HL, does have scripted elements, but when you factor in the different tools, such as the gravity gun, the series becomes more then a linear story driven game.
So in short Valve really aren't the same as ND.
Edit. I expect Valve will move away from linearisation even more with thier future output.
TLoU is still just a shooter. The last thing I want is more developers making shooters in the hopes of being the next big thing critically or financially.
There's a reason those games are amazing. It's because not everyone can create something like that.
I disagree. Production values are very linked to budget.
So I hear that this game is extremely overrated and the story is cliche. Plus too much stealth in a game that has shitty stealth mechanics. And detective mode hearing. Basically everything it does has been done better elsewhere.
Why do you guys believe its amazing?
And the budget for the Last of Us was much lower than most AAA games...
Therefore the point that not everyone can make a game of that quality still stands.
That's due to mature technology and a well defined pipeline.
That's due to mature technology and a well defined pipeline.
Half Life is their legacy. That's the game people think of when you mention their name. That series really isn't that different from TLoU in terms of its overall approach. And there are plenty of tools at you disposal in TLoU. The gameplay is quite flexible because of that, unlike Uncharted which is meant to be played purely as a shooter and there really isn't much wiggle room for anything else.
I disagree. Production values are very linked to budget.
And the budget for the Last of Us was much lower than most AAA games...
Therefore the point that not everyone can make a game of that quality still stands.
I wouldn't compare the two at all. The sheer fun of using the Gravity Gun and the different ways you can use it in game is unrivalled.
I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.
I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.
Not all of the industry are Naughty Dog.
I wouldn't compare the two at all. The sheer fun of using the Gravity Gun and the different ways you can use it in game is unrivalled.
You made assumptions on a game you haven't played?
I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.
I've read comments from the more rational posters on this site. The critiscm from Glam FM and Shinta etc. I've seen gameplay footage, read Polygons more reserved review.
These are the things I have to do when it comes to ND, to see through the hyperbole. And I'm confident game developers making more games like this would make me lose all interest in gaming.
Edit. That's not to say these games shouldn't exist for the people who like them. But I just can't see my fav developers making them as they're much more ambitious IMO.
VG stories are usually garbage IMO, but TLoU...the writing and the cut-scenes are unlike anything in a video game. I'm just amazed at what ND pulled off.
I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.
Really? I feeling like Infinite was in development forever, with a huge team behind it.I would say the budget was higher than for Bioshock Infinite.
Think you and the other guy are missing the point. You're interacting with the game by killing or avoiding killing dudes. Saying you can punch dudes to death or avoid having to punch/shoot dudes to death doesn't really counter the problem I have with the game or people's desire to have more games like this.Not really. When I played the game I only used guns as a last option because you have such limited ammo and shooting gives away your position. Shooting is just one of many options and usually far from the best one. The game is definitely not a shooter.
I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.
You're just wasting your time. I wouldn't have even bothered if I knew that he was making all these claims without ever even playing TLoU.
Everything I've seen and read about the game to me just doesn't come off as comparable to Valve, or the other developers I quoted, as they're more interested in gameplay systems rather then telling a story. Hence why they wouldn't make a game like this IMO.
Dan Whiteheads recent article about how he preferred State of Decays approach to survival action also summarised my thoughts on these kind of games.
Pokemon games have good writing as well.
Please NO. We need gameplay driven games. Stories can be crappy if gameplay is good as i care.
It still makes me laugh that people deny that Tlou is a zombie uncharted in its gameplay. Tlou isn t original or great at all when we talk how it plays.
It still makes me laugh that people deny that Tlou is a zombie uncharted in its gameplay
It still makes me laugh that people deny that Tlou is a zombie uncharted in its gameplay. Tlou isn t original or great at all when we talk how it plays.
Please NO. We need gameplay driven games. Stories can be crappy if gameplay is good as i care.
It still makes me laugh that people deny that Tlou is a zombie uncharted in its gameplay. Tlou isn t original or great at all when we talk how it plays.
The industry already does. The last of us doesnt really do anything we haven't seen before in games, especially if you've played other survival shooters like metro 2033. The level design is nothing special on top of that.
Its a good crowd pleaser with a good story, but acting like its some kind of landmark is foolhardy. Its like the people saying inception deserved oscars.
Please NO. We need gameplay driven games. Stories can be crappy if gameplay is good as i care.
It still makes me laugh that people deny that Tlou is a zombie uncharted in its gameplay. Tlou isn t original or great at all when we talk how it plays.
Well, considering Sturgeon's Law, the person you quoted might be right.
This is an important point. Sony is shockingly supportive of more artistic games than most of the industry, certainly moreso than the Big Three. Through them it'd either have been straight up rejected or refocused.
I'd certainly prefer this for my linear, narrative driven action games though, at least if you're not going to have mind blowing gameplay.
Thats a fairly specific list there, OP, the thread seems to assume that your idea of what represents the high watermark of gaming applies to all. For example, Metal Gear is a bit of an acquired taste, for a start- I thought its story and musings on war and soldiers are bloated and barely comprehensible at best, and that the games are better when they aren't trying to wrap a story around the core gameplay. Same goes for FFVII- maybe it loses something in translation but I loved the themes, artwork and setting, but found the story to be a mess.I don't usually post threads but I want to pose this question to GAF - why can't we get more games like TLoU?
I just finished the The Last Of Us and what an amazing experience. In my 17 years of gaming only few games ever evoked such a strong emotional response - MGS, MGS3, HL2, FFVII, Bioshock, Bioshock Infinite, Journey, SoTC and Uncharted 2. And now TLoU.
These games, to me offered the complete package. They had excellent gameplay, story and for their time - technical achievements and innovation. To me there were more than just games. It was a complete experience.
Which brings me back to my question - why can't the industry produce more games of this quality? Is it the cost? Or is it just the lack of creativity? Or is it the push to release sequel after sequel to meet those financial year targets??
Next-gen is supposedly going to bring the cost of production down - is that going to give developers for room to exercise their creative freedom?
What do you think GAF?
Not every developer is Naughty Dog and more importantly, not every publisher is Sony.
Its that simple.
I wouldn't compare the two at all. The sheer fun of using the Gravity Gun and the different ways you can use it in game is unrivalled.
I've not played TLOU nor do I intend to, but I'd say the game is essentially the stealth elements from UC 2 only an entire game based around those mechanics.