console design has nothing to do with the current problem.
As long as Nintendo shares this opinion with you they are doomed.
console design has nothing to do with the current problem.
I want to watch the next 5 years unfold and see if any developer who maxes out the PS4/XBO will get their game running on Wii U with next to no effort. If not, then I don't believe the above.
So far, some next gen games don't give me much confidence of that happening at all.
In my case, I didn't care if it helps since my problem was Nintendo's hardware being a bottleneck to developers.I didn't say "next to no effort," but modern, scalable engines help with that, and assets/draw distance/etc can be reduced in quality. It's not like nobody has ever done it before, it's one of the basic "features" of PC gaming. If the sales are there the effort would be worth it.
And honestly, I'm not trying to be "pro-Nintendo" here, but I think blaming the hardware power is pointing to an effect and not the cause. Nintendo very well could be stuck between a rock and a hard place with third parties if they can't sell the major third party releases they do get. Those are already few and far between.
It used to be okay when it was 1980s and no one cared that most games were for children.
But this year we saw Bioshock Infinite and The Last of Us released, two games that transformed the idea of what video games could be. We see more and more of those kinds of games, but their efforts are nullified by companies like Nintendo, who just go on and release another Mario game as if it is still 1980s, without innovating in anything that matters, like storytelling and graphics. Video games will be accepted by everyone only if they become more movie-like.
I didn't say "next to no effort," but modern, scalable engines help with that, and assets/draw distance/etc can be reduced in quality. It's not like nobody has ever done it before, it's one of the basic "features" of PC gaming. If the sales are there the effort would be worth it.
And honestly, I'm not trying to be "pro-Nintendo" here, but I think blaming the hardware power is pointing to an effect and not the cause. Nintendo very well could be stuck between a rock and a hard place with third parties if they can't sell the major third party releases they do get. Those are already few and far between.
It used to be okay when it was 1980s and no one cared that most games were for children.
But this year we saw Bioshock Infinite and The Last of Us released, two games that transformed the idea of what video games could be. We see more and more of those kinds of games, but their efforts are nullified by companies like Nintendo, who just go on and release another Mario game as if it is still 1980s, without innovating in anything that matters, like storytelling and graphics. Video games will be accepted by everyone only if they become more movie-like.
In my case, I didn't care if it helps since my problem was Nintendo's hardware being a bottleneck to developers.
And I'm only blaming the hardware because it's relevant to how developers even approach Nintendo. Deliberately making a console far weaker than everyone else and having no sales to back just shows how unfriendly a machine it is to anyone but first parties.
Well of course the PS4 and XBONE are going to go gang busters this holiday, and will greatly outsell the Wii U. However there are many people out there who find the Wii U appealing (you see it here on GAF for starters), but are just waiting for a better value proposition (i.e. less expensive and more games). I see very few people opting for the Wii U INSTEAD of PS4/XBONE. Absolutely true. But I also see many people who would buy one along with (or buy one instead of a launch PS4/XBONE, knowing full well they will buy one of those within a year or two later and more games, aka again a better value proposition).
Well, it would be the cheapest, and based on what I'm guessing the Basic set would be $150 cheaper than PS4 (and $250 cheaper than XBONE) with a presumably good pack-in title. I could absolutely see that as appealing.
Wii U is cheapest only if you rule out the PS3/360 (both of which are already clobbering it sales-wise). PS3/360 are likely to have significant price drops of their own along with killer Black Friday bundles and all the same game releases.
If consumers want the best value they'll go with a PS3 or 360, if they want the best graphics they'll pick the PS4/Xbone. Wii U is stuck in this weird middle area that doesn't really appeal to anyone.
Ok, I think I'm being too complicated with this.
So Nintendo's hardware is not a problem for game development? So then, why has Sony and Microsoft made the PS4/XBO not exact clones of PS3/360?
I'm very frustrated trying to think, if Wii U's hardware was never a problem, like none, why do we have a next gen?
Developers were asking for 8GB of ram for Sony but why? If they're not satisfied with the PS3/360, why would they be with Wii U?
In my case, I didn't care if it helps since my problem was Nintendo's hardware being a bottleneck to developers.
And I'm only blaming the hardware because it's relevant to how developers even approach Nintendo. Deliberately making a console far weaker than everyone else and having no sales to back just shows how unfriendly a machine it is to anyone but first parties.
It's odd how some people seem to have a hard time grasping this.
See the previous page.Who is logically saying that the hardware isn't part of the problem? It most certainly is.
but the amount of near-vitriol surrounding its slightly-less-than-next-gen capabilities has caught my attention.
Ding ding ding ding. We have a winner.I'd think part of it is that it's so underpowered vs. PS4/X1 that ports would be a challenge.
Then again, that doesn't explain why its not getting ports of recent/remaining PSX3/360 games.
You are talking apples to oranges here. Power of hardware != complexities of hardware. Sure the PS4 and XBONE are more powerful. But that fact doesn't make the Wii U more difficult to develop for. And your question about PS4 and XBONE is even more interesting, as this generation is unquestionably one of the weakest "pure horsepower" transitions we've EVER had between generations, even WITH Sony's last minute RAM doubling. And heck, you can't really even talk about "no they can't port x launch title" because all launch titles are either exclusive, OR also releasing on PS369 as well which COULD thus be ported.Ok, I think I'm being too complicated with this.
So Nintendo's hardware is not a problem for game development? So then, why has Sony and Microsoft made the PS4/XBO not exact clones of PS3/360?
I'm very frustrated trying to think, if Wii U's hardware was never a problem, like none, why do we have a next gen?
Developers were asking for 8GB of ram for Sony but why? If they're not satisfied with the PS3/360, why would they be with Wii U?
Imagine you're a developer. Which system would make the most sense financially to develop for?
Depends what the budget of your game is (indie developers have left xboxlive in droves) but right now none of the next gen consoles are a sound bet for a med/big budget game.
In fact only NIntendo has a guaranteed install base due to the franchises. Now that install base might not be huge, but it is there, so if you produced a game with that limited (but guaranteed) audience in mind, it would almost certainly be profitable as long as you didn't spend too much money and priced it right.
The unfortunate problem with your logical take on things is that these developers are working on games for two unreleased systems, one of which gets serious negative press from all sides near daily. Financially, those two aren't sound choices yet either.Imagine you're a developer. Which system would make the most sense financially to develop for?
I'm a Nintendo fan at heart since the NES days, but this was inevitable. They are now operating solely on nostalgic value of past fans as opposed to offering any new fans value over their competitors. When push comes to shove the majority of new millenial gamers now would rather have Destiny, GTA V, Infamous and other games to play than another Mario.
When I first entered this thread, I said Nintendo made consoles that exclude third parties. The lack of sales also hurts it, but I still believe the lack of hardware also does a big disservice.I mean look.. I'm not saying the Wii U isn't being ignored by 3rd parties. I'm just pointing out that the reason you guys are saying its being ignored (weaker hardware than PS4 and XBONE) makes no sense when you put it into the current context pre-launch of those consoles by 12 months.
Wii U is cheapest only if you rule out the PS3/360 (both of which are already clobbering it sales-wise). PS3/360 are likely to have significant price drops of their own along with killer Black Friday bundles and all the same game releases.
If consumers want the best value they'll go with a PS3 or 360, if they want the best graphics they'll pick the PS4/Xbone. Wii U is stuck in this weird middle area that doesn't really appeal to anyone.
But your entire argument falls flat on its face when you take into account that 360 and PS3 games will still continue to be published for the short term after those consoles release as well.When I first entered this thread, I said Nintendo made consoles that exclude third parties. The lack of sales also hurts it, but I still believe the lack of hardware also does a big disservice.
PS4/XBO are launching soon and neither system are on par with PS3/360. This to me says, for the next 5 years (starting now), that's the type of hardware that they want to support.
How can developers be blamed at this point when Nintendo made the same mistake they've been doing since the N64? Making hardware that excludes third parties.
So because consoles from last gen (which did support developers hardware needs and sales) are getting games, Wii U (a console intended to be next gen but has weak hardware and no sales) should?But your entire argument falls flat on its face when you take into account that 360 and PS3 games will still continue to be published for the short term after those consoles release as well.
The amount of delusion coming from Nintendo fans lately has truly been astounding. It's like they're slowly going insane as reality closes in around them. I would laugh, but it's more sad than it is funny.
The meltdowns in the coming future as things get worse for the Wii U are going to be legendary, I can feel it.
Rightfully, if it is so. Nintendo is the biggest of the few companies that keep video games from becoming truly mature. If we ever want video games to grow, we should let Nintendo and their franchises go. Their continuing influence on gaming makes being a video game fan a struggle and makes it impossible for the industry to become something more than it is right now, something it should be.
Ding ding ding ding. We have a winner.
Wii was way more fucking underpowered compared to PS360, yet that still got "ports" (whether actual ports or similar games in the same franchise with the same name). So you guys saying its a hardware shortcoming have no idea what you are talking about. I mean even Vita and 3DS get "ports".
The issue has already been summed up a dozen times in this thread. Shitty console sales plus lack of first party support in their own console are the equivalent of a gaming STD. That's it, plain and simple.
Support is (finally) ramping up slightly from Nintendo. If/as console sales go up as a result, 3rd party support and sales will go up similarly. If sales soar, 3rd part support will boom. If sales remain flat, 3rd party support will continue to trickle. At this point it's up to Nintendo to sell their system, but certainly we have tons of examples of much lesser hardware still getting support and "ports".
You are talking apples to oranges here. Power of hardware != complexities of hardware. Sure the PS4 and XBONE are more powerful. But that fact doesn't make the Wii U more difficult to develop for. And your question about PS4 and XBONE is even more interesting, as this generation is unquestionably one of the weakest "pure horsepower" transitions we've EVER had between generations, even WITH Sony's last minute RAM doubling. And heck, you can't really even talk about "no they can't port x launch title" because all launch titles are either exclusive, OR also releasing on PS369 as well which COULD thus be ported.
Nothing along your line of reasoning makes sense. If the title is exclusive to PS4 or XBONE, arguing about ithe ability to bring it to Wii U is pointless. And if it's not exclusive to one of those, then it almost certainly (this year) has a version coming to PS360 as well that old easily be ported to Wii U.
Beyond that, many titles we saw at E3 (FFXV and KH3 for example) even started out on the current gen.
I mean look.. I'm not saying the Wii U isn't being ignored by 3rd parties. I'm just pointing out that the reason you guys are saying its being ignored (weaker hardware than PS4 and XBONE) makes no sense when you put it into the current context pre-launch of those consoles by 12 months.
Pricing challenges? Absolutely. Lack of first party support/drive? Most certainly. Underpowered hardware? Certainly hasn't been the problem for the first 12 months of the system's life for the first 12 months it is the most powerful hardware yet has the worst support. Clearly there is a different (and thus much bigger) problem(s) here.
Is this a serious post?
You really think the dudebros games adored by teenage boys are somehow more mature than Nintendo games?
Is this a serious question? Yes, they are more mature.
How, exactly? Guns and violence and explosions don't necessarily mean "mature". If anything, they're more immature.
Or you probably haven't played both.
I'd think part of it is that it's so underpowered vs. PS4/X1 that ports would be a challenge.
Then again, that doesn't explain why its not getting ports of recent/remaining PSX3/360 games.
If by "on purpose" you mean because no one owns a Wii U and the only people that do only buy first party games, then yes, they are doing it on purpose.
the PlayStation 3, whose tie ratio in the summer of 2007 was approximately the same as the Wii U has now
Are Mario, Yoshi, and Kirby more mature than Call of Duty?
Is Smash Bros more mature than Dead of Alive?
Did third parties pull out of PS3 as fast when it had similar tie ratio to the Wii U its first summer?
from gamasutra
Bobby Kotick said:They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow. If we are being realistic, we might have to stop supporting Sony.
Did third parties pull out of PS3 as fast when it had similar tie ratio to the Wii U its first summer?
from gamasutra
I already explained earlier in this thread why devs didn't jump ship on the ps3 during those early days. The investments were already made for the system, so development continued along with raised support for 360 ports.
The situation is completely different with the Wii-U.
I didn't see you post a source for that unless I missed it. Even if it is true it means that after selling 100 million consoles developers still didn't bother to invest in Nintendo's next system and are willing to write it off much sooner too. I wouldn't be surpised it is true, but I would be surprised if any game site was willing to investigate to see if it is.
I didn't see you post a source for that unless I missed it. Even if it is true it means that after selling 100 million consoles developers still didn't bother to invest in Nintendo's next system and are willing to write it off much sooner too. I wouldn't be surpised it is true, but I would be surprised if any game site was willing to investigate to see if it is.
I didn't see you post a source for that unless I missed it. Even if it is true it means that after selling 100 million consoles developers still didn't bother to invest in Nintendo's next system and are willing to write it off much sooner too. I wouldn't be surpised it is true, but I would be surprised if any game site was willing to investigate to see if it is.
Their system still did not align with their development cycle. The Wii U is not the kind of console to assist developers in the direction they want to go in.
I think even with that success Nintendo was still not looking too good with the third parties. And I also don't think it's so much writing off but more of a "wait and see" type of feeling. The WiiU has to prove to be worth investing in.
This maybe a little far reaching, but I feel developers are also waiting for more cues from Nintendo: what other ways are they going to use the WiiU Pad? What type of games are they going to make? What formula will be successful? Can we go after that same audience successfully? It's safer that way.
Read your article again. The tie ratio between the WiiU and the PS3 might be the same, but the sales pattern is not. The WiiU spiked early, much higher than the PS3, then proceeded to sell absolutely nothing for months. Edit: the article also notes that a significant percentage (maybe 20%) of the titles that account for that tie ratio are nintendo's own titles like New Super Mario Brothers U. This was not the case for the PS3, and very bad for third parties.
PS3 started slowly, and gradually ramped up to pass the WiiU 7 months in. one has gradually increasing sales, the other has stalled out completely.
Also: consider that the PS3 was the last to launch, and was competing against a 360 with the same capabilities, sold for less money, and a Wii that was on fire at the time, with incredible amounts of mindshare. It was literally the worst possible case for the system. It was getting killed on price AND performance by competitors, selling on the Sony name alone and *maybe* blu-ray.
Now, consider the WiiU. It's only competition right now are two consoles that have been on the market for 8 years. it has had the "next gen" field to itself for almost a year, and no one is interested. last gen consoles are killing it. in about 3 months, two more consoles launch with incredible amounts of hype and a slew of launch games ready. Right now is the BEST POSSIBLE TIME to be selling WiiU consoles, and nintendo has blown their year lead. once the PS4 and Xbone launch it's going to get killed- and this isn't a "power" conversation, this is just the ability for nintendo to compete for attention against the next big thing. They don't have the dollars, and don't have the marketshare.
unfortunately for nintendo, the vast majority of console sales occur during holiday season. if they get buried this year, it's another year of "nothing" and running on fumes, hoping to make something happen for 2014. No developer in their right mind is going to put serious support behind a console in this position.