MDSLKTR
Member
KZ2 input delay again? Come on Guerilla...
That's like the best news of the article
KZ2 input delay again? Come on Guerilla...
You people have to remember a lot of these games were made when the ps4 only had 4gb of ram.
Can someone please point out the last time a game's preview differed in any significant way to the final product? A lot of people here are saying the game's unfinished, yet it's releasing this fall. It's highly likely that whatever portions they show at this point are pretty much done, or so close it's barely noticeable. The 'it's not finished yet!' defense gets brought up every time, yet I can't remember the last time a game was so improved from E3 version to release that the framerate/visuals were notably better. Especially when the game in question is due by the end of the year.
Evolution Studios own Motorstorm.
It's 35% finished.
Be disappointed in the final and complete product if it looks worse and runs like shit. Until then you're looking at pre-alpha code. A lot can happen in 6 months of development time.
30fps looks like kaka on plasma tvs
so in this thread butt hurt Xbone fans jump to conclusions about unoptimized launch games that are months from completion because it makes them feel better........ok
somethingsomething FIFA14 30fps something30fps looks like kaka on plasma tvs
PS4 SLI for that 2X30=60fps next gen experience?Yeah I'm so butt hurt that I'm buying two ps4s on launch day. I'm hurting so much man. My butt hurts
Raise your hand if you play Crysis 3 at 1080p 60fps with all graphic options maxed....
****crickets chirping****
I want 1080p/60 as much as the next guy, but come on.... A lot of people in this thread don't seem to understand that amazing graphic fidelity at 1080p resolution is a very hard thing to achieve at 60fps, even with high end PC components.
If we're going to compare pre-alpha code, let's at least compare games that are....you know...comparable.
Forza is a sim racer running 1080p60fps with no time of day, weather or real time car deformation. Driveclub is a more open-world racer running 1080p30fps with frame hitches. Dynamic time of day, weather and real-time car deformation (at least from what DF seemed to think).
Not that I think we should even be judging pre-alpha code, but there ya go.
When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware.
Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance.
It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds.
A full 1080p resolution is in evidence here, and there's no compromise made to alpha transparency effects such as smoke when painting tyre marks across the floor - a known compromise on Xbox 360 editions of the franchise.
The promised rate of visual feedback is 60fps, and it holds true to precisely that. The game appears v-synced on just about every race we saw, but we did notice one person experiencing terrible tearing - likely because he was playing using a different viewpoint. We took the very same demo booth and had no such problems from cockpit view.
Downsides are few and far between; there's "pop-out" in the rear-view mirror while set to cockpit view, where pieces of the world disappear abruptly after passing a certain point. It's hard to spot in action once in the town itself, but it's obvious for the first minute of the race.
Exactly. 1080p can still produce a lot of jaggies which makes a game look ugly.
Rather ironic you calling other people ignorant. No-one has said they don't notice the difference, people(myself included) are saying they just don't care about it.Everyone who seriously can't see the difference between 30 and 60 FPS is either ignorant or blind.
Yes, but that doesn't jive with non-KZ players here. Apparently it needs to be super fast twitch shooter.
Weren't MS booths using PCs to run the games, not actual XBox One's?
Smoke and mirrors.
Why don't you tell me, what ever it is... Um, er... I don't understand.Um, er... someone else tell this guy.
I am more believing in DF than a random poster on GAF, yes.
Microsoft has a credibility problem. Xbox One launches in less than six months and yet its E3 press conference featured visibly poor performing software and a bunch of games actually running on PC-based surrogate hardware.
Crimson Dragon is the spiritual successor to the much-loved Panzer Dragoon series, built using Unreal Engine 3, the production of which started out as a Kinect-only experience titled Project Draco. In its current form, this is a new controller-based rail-shooter from Yukio Futatsugi, backed up by a score from returning composer Saori Kobayashi. Some disappointment creeps in when we're told that the game is running on a PC within a "debug environment".
Dead Rising 3
Coming from Capcom Vancouver with the aim of being the "ultimate open world zombie game", the demo clocks in at around 20 minutes with plenty of attention to outdoor scenarios. It's not running on actual Xbox One hardware, and the staff on-site describes the hardware platform as a "PC debugging environment".
Battlefield 4
A really short demo compared to the conference slice and disappointingly this was not playable at the Microsoft booth. This is the Angry Sea mission, where your ship rips in half and you navigate towards a Chinese cruiser - on top of which you fire at the shacklings of aircraft and they go sliding down the tilted deck of the ship. Absolutely spectacular, but nothing compared to the exploding skyscraper of the multiplayer demo.
1080p at 60FPS is being targeted on Xbox One, and also 64 players in multiplayer - both of which set it apart from previous console versions. When pressed, the Microsoft reps admitted it's running from a debug environment designed to the console's specs.
Software running on genuine, visible Xbox One hardware falls in with a small first-party club, including titles like Forza Motorsport 5, Killer Instinct and Ryse. Each plays at a promised 1080p native resolution, with the former two targeting 60fps as well, both of which show huge promise as launch titles, covering off the racing and fighting genres quite nicely. The lack of games optimised to this point on actual Xbox One hardware is worrying, but even so, if the E3 demos are at all indicative, fans of zombie action games and rail-shooters should also be very well catered for when the hardware launches.
Those of you arguing for 720p...
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1080p literally has more than twice the detail. Even with AA you can't even come close to recovering all of that.
Lol. Let's be serious here:
DriveClub:
Forza:
Honestly, which of these games seem to be in a better state from DF analysis? Theres no question, that the answer is F5.
Raise your hand if you play Crysis 3 at 1080p 60fps with all graphic options maxed....
****crickets chirping****
I want 1080p/60 as much as the next guy, but come on.... A lot of people in this thread don't seem to understand that amazing graphic fidelity at 1080p resolution is a very hard thing to achieve at 60fps, even with high end PC components.
The build shown at E3 was 35% done, doesn't mean it was the latest build.'35% finished' and 'pre-alpha code' are PR buzzwords as far as I'm concerned. There's no way the game is internally being considered still at 'pre-alpha' stage with 6 months to go.
Assuming the game is 35% percent done and there's just 6 months to go, wouldn't that make overall development time about 9-10 months?
It's funny but, with a good CRT monitor, it can actually look phenomenal. You lose some of the definition you'd get with a higher resolution but the image is super clean and the fluidity of motion truly remarkable. Seriously.720p looks horrendous even with 'maximum AA'.
So can I but I disagree with your assessment. I think Infamous, Killzone SF, and The Division all look more impressive than Crysis 3, for instance. It's all kind of opinion, though.I can do 1080p/60fps on Crysis 3 with high settings(some on maxed) and good IQ and it still blows all the next gen titles we've seen out the water. This is also on 2 year old hardware...
Why is there this immediate reaction that anyone who criticizes KZ's controls must want it to be like COD or other "twitchy" shooters. It seems to be the default defense and it is a big generalisation and assumption.
Few are saying the weight is a bad thing; but that weight should be a result of animation, physics etc. not input lag (or deadzone issues).
Being weighty and realistic is a good thing, but input lag is not, if I had a massive gun and a crap-tonne of armour on, my movement may be slower or restricted but my initial movement wouldn't have a 100ms+ of apparent lag.
720p looks horrendous even with 'maximum AA'.
As if that's definitive proof of anything. No mention of the better lighting, or the lower framerate/ resolution reflections, etc.Lol. Let's be serious here:
DriveClub:
Forza:
Honestly, which of these games seem to be in a better state from DF analysis? Theres no question, that the answer is F5.
Honestly, which of these games seem to be in a better state from DF analysis? Theres no question, that the answer is F5.
So educate. Don't stop at people are dumb.
'35% finished' and 'pre-alpha code' are PR buzzwords as far as I'm concerned. There's no way the game is internally being considered still at 'pre-alpha' stage with 6 months to go?
Isn't that what we're talking about? A handfull vs a handfull? 1080p/60 vs 1080p/30?
Also...you saw X1 "AAA" release date games running on PCs and didn't jump at the chance to take an "LOL" pic?
Yet Evolution made it rather clear the the build on show was FAR from complete. It's an unfair comparison and a deliberate one on DF's part.
'35% finished' and 'pre-alpha code' are PR buzzwords as far as I'm concerned. There's no way the game is internally being considered still at 'pre-alpha' stage with 6 months to go.
Assuming the game is 35% percent done and there's just 6 months to go, wouldn't that make overall development time about 9-10 months?
What " fault "? Are we now judging games based on what they were prior to release?That's Evolutions fault then isn't it then? both games were shown on real hardware, both games are slated for launch, both games are in the same genre. Not DF's fault Evolution decided to bring an old build (if that's what this is).
Indeed. They've achieved some kind of sparkly look in those city scenes that looks like it's ray-traced (unless you start inspecting closely that is), even though it isn'tFair enough. I suppose it's the complete package that impresses me. It looks absolutely marvelous to my eyes and unlike anything I've seen before.
Brad Shoemaker from Giant Bomb said that everything PS4 that he saw was running on PC.
No endorsement, as it's Brad Shoemaker.
LOL. r u serious?
When developers say they are targeting 30fps, that means the final game will be optimised for 30fps. Don't count on 60fps.ITT: We pretend that this is how the final games are performing and cancel our preorders.
In this thread, we judge pre-alpha footage of launch games running on incomplete hardware as the final verdict on the console.
GAF never fails.
and next gen as well. consumers for the most part cant tell between locked 30fps and 60fps. Until we reach diminishing returns to such a point that the graphics become negligible it will probably be this way.Seems like 30FPS being a standard for this gen is very disappointing.
The build shown at E3 was 35% done, doesn't mean it was the latest build.
In this thread, we judge pre-alpha footage of launch games running on incomplete hardware as the final verdict on the console.
what size of tv are you talking about and how far away are you sitting? without this information you sound crazy.Yes. I've tried it out on my 'Samsung Smart TV LCD'.
However, for some reason, 720p and 1080p look virtually indistinguishable on a good plasma set. It seems like plasma TVs have some kind of upscaling wizardry.
So then why /exactly/ are you judging the game based on a 35% complete E3 build?'35% finished' and 'pre-alpha code' are PR buzzwords as far as I'm concerned. There's no way the game is internally being considered still at 'pre-alpha' stage with 6 months to go.
Assuming the game is 35% percent done and there's just 6 months to go, wouldn't that make overall development time about 9-10 months?