play that I'm almost prepared to pay extra get it without the single player component. Does this handholding and these scripted events in modern war settings actually do something for people still?
 
Only really interested in seeing commander return and all of things that made battlefield great before it became a console shooter.

Single player is boring.
I'm bored. I'm going to bed.
 
Single player BF does absolutely nothing for me. Nice graphics as far as I could tell from youtube but other than that, nothing.

Whatever. I'm waiting for multiplayer.
 
Damn those graphics look awesome. The environments seem pretty open as well for a linear shooter, and that's pretty good in my books.
 
Status
Not open for further replies.
Top Bottom