No, it's really not. Nine months later and it's still crap compared to just about every console I've ever bought in my life. Nintendo had a year head start and they blew it. By the time they get their act together the PS4/Xbone will be here and it will be game over. There is no gimmicky waggle to save them this time around...the Wii U is dead in the water and anyone who thinks otherwise is in serious denial. Take a screenshot, bookmark the page, do whatever you want, this post is gospel as far as the U is concerned.
No, it's really not. Nine months later and it's still crap compared to just about every console I've ever bought in my life. Nintendo had a year head start and they blew it. By the time they get their act together the PS4/Xbone will be here and it will be game over. There is no gimmicky waggle to save them this time around...the Wii U is dead in the water and anyone who thinks otherwise is in serious denial. Take a screenshot, bookmark the page, do whatever you want, this post is gospel as far as the U is concerned.
Yes. At least we will have a better idea on how this will go soon. Pikmin just came out in Japan, and I suppose that can be considered as the first step to Nintendo's plan on waking up the Wii U from marketing hibernation.People seem to be very short-sighted, and insisted what is true today will still be true a year from now.
Does Nintendo want the "core" gamer anymore? They don't seem to want to what it takes, and the likes of Bayonetta 2, X, and whatever else almost seem as if they're lip service and Nintendo's real priorities lay elsewhere.Maybe, but I doubt it.
Wii U was built for families with children under 13 or whatever the age is when kids stop wanting to play games with their parents, period. Nintendo's Wii U specific games, ads, and core console features back this up. In the coming months, we are going to see this focus driven home through marketing. I believe there is a decent market for that kind of product. Not Wii-sized, or even PS3-sized, but that market is there.
Yes, Ninty tried to attract some of the gamers who don't want that kind of game through the promise of Bayo2, X, and some third party stuff at launch. They wanted another big time selling console, and tried to graft on some core stuff onto the FamiCom soul in order to maximize 1st year install base.
So, going forward, if a third party has a game that has a family-funtime selling point, then they will look at putting it on the Wii U. Big blockbuster games not suited to that will skip the Wii U.
If some people here don't want that kind of console, that's fine. That does not mean however that there is no market for the console or that the console is worthless. Now, if after the fall marketing blitz, even the family funtime market rejects the Wii U, then I guess it will be game over.
Nintendo is phasing third parties out is more likely. I'm sure if third party games were selling well they'd have no issues putting their PS360 games on Wii U. There is no publishers hate Nintendo conspiracy.
I have seen a remarkably disproportionate number of posts like this over the past several weeks, to the point that it is sheer torture to even consider opening a thread that is even tangentially related to Nintendo. It's not the "Nintendo is hosed" sentiment that I mind, it's the sheer vitriol and pleasure in Nintendo's suggested failure that sticks out to me. Just bile, overflowing from every sentence. No real constructive thought, just ad hominem and pride, impossible to actually have a dialog with.
And what I really find bizarre is that, at least from my anecdotal experience, a huge majority of these posts are from junior members. What is it about these new people? Do they just not understand how to function in a valuable way on the forums? Is there a reason we haven't been seeing more action from our new crop of moderators to keep things constructive? These drive-by shootings are making it really difficult to talk to anyone about anything.
I have seen a remarkably disproportionate number of posts like this over the past several weeks, to the point that it is sheer torture to even consider opening a thread that is even tangentially related to Nintendo. It's not the "Nintendo is hosed" sentiment that I mind, it's the sheer vitriol and pleasure in Nintendo's suggested failure that sticks out to me. Just bile, overflowing from every sentence. No real constructive thought, just ad hominem and pride, impossible to actually have a dialog with.
And what I really find bizarre is that, at least from my anecdotal experience, a huge majority of these posts are from junior members. What is it about these new people? Do they just not understand how to function in a valuable way on the forums? Is there a reason we haven't been seeing more action from our new crop of moderators to keep things constructive? These drive-by shootings are making it really difficult to talk to anyone about anything.
For instance, let me encourage you not to make posts like this. You don't have to ignore it, but the conversation flows better if you simply take the post at face value and explain why the points are bad or why you think it's disingenuous, as opposed to going on some meta-rant about the forum.
Soon enough, there won't be anything to laugh at with Wii U
Platinum exclusives, Sonic exclusive, some indie exclusives, unannounced exclusives through similar Nintendo deals. Wii U will have its share of love, its street cred will grow. And yes, the vast majority of its games will come from Nintendo, which is the first reason people buy a Nintendo console.The severe lack of 3rd party support will still be there. Nintendo's games of course will begreat but not everyone cares about nintendos games to buy a system where the vast majority of the games are theirs.
Do you have any examples of this?While this is true, it's found on all camps. Look at any exclusive game launch and the review threads WHY IS PUBLISHER/DEVELOPER X ALWAYS PERSECUTED A CONSPIRACY I SAY!
Could you be more specific as to what you find so awful?
Maybe, but I doubt it.
Wii U was built for families with children under 13 or whatever the age is when kids stop wanting to play games with their parents, period. Nintendo's Wii U specific games, ads, and core console features back this up. In the coming months, we are going to see this focus driven home through marketing. I believe there is a decent market for that kind of product. Not Wii-sized, or even PS3-sized, but that market is there.
I don't remember what the transfer taste on the GameCube DVD was, but this is backwards. The fastest transfer rate on a constant angular velocity drive is at the outside of the disc, not the inside. (If it's a constant linear velocity drive, then the data rate is the same throughout the disc because the drive spins slower in rpms as the head moves to the outside.)
Lack of quality games, lack of power, slow UI, the complete lack of the motion controls that made the Wii so unique, to name a few. Any one of those things could be forgiven, but all of them combined make it rather disappointing.
That isn't true at all. Read this, it has quotes talking about wanting to attract the core audience BEFORE the casual with the Wii U:
http://www.computerandvideogames.co...attract-core-gamers-before-casual-with-wii-u/
And here, Nintendo talks about the Wii U being the preferred console for the core gamer:
http://www.escapistmagazine.com/new...i-U-The-Preferred-Console-for-Hardcore-Gamers
So, they (and their defenders) can spin it any way they like now, but it was never their intention for the Wii U to be casual only console for children. That's what it's going to end up being, most likely, but that wasn't ever the goal.
Pretty much. It's not so much that software like Mario 3D World won't obviously be beneficial, or that a price cut won't make the value proposition more attractive overall.There have been more than a few posts in this very thread elucidating that.
My point is some seem to be expecting miracles. The system is the lowest selling Nintendo system in America since the first few years of the NES. Back when they had to rebuild an entire market. Coming off of a system that had more than a few nonholiday weeks above 120,000 units. Weeks. It'd take WiiU 3 months to sell what Wii did in many nonholiday weeks through it's explosive start. Depending on the month WiiU is selling half as well as the GCN did in it's first year. It's selling worse than the Dreamcast.
Nintendo would have to hit the sweet spot on games, marketing, and price to increase their baseline to GCN levels. And that in itself would be a monstrous turnaround.
Post-purchase rationalisation is a funny thing. I bought it, I like it. Therefore there's nothing wrong with it. The wider market place is "wrong" in their rejection of the product. If you've bought it and see value in it, alongside the 33K others in May who bought it, there's nothing wrong with that. Nobody is judging your purchasing decisions. That doesn't make the product well-suited to the wider market.What? Huh? Wait, how many people are buying and enjoying the Wii U each month again?
People who are saying that these things won't help the system at all are completely wrong.My point of contention isn't that the Wii U is in a bad way, it is, however, I don't believe those three things actually helping the system is some astronomical impossibility either. It's very clear where Nintendo has made mistakes with the Wii U, and, I don't know, call me foolish, but I'm not counting out the possibility that they can work something out.
More than one. More than 100. More than 10,000. All more factual and objective statements than any of the hyperbole and vitriol you are spouting. For all of your "the system is dead. No one wants it." the fact remains tat people do want it and the system isn't dead. Can Nintendo dramatically increase sales? Who knows? But the constant rhetoric and belligerence offered by you and others with similar posts in this thread contribute nothing worthwhile to discussion and essentially amount to dog piling and mob mentality for nothing more than the sake of entertainment.What? Huh? Wait, how many people are buying and enjoying the Wii U each month again?
When someone says "no one wants it." They don't literally mean not a singular soul on the face of the planet wants it. There are clearly some people who want it, considering they have bought it.More than one. More than 100. More than 10,000. All more factual and objective statements than any of the hyperbole and vitriol you are spouting. For all of your "the system is dead. No one wants it." the fact remains tat people do want it and the system isn't dead. Can Nintendo dramatically increase sales? Who knows? But the constant rhetoric and belligerence offered by you and others with similar posts in this thread contribute nothing worthwhile to discussion and essentially amount to dog piling and mob mentality for nothing more than the sake of entertainment.
"Well, the proposition for a third-party publisher or independent developer is pretty simple," Fils-Aime explained. "We need to show them that the install base is there for them to sell a quantity of games that represents a profitable proposition.
"What we're sharing with these publishers and developers is how first-party games will drive an install base, and how, from a marketing standpoint, we'll reach the type of consumers that they want to create content for.
Over the first four years, the GCN had a non-Holiday monthly average of 115K.Even the 3DS, with its recovery has not doubled the baseline outside of japan. Anything under 100k a month in the US would not be a recovery. And let's say the wiiu does manage to sell 100k for a few moths post holiday. Once Nintendo uses the Mario Kart card they will essentially be out of evergreens. The system will collapse once again because even the wii couldn't hold on forever. By around April of next year Nintendo will have released 2d Mario, 3d mario, mario kart, and donkey kong.
Over the first four years, the GCN had a non-Holiday monthly average of 115K.
I think it's not implausible that they "recover" to such a level and ultimately sell around the same amount (about 11.5M over ~5 years in the US, 1M in non-holiday months, 1-1.5M in Nov/Dec, 2-2.5M/year). But again, even that would be a doubling and a historically pretty big recovery at this stage.
Well for one thing, a product in which people need to own it to actually see the benefit of it, is really a flawed product to begin with. It's simply not feasible. I've played it in-store for about an hour, and I didn't see the magic. It was fun, sure. But a lot of things are fun. It didn't make me feel a "need" to buy it. I'm not sure what a few more hours with it would do exactly. But then, one anecdote isn't really any more valid than another; the plural of anecdote is not data.As a recent buyer, I know where everyone is coming with the Gamepad. I was just as disinterested in it as everyone else. With 3 iPhones and 3 iPads in the house, a faux tablet held no interest for me. I basically bought the system on word of mouth for the usual games (Lego, NSMBU, ZombiU) and for much of the fall lineup.
But honestly, it's not a faux tablet. The way the screen and controls meld with the TV is genuinely often brilliant. It is hard to explain this to anyone, yet my friends who have played it now (all in the original camp as me and many of you) all agree that the Gamepad DOES work incredibly well and isn't gimmicky and useless.
The bitch for Nintendo is that going to every single potential buyer and letting them run through the system for a few hours... Yeah. And even worse, for security needing to keep the Gamepad bolted to a stand. Some of the most impressive aspects.. Scanning for stuff in Lego, or all of the panorama video apps available. These are the things really impressing my friends, and all things that are impossible at the store kiosks.
Long story short, an extra system was sold after a night of playing it at my house.. By people who ignored and even ridiculed the kiosk displays. This tells me a lot of the same as what's being said in here. Nintendo has a perception problem, and with normal retail sales setups I don't know how they can possibly fix it.
Their last gen lasted over 10 years (wii was a GC in new clothes). That's about the time Sony intends PS4 to be supported, and I expect it to be the same for Wii U. Nintendo needs this time to get familiar with HD development.Sure, I also think the Gamecube had many advantages over Wiiu in terms of 3rd party support, pricing, and to be honest I think Nintendo had a better image with core gamers back then even if they failedwith the mainstream. If they can get the price down to 199 for an SKU i think they could pull 12 million in the US. However, i doubt nintendo gets that low anytime soon. I also dont see Wiiu having life for 5 years
Their last gen lasted over 10 years (wii was a GC in new clothes). That's about the time Sony intends PS4 to be supported, and I expect it to be the same for Wii U. Nintendo needs this time to get familiar with HD development.
When a process - any process- is inefficient, the root cause is either a design or an execution fault. We all know Wii U isn't selling because Nintendo executed its system sellers launch badly. Their time to market was mishandleld. The OS used to be far slower than a PS3 and prone to crashes. They were clearly not ready.
Just as Wii sales were unpredictable to all analysts and gaffers, who called it a fad even after 2 years on the market, Wii U sales potential are far more complex to predict as a mere GameCube sales pattern comparison.
Wii U is a work in progress, with a vision that seems cleverly designed. By end of this year, something looking like a complete, final product will be at last on the market. We'll see over the next years how Nintendo will manage to attract the 100 milions people with wiimotes and/or balance boards at home, the +150 millions with Nintendo franchises on their DS/3DS.
We'll see how their Indie/HTML5 focus will play out for them. In the long run. Cause that's what makes the most sense for Nintendo. Have a long term strategy plan.
They designed an intriguing console, that people learn to appreciate with time, that is both different enough to other products... and familiar, extending value of equipments people already have.
Nintendo is an old company, that defies time. And analysts. And Gafers. They are rich enough to buy time. They will use this privilege to go for new kids and Wii/DS/3DS owners, solving one execution issue after another.
As a recent buyer, I know where everyone is coming with the Gamepad. I was just as disinterested in it as everyone else. With 3 iPhones and 3 iPads in the house, a faux tablet held no interest for me. I basically bought the system on word of mouth for the usual games (Lego, NSMBU, ZombiU) and for much of the fall lineup.
But honestly, it's not a faux tablet. The way the screen and controls meld with the TV is genuinely often brilliant. It is hard to explain this to anyone, yet my friends who have played it now (all in the original camp as me and many of you) all agree that the Gamepad DOES work incredibly well and isn't gimmicky and useless.
The bitch for Nintendo is that going to every single potential buyer and letting them run through the system for a few hours... Yeah. And even worse, for security needing to keep the Gamepad bolted to a stand. Some of the most impressive aspects.. Scanning for stuff in Lego, or all of the panorama video apps available. These are the things really impressing my friends, and all things that are impossible at the store kiosks.
Long story short, an extra system was sold after a night of playing it at my house.. By people who ignored and even ridiculed the kiosk displays. This tells me a lot of the same as what's being said in here. Nintendo has a perception problem, and with normal retail sales setups I don't know how they can possibly fix it.
Well for one thing, a product in which people need to own it to actually see the benefit of it, is really a flawed product to begin with. It's simply not feasible. I've played it in-store for about an hour, and I didn't see the magic. It was fun, sure. But a lot of things are fun. It didn't make me feel a "need" to buy it. I'm not sure what a few more hours with it would do exactly. But then, one anecdote isn't really any more valid than another; the plural of anecdote is not data.
It's not that you have to own it or tat it's a flawed product. It's that modern retail kiosks are a poor way to market key functionality. Motion frequently plays a big part with the Gamepad yet every kiosk I've seen it in has it on a fixed rigid arm. One of the cooler features is honestly popping in and out of games to like Miiverse or the Internet. Again, features you really aren't going to experience at a kiosk.Well for one thing, a product in which people need to own it to actually see the benefit of it, is really a flawed product to begin with. It's simply not feasible. I've played it in-store for about an hour, and I didn't see the magic. It was fun, sure. But a lot of things are fun. It didn't make me feel a "need" to buy it. I'm not sure what a few more hours with it would do exactly. But then, one anecdote isn't really any more valid than another; the plural of anecdote is not data.
It's not ultimately really about whether the GamePad works or is gimmicky or not or is useless. It no doubt works and has its uses. But it's about making it a compelling case for it as a unique selling point..
I don't think Wiiu has a shot recovering to sell over 100k a month in the usa non holiday or more than 15k a week in japan. However, I think nintendo cansalvage the wiiu and start building towards the next system with real accounts, a vast digital catalog, and indie support. I think the nintendoomed posts are dumb, but it would take 3 miracles to turn wiiu around
The severe lack of 3rd party support will still be there. Nintendo's games of course will begreat but not everyone cares about nintendos games to buy a system where the vast majority of the games are theirs.
It's not that you have to own it or tat it's a flawed product. It's that modern retail kiosks are a poor way to market key functionality. Motion frequently plays a big part with the Gamepad yet every kiosk I've seen it in has it on a fixed rigid arm. One of the cooler features is honestly popping in and out of games to like Miiverse or the Internet. Again, features you really aren't going to experience at a kiosk.
It's far from a heavily flawed product. It's more the equivalent from selling a brand new computer, for the first time ever to someone who didn't even barely know computers exist. How do you go over features? Which ones matter to them? You also have to explain each item you are trying show them. And you have like the 3-4 minutes to do this that a person typically spends at a retail kiosk.
Everyone knows nintendo's first party studios will work on it lol. Its the third parties that flesh out a consoles software release schedule throughout its years and that is what people are worried about.
We've had people suggesting Nintendo should abandon ship before the games even come out. People are definitely being short-sighted, whether you choose to believe it or not.