eso76
Member
Yup, essentially no anti-aliasing at all.
there is anti aliasing
Yup, essentially no anti-aliasing at all.
LOL god damn man.![]()
Yikes.
![]()
Yikes.
I just spent the last hour or so playing this.
Screen shots dont really seem to represent how I feel when im playing it at all.
There hasnt been a single moment where ive stopped and thought "man theres so much aliasing".
2d trees and crowd still? the game looks a bit rough due to the poor AA to say the least.![]()
Yikes.
All they talk about is graphics graphics graphics? Without that it just looks like a standard plain racing game.
Seriously every single thing I've read about this game, (and drive club and GT) is graphics graphics graphics.
Bor ring.
What exactly does Forza 5 offer over Forza 4? Other than slightly higher polygons and a more advanced shader for the tarmac?
Worst case shots of Forza vs best case shots of Driveclub.
This thread is going places.
Worst case shots of Forza vs best case shots of Driveclub.
This thread is going places.
Less cars and tracks, apparently.
(Yes, i'm still salty about the Nurburgring not being there at launch and instead sold as DLC, that's such a dick move)
Holy shit?
Really?
Anyone else have anything to add ... or take away.
And there is a big difference graphically. Look at the video. Especially near the end with Atlanta and Sebring. Forza 4 also had a lot more jaggies. Fences were a mess.
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This game has some fierce aliasing.
I like this particularly. All racers with cockpits should have this.Much of this has a knock-on-effect with cockpit reflections too, where the front window now mirrors your dashboard and hand motions under the right lighting conditions.
It's lighting looks much closer to gt5 now. I'm actually impressed. They pulled the camera back too which I felt like they cheated with on forza 4 to hide detail they probably couldn't show.I don't know how Forza 4 can look better in some parts...
https://www.youtube.com/watch?v=ClcyDnW0jN8
please don't turn this to a console war. and please do not use old pics of drive club too lol
As ever, the studio's exceptional car detailing steals the show in its authenticity, now bolstered by the materials texturing that sits well with the increased pixel-count. However, it's around this that Forza 5's shortcomings become apparent; now we see the lacklustre texture filtering, the pixellated foliage, and even the cut-out spectator sprite-work that line the road-sides. The game's improved lighting effects and motion blur go some way to obscure such issues during the core racing experience, but in tandem with the halved track and car count, it does seem to suggest a developer pressed to release an end product to a brutal launch window schedule.
It's also disappointing that, despite the supreme full HD presentation, Forza 5 offers anti-aliasing that delivers little to no effect on foliage or cars. Stair-stepping can be rough in spots, especially in cockpit view, and given the processing muscle-power needed to push out this resolution, it makes for a surprising contrast with a more thoroughly treated - if performance limited - 900p game like Ryse.
The third one doesn't look like DriveClub..
Good riddance.People remove comparison shots, There's a thread for that. And m0dus will ban everyone here that posted those pics.
From the Verdict:
Basically the author says Forza 5 offers a great racing experience just as its predecessors did but feels that Forza 5 is only a "stepping stone towards a final product that has yet to arrive; a work in progress if you like."
Unsurprising. I imagine Turn 10 staff went through the same levels of crunch that the Crytek team creating Ryse went through. It only gets better from here.
thats cos its not
yup thats the resolution increase
I guess this game was crazily rushed for launch.
The third one doesn't look like DriveClub..
This game has some fierce aliasing.
Absolutely
.