Digital Foundry vs. Forza Motorsport 5

I just spent the last hour or so playing this.

Screen shots dont really seem to represent how I feel when im playing it at all.

There hasnt been a single moment where ive stopped and thought "man theres so much aliasing".
 
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Yikes.
LOL god damn man.

I tried this game yesterday and while it.never looked that bad, it wasn't that impressive tbh.
 
All they talk about is graphics graphics graphics? Without that it just looks like a standard plain racing game.

Seriously every single thing I've read about this game, (and drive club and GT) is graphics graphics graphics.

Bor ring.

What exactly does Forza 5 offer over Forza 4? Other than slightly higher polygons and a more advanced shader for the tarmac?
 
I just spent the last hour or so playing this.

Screen shots dont really seem to represent how I feel when im playing it at all.

There hasnt been a single moment where ive stopped and thought "man theres so much aliasing".

Standard def tv from 15 feet?
i kid
 
All they talk about is graphics graphics graphics? Without that it just looks like a standard plain racing game.

Seriously every single thing I've read about this game, (and drive club and GT) is graphics graphics graphics.

Bor ring.

What exactly does Forza 5 offer over Forza 4? Other than slightly higher polygons and a more advanced shader for the tarmac?

Less cars and tracks, apparently.

(Yes, i'm still salty about the Nurburgring not being there at launch and instead sold as DLC, that's such a dick move)
 
All this just makes me really excited for what Forza 6 will be like. Turn 10 can do great things when not so pushed for time, as what seems to be the case with Forza 5. Holy hell at those Drive Club shots! Pretty glad that game got held back for polishing. Bottom shot I don't recall seeing before?
 
The motion blur does a decent job with AA in some scenes actually.
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And there is a big difference graphically. Look at the video. Especially near the end with Atlanta and Sebring. Forza 4 also had a lot more jaggies. Fences were a mess.
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I'd quote myself from a month ago from the Xbox London tour but thought it best to paraphrase: The lack of texture filtering and a decent AA solution were a huge eye-sore then and still are.

That's really disappointing. Texture filtering at 16x doesn't incur a performance hit on any near-modern PC. Can't understand the lack of it here.
 
This game has some fierce aliasing.

man. the whole door. the speakers. the handler. everything seriously is not pretty. i can't believe this is an xbox one game.

its like they only pushed a 360 resolution up at 60 fps and made some tweaks here and there and called it a day.

this is not a beautiful game to be honest. killer insect is. Ryse is. this is NOT.

and look at all this AA shit. damn.
 
People pulling out the most unflattering screenshots is nothing new and will never stop. And bringing DriveClub randomly into this topic is a recipe for disaster. Still, people need to grow thicker skin; criticizing the game's looks is not (necessarily) an attack on the game itself, plain and simple.
 
When Forza has night racing, weather and dynamic lighting and 60fps and 1080p I will be truly impressed. It looks good, as it should and as car porn it's wonderful. But I doubt that is possible on the One though, but hopefully Forza 6 will pull it off, somehow.
Much of this has a knock-on-effect with cockpit reflections too, where the front window now mirrors your dashboard and hand motions under the right lighting conditions.
I like this particularly. All racers with cockpits should have this.
 
People remove comparison shots, There's a thread for that. And m0dus will ban everyone here that posted those pics.
 
From the Verdict:
As ever, the studio's exceptional car detailing steals the show in its authenticity, now bolstered by the materials texturing that sits well with the increased pixel-count. However, it's around this that Forza 5's shortcomings become apparent; now we see the lacklustre texture filtering, the pixellated foliage, and even the cut-out spectator sprite-work that line the road-sides. The game's improved lighting effects and motion blur go some way to obscure such issues during the core racing experience, but in tandem with the halved track and car count, it does seem to suggest a developer pressed to release an end product to a brutal launch window schedule.

It's also disappointing that, despite the supreme full HD presentation, Forza 5 offers anti-aliasing that delivers little to no effect on foliage or cars. Stair-stepping can be rough in spots, especially in cockpit view, and given the processing muscle-power needed to push out this resolution, it makes for a surprising contrast with a more thoroughly treated - if performance limited - 900p game like Ryse.

Basically the author says Forza 5 offers a great racing experience just as its predecessors did but feels that Forza 5 is only a "stepping stone towards a final product that has yet to arrive; a work in progress if you like."

Unsurprising. I imagine Turn 10 staff went through the same levels of crunch that the Crytek team creating Ryse went through. It only gets better from here.
 
People remove comparison shots, There's a thread for that. And m0dus will ban everyone here that posted those pics.
Good riddance.

As for FM5, it's a bit underwhelming in some but hopefully T10 squeezes a lot more juice out of the console with their next release.
 
From the Verdict:


Basically the author says Forza 5 offers a great racing experience just as its predecessors did but feels that Forza 5 is only a "stepping stone towards a final product that has yet to arrive; a work in progress if you like."

Unsurprising. I imagine Turn 10 staff went through the same levels of crunch that the Crytek team creating Ryse went through. It only gets better from here.

Turn 10 said they really had to change their plans for the hand when they removed the online requirement.
 
Not a super impressive looker, but I suppose it's still some feat being 1080p/60fps, as a launch title at that. Really should have dropped to 900p and added some better AA though imo.
 
Having just left the photo mode thread, I am not feeling these screenshots. no sir.

Good to know 1080/60 though
 
Let's all remember FM2 and FM4 guys. Same system, drastic difference.

FM5 is not bad at all visually but the jumps we'll see in a couple of years should be very nice.
 
yup thats the resolution increase

Shows why 720p isn't acceptable unless you pour enough AA over it to make performance worse than in 1080p.
Shame about the lack of AF. Aliasing on the road markings has always bothered me because they're right where your eyes look.
 
Ugh some screenshots really do make the game look ugly. I'm also baffled by some areas that have changed since the E3 demonstration. Some buildings look improved, but some have also been made into a cardboard like structure, which lack depth, that was there earlier.

Some big areas inside the car are furthermore quite low poly, while some areas that seem less noticeable in your view are high poly (some small round shapes) as opposed some parts of the door.

Don't have the game myself; so I can't judge it properly, but those things are quite noticeable from screenshots. Too bad they also needed to trick people with those trailers which stated that parts were 'in-game'. Heck, some areas looked almost real-life, but the game doesn't even come remotely close to that.
 
Its interesting how the vast majority of posters in this thread seemingly either don't own or will not own Forza 5. It also seems apparent from the impressions.

Like I said before, I've been playing the crap out of this game and even though looking at these still does seem to look bad, none of it shows through when playing the game.

As a racing fan the AI (best I've seen tbh) and rumble triggers more than make up for any visual deficiency for. If they optimise their engine in later games, that'll be a bonus. As long as the racing stays good, I'm good.
 
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