For a game to really look and feel like an anime, it would have to run at like 10 fps, and man, that would be awful to play. Ni no Kuni looks amazing, and pretty close to an anime in screens, but once you play it that illusion is shattered by the smooth gameplay. And I don't really see how you get around that. So while next-gen games will probably look even closer to the real thing in screens, they still won't feel like it in motion.
Actualy redline use cell shading for some vehicles shots... so why not ? xD
To be fair, Sword of the Stranger is a movie, and anime movies tend to be the exception since they usually have an actual budget. That clip from Moribito is a fighting scene which I think he more ore less pointed out as an exception some of the time. It's also from Production I.G., one of the better studios.
As far as rank and file anime go, I agree that most of them don't really have much "true" animation at all compared to animation from western countries and that they "cheat" in order to put just enough movement onscreen to make it look like animation. Even big budget films like Akira have done this. It's gotten to the point where on the rare occasion I see an anime that has unusually fluid animation (like some of the scenes from FLAG), it doesn't really look like anime anymore.
both those gifs are animated by Yutaka nakamura, one of the greatest animators ever yo. you aren't gonna find much animation in any medium look as good as his frames.
May I suggest watching the trailer for 009 Re:cyborg.
This will give you a better idea of what next gen cel shading will be like.
Hm, well, I just don't think it's anything that special. Skward Sword actually looks better for the most part I think...
Source? I thought (and was told) it was 100% 2D.
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I can't wait for next-gen to give us in-game animation like this
the reason people praise Wind Waker is the fact that it holds up well because of it's style, when so many games of that generation (which looked better at the time) hasn't.
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Next F-Zero to look like this?
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I actually wouldn't mind the next F-Zero to look like this
Hmm ... it looks like I was wrong
Must bemixing it with another anime ... sorry
I'm still waiting for another cel shaded racing game. Anybody remember Auto Modellista?
I don't even know the anime, but those cars are clearly 3d, look at the style, is completely different from the one of the characters and the cars are perfectly "drawn", no perspective errors.Source? I thought (and was told) it was 100% 2D.
This is 3d imo
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these are 2d
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I don't even know the anime, but those cars are clearly 3d, look at the style, is completely different from the one of the characters and they are perfectly "drawn", no perspective errors.
The complete scene is 3d, not only the cars, even sky and terrain.
Look at these
Can you see the difference?
Everything is fast so it's difficult to say what is 2d and what 3d, but in screenshots differences are clear.
Cel shading will never catch hand drawn cartoons/animes look if it doesn't lose its lack of errors and imperfections.
Most anime hasn't been hand drawn in years. Digital painting became the norm in the early 00's iirc. some late 90's stuff used it as well, in places, like the eva films.
With "hand drawn" i'm do not intend drawn with pencils, but 2d(pencils or computer) without 3dMost anime hasn't been hand drawn in years. Digital painting became the norm in the early 00's iirc. some late 90's stuff used it as well, in places, like the eva films.
Most anime hasn't been hand drawn in years. Digital painting became the norm in the early 00's iirc. some late 90's stuff used it as well, in places, like the eva films.
Red Line didn't use any 3D animation
Those cars were done painstakingly by hand.
That's the whole point of Redline, that they didn't take shortcuts.
This is a case of hand drawn being so meticulously crafted as to mimic CG.
Those cars were done painstakingly by hand.
That's the whole point of Redline, that they didn't take shortcuts.
This is a case of hand drawn being so meticulously crafted as to mimic CG.
Yeah, I don't think he realizes this. It's like people who assume something is CG so they always think anything that looks even the slightest bit off is CG. There's a reason is took seven years to make
Look at the tires here
now look at the tires here
Sorry i'm not blind
EDIT:
tires are only an example, you can look at the whole blue car or at everything else.
only thing i can think of at the momentI want Redline with planes
I'm still waiting for another cel shaded racing game. Anybody remember Auto Modellista?
Look at the tires here
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now look at the tires here
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Sorry i'm not blind
EDIT:
tires are only an example, you can look at the whole blue car or at everything else.
I don't even know the anime, but those cars are clearly 3d, look at the style, is completely different from the one of the characters and the cars are perfectly "drawn", no perspective errors.
The complete scene is 3d, not only the cars, even sky and terrain.
Maybe they really hand drawn those scenes but with the same 3d scenes as reference(but in this case the final result shouldn't be so different from the other scenes), anyway i will never believe that they never used even a little bit of 3d.
Believe whatever you want. There was no 3D reference either. They took 6 years to make the movie because they only wanted to animate it by hand with the best animators in Japan. I really don't understand why you're claiming that the DIFFERENCE in quality between scenes is evidence of CG when it's the complete opposite. If they were using CG models for the cars then every single scene with the vehicles will look the same. They don't. Because different animators drew different scenes. Some are more detailed than others.
There's no reason anyone has to lie. We've followed the production of the movie, there are tons of interviews with the director and the animators, they even released a book in Japan with a bunch of key animation drawings for a bunch of the scenes with commentary from the animator who did it.
Maybe they really hand drawn those scenes but with the same 3d scenes as reference(but in this case the final result shouldn't be so different from the other scenes), anyway i will never believe that they never used even a little bit of 3d.
Whoa, I definitely have to check this one out.
Dude, Redline is 100% 2D. That was the whole point of the project.
And this says it all right here.
You really should watch before commenting.
It's pretty obvious once you see it in motion.
There are some game cover artwork that look like CG models that are actually paintings
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if it was CG they would have used it for the entire movie, to save on the seven year production
EDIT: Sorry for the Gif overload
Maybe they really hand drawn those scenes but with the same 3d scenes as reference(but in this case the final result shouldn't be so different from the other scenes), anyway i will never believe that they never used even a little bit of 3d.
As much crap as anime gets for static poses and recycled animation(not everyone can have Disney's budget) there mech/vehicle animation still impress me to this day.
Akira was animated back in 1988
1988!
Your telling me Redline can't animate cars without 3D when we have animation like this back in 1988!
Just for curiosity, did it repay 7 years of salaries? Was it profitable?
Just for curiosity, did it repay 7 years of salaries? Was it profitable?
Whoa, I definitely have to check this one out.
You should, Redline is fantastic.
They could've trimmed about 20 minutes of fluff, but still well worth your time and money.
Probably not. It didn't do that great at the Japanese box office, and the home video release didn't sell well either. It's possible the overseas licensing and US/Europe releases could have made it profitable, but we'll never know.
Either way the studio which made the movie went through restructuring some time after it was release and most of the people who worked on the movie work with other studios now. It certainly wasn't a success, because honestly, consumers at large don't care about the art of animation. Most people are only interested in what's popular and new, or stuff based on popular comics and franchises, etc.
Probably not. It didn't do that great at the Japanese box office, and the home video release didn't sell well either. It's possible the overseas licensing and US/Europe releases could have made it profitable, but we'll never know.
Either way the studio which made the movie went through restructuring some time after it was release and most of the people who worked on the movie work with other studios now. It certainly wasn't a success, because honestly, consumers at large don't care about the art of animation. Most people are only interested in what's popular and new, or stuff based on popular comics and franchises, etc.
Here's another reminder of how amazingly healthy the 2D animation industry is today: http://thedisneyblog.com/2013/04/12/walt-disney-animation-studios-lets-most-of-hand-drawn-team-go/
Yellowline > Redline.![]()
Yep, the movie bombed and it was expected. Madhouse produced great movies this last decade and a lot of the greatest Jp anime creators worked with them. Great for the art, bad for the shareholders.